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Agents in Citadels

Author
Tra'con Han
The reality disfunction
The Ascendants
#1 - 2016-08-25 08:26:58 UTC
Ok, probably been suggested but how about the ability for the owner of a L / XL citadel to hire an agent to live in their citadel?

The owner would have to pay monthly, on a sliding scale depending on level & standing, but receive a small percentage of any rewards & standing gain when people used it.

If people are willing to pay, maybe even go up to level 5 in hisec.

This could include the LP store or make it an add-on.

What do people think?
Lugh Crow-Slave
#2 - 2016-08-25 08:39:40 UTC
problem i see with this is the current locations of agents have a huge impact on eve. allowing them to be placed anywhere would have pretty large ramifications.


should the idea be entertained however

would there be any restrictions?

could i put up a spot for all faction agents in my one NS system?

could i put a guitarists agent in 1.0 caldari space?
Solecist Project
#3 - 2016-08-25 08:47:34 UTC
Tra'con Han wrote:
Ok, probably been suggested but how about the ability for the owner of a L / XL citadel to hire an agent to live in their citadel?

The owner would have to pay monthly, on a sliding scale depending on level & standing, but receive a small percentage of any rewards & standing gain when people used it.

If people are willing to pay, maybe even go up to level 5 in hisec.

This could include the LP store or make it an add-on.

What do people think?

Level5s in highsec would pay way too much. They'd get farmed heavily and all the greedy ones would just abandon lvl4s.

But the bigger problem is what the above poster mentioned, I'd guess. Suddenly there would be new agents EVERYWHERE. CCP would have to create a shitton of new ones or have the old ones depart into new locations (which would probably be easier) which then would probably mess up a lot of things, including http://eve-agents.com, the client's agent finder would have to be reworked for that as well.

I kind of doubt this is a good idea. There's already a shitton of agents out there.


The real question here should be: Why do you even want that?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tra'con Han
The reality disfunction
The Ascendants
#4 - 2016-08-25 08:48:52 UTC
The way I would do it is pick one or 2 npc corps per race, and these would be your options based on location.

Once you had picked 1 agent, for instance the level 1, you could only then employ the higher levels from that same corp.
Tra'con Han
The reality disfunction
The Ascendants
#5 - 2016-08-25 09:13:31 UTC
Solecist Project wrote:
Tra'con Han wrote:
Ok, probably been suggested but how about the ability for the owner of a L / XL citadel to hire an agent to live in their citadel?

The owner would have to pay monthly, on a sliding scale depending on level & standing, but receive a small percentage of any rewards & standing gain when people used it.

If people are willing to pay, maybe even go up to level 5 in hisec.

This could include the LP store or make it an add-on.

What do people think?

Level5s in highsec would pay way too much. They'd get farmed heavily and all the greedy ones would just abandon lvl4s.

But the bigger problem is what the above poster mentioned, I'd guess. Suddenly there would be new agents EVERYWHERE. CCP would have to create a shitton of new ones or have the old ones depart into new locations (which would probably be easier) which then would probably mess up a lot of things, including http://eve-agents.com, the client's agent finder would have to be reworked for that as well.

I kind of doubt this is a good idea. There's already a shitton of agents out there.


The real question here should be: Why do you even want that?


Eve is heading to remove as much npc as possible, handing over more to the players so I see this as a logical step.

I get what you are saying about level 5s but there would be 2 controls automatically in place:

1) the owner would have to pay monthly for the agent. This price would be high, extremely high.
2) the owner could choose to restrict access making it a perk for their corp.

As for new agents, these are offices. Who says they have to be there in person? Same goes for the missions, it is purely an access point.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#6 - 2016-08-25 09:57:23 UTC
no lvl 5's in highsec as it will just ruin the income from lowsec people as highsec will just farm them in total safety like they do with incursions. no to agents in citadels as i feel having npc agents in different regions encourages people to move around the map to work for specific agents.

Its just putting more power into the huge coalitions

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

RainReaper
RRN Industries
#7 - 2016-08-25 11:22:10 UTC
When I asked the Devs about agents in Citadels att the last fanfest they did say that they would like for players to be in control of that.

