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Every year, there are less users playing, why??

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#361 - 2016-07-27 19:10:02 UTC  |  Edited by: Jonah Gravenstein
Lucy Lollipops wrote:
Yes, I noticed that information exists.

Maybe it's the way they are showed that makes them not easily available, not friendly.

It's like game tutorials, informations are there actually but the way they are put there are not friendly to the newcomers, and it generates confusion.

When I see something I analize it with the eyes of someone that has no time to "dig" informations, to "study" them.

But again maybe it's only an impression.
TL;DR you can't be arsed to do something that you, mistakenly, think other people should be doing for you Roll

Stop being a lazy twonk and do something for yourself instead of expecting us to do it for you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Algarion Getz
Aideron Corp
#362 - 2016-07-27 19:21:10 UTC  |  Edited by: Algarion Getz
Yun Kuai wrote:
In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.

1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.

2) The inflation factor has a big turn of for a lot of people; i.e. too much work for to little reward. I remember when PLEX were first introduced and sat around 300mil. At the time those were still considered quite expensive, especially when you could buy a dominix hull for 50mil. That meant I could rat in a haven for 30mins each day and have enough isk to lose a BS doing silly stuff or I could buy a hand full of BCs, dozens of cruisers, etc. I had a lot more fun because I had a lot of time to actually go pew pew.

3) Cookie cutter class changes also took a lot of fun out flying different ships. Almost all hulls now follow 1-2 standard fits as nothing else really fits anymore. All of the ships lost a lot of their faction's uniqueness during tiericde and it suddenly became pretty much similar ships using slightly different weapon systems.

4) Nullsec decay and blue donoughts lead to a large number of people quitting the game as CCP dragged their feet years too long to change the nullsec mechanics. The new sov at least gets people actively playing again, but there's still room for improvement even if it was too little too late.

5)* I won't classify this one as a major issue but I feel with all of the 3rd party sites that monitor everything I feel like the game, espeically nullsec is no longer wild and dangerous. Too many areas are mapped down to the most minute details and have lost the appeal since there's nothing left to discover. More emergent gameplay that can't be calculated down to an exact science; read random generator, would be good for the game as it would add some much needed "newess" for everyone.

I agree with everything except 3. (Before tiercide a few ships like Rifter, Thrasher, Hurricane, Drake, etc dominated and other ships where considered crap.)

I think 1 & 2 are the main reasons why the EVE playerbase is shrinking. The gaming industry is huge now, there are thousands of other games and most of these games are easy to learn and give you lots of rewards. You start the game and the action/fun starts almost immediately. All without a monthly fee. EVE on the other hand ... Well, EVE often feels like a job. Grinding ISK, getting all the stuff together for your fit, making 20+ jumps to get to the action, ... all these activities are boring chores which are not necessary in other games. The lack of ISK sinks causes inflation, which makes EVE super grindy because the PvE rewards are pretty much the same. Too much work for too little reward, like you said.
Lucy Lollipops
State War Academy
Caldari State
#363 - 2016-07-27 19:29:25 UTC
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.


I never said this game is horrible, otherwise I would not play it at all.

I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.
Giaus Felix
Doomheim
#364 - 2016-07-27 19:32:15 UTC  |  Edited by: Giaus Felix
Lucy Lollipops wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.


I never said this game is horrible, otherwise I would not play it at all.

I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.
Have you ever considered that this might be deliberate?

Look up the definition of niche, particularly in the context of commerce and marketing.

I came for the spaceships, I stayed for the tears.

Lex Gabinia
Res Repetundae
#365 - 2016-07-27 19:33:44 UTC
Lucy Lollipops wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.


I never said this game is horrible, otherwise I would not play it at all.

I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.


If by wall you mean game defining design elements and principles then yes. I will ask again, for at least the third time this week without getting a single answer, why does this game have to be for everyone? Why can't people play the game it is for what it is?
Lucy Lollipops
State War Academy
Caldari State
#366 - 2016-07-27 19:38:30 UTC
Caco De'mon wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.



Yep..classic "it's everyone else's fault" mentality...


mmm no, I think it's also fault of the mentality of younger players.

