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POS timeline??

Author
Rock-Breaker Joringer
Bueno Excellente.
Fraternity.
#1 - 2016-08-03 17:02:55 UTC
I am having the debate with myself about putting up a POS for various functions. I have also heard that CCP has stated either getting rid of POS's or shifting their functions to different structures.

So, I was wondering is there an approximate timeline for the removal or shifting of more functions (ship building, reactions etc) to citadels? The last thing I want to do is put up a POS and find out in 3 months its going away or rendered effectively useless. Or is the timeline just "some-time in the future?"
Memphis Baas
#2 - 2016-08-03 17:17:06 UTC
Um, first, if you put up a POS for 3 months, you'll have the use of that POS for 3 months. A POS has a purpose, use it or don't.

Second, have you seen the current citadels? They're overpriced loot pinatas full of bugs and lacking even basic features such as contracts. Several threads on Reddit, here, and elsewhere say that they're worse that POSes for what they do. So, again, if you need a POS, then put up a POS, don't wait for a citadel.

Third, how much does a POS cost you? How much does a citadel that won't blow up whenever someone sneezes cost you, and how much does the fleet to defend it cost you? Do you have that money already?
Rock-Breaker Joringer
Bueno Excellente.
Fraternity.
#3 - 2016-08-03 17:44:04 UTC
Its not about risk of it being blown up...that is always a risk in eve.....its more like i dont want to buy a POS and find out in 3 months CCP renders it useless by moving its functions to citadels or some other structure before i can recoup my investment of having the POS in the first place.
Cade Windstalker
#4 - 2016-08-03 17:51:42 UTC
Functions are being moved off as the new structures come in. So manufacturing should be going over to the new structures in the fall or winter with the industrial platforms, either when they come in or sometime shortly after. Other than that there's no hard timeline, though POSes will get some kind of refund when they're finally removed, we just don't know what form that will take.

Also ignore Memphis, they're being kinda silly about the whole thing. POSes are more convenient for some things, but not everything, and Citadels get you a lot more than a POS can offer, like tethering, docking, and better defenses.
Doc Fury
Furious Enterprises
#5 - 2016-08-03 18:02:22 UTC
It will be a long time before POS are replaced, they have to get Citadels completely working first. Difficulty: CCP

There's a million angry citizens looking down their tubes..at me.

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2016-08-03 18:18:05 UTC
I strongly doubt that Citadels will be ready to replace POS' in three months, mainly due to the same reason Memphis Baas pointed out. CCP probably wants to make damn sure that when they start implementing more complex functions to Citadels, they are built on a strong, bug free foundation. They certainly don't want to yank POS' out from underneath players either until those same functions are also straightened out once put in place. A phrase I learned in the Marines was, "Slow is smooth; smooth is fast," which hints at the fact that proceeding at the fastest pace is not always the best. You tend to make errors in judgement, miss critical steps, and overburden yourself without realizing it unless you move at a pace that doesn't sacrifice control and focus. I imagine the Citadel "plan" is broken up into several steps that will likely take CCP some time to finish.

Needless to say, CCP and players both have a lot of work on their hands before that happens -- CCP needs to be able to figure out what needs to be fixed, then what can be added, then what needs fixing after that, then repeat. In cooperation with the Devs, players will be needed to put the structures through their paces to uncover any bugs, make suggestions on correcting design incompatibilities that conflict with the rest of Eve, and ultimately be ready to signal them when something breaks in an unexpected way.

In short, POS' will likely continue to function as they are without much change in their value for a pretty lengthy timeline. It's ironic that I'm about to say this because I've set up POS' before and know first hand the kind of tedious hassle it can be to both setting them up and maintaining them, but POS' are and will for a good while still be your primary means of intermediate structures just as they always have been.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Staten Island
Diversity 101
Domain Research and Mining Inst.
#7 - 2016-08-03 18:46:03 UTC  |  Edited by: Staten Island
Memphis Baas wrote:
Um, first, if you put up a POS for 3 months, you'll have the use of that POS for 3 months. A POS has a purpose, use it or don't.

Second, have you seen the current citadels? They're overpriced loot pinatas full of bugs and lacking even basic features such as contracts. Several threads on Reddit, here, and elsewhere say that they're worse that POSes for what they do. So, again, if you need a POS, then put up a POS, don't wait for a citadel.

Third, how much does a POS cost you? How much does a citadel that won't blow up whenever someone sneezes cost you, and how much does the fleet to defend it cost you? Do you have that money already?


