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THANK YOU CCP for making me get rid of assets in the future

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-07-26 22:03:05 UTC
KnowUsByTheDead wrote:
The OP has all of the makings of a good space country music song.

Roll


All thats missing are rumours of domestic abuse and/or substance abuse.

KnowUsByTheDead
Sunlight...Through The Blight.
#22 - 2016-07-26 22:16:28 UTC  |  Edited by: KnowUsByTheDead
Ralph King-Griffin wrote:
KnowUsByTheDead wrote:
The OP has all of the makings of a good space country music song.

Roll


All thats missing are rumours of domestic abuse and/or substance abuse.



That is very true...but this is EVE, it always can be arranged.

TwistedBlink

Edit: A word

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Roenok Baalnorn
Baalnorn Heavy Industries
#23 - 2016-07-26 22:44:13 UTC
So what i got out of this thread is "CCPLEASE! Make it so i can cross two regions quickly with a small cap fleet again!"

No.

Fire sell your stuff or spend time moving it around like everyone else. Stop being a hoarder. You dont need that many caps. It will silly to buy 8 carriers. Who needs 8 carriers?At most 3 carriers is plenty. 1 to rat, 1 to pvp, 1 as a spare. Ill give you 3 billion for the other 5 if they are rigged, have mods, and fully stocked with fighters. High mileage, dents, scratches, and rust is ok.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#24 - 2016-07-26 22:48:06 UTC  |  Edited by: Chewytowel Haklar
Not sure if this is possible, but maybe they could make an implant that reduces the effect by 50% or greater, costs a lot (>500m), and has a 30 day per character cool down (works for X hours). Or some kind of timer anyway that would prevent people from just reusing them over and over again.

It would only really be for ships that gain lots of fatigue during these types of moves in null/lowsec. Also, if you unplugged it the cd would remain, and the cd could be >30 days as well, say even up to 90 days.
Zappity
New Eden Tank Testing Services
#25 - 2016-07-26 23:11:58 UTC
Gotta say I have some sympathy with OP. And yet the problem of power projection remains. But I can't help but feel that a solution which makes you not want to play the game because it is just too painful is not the correct one.

Zappity's Adventures for a taste of lowsec and nullsec.

Dirty Forum Alt
Forum Alts Anonymous
#26 - 2016-07-26 23:19:24 UTC
Have no fear, I am here to save you!

*\o/* Buying all capitals for 50% of hull value (to compensate for my pain moving them) *\o/*

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Loucxious Leopold
Dredge Nation
#27 - 2016-07-26 23:26:54 UTC
Looks like a lot of firepower, OP. Kind of begs the question why you guys did not stand and fight. Yes, you may have lost it, but it would have taken a lot of time and effort to wear that much down, and at least you would have had the satisfaction of blowing stuff up with it rather than having to watch it slowly, slowly retreat across the quadrant.
Dirty Forum Alt
Forum Alts Anonymous
#28 - 2016-07-26 23:29:57 UTC
Loucxious Leopold wrote:
Looks like a lot of firepower, OP. Kind of begs the question why you guys did not stand and fight. Yes, you may have lost it, but it would have taken a lot of time and effort to wear that much down, and at least you would have had the satisfaction of blowing stuff up with it rather than having to watch it slowly, slowly retreat across the quadrant.

OP means his targets packed up and left before he was done moving ships...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Cade Windstalker
#29 - 2016-07-27 00:08:17 UTC
So, I promised graphs and stuff.

Graphs and stuff!

Those are normalized graphs of kill and loss amounts for the four different types of combat capitals since this time in 2011. There's also raw data off of zKillboards class pages for the four classes going back to 2007, but if the graphs go back that far the normalization starts to get a bit weird since there were so few capital kills and losses before around 2010.

Some interesting things that stood out:


  • Capital use has been steadily increasing over time, and while it's somewhat debatable if Jump Fatigue accelerated their use in combat it definitely didn't slow it down.
  • Cap use drops off heavily in the summer only to pick back up in the winter more or less like clockwork. (Honestly makes the last three months of Carrier activity kind of terrifying IMO. These are supposed to be their slow months...)
  • Supercarriers show the least change and least increase over time on average but spike a lot at more or less random intervals.
  • Titan use in terms of both kills and losses showed the biggest increase between Pre and Post Jump Fatigue. Again, hard to say if this is a result of the change or just a natural consequence of proliferation, but there's a pretty clear demarcation at around the time the JF change was made.
  • Carriers also showed a noticeable spike in use metrics after the change, though there was also a drop off until around Citadel shortly after.
  • Dreadnoughts show the least impact from the changes and the most steady increase in used over time, even going back to before 2011.
  • Average efficiency barely changes before and after the change.


So, from this I think it's fairly safe to conclude that Jump Fatigue hasn't killed Capital warfare, or if it did then it came back as a Tank from Left 4 Dead.

That said, I'm not saying it couldn't be made less frustrating or a little more user friendly, but I don't think the answer is "remove Jump Fatigue/Range Nerfs" since that just makes the other one not really matter.
TheVirus32
State War Academy
Caldari State
#30 - 2016-07-27 08:19:10 UTC
I agree with OP, jump fatigue + range nerf is overkill whenever you need to move caps, and whenever you need to purchase a new cap somewhere outside of your immediate viscinity you end up thinking "there's no way I'm wasting half of my day off moving a nidh around", because yeah, 12 jumps at over 30 minutes of fatigue each is AIDS.