They probably want things to be easy to access, CCP is probably trying to get in contact with them, giving them some more informations and so on.

My impression is that they need some more effords to make the information not only available but easier to be grasped.

It's like the dailies and the new event thing, if I can make a personal comparison, "dailies" were put there in a primitive stage then removed shortly after while event is nicely presented but it seems a grindfest and it clashes quite much with the freedom concept of a sandox game.

It's all half blur and half messy even if it gives the idea of a will to reach new "young" players.
Ralph King-Griffin
New Eden Tech Support
#367 - 2016-07-27 19:49:13 UTC
Lucy Lollipops wrote:
Caco De'mon wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.



Yep..classic "it's everyone else's fault" mentality...


mmm no, I think it's also fault of the mentality of younger players.

They probably want things to be easy to access, CCP is probably trying to get in contact with them, giving them some more informations and so on.

My impression is that they need some more effords to make the information not only available but easier to be grasped.

It's like the dailies and the new event thing, if I can make a personal comparison, "dailies" were put there in a primitive stage then removed shortly after while event is nicely presented but it seems a grindfest and it clashes quite much with the freedom concept of a sandox game.

It's all half blur and half messy even if it gives the idea of a will to reach new "young" players.

would you like areoplane noises with that?
Lucy Lollipops
State War Academy
Caldari State
#368 - 2016-07-27 19:49:18 UTC
Lex Gabinia wrote:
Lucy Lollipops wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.


I never said this game is horrible, otherwise I would not play it at all.

I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.


If by wall you mean game defining design elements and principles then yes. I will ask again, for at least the third time this week without getting a single answer, why does this game have to be for everyone? Why can't people play the game it is for what it is?


I don't know if a game needs to be for everyone, probably not.

I also don't know if there is a "critical mass" of paying players that can justify the existence of a game ( intended as the cost of the basic stuff for it ) or if there is a kind of critical mass that gives software house a kind of "long breath" allowing them to have a investment capacity that makes the game upgraded faster and better.

This only game developers know and I suppose shareholders would never let any negative information to be published, while I imagine positive informations are easily published to increase shares value.

But this is out of a discussion between players, players can have only "impressions" I think about a game situation.
Gadget Helmsdottir
Gadget's Workshop
#369 - 2016-07-27 19:52:20 UTC
Ralph King-Griffin wrote:
Lucy Lollipops wrote:
Caco De'mon wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.



Yep..classic "it's everyone else's fault" mentality...


mmm no, I think it's also fault of the mentality of younger players.

They probably want things to be easy to access, CCP is probably trying to get in contact with them, giving them some more informations and so on.

My impression is that they need some more effords to make the information not only available but easier to be grasped.

It's like the dailies and the new event thing, if I can make a personal comparison, "dailies" were put there in a primitive stage then removed shortly after while event is nicely presented but it seems a grindfest and it clashes quite much with the freedom concept of a sandox game.

It's all half blur and half messy even if it gives the idea of a will to reach new "young" players.

would you like areoplane noises with that?



+1 for airplane noises while in my 1/2 of a B-25 bomber...er I mean CATALYST!

--Gadget goes Vrooom

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Lex Gabinia
Res Repetundae
#370 - 2016-07-27 19:52:52 UTC
Lucy Lollipops wrote:
Lex Gabinia wrote:
Lucy Lollipops wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.


I never said this game is horrible, otherwise I would not play it at all.

I think this game is awesome but there are some big walls that keep a solid potential base of player on the other side of the wall.


If by wall you mean game defining design elements and principles then yes. I will ask again, for at least the third time this week without getting a single answer, why does this game have to be for everyone? Why can't people play the game it is for what it is?


I don't know if a game needs to be for everyone, probably not.

I also don't know if there is a "critical mass" of paying players that can justify the existence of a game ( intended as the cost of the basic stuff for it ) or if there is a kind of critical mass that gives software house a kind of "long breath" allowing them to have a investment capacity that makes the game upgraded faster and better.

This only game developers know and I suppose shareholders would never let any negative information to be published, while I imagine positive informations are easily published to increase shares value.

But this is out of a discussion between players, players can have only "impressions" I think about a game situation.

