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Instead of whining about incursions

Author
XXSketchxx
Sniggerdly
Pandemic Legion
#21 - 2012-01-16 20:11:36 UTC
This is a thread whining about whining.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#22 - 2012-01-16 21:33:27 UTC  |  Edited by: Mfume Apocal
Vaerah Vahrokha wrote:
... and this devalues T1 ships to "uncompetitive" and devalues T2 and faction ships into "mainstream, must PvP with it".


BCs and BS will never be uncompetitive with HACs or faction cruisers as they currently stand. They don't compete with logistics, recons or HICs, just because of unique capabilities the T2 ships offer. T1 cruisers are mostly garbage jokeboats, regardless of isk.
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2012-01-16 21:47:11 UTC
Comparing Incursions to WHs is frankly offensive to anyone who lives long term in WHs.

WHs are a PVP environment that require long term investemnt and team work, along with a high and varied skill and asset base, for a corp to do well in.

Incursions on the other hand, are a 100% safe, 100% risk free (lets face it, if youre losing ships in a VG site you shouldnt be allowed to dress yourself in the morning...), carebear haven that can be done by any muppet who can kinda throw T2 guns on a Legion to near maximum efficiency.
They require no real co-operation, just mindless lock, F1, lock, F1, lock, F1, fleet warp, lock, F1, lock, F1 ...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

drdxie
#24 - 2012-01-16 22:07:26 UTC
Jack Miton wrote:
Comparing Incursions to WHs is frankly offensive to anyone who lives long term in WHs.

WHs are a PVP environment that require long term investemnt and team work, along with a high and varied skill and asset base, for a corp to do well in.

Incursions on the other hand, are a 100% safe, 100% risk free (lets face it, if youre losing ships in a VG site you shouldnt be allowed to dress yourself in the morning...), carebear haven that can be done by any muppet who can kinda throw T2 guns on a Legion to near maximum efficiency.
They require no real co-operation, just mindless lock, F1, lock, F1, lock, F1, fleet warp, lock, F1, lock, F1 ...


Depends on the wh. I was in a C3 with 2 characters dual boxing solo for a long time. Got bored... 1 toon now incursions and the other is in a null corp pvping... maybe the corp I was in was just badly run, but I am having much more fun this way and meeting a lot more people.... MMO.. afterall..

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Tian Nu
Ministry of War
Amarr Empire
#25 - 2012-01-16 22:49:14 UTC
Jack Miton wrote:

They require no real co-operation, just mindless lock, F1, lock, F1, lock, F1, fleet warp, lock, F1, lock, F1 ...


for min i was thinking it was about 0.0 blobs Ugh

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Trinkets friend
Sudden Buggery
Sending Thots And Players
#26 - 2012-01-17 09:13:15 UTC
drdxie wrote:

Depends on the wh. I was in a C3 with 2 characters dual boxing solo for a long time. Got bored... 1 toon now incursions and the other is in a null corp pvping... maybe the corp I was in was just badly run, but I am having much more fun this way and meeting a lot more people.... MMO.. afterall..


1. Lock, F1
2. Goto 1.

Simpler than;
1. Lock, F1.
2. Spam spam spam spam spam spam spam spam spam spam D-scan.
3. Goto 1.

And occasionally, die in a fire.
Tiger Armani
End-Game
#27 - 2012-01-17 10:07:26 UTC
Trinkets friend wrote:
drdxie wrote:

Depends on the wh. I was in a C3 with 2 characters dual boxing solo for a long time. Got bored... 1 toon now incursions and the other is in a null corp pvping... maybe the corp I was in was just badly run, but I am having much more fun this way and meeting a lot more people.... MMO.. afterall..


1. Lock, F1
2. Goto 1.

Simpler than;
1. Lock, F1.
2. Spam spam spam spam spam spam spam spam spam spam D-scan.
3. Goto 1.

And occasionally, die in a fire.


+ do salvaging and sell all the loot at the Market before getting any reward.

And you just don't have enough sites in your own WH for serious grinding like Incursions give you.
Ofcourse you visit other WHs opening, but that includes even more D-scan spamming and dying.

Incursions should include more work for the reward. Some of the reward should come from salvaging and sites should be cleared totally before any ISK hitting your account.
Hans Momaki
State War Academy
Caldari State
#28 - 2012-01-17 11:42:26 UTC
Vaerah Vahrokha wrote:
drdxie wrote:
All this whining about incursions gets tiresome.... I use incursions to fund PVP. Never did PVP before as it is fairly costly for a noob. Many of the guys from the incursion fleets I do incursions with have moved from doing PVP in cane's to vagabonds as they can now afford to do it that way. I can bet the are many who do it this way. So incursion isk definitely helps the game, I can almost bet if analysied you would probably see that more and more T2 and faction ships are dying to PVP now than before incursions.