But they dont curently know how to make that work in a good way.

We will just have to wait and see what the future brings.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2016-08-25 11:23:39 UTC  |  Edited by: Rivr Luzade
In my opinion, this should only be a low sec and null sec feature of citadels. Empire space needs no more encouragement for people to stay there, whereas low sec and null sec need more features to distinguish themselves from high sec again and more importantly to make people actually voluntarily want to go there and build their own empires/sand castles.

Solecist Project wrote:
The real question here should be: Why do you even want that?

Missions are more fun than anomalies to make money. Even though their number is limited, they are more varied than the 10 always same anomalies you find in space. They are also more secure because you would need to combat scan people to find them. However, I think that should change for sov null sec missions coming from citadels. Instead of secluded areas of space, they should be warpable beacons just like anomalies.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dirty Forum Alt
Forum Alts Anonymous
#9 - 2016-08-25 11:39:55 UTC
*if* they limited it purely to sov space - say with a requirement of maxing the relevant sov statistic for the system and possibly limiting it to the keepstar citadel..... It *might* work....

But honestly I think you would find that the missions would be just as dull as the canned sites they would supplement/replace after an incredibly short period. EVE PvE has never been entertaining game content, it is all the same things over and over and over and over again...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Rawketsled
Generic Corp Name
#10 - 2016-08-25 11:46:22 UTC
Bring back the old teams system. Apply it to existing mission agents. Use office space as a way to prevent having a billion agents in one system.

Have corporations bid on moving any agent to any hireable office. This pushes people out of NPC corps into player corps (so even in highsec you can interdict money-making with war-decs. The bidding wars to bring L5 Agents out to nullsec is going to drain stupid volumes of ISK from corp wallets. Taxes will be raised to pay for agents, which eats into the margins of people using the agents. It self-regulates based on the number of missions run over the lifetime of the agent's assignment.

Systems will good truesec and high indicies probably can skip agents. I think it'd be used to make bad space worth living in.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2016-08-25 11:49:55 UTC
Dirty Forum Alt wrote:
But honestly I think you would find that the missions would be just as dull as the canned sites they would supplement/replace after an incredibly short period. EVE PvE has never been entertaining game content, it is all the same things over and over and over and over again...

That can't be an argument as it is the case for all PVE in all games. There are only so many missions, so many encounter scenarios, so many bosses to fight, so many NPCs to find/kill/work with. And honestly, I find 10 DED Blockades one after another still more entertaining and challenging than 10 Havens/Sanctums. You can also easier expand on missions than anomalies: Missions are generated after you take them, they are not there in your UI when you enter a system. You can have thousands of different missions and they would not clutter your UI. Anomalies, on the other hand, are there in shedloads already and more anomalies would just result in more clutter of the UI.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dirty Forum Alt
Forum Alts Anonymous
#12 - 2016-08-25 11:58:34 UTC
Rivr Luzade wrote:
Dirty Forum Alt wrote:
But honestly I think you would find that the missions would be just as dull as the canned sites they would supplement/replace after an incredibly short period. EVE PvE has never been entertaining game content, it is all the same things over and over and over and over again...

That can't be an argument as it is the case for all PVE in all games. There are only so many missions, so many encounter scenarios, so many bosses to fight, so many NPCs to find/kill/work with. And honestly, I find 10 DED Blockades one after another still more entertaining and challenging than 10 Havens/Sanctums. You can also easier expand on missions than anomalies: Missions are generated after you take them, they are not there in your UI when you enter a system. You can have thousands of different missions and they would not clutter your UI. Anomalies, on the other hand, are there in shedloads already and more anomalies would just result in more clutter of the UI.

Yeah but the average L4 mission is just a Haven/Sanctum w/ a wall of text pasted onto the front... It doesn't matter how many walls of text you write for it, it isn't going to significantly improve your experience - you may as well just farm the havens/sanctums.

