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Regarding site spawning / despawning.

Author
Vail Plaude
Circumlunar Zaibatsu
#1 - 2016-07-28 13:50:39 UTC
Due to the recent decrease in active groups in wormhole space due to the recent patch changing the mechanics of capital escalations & the way C5 & C6 sites are run, theres been a reoccuring issue that id like CCP to consider adressing.

At the current state like before the patch, combat anomalies had a certain lifetime within a wormhole. If untouched it had a given lifespawn which is (as far as i know) unknown to the public. However he was given than if a wormhole site was activated ( warped into) the site would not last more than 4 days before despawning & reoccuring elsewhere.

This mechanic was / is still working as before the patch, but a new trend is taking over. Due to the new mechanics of escalations & site running, sites from active systems are much fater being despawned as they are finished & therefore moved to a new location. This in itself is not an issue as this way of things would be perfect, assuming there is a large quantity of groups running sites throughout all of wormhole space.

However due to the migration of wormholes groups caused by the removal of the old farming potential of wormholes, much less groups now exist in wormhole space. This causes an issue with maintaining the old system of site despawning.

At the current rate active systems and kept at a starvation level of sites, while the systems with no occupants are bring flushed with new spawning sites which are never engaged & therefore will not be spread elsewhere untill someone either comes by & activates them, or the natural lifetime ends.

This makes it even harder for a group to maintain a sytem in wormholes space & will create a spiral of fewer & fewer players within wormhole space which then causes fewer people running sites and so on.

All this while Nullsec has the capability of having infinite sites, more and more wormhole occupants see it being more benefitial living in nullsec. This is not to say nullsec is overpowered or anything else is, merely that more nullsec groups decide that wormhole space is not worthwhile, from a financial point of view.

*Proposal*

My proposal to counteract this issue & create more interest in the wormhole community would be to reduce the despawn time of sites within wormhole space. An idea would be to reduce the "activated" despawn time from 4 days to 2, while reducing the natual despawn time to something like 5 days.

This would create a much more fast flow of sites throughout wormholespace, meaning a system (in theory) would never be empty of sites for more than 24hrs in a row.
Vail Plaude
Circumlunar Zaibatsu
#2 - 2016-07-28 13:50:49 UTC
*reserved*
Lord Molly
The Tuskers
The Tuskers Co.
#3 - 2016-07-28 13:58:31 UTC
Janus Nanzikambe
Questionable Ethics.
Ministry of Inappropriate Footwork
#4 - 2016-07-28 14:18:00 UTC
Open your static and step out into the light!
Vail Plaude
Circumlunar Zaibatsu
#5 - 2016-07-28 14:38:41 UTC
Janus Nanzikambe wrote:
Open your static and step out into the light!


not quite that easy, since this post is about high class (C5 & 6) wormholes and my static is in the low end :)
Asika Koraka
Dragon Factory
xX SERENITY Xx
#6 - 2016-07-28 14:43:54 UTC
Janus Nanzikambe wrote:
Open your static and step out into the light!

jump throught lowsec static move towards light warp on the cyno and then fight

i agree, i would tune it despawn after activation to two days , despawn without activation one day , this could maake dynamic enviroment and you would never run out of sites in your wormhole
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2016-07-28 23:17:58 UTC  |  Edited by: Jack Miton
Vail Plaude wrote:
Janus Nanzikambe wrote:
Open your static and step out into the light!

not quite that easy, since this post is about high class (C5 & 6) wormholes and my static is in the low end :)

That's your own fault.

You do understand this is an intended feature of the site running changes right?
The whole POINT of making sites unfarmable across 4 days was to encourage people to run sites out of their homes and in generally have to be more active in their connecting chain(s) rather than logging in for an hour a day and farming all their sites.
This is also the reason that the vast majority of a site's value can now be extracted with only subcaps so that people can farm in statics effectively.
Additionally, the aim was most certainly to reduce the income in high end WHs so there's no reason at all for CCP to cater to your carebear wishes.

basically; it's a feature, not a bug. deal with it.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vail Plaude
Circumlunar Zaibatsu
#8 - 2016-07-28 23:25:11 UTC  |  Edited by: Vail Plaude
Jack Miton wrote:
Vail Plaude wrote:
Janus Nanzikambe wrote:
Open your static and step out into the light!

not quite that easy, since this post is about high class (C5 & 6) wormholes and my static is in the low end :)

That's your own fault.