... and this devalues T1 ships to "uncompetitive" and devalues T2 and faction ships into "mainstream, must PvP with it".

Of course the personal benefit is immediate, while in the long term the whole game suffers of mudflation (expecially check the last chapter).



all this complains about incursions are indeed "the gras is greener on the other side" complains. Most T1 ships will not be devalued. T1 cruisers are, but they are crap anyway.

If incursions do the fund for PvP, then you can consider them good. More fluid ISK is resulting in more players able to risk the ships they fly. If you can afford to loose big ships the chance you risk them is much higher.

There are professions in EvE making more money then any incursion runner could ever do, so what's the deal with them?

I agree that incursions are needing a revamp though. Farming VG's cause they are more worth than bigger sites like HQ's/Assaults is completely stupid design. 100 mil/h is indeed too much for VG's, but it would be really OK for assaults/hg's (if you consider the huge ammount of organisation involved).
Vaerah Vahrokha
Vahrokh Consulting
#29 - 2012-01-17 13:55:00 UTC
Hans Momaki wrote:


all this complains about incursions are indeed "the gras is greener on the other side" complains. Most T1 ships will not be devalued. T1 cruisers are, but they are crap anyway.

If incursions do the fund for PvP, then you can consider them good. More fluid ISK is resulting in more players able to risk the ships they fly. If you can afford to loose big ships the chance you risk them is much higher.


"most" is still not enough. In case you have not noticed, EvE is extremely slow at introducing new ships and those that are in, have to "last" for years. We don't have expansions forcing a "level reset" to make old gear useless, anything affecting the current viability balance is bad on the long term.

Also, diminishing the sting of losing ships is not good either. The other PvP MMOs I played that implement "meaningless dying" all turned boring and tanked quite fast. You have to appreciate what you risk to lose else it loses the thrill, the heart pumping that ONLY EvE and little else can give.


Hans Momaki wrote:

There are professions in EvE making more money then any incursion runner could ever do, so what's the deal with them?


Which ones? The one that comes to mind is trading but it does not introduce a single ISK in game. On the contrary, broker fees act as money sink.


Hans Momaki wrote:

I agree that incursions are needing a revamp though. Farming VG's cause they are more worth than bigger sites like HQ's/Assaults is completely stupid design. 100 mil/h is indeed too much for VG's, but it would be really OK for assaults/hg's (if you consider the huge ammount of organisation involved).


Removing the "mothership exploting" is in fact about 100% of all the ganking / harassing intiatives of these days. Once done that, no one in good faith would still have to argue.
BearJews
Order of Extrodinary Gentlemen
#30 - 2012-01-17 19:02:31 UTC
I'm sorry but whoever brings up the "point" about farming a site that's not supposed to be farmed is a complete and utter moron. I abuse the hell out of a lot of Lvl 4 missions instead of finishing them off cause they provide a ton of isk for a mission i really like.

I wont ever finish AE or GE right away cause i got a ton of loot and implants when i run them and i run them for 6 days straight.

Big ******* deal if you don't finish a site. It was never intended to be a MUST BE. It's an option so please stop the QQ about abusing a new form of making isk. If you are not ABUSING what is put in front of you, you just don't know how to make isk.
Deen Wispa
Sheriff.
United Caldari Space Command.
#31 - 2012-01-17 19:40:19 UTC
King Rothgar wrote:
Double the LP payout for all I care, add better salvage, give them loot but ffs kill off the infinite isk faucet.


Proof that there is an isk faucet. No one has yet to provide quantitative proof there is one or that it's ruining the economy.

High Five. Yeah! C'est La Eve .

Vaerah Vahrokha
Vahrokh Consulting
#32 - 2012-01-17 22:03:53 UTC
BearJews wrote:
I'm sorry but whoever brings up the "point" about farming a site that's not supposed to be farmed is a complete and utter moron. I abuse the hell out of a lot of Lvl 4 missions instead of finishing them off cause they provide a ton of isk for a mission i really like.

I wont ever finish AE or GE right away cause i got a ton of loot and implants when i run them and i run them for 6 days straight.



You have to wait 1 day per repeat though. That's effective income control.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#33 - 2012-01-18 07:22:38 UTC
Trinkets friend wrote:
The way the rats just warp off when the bjective is destroyed is the prime example. In every mission where there is a scram, you have to destroy the scam even if you want to blitz the mission. Not so with Incursions, you can just trigger the Deltoles, alpha them, and move on. This is simply bad mission design.

