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Crime & Punishment

 
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Miners and Indies need to step up

First post
Author
Khan Tzestu
Ministry of War
Amarr Empire
#1 - 2016-09-01 05:05:13 UTC
Tbh if don't like the code, but I also don't like people that complain without action. They prey on the weak and as long as you come across as weak you will forever be a target in this game. If you don't like them then there's only one solution and that's to fight. Not crying on forums or other outlets. Not waiting for ccp to make it better for you. Shooting them on sight will. Forming hunting parties will. Stopping the isk rush that has lead to this. If making isk and isk only is your game plan then get ganked but no crying over it. Pay for protection if you can't fight. Stop trying for max profits especially if you're one of those 6 alt miners that makes more than enough already. My point is very clear, it's time to fight. The time for waiting for someone else to do it for you is over. Take the fight to them, or be their you know what for the rest of your eve life.
The Butthole Licker
Doomheim
#2 - 2016-09-01 05:16:49 UTC  |  Edited by: Gallente Citizen 10441710
Khan Tzestu wrote:
Tbh if don't like the code, but I also don't like people that complain without action. They prey on the weak and as long as you come across as weak you will forever be a target in this game. If you don't like them then there's only one solution and that's to fight. Not crying on forums or other outlets. Not waiting for ccp to make it better for you. Shooting them on sight will. Forming hunting parties will. Stopping the isk rush that has lead to this. If making isk and isk only is your game plan then get ganked but no crying over it. Pay for protection if you can't fight. Stop trying for max profits especially if you're one of those 6 alt miners that makes more than enough already. My point is very clear, it's time to fight. The time for waiting for someone else to do it for you is over. Take the fight to them, or be their you know what for the rest of your eve life.


The problem is they only undock in throw away gank ships and are protected by current game mechanics from significant loss. At best players can disrupt them, but it isn't all that fun chasing guys around in throw away ships. Players want to deal damage to them, not disrupt their ops. Until there are mechanics in place that would make it possible for players to cripple code, no one is going to waste their eve time.

Once it is possible to take the fight to code they will be crushed.
Caco De'mon
The Conference Elite
Safety.
#3 - 2016-09-01 05:31:57 UTC  |  Edited by: Caco De'mon
The Butthole Licker wrote:
Until there are mechanics in place that would make it possible for players to cripple code


There is a mechanism already in place to cripple us. It's called "Follow the Code".

Seriously. If miners used the correct ship types, fitted them for survivability (not profit), and actually paid attention to their surroundings (situational awareness) then we'd be out of business.

We give all the info out freely yet very few actually use....that is the reality.


Quote:
no one is going to waste their eve time

Yet we post here that miners need to watch Overview, local and keep tabs on DotLan action in their area, all we hear is "that's too hard" or "this isn't WS" or "I just want to relax". In the end, most miners are not going to waste their time by ACTUALLY paying attention to what's around them...most are alt-tab'ed or AFK and just harvesting ISK...


CODE is not the problem....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

The Butthole Licker
Doomheim
#4 - 2016-09-01 05:41:33 UTC  |  Edited by: Gallente Citizen 10441710
Caco De'mon wrote:
The Butthole Licker wrote:
Until there are mechanics in place that would make it possible for players to cripple code


There is a mechanism already in place to cripple us. It's called "Follow the Code".

Seriously. If miners used the correct ship types, fitted them for survivability (not profit), and actually paid attention to their surroundings (situational awareness) then we'd be out of business.

We give all the info out freely yet very few actually use....that is the reality.


Quote:
no one is going to waste their eve time

Yet we post here that miners need to watch Overview, local and keep tabs on DotLan action in their area, all we hear is "that's too hard" or "this isn't WS" or "I just want to relax". In the end, most miners are not going to waste their time by ACTUALLY paying attention to what's around them...most are alt-tab'ed or AFK and just harvesting ISK...


CODE is not the problem....



Mechanics are in place to disrupt your ops, but you guys hide behind npc stations and undock only in throw away gank ships. There are no mechanics in place to cripple you guys, your assets are not at risk.