The only thing it really adds is (potentially) some sort of LP reward system - and of course that would be the biggest challenge since player alliances don't have LP stores to spend it in and they are the owners of the space and citadel...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2016-08-25 12:03:35 UTC  |  Edited by: Rivr Luzade
Dirty Forum Alt wrote:
Yeah but the average L4 mission is just a Haven/Sanctum w/ a wall of text pasted onto the front... It doesn't matter how many walls of text you write for it, it isn't going to significantly improve your experience - you may as well just farm the havens/sanctums.

The only thing it really adds is (potentially) some sort of LP reward system - and of course that would be the biggest challenge since player alliances don't have LP stores to spend it in and they are the owners of the space and citadel...

The variety adds to the experience. Havens are so boring after I have run hundreds of them, I went back to activate my mission char and run Stain missions instead. Even if the missions are "just" Havens with a different skin, they feel different and more exciting because of the different encounters. Besides, a DED Blockade, Fed Navy/Angel Cartel Worlds Collide, Amarr The Assault or Police Invasion are significantly harder than Havens/Sanctums and a lot more exciting.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#14 - 2016-08-25 12:32:59 UTC
Nope

CEO of Lanate Industries

Citizen of Solitude

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#15 - 2016-08-25 12:37:13 UTC
Rivr Luzade wrote:
In my opinion, this should only be a low sec and null sec feature of citadels. Empire space needs no more encouragement for people to stay there, whereas low sec and null sec need more features to distinguish themselves from high sec again and more importantly to make people actually voluntarily want to go there and build their own empires/sand castles.

Solecist Project wrote:
The real question here should be: Why do you even want that?

Missions are more fun than anomalies to make money. Even though their number is limited, they are more varied than the 10 always same anomalies you find in space. They are also more secure because you would need to combat scan people to find them. However, I think that should change for sov null sec missions coming from citadels. Instead of secluded areas of space, they should be warpable beacons just like anomalies.


dont you think thats a bad thing? i mean just throwing up a fortizar where ever you are staging and having instant lvl 5 mission hubs, no longer will people need to think about people making money when organising deployments, just have a fortizar hidden in a backend system and grind with no opposition.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Donnachadh
United Allegiance of Undesirables
#16 - 2016-08-25 13:59:29 UTC
Tra'con Han wrote:
Ok, probably been suggested but how about the ability for the owner of a L / XL citadel to hire an agent to live in their citadel?

The owner would have to pay monthly, on a sliding scale depending on level & standing, but receive a small percentage of any rewards & standing gain when people used it.

If people are willing to pay, maybe even go up to level 5 in hisec.

This could include the LP store or make it an add-on.

What do people think?

NO - Especially considering that in a later post you state you want to be able to control who has access to this agent. So in reality here you want this so you and your corp mates can have your own private agent in an area of space that you choose but you do not want the hassles that are associated with running missions from existing agents. The idea is horrible at any level, however if it is to be a thing in the game then these agents need to be available at all times to ANYONE that wants to run missions for them.

Solecist Project wrote:
Level5s in highsec would pay way too much. They'd get farmed heavily and all the greedy ones would just abandon lvl4s.

Highly skilled mission blitz players can easily clear 200 - 300 million per hour in level 4's with the removal of cap ships from the level 5 equation do you really think players can earn more than that per hour running level 5's?

Rivr Luzade wrote:
In my opinion, this should only be a low sec and null sec feature of citadels. Empire space needs no more encouragement for people to stay there, whereas low sec and null sec need more features to distinguish themselves from high sec again and more importantly to make people actually voluntarily want to go there and build their own empires/sand castles.

So my position is clear NO to NPC agents in citadels.
Now some comments on these.

Having these agents in high sec citadels will have zero affect on players leaving or not leaving high sec. Why? because low, nul and worm holes are not about agents and missions they are about a game play style. Some players want to participate in that game play style so they go there and enjoy the game. For others they do not want to participate in that game play style and the number of agents available to them in high sec will have no impact on their decision. In fact you can remove agents from high sec entirely and these players will still not leave high sec, however they may simply leave the game and based on cash flow for CCP to pay bills this would be a really bad thing.

