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This citadel thing doesn't look that great to me anymore

First post
Author
Solecist Project
#41 - 2016-08-30 13:08:26 UTC
Every egg you eat ...
... didn't get to grow into a modern dinosaur.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Pandora Carrollon
Provi Rapid Response
#42 - 2016-08-30 15:14:03 UTC
HiSec, yeah, not much use ATM. May become more valuable once the NPC stations are culled a bit.

LoSec, Citadels probably have good value but are giant targets so it's risky no matter what...

NullSec/WH, Citadels are probably critical to operations for Corps and Alliances, as well as defending Sov. We have yet to see the other 'shoes' drop in the form of structures soooo... that's what it is.

Citadels on their own aren't meant to be the end all of the game structure fun. They also aren't meant to be some kind of solo "Station Master" game. It's not something for everyone or that everyone would like to play.
CaptCommando
School of Applied Knowledge
Caldari State
#43 - 2016-08-30 19:20:14 UTC
Just a thought but market in the structure and if your group is in a WH means a marketeer could keep corp supplied more easily and turn a profit same time. So you wont have to have everyone go to jita for new stuff you could just bring in Doct fits and ships and assorted other items and then they could just buy it in the WH from you.
Shayla Etherodyne
Delta Laroth Industries
#44 - 2016-08-31 09:00:56 UTC
Sure, citadels are great for WH corps.

Not bad for 0.0 corps, they need further development but can substitute the outposts.
Not the POS as substituting those will require to deploy several different structures in several locations in the system to get the same functionality.
Sorry, but replacing a structure that can defend itself passably and can be managed by a single person with several structures in different locations with little or no defense capability, where each should be managed separately and defended separately isn't an improvement.

Low sec? A nice thing to have beside the POS, but replacing them with the new structures (as depicted so far) seem a frustrating option if you aren't in a very large organization.

Hi sec? Replacing the POS with the new structures seem a very bad idea.


Tiddle Jr
Brutor Tribe
Minmatar Republic
#45 - 2016-08-31 10:15:43 UTC
Nana Skalski wrote:


Still, certain citadels may be more reliable than others.
You are not wasting time because CCP makes it harder for you, its other players that make them unreliable, dont forget about that.


so maybe other players do that due to current Citadels meta and not because they want so?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#46 - 2016-08-31 10:25:57 UTC
DeODokktor wrote:
I think Citadels are there to fill a new role.
Replacement of POS.
Now they have 1 item instead of 150 items.
Think here for a moment about the size of the game, about loot dropping, about the numbers of attackers.


well ain't Eve dying? and we have online dropped almost twice? the game is big for sure but how many system if you make the whole round trip through New Eden would be found empty with no content going around. How many attackers do you recon? even the latest WWB didn't show up any significant numbers. Imperium alone was +35k and MBC even greater. I can't imagine what CCP going to do if two powerhouses decided to crowd one single system and show more than 10k of pilots. Sorry guys our hardware didn't swallow that chunk.

The remove decent amount of low meta mods which is great but in the meantime they seeded same amount of new exploration loot. hell why?

DeODokktor wrote:

They reduce the items in space down to 1/150 th of what it was, while also adding in factors that limit how much DPS these can receive. So there's no need to bring something that will roflstomp it empty in mere seconds as that no longer works. Throw in the timers used and now players are forced to hit at specific times, vs hitting everything at once.

Assuming they move all industry and moon mining to citadels, they have just lowered their game processing by huge amounts.

So, less items in space, less players in space, less blobs all at once (due to timers).



SO looks like we have Citadels in a form of excuses for not being able to rework old legacy code in form of POS's. If that's the case it's a shame.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#47 - 2016-08-31 10:28:04 UTC
Solecist Project wrote:
Let's all not forget that citadels are meant as dockable structures for NewSpace.


reminds me of Microsoft who spend on advertising of symple PC OS so much money instead of investing more to make it better in the first place.Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

HeXxploiT
Doomheim
#48 - 2016-08-31 15:28:16 UTC  |  Edited by: HeXxploiT
Knowledgeminer wrote:
I thought citadels were the best change introduced to the game since I started playing it, but not anymore.

I'm sure there is some fun in citadel owners fighting for market dominance and trying to destroy one another, but from the standpoint of a simple user of them, having to deal with market services suddenly becoming unavailable every now and then because a citadel is destroyed or the owner simply can't or doesn't want to keep it running anymore is no fun at all, rather just another huge waste of time...

This game looks great, but the feeling that for anything I want to do I have to waste a lot of time dealing with issues and doing other things I really don't want to do is burning me out...


