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Missions & Complexes

 
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Proposal to fix Dread Pirate Scarlet drop

Author
Nya Kittenheart
Science and Trade Institute
Caldari State
#1 - 2016-08-07 19:58:55 UTC
Wouldn't it be time to randomize attribute on the dropped implants,when OS anire twice in a row?

-I mean come on ,market prize on that specific implants is crashed just because of that specific drop Sad

For Pve sake could all dropped implants in mission, sees their attributes randomized maybe extant that to mission reward too ?

No real downside,relativily easy to implement.

A word CCP please on this specific?
Bumblefck
Kerensky Initiatives
#2 - 2016-08-07 20:39:58 UTC
Quote:
A word CCP please on this specific?



Perhaps if you'd posted in the correct forum, they might give a fig






On balance, even then, they may not Oops

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nya Kittenheart
Science and Trade Institute
Caldari State
#3 - 2016-08-07 21:07:08 UTC  |  Edited by: Nya Kittenheart
Quote:

Perhaps if you'd posted in the correct forum, they might give a fig

Good evening Bumblefck so missions and complexes sub forum isn't the place where we should speak to devs and between PVEr about mission balance, incoherences, bugs and other stuff missons and complexes related ?
Glad you let me know.
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2016-08-08 04:21:02 UTC
I believe Bumblefck was suggesting the Player Features and Ideas area as you are proposing a feature change and not just merely a discussion about current mission and complex related content. That would be the more relevant sub-forum for this sort of discussion.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Bumblefck
Kerensky Initiatives
#5 - 2016-08-09 18:19:32 UTC
Nya Kittenheart wrote:
Quote:

Perhaps if you'd posted in the correct forum, they might give a fig

Good evening Bumblefck so missions and complexes sub forum isn't the place where we should speak to devs and between PVEr about mission balance, incoherences, bugs and other stuff missons and complexes related ?
Glad you let me know.




You're suggesting a change to the game (an 'idea', if you will), and, if you look, as Sobaan pointed out, the F&I is the best place to get their attention. The devs rarely react to threads here unless they're trying to solicit feedback Big smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Gaming God
Gaming God Corporation
#6 - 2016-08-11 21:01:51 UTC
Every time i shoot on Dread Pirate Scarlet she runs away before my missiles hit the target.

I never see the drop items becouse my missiles are to slow.
Nya Kittenheart
Science and Trade Institute
Caldari State
#7 - 2016-08-11 21:06:26 UTC  |  Edited by: Nya Kittenheart
Gaming God wrote:
Every time i shoot on Dread Pirate Scarlet she runs away before my missiles hit the target.

I never see the drop items becouse my missiles are to slow.


U need 4k5 alpha applied on target twice ,to get the drop. 1400MM are the weapons of choice.
Arthur Aihaken
CODE.d
#8 - 2016-08-13 07:07:42 UTC
Gaming God wrote:
I never see the drop items becouse my missiles are to slow.

And you never will... (at least with missiles).

I am currently away, traveling through time and will be returning last week.

Kalpel
School of Applied Knowledge
Caldari State
#9 - 2016-08-13 16:01:29 UTC
Gaming God wrote:
Every time i shoot on Dread Pirate Scarlet she runs away before my missiles hit the target.

I never see the drop items becouse my missiles are to slow.


800mm AC's never miss!

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Sobaan Tali
Caldari Quick Reaction Force
#10 - 2016-08-15 13:31:38 UTC
Arthur Aihaken wrote:
Gaming God wrote:
I never see the drop items becouse my missiles are to slow.

And you never will... (at least with missiles).


It's due to how she works with the aggro mechanics in the first room you encounter her in (the second is much better); to shorten it up, since missiles do not apply their damage instantly like turrets and the fact that the trigger for her to leave is aggro and not damage in room 2, she will likely leave long before the missiles arrive. You need to use turret based ordinance to kill her.

The good news is that you can still kill her in room 3 with missiles as long as you can hit hard enough to kill her before she flees that encounter as she doesn't leave immediately after aggro but some time after landing in the room(about 10 sec after landing I think?). You use to be able to effectively kill her twice by blapping her in room 2 and then re-encountering her in room 3 due to a bug in her spawn forgetting to check to see if she had been killed in a previous room, though I have no idea if that ever got patched out, so fortunately that's all you'd be missing out on if you're missile based.

If you're missile, just ignore her in room 2 and fire up a cycle of TP or sick some drones on her to get her to despawn. Then, when you activate the warp gate to room 3, load some Mjolnir and crush her in room 3 as soon as you land. Again, don't wait in room 3 like you did in the previous one, as her despawn will happen with or without aggroing her. On the flip side of the coin, aggroing her in room 3 doesn't effect her despawn timer either, so hitting her the sooner the better.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#11 - 2016-08-16 06:56:28 UTC
Sobaan Tali wrote:
If you're missile, just ignore her in room 2 and fire up a cycle of TP or sick some drones on her to get her to despawn. Then, when you activate the warp gate to room 3, load some Mjolnir and crush her in room 3 as soon as you land. Again, don't wait in room 3 like you did in the previous one, as her despawn will happen with or without aggroing her. On the flip side of the coin, aggroing her in room 3 doesn't effect her despawn timer either, so hitting her the sooner the better.

With missiles you only get one shot in room 3. If you don't kill her in the first volley, she typically despawns before a second volley can reach her (cruise and torpedoes).

I am currently away, traveling through time and will be returning last week.