I agree with you on low sec, it actually makes sense the NPC would sell agent services to the owner of a citadel, the NPC still have an agent presence and the majority of the costs are transferred to the citadel owner.

These agents in citadels should never be allowed in nul or worm holes. To keep this short the primary reason is that the NPC have no vested interest in those areas, no "empire" to protect so why would they care if a crazed band of terrorist was running around attacking convoys or capturing damsels.

Dirty Forum Alt wrote:
*if* they limited it purely to sov space - say with a requirement of maxing the relevant sov statistic for the system and possibly limiting it to the keepstar citadel..... It *might* work....

But honestly I think you would find that the missions would be just as dull as the canned sites they would supplement/replace after an incredibly short period. EVE PvE has never been entertaining game content, it is all the same things over and over and over and over again...

See above, sov nul and worm holes are the two places in this game where these should never be allowed.

PvE content is by it's very nature repetitive and boring and it is that way in ALL games. There are technical limits on what can be done with hardware, coding etc. However the real point to be made here is simply this, do we want CCP using dev time to make better and more widely varied PvE content or do we want them to keep working on the PvP side of this game.
Dirty Forum Alt
Forum Alts Anonymous
#17 - 2016-08-25 14:30:24 UTC  |  Edited by: Dirty Forum Alt
Donnachadh wrote:
However the real point to be made here is simply this, do we want CCP using dev time to make better and more widely varied PvE content or do we want them to keep working on the PvP side of this game.

Honestly?

Aside from a couple of changes that were actually needed (mostly because they were caused by CCP in the first place)....Most combat rebalances since I started playing 8 years ago just **** me off - and I'd rather CCP stopped ****ing meddling with things that weren't ****ing broken.


When I was young, CCP seemed to manage to nerf every ship I was aiming for literally hours before I finally got the skills to fly it. First bombers, and later even the insanely OP combat-rorqual...

Well, those things *were* OP - so sure, you can make a case those nerfs were required. Those aren't my main issue with CCP meddling.


More recently (See: The past 5-6ish years?) - I stopped aiming for the OP ships, and started to truly appreciate using the underpowered ships. The ones that *nobody* was using - because they were "worthless". I found the ways to fit these ships to unlock their (seemingly) hidden potential - and I absolutely loved (and still love) crushing people in the "OP" ships using the "useless trash" ships.

And then CCP started buffing all of my ships... Like literally all of them... They buffed my rookie ships, they buffed the mining barges, they transformed the "useless" mining frigates/cruisers into OP logistics ships, they buffed the speed on most of my gallente ships (that were unused because they were "too slow")....

They even took my already OP vexor, gila, and rattlesnake and made them *MORE* OP...

And that is just some of my personal favourite ships - as we all know they've rebalanced pretty well every single ship in the game by now....*NONE* of my old fittings still work, because none of the ships are even close to the same...


And, as if that wasn't enough, they started introducing *new* ships....Each one more ridiculous and overpowered than the last... The infamous T3 cruisers, the (arguably) even more ridiculous T3 destroyers...

Then they saw that Caldari pilots (yes, I'm an EVE racist, so sue me) tend to be ****ing cowards who don't want to close to within 50km of the enemy - and thus couldn't ever actually kill anything since they couldn't tackle at that range... So they gave them the Mordus ships...

And they saw that people found exploration too "hard" - so they threw the Gnosis at them - all the bonuses of all 4 races of battlecruiser to 5 with no training whatsoever.... And that still wasn't good enough so they threw in the SoE ships, with all the combat ability of front-line brawling ships *AND* covert ops cloaks *AND* room for scanning/exploration gear - all at the same time (previously people had been using T3 cruisers for this - but were presumably annoyed by the terrible burden of having to refit the ship for each role in turn)...



And I'm not complaining about any of this because I'm bad at it. I can adapt, and I *have* adapted. I have all new fits for all of the ships, I've maxed out all the new ones, I can fly any/all of them. My Kill:Death Ratio has *Quadrupled* from 5:1 to 20:1 since these changes - because I literally can't lose a ****ing fight that is even remotely reasonable anymore unless I *try* - and I'm too competitive to actually lose intentionally...

