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Free to play and plex prices

Author
Investor Joe
Litla Sundlaugin
#21 - 2016-09-01 07:32:00 UTC
i'm expecting a rise in prices if anything

The people that are gonna come into the game because of this are not the people that spend $15 on a plex to get isk, they are the people that will rat for 100 hours and then buy a plex with isk to get gametime.
Brown Pathfinder
Black Spot on Parchment
#22 - 2016-09-01 07:35:50 UTC
Alpha clones will prob buy plex to get ships and stuff and so more plex will enter the market probably.
Maybe plex can reach the levels it was a few years back. Smile
Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#23 - 2016-09-01 09:58:07 UTC
Though on the other hand looking at the skill list, the most expensive stuff they can use is Navy versions of everything
ie. caracal navy issue with navy launchers, navy shield extenders etc.
I foresee that such fits will increase in popularity.

Hint: Wonder what will happen to prices of Navy things ;)

I could foresee them buying maybe 1 plex, but that is still something.
Algarion Getz
Aideron Corp
#24 - 2016-09-02 07:41:03 UTC
The change to F2P will without doubt attract hordes of new players.

  • The casuals will ragequit after they get wtfpwned the 10th time by a maxxed out Svipul and they will perceive EVE as a terrible P2W game.
  • The hardcore F2P players will spend an insane amount of time grinding ISK and drive up the PLEX prices.

Players who cant afford or dont want to pay a 12€ sub will never buy 20€ PLEXes. Demand for PLEX will skyrocket, while supply wont increase much. I predict that a PLEX will cost 3-4 bill 1 year after the change to F2P.
Tipa Riot
Federal Navy Academy
Gallente Federation
#25 - 2016-09-02 08:14:03 UTC
Algarion Getz wrote:
The change to F2P will without doubt attract hordes of new players.

  • The casuals will ragequit after they get wtfpwned the 10th time by a maxxed out Svipul and they will perceive EVE as a terrible P2W game.
  • The hardcore F2P players will spend an insane amount of time grinding ISK and drive up the PLEX prices.

Players who cant afford or dont want to pay a 12€ sub will never buy 20€ PLEXes. Demand for PLEX will skyrocket, while supply wont increase much. I predict that a PLEX will cost 3-4 bill 1 year after the change to F2P.

That's the most likely scenario, though not considering potential interventions of CCP, and PLEX prices at 3-4B will attract real money converters.

I'm my own NPC alt.

Sabriz Adoudel
Move along there is nothing here
#26 - 2016-09-02 11:00:38 UTC
Short term rise, due to returning vets with assets.

Longer term I think we'll see few people stay as Alphas outside FW. The big change will be FW products which will nosedive as more and more people grind FW to fund Omega play.

I support the New Order and CODE. alliance. www.minerbumping.com

IChooseYou
Tradors'R'us
IChooseYou Holdings
#27 - 2016-09-02 14:30:37 UTC
See, I tend to disagree. What is important is not that more people will grind for a plex, but rather, what is the ratio of people that will grind vs those that will buy plex with RL money and sell it on the market.

At least initially, I wouldn't be surprised if the new players decide to fork out $20-$60 to sell plex on the market and "be rich". Only once they are rich (which is not easy to do with t1 mods and non-faction ships), would they upgrade.

This would mean that, at least initially, plex prices would drop.
Tipa Riot
Federal Navy Academy
Gallente Federation
#28 - 2016-09-02 18:09:36 UTC
Don't forget the millions of F2P proved players from the more eastern parts of the world who will never spend a cent on something but grind all day ... the people this will attract are from a completely different quality than the current EvE population.

I'm my own NPC alt.

Nouva MacGyver
Jedrzejczyk Integrated Capital
Minerva Exalt Holdings
#29 - 2016-09-04 05:57:08 UTC
Is there detailed information on what are the skill/gameplay restrictions of being an Alpha Clone yet? As a permanently docked Jita resident I may actually convert myself to this - but not if it takes away my trade skills or anything related to my performing these activities as it is, or gimps the communication or corporation management tools present to me now.
u3pog
Ministerstvo na otbranata
#30 - 2016-09-04 06:07:33 UTC
Nouva MacGyver wrote:
Is there detailed information on what are the skill/gameplay restrictions of being an Alpha Clone yet? As a permanently docked Jita resident I may actually convert myself to this - but not if it takes away my trade skills or anything related to my performing these activities as it is, or gimps the communication or corporation management tools present to me now.


Yes, there is a complete list of trainable skills in the dev blog, including up to what level. Some may only be trained to level 1.
March rabbit
Aliastra
Gallente Federation
#31 - 2016-09-04 19:00:08 UTC
IChooseYou wrote:
See, I tend to disagree. What is important is not that more people will grind for a plex, but rather, what is the ratio of people that will grind vs those that will buy plex with RL money and sell it on the market.

At least initially, I wouldn't be surprised if the new players decide to fork out $20-$60 to sell plex on the market and "be rich". Only once they are rich (which is not easy to do with t1 mods and non-faction ships), would they upgrade.