Just for the record:
1) citadels do contracts now.
2) citadels prices have come way down.
3) they are not loot pinatas - since they really dont drop all that much - since their drops are limited to their fittings and similar items (no player items are dropped except in wh)
4) citadels are much better then poses in some significant respects - namely they have loot protection everywhere except in wh and whereas you cant cyno into a pos ff or garage door, you can cyno directly ontop of a citadel for insta tethering. Also there is better refining and lower market tax

In fact regarding No 4 - myself and lot of my eve friends feel that citadels are op and game breaking as they allow for effectively untouchable jump freighter logistics - undock from your citadel in null and be insta tethered for insta invulnerability - jump to cyno on next citadel for insta tethering and insta invulnerability - rinse and repeat until you get to your lowsec entry citadel where you simply warp to the highsec gate from you citadel - the entire trip to highsec made in complete immunity. In fact the only point where you are vulnerable is highsec to suicide gankers. Clearly this skews risk v. reward way out of line - there is simply no way that anybody should be able to travel through null and low without risk.
Roci Nantes
Center for Advanced Studies
Gallente Federation
#8 - 2016-08-03 19:42:50 UTC
Staten Island wrote:
Memphis Baas wrote:
Um, first, if you put up a POS for 3 months, you'll have the use of that POS for 3 months. A POS has a purpose, use it or don't.

Second, have you seen the current citadels? They're overpriced loot pinatas full of bugs and lacking even basic features such as contracts. Several threads on Reddit, here, and elsewhere say that they're worse that POSes for what they do. So, again, if you need a POS, then put up a POS, don't wait for a citadel.

Third, how much does a POS cost you? How much does a citadel that won't blow up whenever someone sneezes cost you, and how much does the fleet to defend it cost you? Do you have that money already?


Just for the record:
1) citadels do contracts now.
2) citadels prices have come way down.
3) they are not loot pinatas - since they really dont drop all that much - since their drops are limited to their fittings and similar items (no player items are dropped except in wh)
4) citadels are much better then poses in some significant respects - namely they have loot protection everywhere except in wh and whereas you cant cyno into a pos ff or garage door, you can cyno directly ontop of a citadel for insta tethering. Also there is better refining and lower market tax

In fact regarding No 4 - myself and lot of my eve friends feel that citadels are op and game breaking as they allow for effectively untouchable jump freighter logistics - undock from your citadel in null and be insta tethered for insta invulnerability - jump to cyno on next citadel for insta tethering and insta invulnerability - rinse and repeat until you get to your lowsec entry citadel where you simply warp to the highsec gate from you citadel - the entire trip to highsec made in complete immunity. In fact the only point where you are vulnerable is highsec to suicide gankers. Clearly this skews risk v. reward way out of line - there is simply no way that anybody should be able to travel through null and low without risk.



1. Not until the 8/9 release they don't. ;)


https://forums.eveonline.com/default.aspx?g=posts&t=489028
Bumblefck
Kerensky Initiatives
#9 - 2016-08-03 19:43:48 UTC
10.00am: I ate breakfast


10.01am-11.15am: I digested breakfast


7.00am (next day): I excreted said breakfast.


That's pretty much my POS timeline














...wait, what?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Memphis Baas
#10 - 2016-08-03 20:55:46 UTC
Sobaan Tali wrote:
a strong, bug free foundation.


ROFL, that made my day.
John Volan
Imperial Shipment
Amarr Empire
#11 - 2016-08-04 04:13:21 UTC
This is what CCP said their overall plan was for structures:
https://community.eveonline.com/news/dev-blogs/back-into-the-structure/

Note that at the end is the planned phase out for star bases starting with the loss of bonuses for a period and then removing the functionality later. They plan on doing this as each different type of structure is released and since manufacturing isn't even out yet (although its coming soon™) I doubt they'll be phasing out starbases in the near future. For what it's worth the current Citadels were originally supposed to be the Market and Office hubs apparently but the name was deemed too bland, that's in a separate dev blog.
Serene Repose
#12 - 2016-08-04 07:40:16 UTC
Doc Fury wrote:
It will be a long time before POS are replaced, they have to get Citadels completely wrong first. Difficulty: CCP
IFTFY

We must accommodate the idiocracy.

Sobaan Tali
Caldari Quick Reaction Force
#13 - 2016-08-04 17:10:44 UTC
Memphis Baas wrote:
Sobaan Tali wrote:
a strong, bug free foundation.


ROFL, that made my day.


Well, true that that is merely the intended result and not quite a guarantee. Dev blogs on the "future" versus bug reports and patch notes.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."