These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

The orbiter and the orbited- Angular Velocity

Author
Dirt Nooch
State of Nature
#1 - 2016-08-28 17:30:39 UTC  |  Edited by: Dirt Nooch
Say we have the following example.

A ship is webbed to the point it is virtually stationary, and is then orbited around by another ship. Speaking generally, what would the Angular Velocity be for each of those ships? Is it the same, or does it benefit one side more than the other?

Thanks in advance
- Dirt ;)
Reinhardt Kreiss
TetraVaal Tactical Group
#2 - 2016-08-28 17:53:46 UTC
The game engine sees both ships as points, the direction the ship or the guns are facing is not accounted for. Because of that the angular velocity is the same from A to B as it is from B to A. How that affects the actual fight depends on either's signature and overall tracking.
Dirt Nooch
State of Nature
#3 - 2016-08-28 18:22:18 UTC
Do you know somewhere that states or tests this?
Reinhardt Kreiss
TetraVaal Tactical Group
#4 - 2016-08-28 18:36:14 UTC
I'm sure if you google around you'll find it.
Soel Reit
The Scope
Gallente Federation
#5 - 2016-08-28 18:46:33 UTC
Dirt Nooch
State of Nature
#6 - 2016-08-28 19:13:39 UTC
Soel Reit wrote:
http://wiki.eveuniversity.org/Gunnery_Guide
http://wiki.eveuniversity.org/Turret_Damage


Yep read these a fair while ago, but they don't answer the question. I also googled around the subject a fair bit but no luck.

If somebody fancied testing it out with a friend who also plays this game that might be a good demonstration?

-Dirt

Soel Reit
The Scope
Gallente Federation
#7 - 2016-08-28 19:39:59 UTC
you can get on the test server by yourself and test it out.


Reinhardt Kreiss gave you the right answer right away.
if you actually have read those 2 links i posted and understood them at 100% then you should already know the answer to your question but clearly you don't.

good luck Cool
Dirt Nooch
State of Nature
#8 - 2016-08-28 20:15:35 UTC
Soel Reit wrote:

if you actually have read those 2 links i posted and understood them at 100% then you should already know the answer to your question but clearly you don't.


Dont know how to use a/the test servers, can you swap ships?

Can you help a silly girl out and show me what elements of those articles are totally clarificatory.

I don't doubt he's right, i was just wanting something to back it up
d0cTeR9
Caldari Provisions
Caldari State
#9 - 2016-08-28 20:36:21 UTC
Dirt Nooch wrote:
Soel Reit wrote:

if you actually have read those 2 links i posted and understood them at 100% then you should already know the answer to your question but clearly you don't.


Dont know how to use a/the test servers, can you swap ships?

Can you help a silly girl out and show me what elements of those articles are totally clarificatory.

I don't doubt he's right, i was just wanting something to back it up


He is right.

Source: Me, playing since 2003.

Been around since the beginning.

Soel Reit
The Scope
Gallente Federation
#10 - 2016-08-28 20:54:36 UTC
Dirt Nooch wrote:
Soel Reit wrote:

if you actually have read those 2 links i posted and understood them at 100% then you should already know the answer to your question but clearly you don't.


Dont know how to use a/the test servers, can you swap ships?

Can you help a silly girl out and show me what elements of those articles are totally clarificatory.

I don't doubt he's right, i was just wanting something to back it up


only hot grills accepted.
pictures or never gonna help Cool
Dirt Nooch
State of Nature
#11 - 2016-08-28 21:13:40 UTC
d0cTeR9 wrote:


He is right.

Source: Me, playing since 2003.


How would you know, as in, unless you created test circumstances and compared the stats?
Victoria Ewans
Inefficient Canadian Cosmic Conglomerate
#12 - 2016-08-28 21:30:26 UTC
Try this simulator.

http://www.hostile.dk/files/eve/eve-tracking101.swf

On page 4/5 of that guide, there is a simulator for the transversal velocity wich can be easily transformed into angular velocity:

Angular velocity = Transversal velocity / distance between 2 ships

Try it.
Dirt Nooch
State of Nature
#13 - 2016-08-28 21:52:17 UTC  |  Edited by: Dirt Nooch
Victoria Ewans wrote:
Try this simulator.

http://www.hostile.dk/files/eve/eve-tracking101.swf

On page 4/5 of that guide, there is a simulator for the transversal velocity wich can be easily transformed into angular velocity:

Angular velocity = Transversal velocity / distance between 2 ships

Try it.



