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Player Features and Ideas Discussion

 
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Benefits of Skiff changed to mining drones focus.

Author
Vraygan
#1 - 2016-08-19 22:53:05 UTC
The skiff is already combat drone focused, why not go all the way? Doing that would make it require more active mining work. The other mining ships require you to actively watch for hostiles because they are easy to pop. The Skiff could encourage active participation by focusing on drones instead.

Even though the mining ship changes on Sisi have the Skiff yielding only 75% of a Mackinaw, people are still going to use the Skiff because it allows them to safely afk mine. Just remove some of the laser bonus and add drone mining bonuses.

Like:
Make laser yield 60-80 percent of current.
Add mining drone yield bonus so when combined they equal the new Mackinaw (with drones) yield.

Reminder: Drones are never 100% efficient because of travel time. Max drone efficiency is about 90%, so it could never equal a Mackinaw.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-08-19 22:58:56 UTC
Please don't nerf the skiff.
Lugh Crow-Slave
#3 - 2016-08-19 22:59:30 UTC
this would do one of two things

1 mean i now have to give up drones to mine (defeating the purpose of my ship)

2 Expand my drone bay by 25 making me more powerful in pvp



and that's before we get into how outdated and useless mining drones are
Syrias Bizniz
some random local shitlords
#4 - 2016-08-19 23:00:20 UTC
I support this product and/or service.

Would also be a good time to revamp mining drones themselves and make them not completely useless, but a valid choice.
Current theoretical max yield from 5x T2 Mining Drones with All V: 5.15 m³ / s. That's nothing.

Bring that to ~10m³ /s without bonuses and give shipbonuses towards mining ships that emphasize this (maybe even a full drone mining ship without mining lasers / strips).
Lower stripminer yield / mining laser yield (ship bonuses?) to compensate.

Now, CHOICES! You want max yield? Use the drones! Can't defend yourself when those are out? That's the downside of your choice.
Lugh Crow-Slave
#5 - 2016-08-19 23:04:14 UTC  |  Edited by: Lugh Crow-Slave
Syrias Bizniz wrote:


Now, CHOICES! You want max yield? Use the drones! Can't defend yourself when those are out? That's the downside of your choice.



how is disconnect

launch

fight

reconnect much of a choice?



it would be better if ccp just removed them from the game so we could stop hearing ppl whine about them
Syrias Bizniz
some random local shitlords
#6 - 2016-08-19 23:07:20 UTC
Hm.

First idea: Give them damage, but worse than actual combat drones. Now, restrict dronebays.
Lugh Crow-Slave
#7 - 2016-08-19 23:44:25 UTC  |  Edited by: Lugh Crow-Slave
Syrias Bizniz wrote:
Hm.

First idea: Give them damage, but worse than actual combat drones. Now, restrict dronebays.



so now in order for you to get your toy my skiff has to take a drone bay nerf?
Vraygan
#8 - 2016-08-20 07:10:23 UTC
Lugh Crow-Slave wrote:
this would do one of two things

1 mean i now have to give up drones to mine (defeating the purpose of my ship)

2 Expand my drone bay by 25 making me more powerful in pvp



and that's before we get into how outdated and useless mining drones are

Awe sweetie, I can see you're trying to make a point, but your words mean nothing without the support of rational thought.
Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2016-08-20 07:27:34 UTC
Why?



I've read it. But I still can't figure out why you'd want to, with the problems with mining drones, drone travel time, drone destructibility, and limited bandwidth?



You say 'encourage active participation' but what I think you really mean is add 2 more steps in the process..... for not really much of a cohesive reason.



The only thing I see in this thread that makes any sense as to why you'd want to is a not so stealth 'make my skiff better so I don't have to trade it's tank for the Mack's yield' thread. Answer to that is no.

The Law is a point of View

The NPE IS a big deal

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2016-08-20 10:27:32 UTC
Kenrailae wrote:
The only thing I see in this thread that makes any sense as to why you'd want to is a not so stealth 'make my skiff better so I don't have to trade it's tank for the Mack's yield' thread. Answer to that is no.



But it doesn't make the skiff better, it makes the skiff considerably worse.

Those things are mean with a full flight of t2 drones.
Kenrailae
Center for Advanced Studies
Gallente Federation
#11 - 2016-08-20 10:29:07 UTC
Vraygan wrote:

Add mining drone yield bonus so when combined they equal the new Mackinaw (with drones) yield.





Normally I'd agree Danika, but I saw this bit in OP's proposed ship bonuses, and that's the only thing that makes any sense to me.

The Law is a point of View

The NPE IS a big deal

Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2016-08-20 10:42:19 UTC
Kenrailae wrote:
Vraygan wrote:

Add mining drone yield bonus so when combined they equal the new Mackinaw (with drones) yield.





Normally I'd agree Danika, but I saw this bit in OP's proposed ship bonuses, and that's the only thing that makes any sense to me.


I'm looking at EFT right now. A skiff with one MLU is already equal to a mack with one MLU. Throw on a DDA and you're getting 286 DPS with hammerheads on the skiff, or 191 on the mack.

Things are changing and I can't be arsed to load up sisi to see what they're doing to the skiff, but just shy of 300 DPS while maintaining 1025m3/minute isn't exactly bad.


So, please do not nerf the skiff by removing it's ability to defend itself, crippling it's yield and expecting people to make it up with drones of all things.
baltec1
Bat Country
Pandemic Horde
#13 - 2016-08-20 10:53:55 UTC
Skiff and proc should get their base hp brought back down to normal levels, keep the combat bonus to drones, get a few more slots and fitting room to open up options and allow for a decent combat fit. They are now perfect mining escorts/defence boats for both fleet work and solo.

Retriever and mackinaw both need a good deal more slots and CPU/PG so they can actually have options when fitting them. CCP need to get creative here so I would say go radical. Give them two utility highs and a small bonus to remote shield boosters. Alter the cap to compensate. Again, they need the ability to actually fit a decent setup, 1 mid and 3 lows are next to useless.

Covetor and Hulk should be the go to strip miners, they also need more fitting slots and CPU/PG to actually fit things.

I would also alter the cargo expanders to impact the ore hold and reduce the hold on barges to compensate. All barges would be able to hold at least two cycles as a base with the option of improving that if they so wish.

T1 barges need fitting slots and CPU/PG on par with cruisers with similar potential defenses.

T2 need to have fitting slots and cpu/pg somewhere between force recons and heavy assault ships with similar potential defenses.
Sobaan Tali
Caldari Quick Reaction Force
#14 - 2016-08-20 13:43:29 UTC
Remote repping buffs and utility highs on an barge? Interesting.

The only thing I'd say against what baltec1 already hit was ore holds and tying them to cargo expanders. That argument's already been kicked in the teeth too many times to count already and I'm not sure I see any deference now. The rest looks on point though.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."