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Player Features and Ideas Discussion

 
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(Mobile) Higgs Field Generator (Probe)

Author
Paradigm Calibre
Horizon Foundation
#1 - 2016-08-13 01:37:51 UTC
Area of effect "Higgs Field Generator" - effectively stasis webbing everything in range (possibly also increasing mass).

This could come in two variants: mobile (deployable) and/or probe (launchable).

To consider:
-anchor time for deployables
-Command Destroyer jumping capability of probes (similar to current interdiction probes)
Lex Gabinia
Res Repetundae
#2 - 2016-08-13 01:46:51 UTC
Paradigm Calibre wrote:
Area of effect "Higgs Field Generator" - effectively stasis webbing everything in range (possibly also increasing mass).

This could come in two variants: mobile (deployable) and/or probe (launchable).

To consider:
-anchor time for deployables
-Command Destroyer jumping capability of probes (similar to current interdiction probes)

What is the drawback? At least the module requires a rig slot. This gives you that slot back.
Paradigm Calibre
Horizon Foundation
#3 - 2016-08-13 01:49:32 UTC  |  Edited by: Paradigm Calibre
Lex Gabinia wrote:

What is the drawback? At least the module requires a rig slot. This gives you that slot back.


The probe would require a hislot launcher (plus reload time) - either same or different from the current interdiction probe launcher.
The deployable would require cargo space similar to the current mobile warp disruptors (plus anchor time).
Lex Gabinia
Res Repetundae
#4 - 2016-08-13 01:54:43 UTC
Paradigm Calibre wrote:
Lex Gabinia wrote:

What is the drawback? At least the module requires a rig slot. This gives you that slot back.


The probe would require a hislot launcher (plus reload time) - either same or different from the current interdiction probe launcher.
The deployable would require cargo space similar to the current mobile warp disruptors (plus anchor time).

That is not equitable. Currently each ship has to rig this module. Your suggestion gives multiple ships rig slots back in exchange for one ship fitting a launcher and losing some cargo space.
Paradigm Calibre
Horizon Foundation
#5 - 2016-08-13 02:09:59 UTC
Lex Gabinia wrote:

That is not equitable. Currently each ship has to rig this module. Your suggestion gives multiple ships rig slots back in exchange for one ship fitting a launcher and losing some cargo space.


I might be getting confused by your use of the word "rig," which I'm equating to the 3 slots ships have (or 2 slots for Tech2 ships) separate from hi-, mid-, and lo-slots, but...

What I'm proposing is essentially the same thing as current interdiction probes and mobile warp disruptors, except to affect max speed (and perhaps mass) instead of warp core stability.

With the probe variant, interdictors able to fit interdiction sphere launchers could choose between warp disrupting probes and "webbing" probes (or perhaps an entirely different launcher could be required). These existing mechanics already alleviate a fleet's need for multiple ships to fit disruptors, so I'm not seeing the downside or overpoweredness you're implying.
Lex Gabinia
Res Repetundae
#6 - 2016-08-13 03:13:11 UTC  |  Edited by: Lex Gabinia
Paradigm Calibre wrote:
Lex Gabinia wrote:

That is not equitable. Currently each ship has to rig this module. Your suggestion gives multiple ships rig slots back in exchange for one ship fitting a launcher and losing some cargo space.


I might be getting confused by your use of the word "rig," which I'm equating to the 3 slots ships have (or 2 slots for Tech2 ships) separate from hi-, mid-, and lo-slots, but...

What I'm proposing is essentially the same thing as current interdiction probes and mobile warp disruptors, except to affect max speed (and perhaps mass) instead of warp core stability.

With the probe variant, interdictors able to fit interdiction sphere launchers could choose between warp disrupting probes and "webbing" probes (or perhaps an entirely different launcher could be required). These existing mechanics already alleviate a fleet's need for multiple ships to fit disruptors, so I'm not seeing the downside or overpoweredness you're implying.

Ok, sorry. Higgs anchor rig used by miners to stay aligned and reduce time to warp if baddies land. We are talking different applications altogether.

Problem is your idea could massively buff mining fleets on accident.
Paradigm Calibre
Horizon Foundation
#7 - 2016-08-13 06:15:31 UTC
Lex Gabinia wrote:

Ok, sorry. Higgs anchor rig used by miners to stay aligned and reduce time to warp if baddies land. We are talking different applications altogether.

Problem is your idea could massively buff mining fleets on accident.


Ah yes, I see how the name I chose for the module could've led you to what you thought I meant. Perhaps a name closer to "stasis bubble" would be harder to misconstrue.