But **** it, I really wish CCP would stop ****ing around with combat to try to make it "Easy" for everybody or 100% "balanced" with no "weak" or "useless" ships at all...


/rant

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Tra'con Han
The reality disfunction
The Ascendants
#18 - 2016-08-25 14:41:52 UTC
CCP has 2 choices when it comes to pve, keep it evolving or kill it completely, there is no real middle ground.

Eve does not seed all of the items players need therefore they either have to support the builders etc or get rid of mining, mission running, moons etc etc and come up with new sources of income.

There must be something to keep the industrialists enthused or they will migrate, either to a different part of the game or away completely. If 100% of people pvp'd 100% of the time, how long would it take to run out of ships?

As for the previous blanket 'no', why shouldn't a CEO be able to pay for content for his corp?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2016-08-26 09:56:47 UTC  |  Edited by: Rivr Luzade
Donnachadh wrote:
Rivr Luzade wrote:
In my opinion, this should only be a low sec and null sec feature of citadels. Empire space needs no more encouragement for people to stay there, whereas low sec and null sec need more features to distinguish themselves from high sec again and more importantly to make people actually voluntarily want to go there and build their own empires/sand castles.

Having these agents in high sec citadels will have zero affect on players leaving or not leaving high sec. Why? because low, nul and worm holes are not about agents and missions they are about a game play style. Some players want to participate in that game play style so they go there and enjoy the game. For others they do not want to participate in that game play style and the number of agents available to them in high sec will have no impact on their decision. In fact you can remove agents from high sec entirely and these players will still not leave high sec, however they may simply leave the game and based on cash flow for CCP to pay bills this would be a really bad thing.
...
These agents in citadels should never be allowed in nul or worm holes. To keep this short the primary reason is that the NPC have no vested interest in those areas, no "empire" to protect so why would they care if a crazed band of terrorist was running around attacking convoys or capturing damsels.
...
However the real point to be made here is simply this, do we want CCP using dev time to make better and more widely varied PvE content or do we want them to keep working on the PvP side of this game.

That will have an effect. If you can have your citadel with agents in high sec, fewer people would even consider going out into more dangerous areas of space and even rent space. If you can make money with ways that you accustomed to, you are also more inclined to at least give it a non-comitting try. This is not so much about gameplay styles but rather about the willingness and encouragement of people to actually build something outside the protective and restraining borders of high sec.
My biggest concern these days is that CCP makes every area of space too similar, be it PVP or PVE. More and more distinguishing factors are being removed. I am not arguing in any case for changes to high sec; in fact, CCP should leave high sec alone and every new feature of the game that adds to citadels/industry structures should only be added to those structures build in low and null sec. High sec is an introductory area to the game, you should not have the majority of the game's functions available there. However, that is what CCP aims to do. CCP ought to differentiate the security areas more from one another so that there are actual and feasible driving factors to move people into other areas of space.

Personally, CCP should work on the PVE part more than on the PVP part. PVP works by itself and does not need constant maintenance. You do not need to change ships or structures every other month just for the sake of it (unless something is obviously broken). PVE, however, is what drives the victims out into space. There needs to be more and more varied PVE in space so that people undock and explore space and make themselves available for interaction. Making use of landmarks/natural phenomena, introducing rotating agents, working on making the COSMOS system better and more usable are all things that I have suggested before or agreed with that make people fly around in space instead of sitting in station. Yes, it takes away from useless projects like Gunjack or Valkyrie but as long as EVE does not work in VR, these projects should be sideline gimmicks and not where CCP invests the majority of their manpower.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#20 - 2016-08-26 11:19:35 UTC
Tra'con Han wrote:
...As for the previous blanket 'no', why shouldn't a CEO be able to pay for content for his corp?


PVE is not content dammit. PVE is flying cash in red moving thingies to shoot at leasure.

Farming your carebears on the other hand is content.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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