The trouble is CCP is trying to steal a few pennies from every single change made to the game.
People wanted a pos to be managed like a station. Simple.
So they give us that granted with some added bonuses but with some obvious huge downsides that ultimately come in the form of isk sinks.
Personally I think the most annoying thing is that one day I can dock in one and the next day I can't because some corp or alliance decides they don't want my competition(Which has happened to me already).
Ultimately the highsec trading citidels will fail and will not become the main trading hubs until CCP forces the issue.
As a trader I was initially interested in this but have already decided I will deal with the high tax rates of stations, which honestly should be insignificant to a skilled trader, and let the other guys waste their time & money in this fruitless endeavor.

Citidels are a really cool huge pain in the butt.
The Leopardess
Viziam
Amarr Empire
#49 - 2016-08-31 23:48:45 UTC
Citadels have been wonderful for my main's large null Alliance (Imperium) and while I sympathize its kind of part of the price we pay for wanting realism in the game. It reminds me of the big Target failscade up in Canada a bit. Department stores are not quite the same as ginormous outerspace city complexes but there is a bit of a comparison to be had in context of what Eve is (mankind tens of thousands of years in the future)

I'm not sure they make as much sense in highsec, but, it may be the players have not "solved" the problem of citadels. Perhaps it is a matter of organizing corps in highsec differently or banding together better.

龴ↀ◡ↀ龴

Fade Azura
Weaponized Autists Cartel
#50 - 2016-09-01 16:07:10 UTC
Just came back from a break and i think the citadels are pretty cool addition although i dont think they should replace pos's completely in the future if thats what the main plan is.

Iowa Banshee
Fenrir Vangard
#51 - 2016-09-06 19:11:37 UTC
CCP Darwin wrote:
Shayla Etherodyne wrote:
Some of your subscribers like to have options for playing alone or in small groups.

If your concern is that new structures (including, but not limited to, Citadels) leave a potential gap for small groups in a future world without player-owned starbases, my suggestion would be to post in the comment threads of structure-related dev blogs or structure-related feedback threads and raise the concern. Or, as an alternative, you can contact a CSM member and ask them to speak up for you. (I realize these concerns have been raised before, by the way, but there's no harm in letting the team know that it's still an active issue.)

You can count on there being more of these dev blogs, feedback threads, and CSM discussions with our developers before any major change like removing player-owned starbases.

Graabeerd Khagah wrote:
This question just needs a full honest answer and not some beating around the bush "well we don't know yet for sure" type of answer.

I would say that "we don't know yet" is the fullest, most honest answer there could be, if we don't know yet.


When clones were scrapped we didn't have to know that you were planning 30 month later to do something exciting called Alpha clones. Clones going away created no missing functions from game-play, removing them from the game didn't worry anyone.

However, Structures that have a multiple roles in gameplay becoming redundant where the proffered replacements do not have the all the functionality of the thing they are supposed to replace is very worrying. We don't mind if you have a timetable for when you can tell us new shiny things are coming soon and if they don't do everything we need them to something later will .

You should tell us that you are aware that some features are not covered in the latest update and you have a plan to fix it because "We don't know" from a software company with a multi million dollar turnover is worrying.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#52 - 2016-09-06 20:11:32 UTC  |  Edited by: Nana Skalski
Fade Azura wrote:
Just came back from a break and i think the citadels are pretty cool addition although i dont think they should replace pos's completely in the future if thats what the main plan is.


There were few lines of structures presented on fanfest in 2015 i think, but how much of them will be developed finally, we dont know. Some dont feel like they are needed for reasons other than looking pretty while providing some particular, not essential features.
Keno Skir
#53 - 2016-09-07 00:18:50 UTC
DeODokktor wrote:
Now it takes nearly 20 days of skill training to get the cost down from 5% to 3%, that's quite a bit


20 days is not a long time.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#54 - 2016-09-07 02:14:33 UTC
So this whole thread boils down to the OP wanting more money without any risks
Was this really worth 3 pages?
Ishido Attaka
Purity of the Iron Cold
#55 - 2016-09-07 07:55:55 UTC
Knowledgeminer wrote:
Nana Skalski wrote:
Use NPC markets like you have been using them for years. Problem solved.


LOL, except NPC broker fees aren't the same that they've been for years, precisely to promote the citadels. You don't think I wasn't aware of that "solution", do you?


Yes, that true, but it seems to me you try to find easy solution for a situation, that was made 'complicated' by CCP deliberatly.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#56 - 2016-09-08 14:19:27 UTC
And here's poor old me just wondering what will happen to sov outposts under the citadels.
And if citadels will ever have insurance bureaus.
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