Good point about the mining fleet application. Then perhaps mass should not be modified within the effective range so it's less of a warp accelerator. It should still have some ability in that regard, however, as it is already not uncommon for friendly webs to be used for this, but it is not the intention for this to be equivalent to equipping all ships in range with Higgs Anchor rigs.
Lex Gabinia
Res Repetundae
#8 - 2016-08-13 07:15:49 UTC
Paradigm Calibre wrote:
Lex Gabinia wrote:

Ok, sorry. Higgs anchor rig used by miners to stay aligned and reduce time to warp if baddies land. We are talking different applications altogether.

Problem is your idea could massively buff mining fleets on accident.


Ah yes, I see how the name I chose for the module could've led you to what you thought I meant. Perhaps a name closer to "stasis bubble" would be harder to misconstrue.

Good point about the mining fleet application. Then perhaps mass should not be modified within the effective range so it's less of a warp accelerator. It should still have some ability in that regard, however, as it is already not uncommon for friendly webs to be used for this, but it is not the intention for this to be equivalent to equipping all ships in range with Higgs Anchor rigs.

Carry on then sir Blink
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#9 - 2016-08-13 07:48:49 UTC
So, ummm... if I anchor both a warp disruption bubble and a stasis bubble everything that is not an instawarp ceptor or nullified/cloaky T3 (the usual suspects) is even more royally suckered than is already the case?

Not sure I like the sound of that.

Has next to no use without warp bubble, sounds really bad when combined with. Can't make them mutually exclusive either because we'd just anchor a stasis bubble and use a Sabre to circumvent restrictions ......?

Nope. Le Brokk does not approve.
ShahFluffers
Ice Fire Warriors
#10 - 2016-08-13 15:58:14 UTC
I remember when this idea came up a few years ago.

It is just as overpowered and easily abuseable now as it was then.
Paradigm Calibre
Horizon Foundation
#11 - 2016-08-13 19:20:29 UTC
Brokk Witgenstein wrote:
So, ummm... if I anchor both a warp disruption bubble and a stasis bubble everything that is not an instawarp ceptor or nullified/cloaky T3 (the usual suspects) is even more royally suckered than is already the case?

Not sure I like the sound of that.

Has next to no use without warp bubble, sounds really bad when combined with. Can't make them mutually exclusive either because we'd just anchor a stasis bubble and use a Sabre to circumvent restrictions ......?

Nope. Le Brokk does not approve.


Could be made mutually exclusive easily with eve-physics. "The effects of your stasis field has incapacitated nearby area-warp disruption," vice-versa, or however whoever flowers up the sci-fi language at CCP thinks is prettiest. Though, I had been imagining the two used together as "area tackle."

What if it was a script for heavy interdictors instead?

I'm not sure how you can say it has no use without warp bubble unless you also think existing webs have no use without points.
Paradigm Calibre
Horizon Foundation
#12 - 2016-08-13 19:32:09 UTC
ShahFluffers wrote:
I remember when this idea came up a few years ago.

It is just as overpowered and easily abuseable now as it was then.


Any suggestions on how to balance it?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#13 - 2016-08-13 20:57:30 UTC
Paradigm Calibre wrote:
... Though, I had been imagining the two used together as "area tackle."

What if it was a script for heavy interdictors instead?

I'm not sure how you can say it has no use without warp bubble unless you also think existing webs have no use without points.


Aha! So you intended area tackle, much as I suspected. The only other uses I could think of were those Lex pointed out- outsourcing a higgs anchor, or anchoring one of those at every jump bridge/station to construct a freighter highway. Both edge cases, which left us with either 'Mass Bubblescrew a gate' or a 'Mass GTFO for sniper battleships'

I'm not saying it's not useful, I'm saying it's TOO useful ESPECIALLY in a mass-tackle role.

If it was a script for a heavy dictor every Loki and Huginn pilot would cry. Because you'd have not only taken away their role but improved it tenfold: unlimited number of victims on your new web, no target lock required- and this is before we get to the ships of the line - both friend or foe. If everyone's practically sitting still, or doing 800 m/sec with a huge sigradius (MWD), you are essentially creating a killzone:
- which can be easily wiped out with large calibre guns.
- which does not allow burning back to gate.
- which makes it very easy to decloak hostiles (in slow motion, yet the cycle time of 1 pulse MWD didn't change)

Under no circumstances should this be allowed. See all those people complaining about instalock svipul gates? Well, implement this and you'll get slow-motion battlecruiser/battleship camps. Sure they might lock a tad slow but you're not going anywhere, are you? They sure as hell will hit like a dumptruck cause every target is auto-tackled. It'll be cancer all over the place man.

The only improvement I can suggest on your idea, is: spatial distortions. It'd be a nice random effect to have; a webifying pocket with variable (unknown) radius and centre that appears ad random and only stays a little while. It'd sure make battlefield conditions "interesting" for a while- but you really can't have this everywhere you go.