Hmm, I'll have to get to a computer.
Soel Reit
The Scope
Gallente Federation
#14 - 2016-08-28 21:59:43 UTC
wut Shocked
Reinhardt Kreiss
TetraVaal Tactical Group
#15 - 2016-08-28 22:05:52 UTC
Good luck figuring it out on your own,with all you trolling and nonsense.
Dirt Nooch
State of Nature
#16 - 2016-08-28 22:13:29 UTC
I actually just came across an eveuni article that states...

"is important to note that radial, transversal, and angular velocity are the same for both you and an object. For example, if you have a transversal velocity of 500 m/s with respect to another player's ship, then he also has a 500 m/s transversal velocity with respect to your ship."
Elenahina
Federal Navy Academy
Gallente Federation
#17 - 2016-08-28 22:23:41 UTC
Dirt Nooch wrote:
I actually just came across an eveuni article that states...

"is important to note that radial, transversal, and angular velocity are the same for both you and an object. For example, if you have a transversal velocity of 500 m/s with respect to another player's ship, then he also has a 500 m/s transversal velocity with respect to your ship."


Physics! Excitement!

As far as the formula is concerned, it doesn't matter which object is moving and which is stationary. The same is also true in the real world. It doesn't matter if you're stationary and your friend walks around you, or he's stationary and you walk around him. If you walk at the same speed on the same size circle, the angular velocity will be the same.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Shae Tadaruwa
Science and Trade Institute
Caldari State
#18 - 2016-08-28 22:27:54 UTC  |  Edited by: Shae Tadaruwa
Dirt Nooch wrote:
d0cTeR9 wrote:


He is right.

Source: Me, playing since 2003.


How would you know, as in, unless you created test circumstances and compared the stats?

Because physics.

Angular velocity is a measure of the rate of change of angular displacement between 2 objects.

Mathematically, in 2 dimensions it is:

omega = v(sin theta) / r

So it can't be anything but equal.

However, if you can't wrap your head around the basic theory:

https://puu.sh/qRRvk/871b72dc73.jpg

One ship stationary. One ship orbiting.

Two ships. One angular.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dirt Nooch
State of Nature
#19 - 2016-08-28 22:34:41 UTC
Shae Tadaruwa wrote:
Dirt Nooch wrote:
d0cTeR9 wrote:


He is right.

Source: Me, playing since 2003.


How would you know, as in, unless you created test circumstances and compared the stats?

Because physics.

Angular velocity is a measure of the rate of change of angular displacement between 2 objects.

Mathematically, in 2 dimensions it is:

omega = v(sin theta) / r

So it can't be anything but equal.

However, if you can't wrap your head around the basic theory:

https://puu.sh/qRRvk/871b72dc73.jpg

One ship stationary. One ship orbiting.


Thank you! That is excellent response.

Theory + evidence. New favourite person.
Jessica Starblaze
Rookie Help
#20 - 2016-08-28 22:35:46 UTC
Elenahina wrote:
Dirt Nooch wrote:
I actually just came across an eveuni article that states...

"is important to note that radial, transversal, and angular velocity are the same for both you and an object. For example, if you have a transversal velocity of 500 m/s with respect to another player's ship, then he also has a 500 m/s transversal velocity with respect to your ship."


Physics! Excitement!

As far as the formula is concerned, it doesn't matter which object is moving and which is stationary. The same is also true in the real world. It doesn't matter if you're stationary and your friend walks around you, or he's stationary and you walk around him. If you walk at the same speed on the same size circle, the angular velocity will be the same.


However if you attach a stick to your friend that points in your direction and he circles around you the stick (given that he does not change it´s alignment relative to himself) will keep pointing to you, which is where eve mechanics works differenty as the ships rotation does not automatically rotate the turret with it :).

So basically if you fly "North" and your turret points "west" and now you turn counter clock wise until your ship points "west" your turret will not turn with the ship it will keep pointing "west" -> which is the reason why no matter if you orbit or are the one who is sitting in the middle angular velocity affects your turrets the same way in both situations.

(Hope that is understandable, can not explain it any better in english ;) ).
12Next page