Point of fact, this isn't the case for the majority of incursion sites. In 2/3 of the HQ sites you do indeed kill the scrammers after the objective is complete...the other one, you have to kill everything before you kill the objective. AFAIK it's just the OTA in vanguards, another site in assaults(I think it's just one?), and the mothership, where everything else warps out after the objective is killed. So three out of 10 sites, and one of them only gets run once per incursion. The rest, you either have to kill everything, or everything that's threatening and/or has a scram.

thhief ghabmoef

King Rothgar
Deadly Solutions
#34 - 2012-01-18 11:05:16 UTC
Mfume Apocal wrote:
King Rothgar wrote:
It is indeed the farming aspect of it that is the problem. They need to be restricted in number somehow and force you to actually kill all the rats as said. I also agree that the payout should be shifted away from raw isk. It's absolutely destroying the eve economy. Double the LP payout for all I care, add better salvage, give them loot but ffs kill off the infinite isk faucet.


do you have any numbers or anything to back this up?


In the event that you hadn't noticed, most items in game have risen dramatically in price since the introduction of incursions. The exception to this are navy faction LP store items, which strangely have remained the same or gone down despite tags quadrupling in price during this period. There is only one reasonable explanation for this I've come up with or heard anyone else claim, and that is the incursion farming is resulting in all this. The isk pours out of those blitz groups. I know, I've done a few myself.

The LP is a bit of a surprise, you would think they'd use it at the concord LP stores but as it turns out, demand for those items isn't as great as everyone thought it would be. So everyone just converts that stuff to their own faction's navy LP which in turn has completely collapsed LP markets. Given fewer people running normal missions and more people trying to off large quantities of LP, tags increased in price. You want numbers? Here's a few notable ones that I think properly reflect what has happened since incursions came out.

1) Imperial navy heavy energy neuts were valued at around 90M isk the day before incursions were introduced. It held steady at the 80-90M isk mark for no less than two years leading up to that point. Today they are worth 60M isk at best. The stats, similar mods, build requirements and demand have not altered. What has altered is the price to build them (now about twice what it was) and the number of people trying to sell them. 1 year ago today they were giving out around 2500 isk/LP, today it's under 500. This can be seen across virtually all empire faction LP store items. Pick an item, run the numbers, you'll see the same basic trend.

2) A plex cost 300M a year ago, it was steady at 250-300M for many years. Today they vary between 400-500M with a fair bit of flux. 450M seems to be the new normal point however. The obvious explanation here is the average player has more isk, thus driving down the value of isk compared to real currency (leave the snide remarks out, I agree 450M isk is worth $0, but making such comparisons is useful). Even compared to purely in game items, you see this effect though less pronounced. Almost anything that requires a player to input time has gone up in price. Even something as simple as an apoc has gone up from 70M to 90M over the past year and it isn't due to a shortage of miners or an increase in mineral demands.

All these things coincide with the introduction of incursions. It wasn't overnight of course, it took months for people to really master farming them. But we are at that super efficient farming point. And it is wrecking anything that isn't incursion farming. It is particularly damaging to the various LP stores as I've shown but they are more sensitive due to the fact that concord LP can be converted.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Elistea
BLUE Regiment.
#35 - 2012-01-18 11:42:22 UTC
Walls of text. My eyes hurt.
Dzajic
#36 - 2012-01-18 13:25:26 UTC
CCP, its economic expert and CSM have all agreed that price of PLEX is not related to amount if isk in the economy. Check latest CSM summit report, section about PLEX itself.
Khanh'rhh
Sparkle Motion.
#37 - 2012-01-18 14:52:24 UTC
What Incursions have done to the price of melted nanoribbons makes what the Goons did to Gallente Ice look amateurish.

You're looking at a 70% price hike since they were introduced, with a massive upwards ramp when BTL / DTF started exploiting the mothership mechanic by not running the site, making Incursions 24/7 content.

Anecdotally, there is **** all of no-one running sites in C1-C3 WHs, with many toons from WH corps and alliances in BTL pub daily. When you can earn more in highsec, why do PVE in C1-C3 WHs?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mfume Apocal
Brutor Tribe
Minmatar Republic
#38 - 2012-01-18 18:39:24 UTC  |  Edited by: Mfume Apocal
King Rothgar wrote:
Mfume Apocal wrote:
King Rothgar wrote:
It is indeed the farming aspect of it that is the problem. They need to be restricted in number somehow and force you to actually kill all the rats as said. I also agree that the payout should be shifted away from raw isk. It's absolutely destroying the eve economy. Double the LP payout for all I care, add better salvage, give them loot but ffs kill off the infinite isk faucet.


do you have any numbers or anything to back this up?


You want numbers? Here's a few notable ones that I think properly reflect what has happened since incursions came out.