You do understand this is an intended feature of the site running changes right?
The whole POINT of making sites unfarmable across 4 days was to encourage people to run sites out of their homes and in generally have to be more active in their connecting chain(s) rather than logging in for an hour a day and farming all their sites.
This is also the reason that the vast majority of a site's value can now be extracted with only subcaps so that people can farm in statics effectively.
Additionally, the aim was most certainly to reduce the income in high end WHs so there's no reason at al for CCP to cater to your carebear wishes.

basically; it's a feature, not a bug. deal with it.



I never stated that it was a "bug" as you put it. However saying "**** you you have to live in a C5-C5/6 wormhole is also idiotic".

I do understand CCP wants people to farm statics, but why completely remove the local farming?

I think you missunderstand what it is i want with this proposal. Its not to recreate the 4 day farming time, its to reduce the despawn time of sites making the flow of sites faster. Your reasoning that people log in to farm all their sites in one hour is BS cause thats not at all possible anymore, cause in case you didn't notice, CCP changed the mechanics for running high class sites completely.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2016-07-28 23:29:27 UTC  |  Edited by: Jack Miton
Oh I understand exactly what youre saying, youre saying you want to make more money easier without needing to risk leaving your home system by having a higher site spawn rate to negate the very deliberate reduction of local farming income.
What im saying is; it's not gonna happen, get over it.

few things:
- local farming is not removed, sites do still spawn in your home system
- you dont need a c5/6-c5/6 hole, just any kind of access to a c5/6 hole

if you want to run C5 site 24/7, setup in a C2-ns/c5 and run them all day long to your heart's content. there's nothing stopping you from runnin g all the c5 sites in the world other than your inability to adapt to change.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vail Plaude
Circumlunar Zaibatsu
#10 - 2016-07-28 23:36:49 UTC
Jack Miton wrote:
Oh I understand exactly what youre saying, youre saying you want to make more money easier without needing to risk leaving your home system by having a higher site spawn rate to negate the very deliberate reduction of local farming income.
What im saying is; it's not gonna happen, get over it.

few things:
- local farming is not removed, sites do still spawn in your home system
- you dont need a c5/6-c5/6 hole, just any kind of access to a c5/6 hole


You know having a dialog is very ****** when one side just goes "not happening get over your ****"

Instead try to have an actual conversation.

Wormholes needed a nerf, which it got, but this nerf was a bit too harsh & has caused half of wormhole space to leave.

Is this what YOU want ? wormhole space to be a empty void of nobody else ?

My proposal would give people the capability make money on par with nullsec which has been buffed the last 3-4 patches in a row.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2016-07-28 23:39:48 UTC  |  Edited by: Jack Miton
Vail Plaude wrote:
Wormholes needed a nerf, which it got, but this nerf was a bit too harsh & has caused half of wormhole space to leave.
Is this what YOU want ? wormhole space to be a empty void of nobody else?

except this isnt true, so... what's your point?
im sure some farmers left yes, no im not going to shed any tears for those people since they dont bring actual content to wspace.

high end wspace has been a bad joke for years now, this change did nothing to change that and actually may well help start bringing it back into balance if even more of the farming mentality f*cks off.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vail Plaude
Circumlunar Zaibatsu
#12 - 2016-07-28 23:41:57 UTC
Jack Miton wrote:
Vail Plaude wrote:
Wormholes needed a nerf, which it got, but this nerf was a bit too harsh & has caused half of wormhole space to leave.
Is this what YOU want ? wormhole space to be a empty void of nobody else?

except this isnt true, so... what's your point?
im sure some farmers left yes, no im not going to shed any tears for those people since they dont bring actual content to wspace.


So of the 20 systems which i had alts in, which were all occupied before the patch, only 2 are now occupied. If thats not a scary indicator I don't know what is.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2016-07-28 23:42:53 UTC
what EXACTLY are we losing from farmers moving out of wspace?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vail Plaude
Circumlunar Zaibatsu
#14 - 2016-07-29 00:00:06 UTC
Jack Miton wrote:
what EXACTLY are we losing from farmers moving out of wspace?


nothing in the sense of content, except the opportunity to gank them occationally.

But alot of actual wormhole groups have also left, cause they could not sustain a half decent income for their members due to the changes.

Don't get me wrong I love the change to sites. I just think the flow of sites between systems need to be faster thats all.
Its not like you can farm a full C5/C6 site with 4 chars in 5 minutes like you could before, no ******* way.