Thank you for answering one of my questions.
Dirty Forum Alt
Forum Alts Anonymous
#371 - 2016-07-27 19:55:54 UTC
Lucy...I still don't necessarily agree with everything you are saying - but thank you for finally coming out and simply stating your opinions, instead of asking leading questions and trying to force people to come to the conclusion you want them to.

These forums are still full of trolls, and they are still going to yell at you/etc probably - but at least they'll be arguing with what you are saying instead of the way you are saying it.

o7

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#372 - 2016-07-27 20:08:28 UTC
Lucy Lollipops wrote:
Caco De'mon wrote:
Dirty Forum Alt wrote:
TBH i don't think Lucy is going to be satisfied until he gets a formal, public apology from CCP in which they admit that their game is horrible and worse than any other game on earth....or he gets himself banned.



Yep..classic "it's everyone else's fault" mentality...


mmm no, I think it's also fault of the mentality of younger players.

They probably want things to be easy to access, CCP is probably trying to get in contact with them, giving them some more informations and so on.

My impression is that they need some more effords to make the information not only available but easier to be grasped.

It's like the dailies and the new event thing, if I can make a personal comparison, "dailies" were put there in a primitive stage then removed shortly after while event is nicely presented but it seems a grindfest and it clashes quite much with the freedom concept of a sandox game.

It's all half blur and half messy even if it gives the idea of a will to reach new "young" players.


Most games are grind fests unless you open your wallet. Take WoT, if you open your wallet you can progress much faster than if you don't.

Yes, early on Eve can be difficult as it does have a steep learning curve, and there is nothing like a match maker found in many other games. So a 3 month old character can find himself embroiled in a fight with a 3 year old character.

That might look unfair to lots of people, but that is Eve. Nobody assures you of a fair fight. Your solutions are to not fight, fight and die, change the odds. One way to do the latter is join an established corp with "veterans" who can help you figure things out and run up the learning curve faster.

Eve is about spontaneous order when you get right down to it. Players forming corporations, and then alliances, and even coalitions, for the latter there is not much in the way of mechanics for that. There are other examples as well such as OTEC. (OTEC was an agreement between coalitions/alliances that had technetium moons to not fight each other over those moons and to influence the price of technetium, at the time technetium was crucial for inventing pretty much all T2 modules, and as such, its price was already crazy high.)

Have you ever seen the movie the Untouchables? There is an exchange between two of the "good guys",

Malone: You wanna know how to get Capone? They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. *That's* the *Chicago* way! And that's how you get Capone. Now do you want to do that? Are you ready to do that? I'm offering you a deal. Do you want this deal?

That is what it is like in Eve. Don't fight fair...the other guy isn't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#373 - 2016-07-27 20:41:49 UTC  |  Edited by: Rapala Armiron
Algarion Getz wrote:
Yun Kuai wrote:
In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.

1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.

2) The inflation factor has a big turn of for a lot of people; i.e. too much work for to little reward. I remember when PLEX were first introduced and sat around 300mil. At the time those were still considered quite expensive, especially when you could buy a dominix hull for 50mil. That meant I could rat in a haven for 30mins each day and have enough isk to lose a BS doing silly stuff or I could buy a hand full of BCs, dozens of cruisers, etc. I had a lot more fun because I had a lot of time to actually go pew pew.

3) Cookie cutter class changes also took a lot of fun out flying different ships. Almost all hulls now follow 1-2 standard fits as nothing else really fits anymore. All of the ships lost a lot of their faction's uniqueness during tiericde and it suddenly became pretty much similar ships using slightly different weapon systems.

4) Nullsec decay and blue donoughts lead to a large number of people quitting the game as CCP dragged their feet years too long to change the nullsec mechanics. The new sov at least gets people actively playing again, but there's still room for improvement even if it was too little too late.

5)* I won't classify this one as a major issue but I feel with all of the 3rd party sites that monitor everything I feel like the game, espeically nullsec is no longer wild and dangerous. Too many areas are mapped down to the most minute details and have lost the appeal since there's nothing left to discover. More emergent gameplay that can't be calculated down to an exact science; read random generator, would be good for the game as it would add some much needed "newess" for everyone.