This would mean that, at least initially, plex prices would drop.

You know the problem: they have nothing to use their ISK for. Skillset is so limiting that their most expensive fits will be around 20-30mil a pop (not talking about artificially inflated prices of meta stuff).

The same can be said about 'returning vets': most of their stuff they will not be able to use if they return as alphas. Not sure if i personally would enjoy to return to the game if i would need to buy new 'limited' stuff just to be able to do anything when my t2/deaspace stuff collecting dust in stations. And used to run lvl4s i will only be able to touch lvl2 (maybe)..... Or after pvp-eing in pirate/t2 ships i will enjoy to pvp in t1/meta stuff getting dunked all the time by omegas.

time will show ....

The Mittani: "the inappropriate drunked joke"

Alexi Stokov
State War Academy
Caldari State
#32 - 2016-09-04 23:14:44 UTC
I wonder if CCP will introduce the ability to purchase rights to train skills not initially allowed. Free to play games take in a surprising amount of money because they offer free play and the ability to spend a few $ to get a different charactors or weapon etc. What does eve offer currently for someone to purchase via $? PLEX and skins (of which how many can an alpha clone make use of?)? Seems a little bit limited to take advantage of what allows FTP to make money.
Scotsman Howard
S0utherN Comfort
Test Alliance Please Ignore
#33 - 2016-09-07 19:54:10 UTC
I think this whole thread is missing the main point. Right now there are two theories:

1. F2P players will grind to plex.

2. F2P players will buy plex for isk.

Both of these are misguided in my opinion, so let's start looking at 1.

1. F2P players will grind to plex their accounts. If this is true, then technically this player is no longer F2P. They are just another player who grinds to plex their account. Now yes, some of you will say that they can use plex to gain skills, and yes this is true, but if the person does not continuously plex the account then those skills are useless. According to the block, any skills not in the alpha list will not work even if trained. Those two statements mean we should not be looking at what a F2P player will do but rather a player who is just plexing rather than playing (something we already have).

2. F2P players will buy plex to sell for isk. What does this really get them? They either grind for their isk or pay money for the isk. If they buy plex (even if it is just for isk) then even if they are still alphas, they are no longer pure F2P. They are for the most part the same as a sub person (in the eyes of CCP) except for the skills they can train.


IMPORTANT NOTE: The above viewpoint is purposefully avoiding the implications on FW. The ability to get isk via LP in FW from hundreds of free accounts is something that would change what I said above if looked at in just that vacuum.
Sabriz Adoudel
Move along there is nothing here
#34 - 2016-09-08 08:00:00 UTC
Nouva MacGyver wrote:
Is there detailed information on what are the skill/gameplay restrictions of being an Alpha Clone yet? As a permanently docked Jita resident I may actually convert myself to this - but not if it takes away my trade skills or anything related to my performing these activities as it is, or gimps the communication or corporation management tools present to me now.



IIRC you will lose access to Tycoon, Wholesale and the 5th tier of Retail, which will seriously hamper trading characters. This includes losing the benefit of the skills if you already have them trained.

Not sure about Contracting.

I support the New Order and CODE. alliance. www.minerbumping.com

Toobo
Project Fruit House
#35 - 2016-09-08 08:14:13 UTC
I have a different perspective, not on economy, but on F2P crowd. You'd be surprised how much those F2P gamers spend in cash to buy Loot Box, Card Packs, Tokens, whatever they are.

F2P is very commercially successful model atm because people spend a LOT to get ahead on their 'free' game.

People spend thousands of dollars for microtransacrions which often ends up more than flat fee subscription model like EVE.

If CCP 'progress' with microtransacrion successfully without harming the game they could be in for good success.

I don't think F2P with the only commercial goal being turning them into subscribers is what CCP is thinking. That would be too naive.

If the commercial people at CCP have studied and planned for this, I would imagine they have cash cow microtransaction models for future.

Cheers Love! The cavalry's here!

Tipa Riot
Federal Navy Academy
Gallente Federation
#36 - 2016-09-08 13:48:39 UTC
Toobo wrote:
I have a different perspective, not on economy, but on F2P crowd. You'd be surprised how much those F2P gamers spend in cash to buy Loot Box, Card Packs, Tokens, whatever they are.
(...)

With the F2P model proposed by CCP so far, Alpha players have nothing to gain from injecting cash into the game except becoming Omegas, then comes skill injectors and the vanity stuff from the store. We will see, whether this is enough. A next step could be to axe subscription plans and have Omega status only granted by PLEX. But this would be a risky move for CCP ...

I'm my own NPC alt.

Toobo
Project Fruit House
#37 - 2016-09-08 15:04:38 UTC
Tipa, yes as things stand now and what's announced, what you say is correct. But I have a feeling that there will be more goodies to come as microtransactions for Alpha players. For some time I foresee Omega subscription continuing as we are used to, but I wouldn't be surprised if microtransactions become more varied and available in small chunks for alpha players. They could tie it with Aurum or do direct cash purchase, so you can be Alpha player but can pay $$$ to unlock things like being able to use small T2 weapons, T2 tanks, or some new faction mods suited to these players available through random goodie bag.