A site today with "relative" ease takes about 25-30 min, so the isk / char is the equivalent to good incursion groups / super ratters in null. On the other hand the required skills needed to farm in wormhole space is so much higher, so why shouldn't the capability of "farming" be a bit higher aswell?

While incursions / null has infinite sites (IN 1 sytem) wormholers have to venture into even more dangerous space to make the same money? while nullsec is as safe as highsec in theory.
Lady Arrien
#15 - 2016-07-29 10:18:00 UTC

I was a die hard Wormhole resident before the WH nerfs, and I did both solo escalation farming and big group escalation farming. It was amazing isk, and it needed to be nerfed. I agree with the OP that the nerf was a bit too harsh.

However, my solution would be different from the OP. In particular, solo escalation needed the biggest hit, while big group escalations really only needed a minor hit. The problem is that the current mechanics actually make it much worse for big groups, while only making it a bit harder for the solo farmers.

What I would suggest would be a reduction of the HP of the escalation boss by 50% and a reduce in the effectiveness of his neuts against subcaps by 50%.

The problem is that to take him out with a subcap fleet takes a really significant fleet, and even with that fleet, it takes a long time to do it. It's actually better isk/hour to solo sites without the boss in a Paladin than it is to get together 6 of your friends and take out the site and boss with subcaps.

After the wormhole changes, we moved from our C5 into a C2 with a C5 static, intending to farm our static for isk, but the isk was just so bad that most of us gave up on it and went back to solo farming or moved to null.

I would love to see a situation where it is isk efficient to clear sites with bosses in non-home wormholes, which would also achieve the OP's goal of cycling the sites faster.
Obil Que
Star Explorers
Solis Tenebris
#16 - 2016-07-29 12:42:56 UTC
For 500M a week, I will warp to any anom I find while working through our C5 static. This is a valuable service I can provide and anyone interested can send me the ISK in game. You will receive your new anoms 72 hours after I warp to them, guaranteed.
Foedus Latro
Caldari Provisions
Caldari State
#17 - 2016-07-29 20:07:10 UTC  |  Edited by: Foedus Latro
Jack Miton wrote:
what EXACTLY are we losing from farmers moving out of wspace?


Content for those that actually hunt and kill the farmers? Really? Lol

Just a wormhole guy

Vail Plaude
Circumlunar Zaibatsu
#18 - 2016-07-29 20:23:36 UTC
Foedus Latro wrote:
Jack Miton wrote:
what EXACTLY are we losing from farmers moving out of wspace?


Content for those that actually hunt and kill the farmers? Really? Lol



my thought aswell :P
Cable Uta
Alpha Frank Kilo
Your Worst Nightmare.
#19 - 2016-07-30 11:43:25 UTC  |  Edited by: Cable Uta
Jack Miton wrote:
Vail Plaude wrote:
Wormholes needed a nerf, which it got, but this nerf was a bit too harsh & has caused half of wormhole space to leave.
Is this what YOU want ? wormhole space to be a empty void of nobody else?

except this isnt true, so... what's your point?
im sure some farmers left yes, no im not going to shed any tears for those people since they dont bring actual content to wspace.

high end wspace has been a bad joke for years now, this change did nothing to change that and actually may well help start bringing it back into balance if even more of the farming mentality f*cks off.



I agree that C5 & C6 space has been OP in terms of isk making, but forcing people to farm in their statics as the ONLY resort of making half decent isk ( which is about on par with nullsec farming now ) is like telling nullsecers that they HAVE to farm their afk anoms 10 jumps from their home.

Imo there needs to be made a change not towards the old system, but something that allows a bigger flow of anomalies in WH space isn't a bad idea.

Besides who does this change hurt? and how would it make WHs "a joke" again?
Its still hard to run a site in a stupidly fast fashion.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2016-07-30 18:13:58 UTC
I also agree the nerfbat was way too harsh.

The biggest annoyance imo are the capital escalation waves. Those upgraded avengers are far too powerful and drop almost nothing in loot (50m per wave or so)

Even if we were inclined to take dreads into the static to do sites, it becomes pointless since the time we might save by killing the drifter with a dread is offset by the time required to deal with the avengers.

So now all you see these days are cap-chaining rattlesnakes farming in statics, there's no capitals to dunk anymore. Very little reason to actually be in high class space anymore.
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