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[ATXIV Prize Ships] Caedes and Rabisu

First post
Author
Baali Tekitsu
AQUILA INC
Verge of Collapse
#21 - 2016-08-19 21:44:32 UTC  |  Edited by: Baali Tekitsu
Jesus christ, I know that youre trying to make these AT ships "balanced" all of the sudden, but you should really rethink if giving them tripple ship bonuses is really the correct approach in that case.
The Caedes has basically a t1 resist profile with less than 10% more base HP than a Cruor. It has the same 3 midslots. It has barely 30% added targeting range. Even if you take the lore into account this is supposed to be t2 ship.
For example upgrading from a Heron to a Buzzard will improve your targeting range more than going from a Cruor to a Caedes. It has also less targeting range than a Buzzard. And yes this ship has a hacking bonus, so in theory this is supposed to be used for locking up hacking whatver it is from a far and being able to cargo scan it. It makes 0 sense that a AT ship is worse at that than your covert ops frig.
And then youre giving it basically the same all over the place bonuses that a Cruor has.
My proposal: Give it a proper t2 resist profile and proper t2 base HP and another mid slot, because as it stand you cant fit a cap injector to it if you want to fit tackle, and thats the base line requirement for any AT ship to be flown outside of the tournament.
Also try to cut it down on the bonuses and make it either more damage focused or more neut focusesd. For example bake the Cloak fitting bonus into the role bonus and give it some optimal range to neuts or guns and you have a pretty nasty alternative to the malice.

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Baali Tekitsu
AQUILA INC
Verge of Collapse
#22 - 2016-08-19 21:52:57 UTC
By the way if balanced AT ships is what you want, maybe go the route of the old faction battleships from the first tournaments, they are slightly OP but also clearly designed as collectors items without combat in thought at all.

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Rubber Maid
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#23 - 2016-08-20 04:54:28 UTC
Corpse Bay = +5 charisma pls
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2016-08-22 13:54:17 UTC
CCP Fozzie wrote:

Rabisu
Corpse Bay: 200m3


O.O

L O L.

http://youtu.be/YVkUvmDQ3HY

Owen Levanth
Sagittarius Unlimited Exploration
#25 - 2016-08-23 13:40:01 UTC
Both ships look super-sweet. Too bad they'll be too expensive for me, so I can just look at screenshots for them and silently suffer. P
elitatwo
Zansha Expansion
#26 - 2016-08-24 10:17:22 UTC
Owen Levanth wrote:
Both ships look super-sweet. Too bad they'll be too expensive for me, so I can just look at screenshots for them and silently suffer. P


They will be on SiSi to take a peak at them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

DrysonBennington
Eagle's Talon's
#27 - 2016-10-13 14:13:42 UTC
Alliance Tournaments

PvP in tournaments is exciting but what about other events that would add venues to a month long series of events?

New Alliance Tournament Events:

1. Freighter Run, Running Through The Forrest - Freighter pilots along with their escorts would have to make a five jump run hauling valuable cargo that the other team has to locate and destroy. If the freighter makes it to the destination then the freighter team wins. Twenty ships on both sides of any class that would include one Dreadnought per team could be fielded.

2. Archeology Hunt, The Language of the Slaves - Three teams would engage in a ten jump radius searching for relic sites. Once the relic site had been hacked and controlled by a team the team would need to capture the remaining two relic sites to be considered the winner. Ten ships per team up to battleship class.

3. Octogon Extravaganza, Just Stop - Five teams would engage level five PvE type mission sites of three rooms each. Once through through the PVE portion of the event the teams would have to scan down a beacon in the central room that is their beacon. Once captured the timer would stop and the remaining teams given five minutes to change out to PvP ships. Once the timer ended all team members regardless of where they were would be jump bridged to the central room for PvP. 15 ships per team up to Carrier class with one carrier and one dread per team.

4. Miners Delight, We All Mine Down Here - Miners would have to mine a certain amount of ore and then reprocess the ore into minerals where a certain amount of minerals would then have to be reprocessed. When one criteria is met it yields a pass key to a determined system that can then be attacked. When both criteria have been met a pass key for all systems is dropped allowing the team to search for opponents and attack their mining operations. Five teams in a 15 system jump radius. Each team would have three mining barges of any type and 15 PvP ships. An Orca can be fielded but if fielded the number of PvP ships then drops to 10 total. Pass keys from destroyed opponent ships would be dropped or found in the salvage of a destroyed opponents ship that would require a Noctis to salvage from the wreck. Either all of the enemies ships would need to be destroyed or a central hidden room found where each team would be required to mine a rock completely in order to win the event.
IHAZEYES
Teh's Used Tables
#28 - 2016-10-17 18:10:57 UTC
So, when will these be coming ingame?
PopeUrban
El Expedicion
Flames of Exile
#29 - 2016-10-17 23:22:36 UTC
I don't understand why AT ships is still a thing.

The AT should be profitable, sure, but handing people collector ships that will virtually never be flown outside of another AT just kind of stacks the deck against future participants doesn't it?

We have SKINs now. Wouldn't it be rad if in stead you handed out limited edition SKINs to AT winners?

That way they could use their rewards on a regular basis, still have the option of selling them as collector items for massive profit, and the AT winners wouldn't automatically be given potentially huge advantages just because they've got some ship options that they may be able to ensure are literally unobtainable by other participants?
IHAZEYES
Teh's Used Tables
#30 - 2016-10-18 06:34:42 UTC
PopeUrban wrote:
I don't understand why AT ships is still a thing.

The AT should be profitable, sure, but handing people collector ships that will virtually never be flown outside of another AT just kind of stacks the deck against future participants doesn't it?

We have SKINs now. Wouldn't it be rad if in stead you handed out limited edition SKINs to AT winners?

That way they could use their rewards on a regular basis, still have the option of selling them as collector items for massive profit, and the AT winners wouldn't automatically be given potentially huge advantages just because they've got some ship options that they may be able to ensure are literally unobtainable by other participants?



Lets take an example from this year's OP instawin AT ships, an Etana

Fielded 4 times, died 4 times, one of these matches was won by the fielding team

Lets take another example, Adrestia

Fielded once, died once, lost once

Seeing a pattern in here?
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