Perhaps you guys should bring your role play to th next level and stage gank ops out of code owned citadels in high sec and not untouchable npc stations that way the miners can attack your assets and not just throw away gank ships. Oh wait, you guy know your play style is over powered and don't want to be at risk, and that's why y'all never will.

Y'all destroy hundreds of billions in assets weekly, at the risk of throw away gank ships. Unbalanced over powered gameplay.
Soel Reit
The Scope
Gallente Federation
#5 - 2016-09-01 05:51:18 UTC
ehi... cmon... let the kids (code) play and have fun... Big smile
they are the best joke of new eden (second is goons, oh wait they are the same LolLol)

clearly is a broken game mechanics that sooner or later will change... until then just move into null and mine there Roll
Reinhardt Kreiss
TetraVaal Tactical Group
#6 - 2016-09-01 05:56:46 UTC  |  Edited by: Reinhardt Kreiss
I'm not a fan of CODE as to me they're a bunch of carebears hiding behind faceless alts to shoot people who don't shoot back. Not all of them, obviously, but many are. At the same time most miners are a bunch of uninformed zombies who never put 1 second of time and effort into understanding some of the basics of the game and who are allergic to effort when it comes to ensuring their safety.

Most other play styles have to put in active effort to not mess up. A mission ship can't only focus on dps, it also has to focus on tank and put in effort to optimise his gameplay. A PVPer can't only focus on dps, he also has to learn how to not die. A station trader can't only focus on getting more revenue, he also has to make sure he doesn't mess up and end up with goods that just won't sell. But somehow miners feel that they don't have to put in any effort to avoid trouble or lost yield, they should be able to be brain dead, be in a system preferably 1-5 jumps from a trade hub, sit in a belt and suck on some rock using a maximum yield fit.

CODE takes care of the AFKs and the people who could/should know better on how not to become a target. It's the AFKs who drive the ore prices down simply because they haven't invested much at all, taking care of the zombies means that active miners who DO put in effort are actually helped by this.

You want to be part of the sandbox, you better put in the brain effort to avoid becoming a victim.
Caco De'mon
The Conference Elite
Safety.
#7 - 2016-09-01 06:07:07 UTC
The Butthole Licker wrote:
Mechanics are in place to disrupt your ops, but you guys hide behind npc stations and undock only in throw away gank ships. There are no mechanics in place to cripple you guys, your assets are not at risk.

Perhaps you guys should bring your role play to th next level and stage gank ops out of code owned citadels in high sec and not untouchable npc stations that way the miners can attack your assets and not just throw away gank ships. Oh wait, you guy know your play style is over powered and don't want to be at risk, and that's why y'all never will.

Y'all destroy hundreds of billions in assets weekly, at the risk of throw away gank ships. Unbalanced over powered gameplay.


So if our ops can be disrupted by simply playing the game....Oh wait, that's really not what you are after as you DON'T want miners to actually have to man their KBs...

We all live in HS and are -10...there is no point in not using "throw-aways"...this is what we do and have been doing it for over 4 years. Over that time it's just gotten easier for miners YET here you are, still blaming us.



Homeowner: "Officer, my house was robbed yet again!"
Cop: "Well sir, was your door locked?"
Homeowner: "No. Getting my keys out all the time is tedious so I just leave it unlocked"
Cop: "I have a suggestion...."
Homeowner: "Anything as long as I don't have to do a thing."

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Caco De'mon
The Conference Elite
Safety.
#8 - 2016-09-01 06:07:55 UTC
Soel Reit wrote:
clearly is a broken game mechanics that sooner or later will change.


Name the broken mechanic....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

The Butthole Licker
Doomheim
#9 - 2016-09-01 06:12:49 UTC  |  Edited by: Gallente Citizen 10441710
Caco De'mon wrote:
The Butthole Licker wrote:
Mechanics are in place to disrupt your ops, but you guys hide behind npc stations and undock only in throw away gank ships. There are no mechanics in place to cripple you guys, your assets are not at risk.

