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Is this a reasonable Tengu fit for lvl 4's and C2/C3 WH?

Author
Dasha Rush
State Protectorate
Caldari State
#1 - 2016-08-12 09:40:24 UTC
Hi all,

need a second opinion on this fit.
In my eyes having that stable cap with what looks like a good shield tank is really nice but I'm no expert at all and I might have done something weird or wrong.
Please help out a fellow capsuleer. :)

PYFA Screenshot

Text version below.

Cap stable @ 49.5%
497 DPS

[Tengu, PVE SUPER TANK??]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Republic Fleet 10MN Afterburner
Pithum B-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Anti-EM Screen Reinforcer II

Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - CPU Efficiency Gate
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2 - 2016-08-12 09:52:16 UTC  |  Edited by: Lan Wang
no

you should add application rigs, and remove some of those bcu's, you are speed tanking with hml's so a pith x small shield booster will be enough, add a missile guidance or painter to your mids.

I use this for lvl 4's, relies on speed tanking at range of your hml's

[Tengu, Lan Wang's Tengu]
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

10MN Afterburner II
Adaptive Invulnerability Field II
Domination EM Ward Field
Gistii A-Type Small Shield Booster
Republic Fleet Target Painter
Dread Guristas EM Ward Field

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Toobo
Project Fruit House
#3 - 2016-08-12 09:55:07 UTC
Lvl 4 it should be enough. C3 it will depend on what type of C3 and sites. Shattered C3 can spawn anoms you normaly see in C4, and can also spawn C6 level gas site, which has heavy heavy nueting from Sleepers. Depending on WH effect, your cap stability or shield boost amount can also vary. So when you enter a WH, check the WH effects and types in addition to its class.

Cheers Love! The cavalry's here!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2016-08-12 15:14:59 UTC
Don't use the level 4 tengu for c3 sites, sleepers can web you super far out and you will get rekt with a 300 dps tank.

Depending on the site you're running as well your cap stability may need to be better to counter the neuts.

If you're going off this guide: https://docs.google.com/spreadsheets/d/17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/pubhtml#

In a C3 the largest incoming DPS on a site is about 1400 but you'll probably want to avoid that since it's a relic site anyway.

If you stick to the others the most you will ever have to tank is around 800 DPS

[Tengu, c3]

Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System
Damage Control II

Republic Fleet Large Cap Battery
Pith B-Type Large Shield Booster
EM Ward Field II
'Copasetic' Particle Field Acceleration
10MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
Cap Recharger II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Rocket Fuel Cache Partition I
Medium Hydraulic Bay Thrusters II
Medium Capacitor Control Circuit II

Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix

This fit does 713 DPS to battleships at around 30km, the ones thar orbit further out you can switch to javelin which drops you down to 475 DPS but 60km+ range. You can always burn towards it and switch to high damage ammunition also.
You'll be using CN scourge for the most part which is 607 DPS @ 40km

Tank on it is 855 DPS omni which means you should be able to do every anomaly with no problems

It has a +29.8 GJ/s capacitor delta meaning you can tank the neuts of any site as well (not the relic or data ones ofc)

This fit requires a 1% power grid implant also since it's 0.25 power grid over (sadface:()

I also took cost into consideration and it comes in at a cool 607m, should take around 3 hours to pay itself off.

Obviously this is also capable of doing level 4 missions.
Dasha Rush
State Protectorate
Caldari State
#5 - 2016-08-12 16:00:00 UTC
Thank you all for your input.

I will check both fits to see how they do with my current skills.

Cheers!
Kalmr Varys
State War Academy
Caldari State
#6 - 2016-08-12 21:30:03 UTC
Ewwww 5 launcher tengu fits please no.

https://o.smium.org/loadout/87511 is a good starting point. However, for your first few sites you should drop a guidance computer for a shield boost amp. Your tank depends on keeping good transversal from the battleship spawns.

You should also consider starting with the fit linked in the description of that fit - it has a higher capacitor profile and tank, at the cost of some DPS.

Also, this is only for anoms, you'll need more tank for data/relic sites but that's kind of a given (for any class of WH the data/relic is much harder than anom)
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2016-08-12 22:23:06 UTC  |  Edited by: Kitty Bear
For L4's a Tengu should have

6 Hi Slots
6 Mid slots
4 Lo Slots

Hi-Slots
Doesn't matter if they are HAM's, RLML's or HLM's you want 6 of them.

Mid-Slots
1 Shield Booster
2 Hardeners
1 AB
Mix of TP/Missile Guidance/Web

Lo-Slots
3 BCU
1 Missile Guidance

Rigs
Cap Regen, Missile Mods, Resistances ... whatever you need to balance/fix



For exploration/WH's
it's a whole different setup
you'll only have up to 4 Launchers max, the other 2 slots will be probe launcher & cloak
it's also going to be a 2nd tengu in your garage collection

also it's worth pointing out that whilst a basic T2 fit Tengu can do L4's comfortably ..... there are better options

edit
the only time you should ever see 5 launchers on a L4 tengu is if it's running an oversized Booster/AB fit.
Dasha Rush
State Protectorate
Caldari State
#8 - 2016-08-13 00:09:43 UTC
Kalmr Varys wrote:
Ewwww 5 launcher tengu fits please no.


