These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Would you like to bring back color icons in the NEOCOM?

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#21 - 2016-07-25 22:37:34 UTC
There were colour NEOCOM icons?

Next I bet you are gonna troll me again and tell me Eve has sound.
Sobaan Tali
Caldari Quick Reaction Force
#22 - 2016-07-25 23:24:39 UTC
Tau Cabalander wrote:
There were colour NEOCOM icons?

Next I bet you are gonna troll me again and tell me Eve has sound.


Nah, I was gonna claim that the launch button use to be at the bottom of the NeoCom. I could also claim that the NeoCom use to have words the the left of the icons to tell you what they were at a glance and the clock use to show date as well.

Don't worry, I wouldn't believe it for one second either. Blink

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2016-07-26 01:57:09 UTC
Sally Clay wrote:
Circumstantial Evidence wrote:
2014 UI change dev blog thread.
CCP Arrow wrote:
[This is an excerpt - link to original post]
...
Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.

Did u hear about statistics? representativeness? we know nothing about this "Our studies show .... blah blah blah"
I can make (say) what i "need/want" with stats results. Those mythical "new players" *facepalm, how much? 15? 40? lol

It work only for websites/work programs/ e.t.c. with minimalistic UI - NOT for The Game!

Agree 100%.

CCP also used that same old rhetoric to replace the Aura NPE Tutorial with the Opportunities system which, according to most new players that I've talked to, is actually more confusing than the original Tutorial..



DMC
Circumstantial Evidence
#24 - 2016-07-27 16:43:09 UTC
It's in CCP's best interest to keep changes that "their statistics show" keep more new players, than a previous method. It should not matter to players, what number their statistics happen to show, because CCP's financial stake in the outcome gives them no reason to keep a change that is worse in terms of player retention.

I am not having trouble adapting to the neocom icons, with exception of Notepad being very similar to Journal; the notepad design is narrow by comparison. I wouldn't fix my problem by adding color; I would just take the pen / pencil away from one of the icons. I position them in the same places right next to each other for all characters, so the difference between the two is more apparent than if they were separated by other icons.

The opportunities map was intended to solve the problem of new players being introduced to EVE by a mission-based system, then funneled to a set of mission agents, working up the ladder of levels and some thinking that's all there is to EVE. That said, we know since Fanfest that CCP is working on adding a story element back into the NPE.
Brock Khan
Farmers Union Iced Coffee
Pandemic Horde
#25 - 2016-07-28 10:18:56 UTC
YES PLEASE
Sally Clay
State War Academy
Caldari State
#26 - 2016-08-21 08:51:28 UTC
For those who forget nice NEOCOM Sad
http://i.imgur.com/pBd0j8v.jpg
Nicolai Serkanner
Incredible.
Brave Collective
#27 - 2016-08-21 09:14:38 UTC
No. I like the current one much better.
Viktor Amarr
#28 - 2016-08-21 09:41:38 UTC
Tao Dolcino wrote:
Yes !
They were much more beautiful and easy to distinguish. Same for the station icons.


+1
Solecist Project
#29 - 2016-08-21 14:28:10 UTC  |  Edited by: Solecist Project
Yes! ... because it was much easier to tell apart at a glance.
What CCP did there was taking scientific knowledge and abusing it for something where it wasn't applicable.

Like, back then it was easy seperating the individual buttons by quickly identifying them based on their colours ...
... and on the groups of colours as well. Quick orientation and identification.

And now it's shapes only, demanding much more effort from the brain to orient and identify ...
... because of the removal of colour grouping ...
... and because shapes simply take more effort to being recognized!

Colours are blobs while shapes are distinct patterns!
The eye only sees colours and the brain then recognizes the rest.

For a small vertical bar like the neocom the old method was perfect.




TL;DR: Well meant, shittily executed ...


Is that a word? Shittily? It should be!


PS: FEEL FREE TO CITE ME ON THIS ONE!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Aspen Neva
#30 - 2016-08-22 17:27:04 UTC
Hey, I'm a returning player from 2003, 2007 and 2009 and I really love the new UI.

Watched some old eve videos and I do not miss the old colors at all !

Those new icons/shapes do work fine on new players, it took me about 2/3 hours to recognize easily every icons.
Also there is a good synergy in the UI now that really make the game feel AAA quality.
Sexy Cakes
Have A Seat
#31 - 2016-08-23 17:30:13 UTC
I would be satisfied if the notification thingy snapped into the neocom.

Not today spaghetti.

Sobaan Tali
Caldari Quick Reaction Force
#32 - 2016-08-23 21:18:41 UTC
Sexy Cakes wrote:
I would be satisfied if the notification thingy snapped into the neocom.