So now whenever one of us becomes prey to PL (made possible by your local Blue spaïz™. Blue spaïz™ - for a lighter wallet) losing the ship isn't all that bad in comparison to HAVING TO FIND A NEW ONE despite caps being sold all over new eden o_o... It makes absolutely ZERO sense...

Ore compression to the rescue I guess --'... At least give us a 15LY cap-moving cap or something x)
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#31 - 2016-07-27 08:46:38 UTC  |  Edited by: Lan Wang
I like fatigue, it means people have to move around the map and deploy to different regions if they want to fight.

atleast you have a lots of capitals to move your stuff with, some people only have 1 carrier, 70+ subcaps and thousands of items

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Elenahina
Federal Navy Academy
Gallente Federation
#32 - 2016-07-27 10:00:14 UTC
Ralph King-Griffin wrote:
KnowUsByTheDead wrote:
The OP has all of the makings of a good space country music song.

Roll


All thats missing are rumours of domestic abuse and/or substance abuse.



And a dead dog.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#33 - 2016-07-27 10:03:49 UTC
Cade Windstalker wrote:
So, I promised graphs and stuff.

Graphs and stuff!

Those are normalized graphs of kill and loss amounts for the four different types of combat capitals since this time in 2011. There's also raw data off of zKillboards class pages for the four classes going back to 2007, but if the graphs go back that far the normalization starts to get a bit weird since there were so few capital kills and losses before around 2010.

Some interesting things that stood out:


  • Capital use has been steadily increasing over time, and while it's somewhat debatable if Jump Fatigue accelerated their use in combat it definitely didn't slow it down.
  • Cap use drops off heavily in the summer only to pick back up in the winter more or less like clockwork. (Honestly makes the last three months of Carrier activity kind of terrifying IMO. These are supposed to be their slow months...)
  • Supercarriers show the least change and least increase over time on average but spike a lot at more or less random intervals.
  • Titan use in terms of both kills and losses showed the biggest increase between Pre and Post Jump Fatigue. Again, hard to say if this is a result of the change or just a natural consequence of proliferation, but there's a pretty clear demarcation at around the time the JF change was made.
  • Carriers also showed a noticeable spike in use metrics after the change, though there was also a drop off until around Citadel shortly after.
  • Dreadnoughts show the least impact from the changes and the most steady increase in used over time, even going back to before 2011.
  • Average efficiency barely changes before and after the change.


So, from this I think it's fairly safe to conclude that Jump Fatigue hasn't killed Capital warfare, or if it did then it came back as a Tank from Left 4 Dead.

That said, I'm not saying it couldn't be made less frustrating or a little more user friendly, but I don't think the answer is "remove Jump Fatigue/Range Nerfs" since that just makes the other one not really matter.


Your heathen facts have no place in this whine thread.

Actually, that's some good information. It's interesting to note that capital use is actually on the rise.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Izi Ningishzidda
Doomheim
#34 - 2016-07-27 16:25:54 UTC  |  Edited by: Izi Ningishzidda
kiser horgan wrote:
Eve basically has become ''Logistical Nightmare Online''



This

Makes moving my household look easy, and I have a lot of stuff since I have a business at home and am an interior decorator! How is real life easier and less stressful than Eve?!!? It's supposed to be a game and relaxing and fun!
Dirty Forum Alt
Forum Alts Anonymous
#35 - 2016-07-27 16:28:08 UTC
Ironically the offensive deployment the OP is talking about is exactly the sort of power projection CCP wanted to remove from the game.

So....mission accomplished...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Elenahina
Federal Navy Academy
Gallente Federation
#36 - 2016-07-28 10:02:31 UTC
Izi Ningishzidda wrote:
kiser horgan wrote:
Eve basically has become ''Logistical Nightmare Online''



This

Makes moving my household look easy, and I have a lot of stuff since I have a business at home and am an interior decorator! How is real life easier and less stressful than Eve?!!? It's supposed to be a game and relaxing and fun!


It is relaxing and fun. Well, for me at least.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Onictus
Federal Navy Academy
Gallente Federation
#37 - 2016-07-28 11:08:16 UTC
Let me count the 5 accounts that I don't have active because moving anything around null/low is literally cancer.

Between the cut to jump range AND fatigue to go with it....yeah, pass.

Another empire rat here......its not worth the energy to live in null.
Cade Windstalker
#38 - 2016-07-28 14:03:22 UTC
Elenahina wrote:
Your heathen facts have no place in this whine thread.

Actually, that's some good information. It's interesting to note that capital use is actually on the rise.


Don't worry, I blocked off some time later this week for being burned at the stake Blink

Seriously though, thanks! :)

It's always fun when I do up something like that and end up learning something new. like that cap use drops off heavily in the summer and that it's been increasing steadily over time. Big smile
Pandora Carrollon
Provi Rapid Response
#39 - 2016-07-28 16:44:30 UTC  |  Edited by: Pandora Carrollon
First off:
It's only virtual stuff, no need to take it seriously.

Secondly:
You could see it as an opportunity to restructure, sell it all, convert to ISK or more mobile goods, and move then rebuy what you actually use cleaning up in the process.

and Lastly:
You're advocating for a position (return to 15LY) that was specifically nerfed to deal with issues that it caused. It will never happen. Maybe if you'd proposed 7LY or 10LY it would have a chance at some traction. Never propose a change that has been entirely suppressed or killed off before. You are wasting electrons.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#40 - 2016-07-30 12:50:55 UTC
you could always give up your silly sov ways and move to NPC nullsec where no one can truely evict you...
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