These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Null-sec Mining Fleet composition

Author
Alicia Dnari
Dnari Mining and Manufacturing
#1 - 2016-08-19 20:08:51 UTC
The recent "CCP Fozzie kills Rorquals" or whatever topic raises a question: What should be the composition of a null-sec mining fleet which includes a Rorqual (or two or three or whatever)?

My last experience with a null-sec mining fleet was five or six years ago, and we didn't have a rorqual - and I was too inexperienced then to pay much attention to anything more than my immediate job, which was breaking rocks.

That said, I think they need dedicated combatant support. I also think pvp pilots would get bored in about 3.2 seconds if they were tasked to do that. Is there a solution? I don't know.

The "you only get the best boost" thing makes it interesting. My first thought was squadrons of ten barges/exhumers each including an orca, with a rorqual for the wing commander, but if the rorqual's boosts are so much better than the orca's, do you need orcas in the squad leader position? Maybe we need some siege warfare boosters in there somewhere.

If you have a full mining wing and a combatant wing, how do you organize the combatants? If you have a small fleet, say a mining squadron and a combatant squadron, how do you organize them? In all cases, what's your fleet doctrine and why?
Gunrunner1775
Empire Hooligans
#2 - 2016-08-19 22:52:07 UTC
can not speak for everyone, can only speak for my gang
in womholespace, this is how we did it, i imagine that null is fairly similar

fleet consists of
-orca .. behind bubble.. providing fleet boosts

-9 skiffs mineing away (9x5 drones can deal with almost any rat)
-1 DST grabbing cans and hauling back to tower

how will it change when boosts have to be on grid??
in high sec, orca can stay on grid with out any real issues
as for null / wormhole... who knows
was talk of a smaller industrial command ship being introduced.. no real info on that is out yet however
Arianne Kass
NED-Clan
Goonswarm Federation
#3 - 2016-08-20 00:56:53 UTC
Based on my experience in Providence in an area that sees a fair amount of hostile traffic:

Once you get sufficient miners in the belt you don't need any separate DPS to deal with NPC rats. In my experience anything past 4 Mackinaws with T2 medium drones does the job. NPC rats always seem to favor the same person, so once you see rats: deploy drones and assist (allows your drones to engage past the lock range of your exhumer). Alternatively you could watchlist your fellow miners and see who is taking damage.
The miner who gets the initial aggro may be forced to warp out or the NPCs may switch targets when he hits low shield. No need for Skiffs for tank or DPS, and if the (not yet official) barge changes go through the Mackinaw will have a significant yield advantage over the Skiff.

Although I started out with mining in Hulks with a jetcan and swapping one miner to a miasmos for ore hauling the convenience of squad warping Mackinaws to the POS and dumping ore made me switch. In a very low traffic area I might consider trying Hulks again.

A lot of the hostile traffic is hotdroppers with anywhere from 2 to 10+ ships waiting to drop, so the combat abilities of a Skiff are not good enough to risk staying in the belt and fighting it out.

There is a POS with a Rorqual and a compression array accessible to the alliance. You can also put up a corporate hangar so multiple people can store ore in different hangar divisions and only compress when they are done for the day (works better in a small corp than a mega corp). Not an issue if you have a corp mining event where all ore/profit is distributed by a mining foreman; in that case everyone can dump in the compressor.

Fleet setup: the Rorqual is in wing command and players with multiple accounts have a private squad they can squad warp to the POS and back. Players with a single account can join any squad and use "flag exempt from fleet warp" if they want to. A lot may change when the Rorqual changes go through. CCP is also planning a battle cruiser mining command ship, so putting one of those in the belt may be the least-risk solution, but it depends on the difference in boosts (if any).

Amarrchecko
Hedion University
Amarr Empire
#4 - 2016-08-20 04:05:52 UTC
Everything depends on what changes they make with the rorq. We don't know if it will need to be sieged still to provide the boost buff, we don't know what kind of yield the mining fighters will have, we don't know exactly how combat capable the rorq will become, we don't know if 10 rorqs together can chain 10 invuln weapons together forever until the attackers get bored and leave, etc.
baltec1
Bat Country
Pandemic Horde
#5 - 2016-08-20 09:06:14 UTC
Under current plans skiffs. The procurer is a poor mans/low skilled skiff and the other 4 either struggle to fit a tank or cant fit one at all and are vulnerable to not only any pvp ship but also the rats that spawn.
MicDeath Titan
No Mans Corp
#6 - 2016-08-20 13:42:46 UTC
As it stands currently?

A proper fleet comp for small/solo is a Rorqual, a Miasmos, and rest Procurers. Reasoning for this is that a fleet of Procurers can handle small gangs very well while being cost effective. Skiffs are nice sure, but the Procurer outperforms it in terms of isk/per ratio for stats. Mackinaws and Hulks should not be used in this instance.

A proper fleet that is currently in a standing fleet that has people in system that can assist you can freely up it to Skiffs and Mackinaws stat making more sense.

A proper fleet that has an active defense fleet on grid, people watching gates, with gates hell bubbled, wormholes are actively rolled as they pop up, have the mobile d-scan inhibitor running, have mobile cyno inhibitor running, and have a heavy interdictor with bubble running at the warping with decloaking objects to trap those who come check out the site, running full hulk fleet with on-grid Rorqual for active boosts and compression with tractoring is viable.


What about after the changes?

Pretty much the same, since for the repair bonuses from the Rorqual is only going to be actually effective for procurers and skiffs, it will not be smart to bring out mackinaws or hulks for small gang miners and solo multiboxers. Though the small/solo group can up it to full skiff fleet just for the drone bay and medium drones to fight off small gangs with pack of sentries to help against snipers with firewall up.

The rest will pretty much stay the same, just for all groups using the mobile cyno inhibs and d-scan inhibs would be a must.
Kalido Raddi
Crown Mineworks
#7 - 2016-08-20 16:33:26 UTC
As it currently stands; Rorq in a POS, mixture of Hulks and Skiffs in the anom. Hulks are dumping into either an anchored Freight Can, or directly into the hold of a DST or Orca on grid. The transport pilot also puts an MTU down to pull in remote cans from the Skiffs that are further out. One or two Drone bunnys to deal with the annoying rats that try to out-range peoples targeting, Scouts out 2 to 3 systems away to spot incoming hostiles, and someone moving around the pocket with a list of Anom codes making sure a WH doesn't spawn.


After the Rorq changes: More or less the same, but with a Cyno Jammer in system and as many Rorquals as possible on grid. Hulks will probably be dumping directly into the Rorqs. Rorqs spider tank.
Thomas Lot
School of Applied Knowledge
Caldari State
#8 - 2016-08-21 14:41:41 UTC
I really think that OP is considering what happens when Spectre Fleet comes through with a gang of 20+ Ceptors looking for the Billion+ KM, or when a cloaky hot-dropper fast warps to an ore anom and lays a cyno for 4-5 Black Op BS and a Bubble HIC.

Honestly, I don't think we have a clue. But here is a guess... without dropping the nuclear option (Caps, no Supercaps)... We would need a standby set of 5-6 pilots ready to jump in with high DPS T3 Strategic Cruisers and at least a pair of Guardians for cap and armor support. Either that or a counter-fleet of several Cancer... uhm I mean Svipuls.

The further problem is that if a system or pocket puts up a solid defense fleet like this for the industrialists, it will only make fabulous content for the invading force, thus making them want to come back again and again and again.

Almost every way I can think about it, the changes coming to fleet mining are stacked against the carebears.