Perhaps you guys should bring your role play to th next level and stage gank ops out of code owned citadels in high sec and not untouchable npc stations that way the miners can attack your assets and not just throw away gank ships. Oh wait, you guy know your play style is over powered and don't want to be at risk, and that's why y'all never will.

Y'all destroy hundreds of billions in assets weekly, at the risk of throw away gank ships. Unbalanced over powered gameplay.


So if our ops can be disrupted by simply playing the game....Oh wait, that's really not what you are after as you DON'T want miners to actually have to man their KBs...

We all live in HS and are -10...there is no point in not using "throw-aways"...this is what we do and have been doing it for over 4 years. Over that time it's just gotten easier for miners YET here you are, still blaming us.



Homeowner: "Officer, my house was robbed yet again!"
Cop: "Well sir, was your door locked?"
Homeowner: "No. Getting my keys out all the time is tedious so I just leave it unlocked"
Cop: "I have a suggestion...."
Homeowner: "Anything as long as I don't have to do a thing."


I don't want to disrupt code, I want to destroy code assets

Why not stage out of citadels under the code banner? Because you guys are not willin to put an asset at risk. Yet y'all destroy hundreds of billions in assets every week.

In fact I want suicide ganking to be easier not harder, however the player base should be able to retaliate against those who destroy their assets. Retaliation needs a buff.
Solecist Project
#10 - 2016-09-01 06:17:52 UTC
Cocoa deamon, you really have a weird fixation... and denying that would be futile.

This thread is silly, but the OP isn't wrong.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Caco De'mon
The Conference Elite
Safety.
#11 - 2016-09-01 06:19:07 UTC  |  Edited by: Caco De'mon
The Butthole Licker wrote:
I don't want to disrupt code, I want to destroy code assets

Why not stage out of citadels under the code banner? Because you guys are not willin to put an asset at risk. Yet y'all destroy hundreds of billions in assets every week.

In fact I want suicide banking to be easier not harder, however the player base should be able to retaliate against those who destroy their assets



Well we don't have or need assets...we're akin to guerrilla warfare and that's very hard to combat. Wishing we had bases and used different ships and behaved differently would mean we would fundamental not be the same organization. If we weren't the same organization then really, you wouldn't even care...

If miners/haulers were perfect to counter us (ie, fundamentally operate differently) then we wouldn't really care about them and cease to be...

Catch-22 I believe..no?

You're trying to fit a round peg in a square hole. I know what you are saying but it will never work. The only counter to an entity like us is defense. intelligence, situational awareness and cooperation.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Caco De'mon
The Conference Elite
Safety.
#12 - 2016-09-01 06:20:45 UTC
Solecist Project wrote:
Cocoa deamon, you really have a weird fixation...



Which is....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

The Butthole Licker
Doomheim
#13 - 2016-09-01 06:27:08 UTC  |  Edited by: Gallente Citizen 10441710
Caco De'mon wrote:
The Butthole Licker wrote:
I don't want to disrupt code, I want to destroy code assets

Why not stage out of citadels under the code banner? Because you guys are not willin to put an asset at risk. Yet y'all destroy hundreds of billions in assets every week.

In fact I want suicide banking to be easier not harder, however the player base should be able to retaliate against those who destroy their assets



Well we don't have or need assets...we're akin to guerrilla warfare and that's very hard to combat. Wishing we had bases and used different ships and behaved differently would mean we would fundamental not be the same organization. If we weren't the same organization then really, you wouldn't even care...

If miners/haulers were perfect to counter us (ie, fundamentally operate differently) then we wouldn't really care about them and cease to be...

Catch-22 I believe..no?

You're trying to fit a round peg in a square hole. I know what you are saying but it will never work. The only counter to an entity like us is defense. intelligence, situational awareness and cooperation.



You are admitting your play style is over powered, thank you for agreeing my with me.

One thing is for certain, if the mechanics ever changed that would allow players to effectively retaliate against code, its demise would be swift.
Solecist Project
#14 - 2016-09-01 06:27:41 UTC
Caco De'mon wrote:
Solecist Project wrote:
Cocoa deamon, you really have a weird fixation...



Which is....

