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Medium Cap Battery's are 99% pointless

First post
Author
1-Up Mushroom
Imperial Academy
Amarr Empire
#1 - 2012-01-15 21:42:18 UTC
They are, it's true, because...

1) Frigs don't have the PG, so that cancel's out any frig options

2) A cap recharger will give more cap on a battleship compared to them, besides you'd use a LCB on a battleship,so that cancel's out any frig options

3) Now cruisers, you would use a LCB on a cruiser also, but if you didn't have the PG, a Cap recharger would still give better cap recharge with less fittings reqs, so that cancels out Cruisers

4) This leaves A) Battlecruisers, which is the exact same as cruisers so BC's are out and B) Dessys, they are able to use them but it sucks away about 85-90% of their PG so nobody would bother.

5) Mining ships don't have the PG, so that cancel's out any mining ship options

6) This leaves haulers, now this seems like the only reasonable place you'd use them, except it still sucks away like 70-80% of their PG, but they don't have much else that uses PG.


So yea, they're quite useless, I suggest they lower the PG and CPU on them so smaller ships can use them, or raise the PG/CPU on LCB's so they only fit on battleships, then make it so MCB's give more cap on cruisers than a cap recharger so cruisers use them instead of LCB's.
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Camios
Sebiestor Tribe
Minmatar Republic
#2 - 2012-01-15 21:49:27 UTC  |  Edited by: Camios
In my utter ignorance I don't know. In my limited experience, Cap Batteries are one of these modules that never get used.

When it is convenient to fit a capacitor battery? Possibly when you have remote cap transfer on you, as you need buffer? Please enlighten me
That Handsome Frog
A Random Corporation
#3 - 2012-01-15 21:56:58 UTC
Batteries do not affect cap stability, and I like cap stability.
Malcanis
Vanishing Point.
The Initiative.
#4 - 2012-01-15 21:59:39 UTC
That Handsome Frog wrote:
Batteries do not affect cap stability, and I like cap stability.


In fact they do, but they're seriously underpowered.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Wamphyri
Starside Lost
#5 - 2012-01-15 22:06:16 UTC
I often wondered which was the better option - use a cap recharger to fill up what you have faster, or use a cap battery which kinda has the same effect, filling up more in the same time.. I'm sure there's a clever maths equasion that would work out which is the better option, but it's far beyond my addled brain..

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]

1-Up Mushroom
Imperial Academy
Amarr Empire
#6 - 2012-01-15 22:07:16 UTC
Lord Wamphyri wrote:
I often wondered which was the better option - use a cap recharger to fill up what you have faster, or use a cap battery which kinda has the same effect, filling up more in the same time.. I'm sure there's a clever maths equasion that would work out which is the better option, but it's far beyond my addled brain..


It's called EFT, put a Cap Battery then a Cap Recharger, compare which gives better cap recharge, not that hard
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Hainnz
Imperial Academy
Amarr Empire
#7 - 2012-01-15 22:45:11 UTC
I think cap rechargers are usually better if you need something like that, but cap batteries can be useful. For instance, a 5m skillpoint character can fit this and be cap stable:


[Caracal, PVE]

5x Heavy Missile Launcher I (Scourge Heavy Missile)

10MN Afterburner I
Small Shield Booster I
Medium Capacitor Battery I
Ballistic Deflection Field I
Kinetic Deflection Amplifier I

2x Ballistic Control System I

2x Hornet I

But switch out the battery for a cap recharger and he would only have ~8 minutes of cap.
muhadin
Brutor Tribe
Minmatar Republic
#8 - 2012-01-15 22:48:28 UTC
Cap buffer is only ever useful on carriers to have enough cap to last through a triage cycle if your being primaried, overloading your mods, and being neuted.

I often used Large Semiconductor Memory Cells, which increase total cap amount by a percentage.

But i agree, short of smartbombing battleships, cap batteries in generally are utterly useless, and should be buffed considering the higher fitting requirements.



Also, you posted in the wrong section. :)

"Love the Life you Live, Live the Life you Love"

Embrace My Hate
Bitmap Brothers
#9 - 2012-01-15 22:50:08 UTC
Hainnz wrote:
I think cap rechargers are usually better if you need something like that, but cap batteries can be useful. For instance, a 5m skillpoint character can fit this and be cap stable:


[Caracal, PVE]

5x Heavy Missile Launcher I (Scourge Heavy Missile)

10MN Afterburner I
Small Shield Booster I
Medium Capacitor Battery I
Ballistic Deflection Field I
Kinetic Deflection Amplifier I

2x Ballistic Control System I

2x Hornet I

But switch out the battery for a cap recharger and he would only have ~8 minutes of cap.



