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Low sec Combat sites worth doing?

Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#21 - 2016-07-27 18:06:29 UTC
Svipul, Confessor ... are good picks for lowsec DED sites up to 4/10. The narcotic warehouse and phi outpost in Serpentis space are my favorites. Lowsec also means, less competition (either way Twisted).

I'm my own NPC alt.

Aplysia Vejun
Children of Agasul
#22 - 2016-07-27 19:26:07 UTC
I like t3c's in low sec sites. Less time needed for me to finish the site.
Dane Ge
Caldari Provisions
Caldari State
#23 - 2016-07-28 00:01:03 UTC  |  Edited by: Dane Ge
Coralas wrote:
Each race is somewhat different, ie serpentis/angel have no 6/10 - they have a guarenteed esc from an unrated instead, and the serpentis one at least is much harder than a gurista ded 6.

Gurista ded 6 escalates from rally point, and hidden den. Wouldn't count on absolute consistency across races.

My personal experience was 328 rally points for 4 escalations, and 163 hidden dens for 3 escalations, ie a very low escalation rate - at least from ihub spawned anomolies in null. Hidden dens take twice as long as rally points, so they are not a shortcut. I personally think that the superior solution for finding the ded 6 is to roll around in low quality low pop gurista pirate but player sov null and scan for it as a signature, not as an escalation - it can be done in less than 20 minutes once found, which means you can find one in an empty system and clear it before you are found. I would expect a lot more anti-explorer traffic in NPC null which is why i'd stick to bad player sov null.

Like everything, the invuln is very good but it doesn't drop _that_ often, otherwise the price would have tanked. I will make the amusing observation that I've only done 1 scout outpost with this character and yes the invuln dropped. My overall experiences with ded 4s is deadspace loot 1 in 2 encounters and valuable deadspace drops 1 in 3 on average, with streaks of no drops and streaks of drops.



Okay thanks for the info! I agree with you from what you're saying it would be better to just scan the combat sites down themselves instead of running the dens and rally points for an escalation if you're going to be in dangerous space anyway.

Also I'm considering moving to Blood Raider escalations and space for DED's since it seems to be emptier most of the time. Is the Blood Raider loot still valuable enough compared with Gurista to make it worth the trip? And do the same sites for blood Raider (Hideaway and Refuge --> 4/10 and Den's --> 5/10) escalate into the same DED's? If you have any experience with the Blood Raider loot in comparison to Gurist any insight would be helpful
Matt Benneth
Loose Ends Inc.
#24 - 2016-07-28 06:40:03 UTC
Dane Ge wrote:

And do the same sites for blood Raider (Hideaway and Refuge --> 4/10 and Den's --> 5/10) escalate into the same DED's? If you have any experience with the Blood Raider loot in comparison to Gurist any insight would be helpful


As far as I know Blood Hideaway doesn't escalate. Blood Refuge escalates to Blood 4/10, and Blood Den to 5/10.
Most low level Blood sites have lots of tracking disruption, while high level sites tend to have neuting ships. For example Blood Annex is just a death trap with neuting battleships and scram web frigates at zero Big smile
Coralas
Center for Advanced Studies
Gallente Federation
#25 - 2016-07-28 07:25:50 UTC
Dane Ge wrote:



Okay thanks for the info! I agree with you from what you're saying it would be better to just scan the combat sites down themselves instead of running the dens and rally points for an escalation if you're going to be in dangerous space anyway.



That advice is peculiar to the gurista ded 6, which spawns from cruiser/frigate heavy anomolies that take a long time and don't pay useful bounties and don't spawn many commanders.

That isn't true of every anomoly type, and also the longer it takes to complete the ded site itself, the more advantageous it is to be an escalation rather than a signature for safety. The gurista ded 6 is very quick, more or less all other low/null encounters have more battleships to grind through.


Dane Ge
Caldari Provisions
Caldari State
#26 - 2016-07-28 23:31:49 UTC
Coralas wrote:
Dane Ge wrote:



Okay thanks for the info! I agree with you from what you're saying it would be better to just scan the combat sites down themselves instead of running the dens and rally points for an escalation if you're going to be in dangerous space anyway.



That advice is peculiar to the gurista ded 6, which spawns from cruiser/frigate heavy anomolies that take a long time and don't pay useful bounties and don't spawn many commanders.

That isn't true of every anomoly type, and also the longer it takes to complete the ded site itself, the more advantageous it is to be an escalation rather than a signature for safety. The gurista ded 6 is very quick, more or less all other low/null encounters have more battleships to grind through.




Okay thanks for clarifying I got what you meant from the first post as well :)
Dane Ge
Caldari Provisions
Caldari State
#27 - 2016-07-28 23:33:35 UTC  |  Edited by: Dane Ge
Matt Benneth wrote:
Dane Ge wrote:

And do the same sites for blood Raider (Hideaway and Refuge --> 4/10 and Den's --> 5/10) escalate into the same DED's? If you have any experience with the Blood Raider loot in comparison to Gurist any insight would be helpful


As far as I know Blood Hideaway doesn't escalate. Blood Refuge escalates to Blood 4/10, and Blood Den to 5/10.
Most low level Blood sites have lots of tracking disruption, while high level sites tend to have neuting ships. For example Blood Annex is just a death trap with neuting battleships and scram web frigates at zero Big smile



Jeeze okay thanks for the reply. I will look up the particular sites and DPS/modules compared to Gurista to see if I can still handle it in my Gila. I know for sure I will have to switch the Kinetic invuln to EM. As long as there isnt any Scrams it should be fine.

So far I'm sticking with 4 and 5/10's since they are faster to run and still have a good loot payout depending on the drops you get. I'm making decent money with it but it could always be better. I just wish I could get ONE adaptive invuln from either site but I guess it will happen eventually. So far this is the best payout for my time I've had after moving from C5 relic and data sites in my Stratios and also Sansha relic hunting in Stain. Even in empty Null and Wormhole space it seems everyone picks the sites clean and then camps them. And for the womrholes it was so time consuming just FINDING the C5s most of the time and even when I did there were hardly any sites to run or they were occupied and I had to move on. Only 1 time out of 3 weeks of running the C5's did I find a completely empty wormhole with freshly spawned data and relic sites. And even then my end payout was only about 500mil for 6 hours of work which I can make in 1 or 2 DED's with good loot drops.
Sonya Corvinus
Grant Village
#28 - 2016-08-03 15:55:44 UTC
Vaco Vocan wrote:
Hi guys, I'm fairly new to the game and I've been having a lot of fun with exploration, but so far it's either varied between terrible isk or lots of risk. High sec sites seem completely worthless. I tried a few Pirate sites in Wormholes but I don't think my skills are high enough to make it worthwhile, it takes way too long for me to crack the cans and half or more of them end up exploding.
I've been thinking I might have better luck with combat sites and Anomalies in Sansha/Blood Raider Lowsec and I'm wondering if it's worth the time, and what ship I should use. At the moment almost all my SP is in Scanning, but I have Amarr Destroyer IV, so I was thinking of skilling to a Confessor to see how that works out.

Is there anything I should look out for, or is this just a terrible idea? Any advice is appreciated.


This isn't what you asked, and you might know this already, but it's something not explained in the exploration career missions.

When hacking a data/relic site, the number that flashes on the node when you click it is how far away a 'friendly' module is from that node. Watch the number and follow it down to when it flashes '1'. That means a boost or the core is next to that node.

If you get good at watching and tracking those numbers, you can hack most cans without blowing them up
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