Quote:
1) Imperial navy heavy energy neuts were valued at around 90M isk the day before incursions were introduced. It held steady at the 80-90M isk mark for no less than two years leading up to that point. Today they are worth 60M isk at best.

2) A plex cost 300M a year ago, it was steady at 250-300M for many years. Today they vary between 400-500M with a fair bit of flux. 450M seems to be the new normal point however. The obvious explanation here is the average player has more isk, thus driving down the value of isk compared to real currency (leave the snide remarks out, I agree 450M isk is worth $0, but making such comparisons is useful).


These would seem to be mutually contradictory, no? Inflationary pressure would drive prices uniformly up, faction heavy neuts wouldn't be exempt. This also skips over the fact that PLEX was deliberately market manipulated by people who have way more isk than God so v0v.

At any rate, the faction item market is too hard to keep track of, so I'm just going to use ships and market items:

Mach in Jan 11 - 920M
Mach in Jun 11 - 810M
Mach in Jan 12 - 930M

Caracal Navy Jan 11 - 90M
Caracal Navy Jun 11 - 85M
Caracal Navy Jan 12 - 75M

Drake Jan 11 - 27M
Drake Jun 11 - 29M
Drake Jan 12 - 33M (but only increased in the last month)

Archon Jan 11 - 900M
Archon Jun 11 - 790M
Archon Jan 12 - 870M (forge lowsec)

425mm AC II Jan 11 - 1.7M
425mm AC II Jun 11 - 1.4M
425mm AC II Jan 12 - 1.3M

HML II Jan 11 - 900K
HML II Jun 11 - 800K
HML II Jan 12 - 1M

How do you explain that common ships and modules have held roughly steady or even decreased in price if incursions are causing massive amounts of inflationary pressure?

[quote]Even compared to purely in game items, you see this effect though less pronounced. Almost anything that requires a player to input time has gone up in price. Even something as simple as an apoc has gone up from 70M to 90M over the past year and it isn't due to a shortage of miners or an increase in mineral demands.


The increase in T1 ships prices is due to the wave of mass bot banning that went on around the same time. Speaking frankly, EVE's current economy has unsustainably low prices, thanks to botting. The modest price increase you're looking at the is the tip of iceberg of what would happen if CCP could actually reliably stop them. Without bots, you're looking double or triple the price on any T1 ship.
Dzajic
#39 - 2012-01-18 18:54:51 UTC
All your questions and concerns are addressed in the CSM summit report. According to CCP, CCPs main game economist and CSM findings:

-there is only a minor inflation in game, maybe 1% per month,
-price of PLEX is not connected to volume or flow of ISK,
-Incursions are good for the game, though either VGs need a nerf or other sites need a boost
-Incursions last to short and moms become vulnerable too soon (yep, that's what CCP and CSM agreed on. a bit completely opposite to claims that its a evil unintended exploit)
-in light of above, they should last longer and respawn less often (so, CCP does not intend moms to be killed ASAP and its evil exploiting carebears who are artificially prolonging incurions to farm isk)

http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Mettings_7-9_12_2011.pdf

Read it gentleman.
King Rothgar
Deadly Solutions
#40 - 2012-01-18 19:09:16 UTC  |  Edited by: King Rothgar
So you say all non-LP items increasing in price starting shortly after the introduction of incursions and the crashing of nearly every LP store at the same time is completely unrelated to incursions themselves. That's an interesting conclusion.

Bots are constantly getting banned, it's nothing new and CCP has not undergone any mass bannings since unholy rage (2 years ago). Your claim it's because of bot bannings is silly, not even CCP claims such a rosy fantasy.

LP store items not following the rest of market trends is entirely expected, incursion farmers make a crap load of LP which can be converted to any LP store they wish. Thus basically all there LP can be used to buy 5x run BPC's. As if that weren't enough, it's more of bonus income to them than a primary source. The isk is the main source of income from incursions, the LP is more like the 500 metal scraps lvl4 runners periodically sell off. So they aren't too worried about what's best or even sustaining LP values.

PLEX price manipulation was done a while back, however that manipulation is not ongoing. It was done once with enormous success, but prices should have adjusted by now. Instead we see a permanent upward climb and this was the case before said manipulation took place. That little episode just caused it to jump a little, but it would be this high anyways within a few months. The reason is partly a decrease in isk value and partly because suddenly high sec residents have enough income to actually afford them. Prior to incursions that was typically not the case, though some certainly could.

Edit: Nice ninja edit with the prices, they also don't dispute my statement. The navy caracal went down, as I said all LP store items have. The unpopular items for incursions stayed the same or dropped ever so slightly and the popular incursion stuff went up a little. Who woulda thunk it?Roll

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

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