I imagine one could be an Alpha player and pay 99 cent to access T2 weapons for a week. 1.99 dollar to buy a goodie bag that contains faction mods useable on Alpha pilots, etc.

CCP cannot just rely on enticing and turning Alpha players into Omega subscription as a commercial model. My tin foil hat says CCP will (or has already in plan) develop microtransactions to monetise from Alpha players. 0.99 dollar here, 1.99 dollar there.

I'm purely thinking from commercial point of view, not eve pov. So yes, I could be wrong, but I see this as the way forward for CCP yo rake in cash.

Cheers Love! The cavalry's here!

March rabbit
Aliastra
Gallente Federation
#38 - 2016-09-08 15:27:15 UTC
Algarion Getz wrote:
The change to F2P will without doubt attract hordes of new players.

  • The casuals will ragequit after they get wtfpwned the 10th time by a maxxed out Svipul and they will perceive EVE as a terrible P2W game.
  • The hardcore F2P players will spend an insane amount of time grinding ISK and drive up the PLEX prices.

Players who cant afford or dont want to pay a 12€ sub will never buy 20€ PLEXes. Demand for PLEX will skyrocket, while supply wont increase much. I predict that a PLEX will cost 3-4 bill 1 year after the change to F2P.

AFAIK you don't need real money to start account now. And being 'hardcore F2P player' you already can grind for PLEX. You don't need many SPs or shiny ship/fit. FW farming already provides easy ISK right from the start.

So what will change in November?

The Mittani: "the inappropriate drunked joke"

IChooseYou
Tradors'R'us
IChooseYou Holdings
#39 - 2016-09-08 16:24:10 UTC
March rabbit wrote:
Algarion Getz wrote:
The change to F2P will without doubt attract hordes of new players.

  • The casuals will ragequit after they get wtfpwned the 10th time by a maxxed out Svipul and they will perceive EVE as a terrible P2W game.
  • The hardcore F2P players will spend an insane amount of time grinding ISK and drive up the PLEX prices.

Players who cant afford or dont want to pay a 12€ sub will never buy 20€ PLEXes. Demand for PLEX will skyrocket, while supply wont increase much. I predict that a PLEX will cost 3-4 bill 1 year after the change to F2P.

AFAIK you don't need real money to start account now. And being 'hardcore F2P player' you already can grind for PLEX. You don't need many SPs or shiny ship/fit. FW farming already provides easy ISK right from the start.

So what will change in November?


You shouldn't underestimate the marketing that will be associated with this F2P event. The way I understand it, CCP will use this to re-brand itself - and try to get a ton of new players. CCP is not going to target the F2P audience. F2P is only there to get them started.

With this influx of new people that know little to nothing about the game, I suspect that a lot of the new players who fall in love will subscribe and some fork out the $ for a plex. I don't think that people will want to stay in the F2P clone and I don't think that they will want to grind for a plex in a T1 cruiser (certainly not the majority).
Princess Adhara
University of Caille
Gallente Federation
#40 - 2016-09-09 02:54:52 UTC
Toobo wrote:
Tipa, yes as things stand now and what's announced, what you say is correct. But I have a feeling that there will be more goodies to come as microtransactions for Alpha players. For some time I foresee Omega subscription continuing as we are used to, but I wouldn't be surprised if microtransactions become more varied and available in small chunks for alpha players. They could tie it with Aurum or do direct cash purchase, so you can be Alpha player but can pay $$$ to unlock things like being able to use small T2 weapons, T2 tanks, or some new faction mods suited to these players available through random goodie bag.

I imagine one could be an Alpha player and pay 99 cent to access T2 weapons for a week. 1.99 dollar to buy a goodie bag that contains faction mods useable on Alpha pilots, etc.

CCP cannot just rely on enticing and turning Alpha players into Omega subscription as a commercial model. My tin foil hat says CCP will (or has already in plan) develop microtransactions to monetise from Alpha players. 0.99 dollar here, 1.99 dollar there.

I'm purely thinking from commercial point of view, not eve pov. So yes, I could be wrong, but I see this as the way forward for CCP yo rake in cash.


If they go the way of microtransactions, what makes you think they will restrict them to alpha clones? Other games with a freemium model don't.

Soon new skills/ships/structures will require EVERYONE (omega clones included) to buy an unlock via microtransaction. Then we'll see lots of forum threads like:

PLAYER 1: w00t? Greedy developer, I already pay my subscription!
PLAYER 2: Your subscription only pay for server maintenance, electric bill etc. You have to pay for NEW CONTENT like everyone else!
PLAYER 1: But I never had to! Expansions should be free for subscribers!
PLAYER 2: Don't be an entitled kid, you shouldn't expect things FOR FREE! Developers have to eat, too!
....
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