This would actually be nice, too. Good catch.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Pandora Carrollon
Provi Rapid Response
#33 - 2016-08-23 21:19:46 UTC
Never played the old one. "Flat" is in so the current UI is somewhat trendy and minimalist. I think it will come around again, what's old is new.

My biggest issue with the game is the windows on windows bit. This is actually Windows 286 thinking the way the data is presented now.

If I can get a token for UI change, I'd like to use it to redesign the windows, combining data from some of the current ones into single ones. The chat UI needs some love, and the people/places/probe window is just a mess.

Being able to have multiple 'configurations' would be good too so you can prioritize what you are doing in different configs, but that speaks to being a bit more customization than it has now.
Solecist Project
#34 - 2016-08-23 22:35:40 UTC
Pandora Carrollon wrote:
Never played the old one. "Flat" is in so the current UI is somewhat trendy and minimalist. I think it will come around again, what's old is new.

My biggest issue with the game is the windows on windows bit. This is actually Windows 286 thinking the way the data is presented now.

If I can get a token for UI change, I'd like to use it to redesign the windows, combining data from some of the current ones into single ones. The chat UI needs some love, and the people/places/probe window is just a mess.
Share drafts.
Hand drawn on paper preferred, photoshops only with direct comparison.

The windows seem pretty minimalistic to me and I don't argue about the UI ...
... because you'd probably be right ...
... soooooooo .......
... I'm curious what you can come up with?

^_^


(WE WERE GANKED ... twice)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Coralas
Center for Advanced Studies
Gallente Federation
#35 - 2016-08-23 22:48:18 UTC
I'd bring back the jukebox. The rest I can live with.

Hallvardr
#36 - 2016-08-24 20:02:35 UTC
Oh gaud don't get me started on this "looks like it was created by a 4th grader with crayons and construction paper, metro gui, unified mobile device look alike" BS of an UI. There were many, many threads on this exact topic both before and after the change. I don't see CCP suddenly (or ever) retracting this abomination. What?

And yes, this is my opinion. Your's may be different, but statically not likely. (based on previous threads on the subject)
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#37 - 2016-08-24 21:21:32 UTC
No

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Pandora Carrollon
Provi Rapid Response
#38 - 2016-08-24 23:35:58 UTC
Solecist Project wrote:
Share drafts.
Hand drawn on paper preferred, photoshops only with direct comparison.

The windows seem pretty minimalistic to me and I don't argue about the UI ...
... because you'd probably be right ...
... soooooooo .......
... I'm curious what you can come up with?


So am I!!! LOL!

Really, all UI comes down to preference.

That's why the Overview is really awesome in that you can pick and choose what's on each tab and how many tabs there are in use. If the different 'elements' of the UI could be done in the same way, with different configuration files you could load, it would be completely awesome.

Instead of piles of windows, think fixed frames. You pick how the screen 'looks' with the frames and what's in them, along with their various sizes. Then you could share the config files, almost like theme files, and the best ones would get massive shares... almost like ship fittings.

You really have two types of data on the UI: Active and Passive. Active being stuff you need to see 'right now' or always. Passive is stuff you use to look something up or do when you're docked or not doing anything at serious risk. Those two concepts alone should dictate what you see and how you see it. So your 'space' config could be completely different from your 'docked' config.

Things like Dscan and Overview show almost identical data and that's normally a indicator of something that could be combined and made more concise.

Probes/Anomaly scanner is just bizzare since you have to bring up the big Map just to actually use probes. It's a 3D graphic 'mini-game' and pretty much a drain on the actual utility of it, especially those of us playing on a single monitor. Probes should be 'smarter' than that and you 'sick' them on a target. They should be able to be outfitted like a ship, made smarter or faster or more accurate. Then they feed you back information whenever they have it. Cheap probes might be able to get you a ship target in 10 minutes or WH in 5. Expensive or high end ones get you both in seconds if you have the right implants and the data is resolved in the Anomaly window. It also makes capturing and/or shooting a probe something of value so it should be allowed.

So you can combine UI clean up concepts with game play improvements as well. I'll put more thought into it and see if I can mock something up.
Serene Repose
#39 - 2016-08-25 08:15:36 UTC
I'm a big fan of colored icons.

We must accommodate the idiocracy.

Geronimo McVain
The Scope
Gallente Federation
#40 - 2016-08-25 08:38:17 UTC
We are staring for hours on the neocom. So why not make it customable? If you like colors, you can get colors. Or grouping. One design, however good it may be, will never fit everyone. Let the players decide what they like. Maybe even add some "space" element to separate things. I would like colors.
Previous page123Next page