These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[PROPOSAL] What happens in lowsec stays in lowsec – Lowering the barrier to entry to lowsec PVP

Author
CraftyCroc
The Tuskers
The Tuskers Co.
#101 - 2012-01-06 19:11:45 UTC
You sir are like a GOD.

This would make EVE 100 million and ten times better

Regards
Sard Caid
The Tuskers
The Tuskers Co.
#102 - 2012-01-06 21:20:41 UTC
Jack Dant wrote:
Many “fix lowsec” proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential.

Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere.

However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most.

So I suggest, “what happens in lowsec stays in lowsec”:

  • Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
  • To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
  • Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
  • Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
  • Optionally, rework killrights to either remove them, or make them only usable in lowsec.

People can now become part of a “lowsec fight club” where they can shoot each other freely, without losing their highsec access.

For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of “weekend pirates” and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses.

I'm not sure I can think of a negative side to the change.


As a person that's lived both the non-outlaw and outlaw paths for several years in lowsec, I like this change.

1) You're not removing sentry penalty, and therefore non-PvPers or PvPers who put the effort to grind their security status will have sentries on their side. This, as you mentioned previously, removes the potential of lightly tanked support ships acting with impunity on gates, except against those who choose to make themselves vulnerable. This is a feature to lowsec that that I'd like seen preserved.

2) Your suggestion allows pilots to easily conduct logistics and access to the greater market hubs (Rens, Jita, Amarr), rather than limited to local hubs with typical item markups. Logistics is perhaps the greatest challenge to dedicated lowsec PvPers without access to outside help (hauling alts, etc).

3) Pilots who chose to aggress neutral targets will still be penalized by being KOS in lowsec, but won't be faced with a massive security status grind unless they chose to kill capsules. Given that capsule kills are more of a 'cherry on top' for PvP than anything else, you've effectively catered to the -10.0 pirate element of EVE, while giving casual PvPers the ability to engage in a very similar environment.

4) Highsec ganking remains taxing in terms of security status loss, which I feel is balanced to the rewards seen in the activity. Losing easy access to highsec markets and logistics is, as stated above, a significant blow to solo, small scale or casual gamers.

Very elegant suggestion. I support this change.
Silver Chair
Doomheim
#103 - 2012-01-06 23:19:28 UTC
+1

Supported
Berendas
The Scope
Gallente Federation
#104 - 2012-01-07 00:33:49 UTC
Glad to see this thread is back, I still love the idea.

- Friendly bump Big smile
Body Shield
The Hatchery
#105 - 2012-01-07 04:18:00 UTC
I'm glad to see all of the major lowsec players in here.
Mr Morita
Xtreme Role Players
#106 - 2012-01-09 14:31:19 UTC
Katie Door wrote:

AFAIK, this is already the case. you can shoot -5 to -10 in hi sec as well as low sec without any form of Concord retaliation (ships in hi sec, sentry guns in low sec)

as for the rest, meh.

Sounds like putting rainbows and unicorns in low sec.

w/e


Isn't rainbows and unicorns what you guys load into your smartbombs anyway?

I'm all for this, it'll bring a definite influx of fights to all low sec.
Akrasjel Lanate
Lanate Industries
#107 - 2012-01-09 17:54:16 UTC
What Shocked

CEO of Lanate Industries

Citizen of Solitude

Blise
Deep Core Mining Inc.
Caldari State
#108 - 2012-01-09 23:01:52 UTC  |  Edited by: Blise
+1

This is how to fix low sec this is what EVE needs. this is for for all pvpr's.

And Jack is more than right to say poking carebears into low sec will never work.
Ibeau Renoir
The Scope
Gallente Federation
#109 - 2012-01-10 00:20:32 UTC
This would make me at least 100% more likely to get involved in lowsec PVP outside FW. Definitely supported.

Ceci n'est pas un sig.

Aamrr
#110 - 2012-01-10 13:17:34 UTC  |  Edited by: Aamrr
Fantastic idea. I approve.

Edit: Please make sure that sec penalties from remote support (logistics) are also included in this proposal! There's more to sec loss than just blowing stuff up, after all.
Shaalira D'arc
Aliastra
Gallente Federation
#111 - 2012-01-10 19:24:40 UTC
I can't think of any drawbacks to this.

Supported.
Captain Alcatraz
Did he say Jump
Dock Workers
#112 - 2012-01-16 13:48:42 UTC
Best low sec proposition I've heard
Peri Simone
Black Rebel Rifter Club
The Devil's Tattoo
#113 - 2012-01-16 15:17:14 UTC
I support this proposal. +1
Karl Planck
Perkone
Caldari State
#114 - 2012-01-16 16:01:32 UTC
something about this idea feels fishy, but i can't reason my way to it. Must be fear of change lol.

+1

I has all the eve inactivity

Vaurion Infara
Doomheim
#115 - 2012-01-17 21:46:05 UTC
Absolutely support this. Low-sec pirates have to claw and scrape for hours to get anything even resembling a decent fight, and as far as I'm concerned, good fights are the only reason to play Eve. More people in low-sec, especially more people in low-sec looking for fights, can only be a good thing. Pirate

+1

this is it

Plutonian
Intransigent
#116 - 2012-01-18 01:49:33 UTC
Spent four hours in a frig looking for a fight last night. And not in a backwater region either...

I simply cannot imagine any game which could be marketed on the basis of "do really boring stuff for four hours and you might get 52 seconds of fun." And that's not including logistics grind. If it weren't for my love of space ships, I'd not play this horrible, horrible game.

Supported... though I think Eve needs much, much more to promote combat.

Isavella
Mr. Clean Corp..
#117 - 2012-01-18 02:14:11 UTC
Plutonian wrote:
Spent four hours in a frig looking for a fight last night. And not in a backwater region either...

I simply cannot imagine any game which could be marketed on the basis of "do really boring stuff for four hours and you might get 52 seconds of fun." And that's not including logistics grind. If it weren't for my love of space ships, I'd not play this horrible, horrible game.

Supported... though I think Eve needs much, much more to promote combat.



This.

+1
Vaurion Infara
Doomheim
#118 - 2012-01-19 00:44:20 UTC
Bump for an excellent idea.

this is it

Blise
Deep Core Mining Inc.
Caldari State
#119 - 2012-01-19 06:49:42 UTC
Freaking bump!
Thryson
Riemannian Manifold Torus
#120 - 2012-01-19 07:35:27 UTC
This seems like a very viable option, I agree 100%

Damn fine planing on your part!