HAHAHAHAHAHAHAHY that was a good one!
Well, it would be, if you had even a slight hint of self awareness about it ...


You'll figure it out eventually...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#15 - 2016-09-01 06:30:46 UTC  |  Edited by: Solecist Project
The Butthole Licker wrote:
Caco De'mon wrote:
The Butthole Licker wrote:
I don't want to disrupt code, I want to destroy code assets

Why not stage out of citadels under the code banner? Because you guys are not willin to put an asset at risk. Yet y'all destroy hundreds of billions in assets every week.

In fact I want suicide banking to be easier not harder, however the player base should be able to retaliate against those who destroy their assets



Well we don't have or need assets...we're akin to guerrilla warfare and that's very hard to combat. Wishing we had bases and used different ships and behaved differently would mean we would fundamental not be the same organization. If we weren't the same organization then really, you wouldn't even care...

If miners/haulers were perfect to counter us (ie, fundamentally operate differently) then we wouldn't really care about them and cease to be...

Catch-22 I believe..no?

You're trying to fit a round peg in a square hole. I know what you are saying but it will never work. The only counter to an entity like us is defense. intelligence, situational awareness and cooperation.



You are admitting your play style is over powered, thank you for agreement my with me.

This play style bullshit needs to stop, it's a non-argument built on nonsense.

Anyhow, he's hilariously insecure. ^_^
and dude, your name...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

The Butthole Licker
Doomheim
#16 - 2016-09-01 06:33:24 UTC  |  Edited by: Gallente Citizen 10441710
Solecist Project wrote:
The Butthole Licker wrote:
Caco De'mon wrote:
The Butthole Licker wrote:
I don't want to disrupt code, I want to destroy code assets

Why not stage out of citadels under the code banner? Because you guys are not willin to put an asset at risk. Yet y'all destroy hundreds of billions in assets every week.

In fact I want suicide banking to be easier not harder, however the player base should be able to retaliate against those who destroy their assets



Well we don't have or need assets...we're akin to guerrilla warfare and that's very hard to combat. Wishing we had bases and used different ships and behaved differently would mean we would fundamental not be the same organization. If we weren't the same organization then really, you wouldn't even care...

If miners/haulers were perfect to counter us (ie, fundamentally operate differently) then we wouldn't really care about them and cease to be...

Catch-22 I believe..no?

You're trying to fit a round peg in a square hole. I know what you are saying but it will never work. The only counter to an entity like us is defense. intelligence, situational awareness and cooperation.



You are admitting your play style is over powered, thank you for agreement my with me.

This play style bullshit needs to stop, it's a non-argument built on nonsense.

Anyhow, he's hilariously insecure. ^_^

And your name will soon be history.



Silly code sympathizers

The argument is just, hundreds of billions destroyed weekly, and there is no risk of retaliation
Solecist Project
#17 - 2016-09-01 06:36:26 UTC
And you need to learn to comprehend ...
... and not just crap out the first thing that comes to your mind.

anyhow, anyone taking you seriously - like him lol - ... i mean... your name!

Absolute quality person behind it.

No doubt about it. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

The Butthole Licker
Doomheim
#18 - 2016-09-01 06:39:21 UTC
Solecist Project wrote:
And you need to learn to comprehend ...
... and not just crap out the first thing that comes to your mind.

anyhow, anyone taking you seriously - like him lol - ... i mean... your name!

Absolute quality person behind it.

No doubt about it. ^_^



Can you come up with a better more detailed argument, thank you
Soel Reit
The Scope
Gallente Federation
#19 - 2016-09-01 06:40:33 UTC  |  Edited by: Soel Reit
Solecist Project wrote:
Absolute quality person behind it.

don't judge a person from its appearance... or else i'm doomed Cool
and do you Roll
Shae Tadaruwa
Science and Trade Institute
Caldari State
#20 - 2016-09-01 06:53:50 UTC
The Butthole Licker wrote:
...that way the miners can attack your assets ...

Hahahahahahahahahahahahahahahahahahahahahaha

...breath

Hahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

repeat(100)

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

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