I agree with everything except 3. (Before tiercide a few ships like Rifter, Thrasher, Hurricane, Drake, etc dominated and other ships where considered crap.)

I think 1 & 2 are the main reasons why the EVE playerbase is shrinking. The gaming industry is huge now, there are thousands of other games and most of these games are easy to learn and give you lots of rewards. You start the game and the action/fun starts almost immediately. All without a monthly fee. EVE on the other hand ... Well, EVE often feels like a job. Grinding ISK, getting all the stuff together for your fit, making 20+ jumps to get to the action, ... all these activities are boring chores which are not necessary in other games. The lack of ISK sinks causes inflation, which makes EVE super grindy because the PvE rewards are pretty much the same. Too much work for too little reward, like you said.


I disagree - when this game was pulling 45k it was an old game - people always pointed that out - that despite it being an old game it was still increase users. So what changed? Well one thing the isoboxer changes certainly had an impact. But imo, the biggest reason for the change is that ccp started tinkering with the game to make it cater more and more to causals. If you look at eve - its famous learning curve can be viewed as hazing. Casuals couldnt get past the learning curve. Oth if you survived the learning curve you were a dedicated hardcore player and you stuck with the game. So what brought hardcore players into the game? IMO it was the ability to interact with other players unique and different ways. This is why after every big news store about corp thefts, assassinations and big battles eve sees a bump in usage. CCP then started to tinker with core mechanics, making eve a softer friendlier world in an effort to attract causals - the problem is that there are many games that cater to causal players and almost all of them do it better then eve. And casuals by definition have no loyalty - when they get bored they leave and they will get bored because eve pve has always sucked and it will always continue to suck because there just only so many ways you can recast a "go shoot the red xs" as being new and fresh. Oth there are very few games that cater to hard core pvp types and even fewer that do it in an open world environment. So by making eve friendlier - ccp made the game more accessible to folk that had better options and wouldnt stay around anyway while angering its core players who have stuck with the game through thick and thin and now found that their reason for playing the game was no longer in existence. Can flipping, barge changes, jump fat, buddy list changes - have all had a price. And when a hard core player decides to retire - he takes with him not just his main but all his support accounts.

Also tiercide sucked. it was anti-sand box at its core. It did nothing to balance game play - all it did was shuffle the deck and create new flavors of the month. Worse it took away choice - ccp imposed roles on everything. Yes you could still use a ship counter to its role but you are punished for doing so. The net result is that in a supposed sandbox game ccp is telling you what your ship is good for and how it should be fit which has lead to a reduction of choice and freedom of operation. Just look at the osprey - sure it was a meh ship - but you could use it as a miner, logi, or a anti-can flipper. It was great fun hiding in a belt surprising can flippers who should have known better. It was also great fun spider tanking the things because everyone underestimated the ship - now choice has been removed - and the only option is as a newbee logi. And the idea that tiers have been removed is laughable eg. logi you have t1, t2, capital - all as separate tiers.
Teckos Pech
Hogyoku
Goonswarm Federation
#374 - 2016-07-28 00:11:05 UTC
Rapala Armiron wrote:

I disagree - when this game was pulling 45k it was an old game - people always pointed that out - that despite it being an old game it was still increase users. So what changed? Well one thing the isoboxer changes certainly had an impact. But imo, the biggest reason for the change is that ccp started tinkering with the game to make it cater more and more to causals. If you look at eve - its famous learning curve can be viewed as hazing. Casuals couldnt get past the learning curve. Oth if you survived the learning curve you were a dedicated hardcore player and you stuck with the game. So what brought hardcore players into the game? IMO it was the ability to interact with other players unique and different ways. This is why after every big news store about corp thefts, assassinations and big battles eve sees a bump in usage. CCP then started to tinker with core mechanics, making eve a softer friendlier world in an effort to attract causals - the problem is that there are many games that cater to causal players and almost all of them do it better then eve. And casuals by definition have no loyalty - when they get bored they leave and they will get bored because eve pve has always sucked and it will always continue to suck because there just only so many ways you can recast a "go shoot the red xs" as being new and fresh. Oth there are very few games that cater to hard core pvp types and even fewer that do it in an open world environment. So by making eve friendlier - ccp made the game more accessible to folk that had better options and wouldnt stay around anyway while angering its core players who have stuck with the game through thick and thin and now found that their reason for playing the game was no longer in existence. Can flipping, barge changes, jump fat, buddy list changes - have all had a price. And when a hard core player decides to retire - he takes with him not just his main but all his support accounts.