Cap Batteries Can also be useful for travel fits allowing to warp over 100+AU systems without stopping. Again this is probably for lesser skilled pilots but its still helpful.
DarkAegix
Center for Advanced Studies
Gallente Federation
#10 - 2012-01-15 22:54:30 UTC
[Noctis, The_Best_Ship_in_EVE]

Salvager II
Salvager II
Salvager II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Medium Capacitor Battery II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Salvage Tackle I
Medium Salvage Tackle I
Medium Salvage Tackle I

Cap recharger = 3m 50s stability
Cap battery = 4m 5s stability


Useful if you'll be MWDing around a lot.
Midori Tsu
Evolution
Northern Coalition.
#11 - 2012-01-16 02:54:55 UTC
This is simply not true. MOST of the time a cap recharger is better, but if you have the right combination of cap rechargers and cap batteries, the cap batteries will help more.
Skydell
Bad Girl Posse
#12 - 2012-01-16 03:16:02 UTC
The only ship that needs cap stability and that's more of a glamorous way of saying 'more resistant to neuts' is Amarr and cap reduction rigs on the guns will do better to address that.

Cap Batteries are great for station fights, maybe gate engagements in Sov or home systems but if you are leaving your assets systems, neither is your fear to kill the other. My Guardian beats both.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#13 - 2012-01-16 03:20:06 UTC
There are a few - a very few- fits I've tried that get more cap duration with batteries then rechargers, but even then its only a matter of a few seconds, and if you are not running all mods simultaneously then you lose the advantage. A cap booster is better in every way that I've ever found.
Professor Alphane
Les Corsaires Diable
#14 - 2012-01-16 11:12:21 UTC  |  Edited by: Professor Alphane
There is something odd in the way EFT handles multiple rechargers for 1,2,3 chargers on a Thorax say

Number of Chargers _____ Boost quoted _____ Boost that appears in Cap stats

1 _____ +1.2 _____ +1.2

2 _____ +1.5,+1.5 _____ +1.2,+1.5

3 _____ +1.7,+1.7,+1.7 _____ +1.2,+1.5,+1.7


Which could throw calculations out .

The same things happens if you mix types though the slot stats say they have been boosted the cap recharge stat stays set at it's first number. Not sure whether this is a miss implentation on EFT's part or it really works that way ingame.

/edit forum ate my whitespace Evil

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Smoking Blunts
ZC Omega
#15 - 2012-01-16 11:34:50 UTC
[Ishtar, venal]
Armor Thermic Hardener II
Medium Armor Repairer II
Adaptive Nano Plating II
True Sansha Armor Kinetic Hardener
True Sansha Armor Kinetic Hardener

Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II
Large Peroxide I Capacitor Power Cell
10MN Afterburner II

Sisters Core Probe Launcher, Core Scanner Probe I
Prototype Cloaking Device I
Heavy Electron Blaster II, Antimatter Charge M
Heavy Electron Blaster II, Antimatter Charge M
Heavy Electron Blaster II, Antimatter Charge M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I


Vespa EC-600 x5
Hornet II x5
Wasp II x5
Warden II x5

old plexing fit i found, the cap battery makes it stable. could do with a better cap bonses though

OMG when can i get a pic here

CCP Phantom
C C P
C C P Alliance
#16 - 2012-01-16 11:37:02 UTC
Off topic posts removed. Please stay on topic and polite.

Moved from General Discussion.

CCP Phantom - Senior Community Developer

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#17 - 2012-01-16 11:39:24 UTC
A PVE Ishtar is about the only fit I have every found to put any kind of cap battery on and even then it was a large one. The battery was too.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

McRoll
Extraction and Exploration Ltd.
#18 - 2012-01-16 12:00:35 UTC
I second that, used one large on my exploration Ishtar to get it capstable. Besides some limited PvE uses they are pretty worthless since there is always something better to fit once you have good capacitor skills. For PvP you ALWAYS use cap injectors instead.
Smoking Blunts
ZC Omega
#19 - 2012-01-16 12:52:15 UTC
if they had a much larger cap amount bonus and a bit less fitting woudl see more of them slapped into spare utility slots on tight as hell fits.

so over all they need a bigger bonus and less fitting req's, as atm there only used in limited pve fits

OMG when can i get a pic here

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#20 - 2012-01-16 13:34:42 UTC
Would definitely like to see these get a bit of love to make them worthwhile. The main issue is the cpu cost in my experience. I think they could all do with some scaling though, The benefits on a Battleship are negligable as it stands.
Only ever found one fit that a cap battery was useful on (ignore the earlier mentioned Ishtar)

My old wormholing Legion used to have a Large Cap Battery in the mid, it gave better regen than a cap recharger whilst adding enough buffer to make the neuts less of an issue.
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