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Medium Cap Battery's are 99% pointless

First post
Author
Muad 'dib
State War Academy
Caldari State
#21 - 2012-01-16 14:55:25 UTC
While i agree that they are next to usless, id rather have an extra option that didnt work than not to be able to choose at all.

A bit like plates, extenders and such there needs to be a teir higher avilable too.

Since gangs are getting bigger every day, it might be time for X-L mods like the shield booster, more cap in bigger batterys etc

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Mavnas
The Scope
Gallente Federation
#22 - 2012-01-16 22:59:45 UTC
The math is super simple:

Cap battery base amount / Ship base amount = recharge boost.

If this is better than 1 / 1 - Cap recharger % then the battery is better.

The only snag is that the second battery is only base amount / ship base + 1st battery base. So you get diminishing returns in the % recharge speed.

Large Cap Batteries are almost always better than Cap Rechargers on med size ships if you can spare the grid. They're typically not enough of an improvement to justify fitting mods though. Some ships can fit them easily. Most can't. For example if you for whatever reason decide not to fit neuts in the utility slots of an Ashimmu you can fit 2 cap batteries. Several T2/T3 ships can fit one depending on what you do with your reps/highs.


The Noctis, if you want to get crazy, can get somewhere north of +100 cap regen with implants and a stupid EFT fit. Sadly it doesn't leave enough grid to fit anything useful to it. If the Noctis had more grid it would be an awesome smartbomb ship, but it doesn't.
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#23 - 2012-01-17 02:01:19 UTC
I've used em on a few fits. Not seeing a problem with em. Working as intended.
Surge Roth
The Scope
Gallente Federation
#24 - 2012-01-17 04:05:43 UTC
I use a cap battery on my t3 when i'm using a powergrid subsystem because it'll actually make me cap stable with a large shield booster
Liang Nuren
No Salvation
Divine Damnation
#25 - 2012-01-17 04:37:26 UTC
I do believe the traditional suggested boost is to make capacitor gained from a cap battery non-neutable. Thus, if you have 150 cap from a battery that 150 cap can never be neuted away. It would make them extremely powerful. Perhaps dangerously so... but there it is.

-Liang

I'm an idiot, don't mind me.

DaDudeinDump
Caldari Provisions
Caldari State
#26 - 2012-01-17 04:40:05 UTC
I've used them on ships with low cap for when I need to get across 100au systems.

They worked pretty nicely, although I don't have any other use for them besides that.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#27 - 2012-01-17 09:48:57 UTC
I think the whole idea of a cap battery taking powergrid is stupid. Think about it.

Lets take a Prius as a proxy for an internet spaceship. A Prius with lazors. It has an engine, which produces energy. It has a battery to store it. The car runs off the battery until it depletes the energy then the engine kicks in to recharge it. In the case of an EVE starship the engine's nominal output is pretty piddly (think, hedge trimmer) so once you've depleted your battery you need to sit around doing diddly while your cap recharges.

A capacitor battery, if it worked analagous to a Prius battery, would add to mass, and take little PG or CPU. This would make you choose between being a sluggish punching bag with massive energy, versus having to turbocharge (cap recharger/CPR) or nitrous inject (cap booster) your eco-greenie pansywagon to get more go from the stoplights.

The cap battery should also be a lowslot item in this case.

Thats how I would 'fix' them. if would see people having to give up DPS or tank for more cap stability, versus making a Clayton's choice between a cap booster or a cap booster or an EW module.

The biggest problem is that the PG and CPU requirements are so extreme there's absolutely no way - nor any reason - to stack batteries. Which means it in't a battery. Its just a powercell. Which you get a rig for.

Feh!
Triana
Aliastra
#28 - 2012-01-17 11:36:19 UTC
I do admit that 99% of the time they are a bad choice. I have however used them a few times where they were providing more resulting regen than a cap recharger, but it really depend on the fit, ishtar pve comes to mind and also a legion in both case i had the grid to put a Large battery that resulted in my fit benefiting more from the battery than a cap recharge.
In conclusion they are very badly balanced and should be looked at... maybe for the winter 2017 extension
Tub Chil
Deep Core Mining Inc.
Caldari State
#29 - 2012-01-17 13:11:29 UTC
ALL cap batteries are useless. they offer too little benefit for high cost. I'm pretty sure I have never seen anyone using them.
Kagan Storm
Doomheim
#30 - 2012-01-17 14:06:20 UTC  |  Edited by: Kagan Storm
DarkAegix wrote:
[Noctis, The_Best_Ship_in_EVE]

Salvager II
Salvager II
Salvager II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
large or medium shield extender cant remember what i use

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Salvage Tackle I
Medium Salvage Tackle I
Medium Salvage Tackle I



Fixed it for you

Also that fit of oyurs is more or less pointles since you use the MWD for running away in 0.0 if red pops in the system and you have tractor range of like 80 km...... you realy dont need to move that much

And i do agree Cap batteries are useless.... only place you CAN use them is if you dooing some herpe derpe fit with no brainpower and punting in a battery instead of 1 cap recharge actually does more for you.... on ovarall recharge rate....


Also. im caldari and i dont permatank.... i can tell you prefer high recharge over high cap cause if something shows up i can i transvers on it and let the cap recharge for a bit.... in the case of high cap lov recharge when it dies it dies.... you have no option technicly....

Also if i lagg up my cap dies cuase i didnt unplug the shield booster... if it hapenes on high recharge ship it goes back up fast.... (not comparing what gives more cap recharge but the actualy fits)

My ego is the the size of my carriers jump range.

miiriiah
Republic Military School
Minmatar Republic
#31 - 2012-01-17 16:59:14 UTC
Large cap batteries are used on Ishtars an some t3's but that's about it

Some people use med cap batteries on Oneiroses but it's not really all that amazing.

There are XL cap batteries in the datafiles for BS sized ships and they were useful on a few Bs sized ships, I was hoping they'd be released in Crucible as they were in the crucible files, but sadly they weren't.
Prosum
Deep Axion
Honorable Third Party
#32 - 2012-01-17 17:32:15 UTC
You shouldn't be trying to fit a cap rechargers on most PvP ships in the game and if you are it's time to purchase a cap booster. In PvP you could justify Cap batteries in short fights when there's little time for recharge.
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