Yup, now I see it. Thanks for opening my eyes.
Will try these fits.

Zoltan Lazar
#9 - 2016-08-13 01:30:03 UTC  |  Edited by: Zoltan Lazar
Kitty Bear wrote:
For L4's a Tengu should have

6 Hi Slots
6 Mid slots
4 Lo Slots

Hi-Slots
Doesn't matter if they are HAM's, RLML's or HLM's you want 6 of them.

Mid-Slots
1 Shield Booster
2 Hardeners
1 AB
Mix of TP/Missile Guidance/Web

Lo-Slots
3 BCU
1 Missile Guidance

Rigs
Cap Regen, Missile Mods, Resistances ... whatever you need to balance/fix



For exploration/WH's
it's a whole different setup
you'll only have up to 4 Launchers max, the other 2 slots will be probe launcher & cloak
it's also going to be a 2nd tengu in your garage collection

also it's worth pointing out that whilst a basic T2 fit Tengu can do L4's comfortably ..... there are better options

edit
the only time you should ever see 5 launchers on a L4 tengu is if it's running an oversized Booster/AB fit.


6/7/3 slots for 3x BCU + T2 damage rig + CCC + med rep fleet cap battery gets more DPS and almost same cap than 6/6/4 going 4x BCU + 2x T2 CCC + 1x T1 CCC. It also gives the 27% neut resistance from the battery and a better CPU allocation for refitting your mids. Good for WHs where neuting is a given. 6/6/4 is good if you don't need to run that many CCCs and want to use 2-3 rigs for missile range/application. Before missile guidance computers the only good tengu was a 6/6/4 tengu - now with 2 GC's in your mids 6/7/3 is, in my opinion, more powerful.

Also of note, 2x GC + 1x T1 flight time rig gives a near-perfect 8s flight time with HAMS giving a full 41km range. (missile flight time only really counts rounded down)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2016-08-13 03:42:50 UTC
Kalmr Varys wrote:
Ewwww 5 launcher tengu fits please no.

https://o.smium.org/loadout/87511 is a good starting point. However, for your first few sites you should drop a guidance computer for a shield boost amp. Your tank depends on keeping good transversal from the battleship spawns.

You should also consider starting with the fit linked in the description of that fit - it has a higher capacitor profile and tank, at the cost of some DPS.

Also, this is only for anoms, you'll need more tank for data/relic sites but that's kind of a given (for any class of WH the data/relic is much harder than anom)


This is a great fit to die in. Webbed down by frigates you'll pop before the first one dies :3
Specia1 K
State Protectorate
Caldari State
#11 - 2016-08-20 21:51:38 UTC
Tsukino Stareine wrote:
Don't use the level 4 tengu for c3 sites, sleepers can web you super far out and you will get rekt with a 300 dps tank.

Depending on the site you're running as well your cap stability may need to be better to counter the neuts.

If you're going off this guide: https://docs.google.com/spreadsheets/d/17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/pubhtml#

In a C3 the largest incoming DPS on a site is about 1400 but you'll probably want to avoid that since it's a relic site anyway.

If you stick to the others the most you will ever have to tank is around 800 DPS

[Tengu, c3]

Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System
Damage Control II

Republic Fleet Large Cap Battery
Pith B-Type Large Shield Booster
EM Ward Field II
'Copasetic' Particle Field Acceleration
10MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
Cap Recharger II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Rocket Fuel Cache Partition I
Medium Hydraulic Bay Thrusters II
Medium Capacitor Control Circuit II

Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix

This fit does 713 DPS to battleships at around 30km, the ones thar orbit further out you can switch to javelin which drops you down to 475 DPS but 60km+ range. You can always burn towards it and switch to high damage ammunition also.
You'll be using CN scourge for the most part which is 607 DPS @ 40km

Tank on it is 855 DPS omni which means you should be able to do every anomaly with no problems

It has a +29.8 GJ/s capacitor delta meaning you can tank the neuts of any site as well (not the relic or data ones ofc)

This fit requires a 1% power grid implant also since it's 0.25 power grid over (sadface:()

I also took cost into consideration and it comes in at a cool 607m, should take around 3 hours to pay itself off.

Obviously this is also capable of doing level 4 missions.


If you don't want to sub the PG implant in slot6 you could use the Thukker cap battery and meta the cap recharger.
Under 40M extra and shave about 100GJ/4GJ/s.

Cap is life. It's a Tengu.

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