Also tiercide sucked. it was anti-sand box at its core. It did nothing to balance game play - all it did was shuffle the deck and create new flavors of the month. Worse it took away choice - ccp imposed roles on everything. Yes you could still use a ship counter to its role but you are punished for doing so. The net result is that in a supposed sandbox game ccp is telling you what your ship is good for and how it should be fit which has lead to a reduction of choice and freedom of operation. Just look at the osprey - sure it was a meh ship - but you could use it as a miner, logi, or a anti-can flipper. It was great fun hiding in a belt surprising can flippers who should have known better. It was also great fun spider tanking the things because everyone underestimated the ship - now choice has been removed - and the only option is as a newbee logi. And the idea that tiers have been removed is laughable eg. logi you have t1, t2, capital - all as separate tiers.


One thing I'd be curious about is the frequency of ganking. To listen to complainers they make it see like it is very common. I have no idea. I don't have any data and neither do the complainers.

One thing I'd find extremely funny if ganking is actually more common than prior to all the nerfs to ganking. In that case I'd laugh good and long.

BTW, there is a stellar example of a very, very imprudent person on zkillboard, frontpage. Search for yodawg123 aele. This guy managed to lose almost 209 billion in skill injectors (about $5,000 US). Also, 169 million SP sunk out of the game too.

And in looking at zkill for July 26 it tells me that 33 retrievers were ganked. This is probably an over estimate in that to arrive at this number I counted all retrievers killed in a 0.5 or higher system. Some of those kills could have been "legal" kills. In contrast, using the same criteria 2 skiffs were ganked. Further there were a number of non-skiff killmails on the skiff page 8 in fact. And in looking at those ganks they look like war decs.

Take away message...oh Hell, never mind. Keep on being a target. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Blade Darth
Room for Improvement
Good Sax
#375 - 2016-07-28 02:23:19 UTC
Need a client capable of running on a cell phone.
Or a cell phone from the future.
Jonah Gravenstein
Machiavellian Space Bastards
#376 - 2016-07-28 03:00:06 UTC  |  Edited by: Jonah Gravenstein
Teckos Pech wrote:
One thing I'd be curious about is the frequency of ganking. To listen to complainers they make it see like it is very common. I have no idea. I don't have any data and neither do the complainers.
As you've already found out the data is pretty limited, being pretty much limited to killboards and dotlan. Although killboards don't record every kill due to their reliance on API keys, they do record the vast majority and as such provide a usable, if a little incomplete, data set to be getting on with when used in conjunction with dotlan to come to some very basic conclusions such as what percentage of ships passing through a system died to other players outside of a wardec.

Some things can be inferred if we make some assumptions about how much traffic through a particular system is of one ship class; which obviously makes any conclusions relying on them debatable.

What we need is a better data set to work with, even a couple more database fields would be handy.

I'd love to see what CCP Quant could do with the data set he has available to him; we know it's kind of possible because Dr Eggnog did not dissimilar analysis when he concluded that Exhumers were exploding at an all time low in 2012.

Quote:
One thing I'd find extremely funny if ganking is actually more common than prior to all the nerfs to ganking. In that case I'd laugh good and long.
lol that'd be a classic case of you reap what you sow.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#377 - 2016-07-28 03:24:45 UTC
Teckos Pech wrote:
Rapala Armiron wrote:

I disagree - when this game was pulling 45k it was an old game - people always pointed that out - that despite it being an old game it was still increase users. So what changed? Well one thing the isoboxer changes certainly had an impact. But imo, the biggest reason for the change is that ccp started tinkering with the game to make it cater more and more to causals. If you look at eve - its famous learning curve can be viewed as hazing. Casuals couldnt get past the learning curve. Oth if you survived the learning curve you were a dedicated hardcore player and you stuck with the game. So what brought hardcore players into the game? IMO it was the ability to interact with other players unique and different ways. This is why after every big news store about corp thefts, assassinations and big battles eve sees a bump in usage. CCP then started to tinker with core mechanics, making eve a softer friendlier world in an effort to attract causals - the problem is that there are many games that cater to causal players and almost all of them do it better then eve. And casuals by definition have no loyalty - when they get bored they leave and they will get bored because eve pve has always sucked and it will always continue to suck because there just only so many ways you can recast a "go shoot the red xs" as being new and fresh. Oth there are very few games that cater to hard core pvp types and even fewer that do it in an open world environment. So by making eve friendlier - ccp made the game more accessible to folk that had better options and wouldnt stay around anyway while angering its core players who have stuck with the game through thick and thin and now found that their reason for playing the game was no longer in existence. Can flipping, barge changes, jump fat, buddy list changes - have all had a price. And when a hard core player decides to retire - he takes with him not just his main but all his support accounts.

Also tiercide sucked. it was anti-sand box at its core. It did nothing to balance game play - all it did was shuffle the deck and create new flavors of the month. Worse it took away choice - ccp imposed roles on everything. Yes you could still use a ship counter to its role but you are punished for doing so. The net result is that in a supposed sandbox game ccp is telling you what your ship is good for and how it should be fit which has lead to a reduction of choice and freedom of operation. Just look at the osprey - sure it was a meh ship - but you could use it as a miner, logi, or a anti-can flipper. It was great fun hiding in a belt surprising can flippers who should have known better. It was also great fun spider tanking the things because everyone underestimated the ship - now choice has been removed - and the only option is as a newbee logi. And the idea that tiers have been removed is laughable eg. logi you have t1, t2, capital - all as separate tiers.


One thing I'd be curious about is the frequency of ganking. To listen to complainers they make it see like it is very common. I have no idea. I don't have any data and neither do the complainers.

One thing I'd find extremely funny if ganking is actually more common than prior to all the nerfs to ganking. In that case I'd laugh good and long.

BTW, there is a stellar example of a very, very imprudent person on zkillboard, frontpage. Search for yodawg123 aele. This guy managed to lose almost 209 billion in skill injectors (about $5,000 US). Also, 169 million SP sunk out of the game too.

And in looking at zkill for July 26 it tells me that 33 retrievers were ganked. This is probably an over estimate in that to arrive at this number I counted all retrievers killed in a 0.5 or higher system. Some of those kills could have been "legal" kills. In contrast, using the same criteria 2 skiffs were ganked. Further there were a number of non-skiff killmails on the skiff page 8 in fact. And in looking at those ganks they look like war decs.

Take away message...oh Hell, never mind. Keep on being a target. Roll


Ganking is and has always been extremely rare. You can go your entire eve career without being ganked. And you can reduce your possibility of being ganked by taking reasonable precautions like using a procuer or mining in and out of the way place or not being afk while flying that freighter. Doesnt mean ganking is impossible - just that compared to the population of eve - the chance that you are going to get ganked on anyone day is de minimis
Jonah Gravenstein
Machiavellian Space Bastards
#378 - 2016-07-28 04:23:04 UTC  |  Edited by: Jonah Gravenstein
Rapala Armiron wrote:
Ganking is and has always been extremely rare. You can go your entire eve career without being ganked. And you can reduce your possibility of being ganked by taking reasonable precautions like using a procuer or mining in and out of the way place or not being afk while flying that freighter.
Apparently being at the keyboard or sacrificing yield for tank is completely unacceptable for some, they flatly refuse to take precautions while demanding CCP change the game so that they're safer; the latter sometimes backfires on them when CCP acquiesce, with gankers adapting their technique and using the changes to their advantage, against the people who lobbied for them.

Quote:
Doesnt mean ganking is impossible - just that compared to the population of eve - the chance that you are going to get ganked on anyone day is de minimis.
Agreed it's not impossible, but it takes the likes of CODE. and MiniLuv to succeed at it. The various changes over the years have forced gankers to down-ship in order to make it a worthwhile activity, which in turn often requires numbers.

The risk is minimal as you say, and with a little effort can be made even more so, gankers cull the greedy and the lazy from the population, the ones that learn from it rarely get ganked again, it's almost natural selection at work Twisted.

We try and educate the newbies in NCQA about how not to get ganked and the reality of being a little fish in an ocean full of much bigger fish, but I'd say that a majority of newbies have no idea the forums exist, or that nowhere is safe; CCP could certainly do more to nudge newbies towards places like NCQA and Eve Uni as part of the tutorials, which themselves need work to make them less of a wall of text, or in the case of opportunities pretty useless.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucy Lollipops
State War Academy
Caldari State
#379 - 2016-07-28 06:36:37 UTC  |  Edited by: Lucy Lollipops
Jonah Gravenstein wrote:
Rapala Armiron wrote:
Ganking is and has always been extremely rare. You can go your entire eve career without being ganked. And you can reduce your possibility of being ganked by taking reasonable precautions like using a procuer or mining in and out of the way place or not being afk while flying that freighter.
Apparently being at the keyboard or sacrificing yield for tank is completely unacceptable for some, they flatly refuse to take precautions while demanding CCP change the game so that they're safer; the latter sometimes backfires on them when CCP acquiesce, with gankers adapting their technique and using the changes to their advantage, against the people who lobbied for them.

Quote:
Doesnt mean ganking is impossible - just that compared to the population of eve - the chance that you are going to get ganked on anyone day is de minimis.
Agreed it's not impossible, but it takes the likes of CODE. and MiniLuv to succeed at it. The various changes over the years have forced gankers to down-ship in order to make it a worthwhile activity, which in turn often requires numbers.

The risk is minimal as you say, and with a little effort can be made even more so, gankers cull the greedy and the lazy from the population, the ones that learn from it rarely get ganked again, it's almost natural selection at work Twisted.

We try and educate the newbies in NCQA about how not to get ganked and the reality of being a little fish in an ocean full of much bigger fish, but I'd say that a majority of newbies have no idea the forums exist, or that nowhere is safe; CCP could certainly do more to nudge newbies towards places like NCQA and Eve Uni as part of the tutorials, which themselves need work to make them less of a wall of text, or in the case of opportunities pretty useless.


In my opinion sometimes it's lack of information, sometimes it can be laziness or desire to shorten mining-hauling times.

I give you an example.

The redeem system is not clear at all for many, in particular for newbies when it's connected to the market system.

I had a Corpmate that was intelligent and asked before reediming a plex he bought. He didn't know how important it is to redeem it in a big hub and in particular in jita ( he didn't actually know what jita is ).

He was lucky, others explained him to travel to jita and then redeem and sell the plex without undocking and so on, but I suppose it's not unfrequent to have a enthusiastic new player that buys a plex, redeems it and then he find he's in the wrong place to sell it ( not to say it can happen he tries to transport it to a better place unaware he can be scanned down and stealed from it ).

I would not deem that kind of player a stupid one, or an unattentive one, in particular during the first weeks of gameplay.

Some mechanics I found in many other mmos ( what's calling soulbounding for using a general expression ) are not applied here.

It's a choice not to apply that mechanics, but because Eve is more an exception than a common game about it, I think it should be clear ( with big game warnings ) that here everything is different.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#380 - 2016-07-28 07:07:38 UTC
I have no idea what other MMO mechanics you're talking about, but I would offer a free piece of advice: if you do redeem your plex in a 'wrong' location.... why move it? Put up a sell order on the spot. People like me who use EvE-central will spot it, buy it and inject it without ever needing to transport anything.

Just a friendly piece of advice. Whenever a newbro thinks he's shafted, or about to be: DON'T CLICK ANYTHING, don't agree to anything, don't rush it. Read up on the rules at hand first before proceeding. That plex isn't wandering off on its own unless you give the go-ahead.

Additional hint for newbros: a subscription is often cheaper than a license extention.

Now, assuming they intend to sell it I also assume they just coughed up some hard cash to acquire one. Which leads me to believe the real-world value of said item is still fresh in their memory and therefore, appropriate caution goes without saying.