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THANK YOU CCP for making me get rid of assets in the future

Author
Tori Valette
Hedion University
Amarr Empire
#1 - 2016-07-26 18:20:20 UTC
Moving along to a new home across New Eden is pure ebola.

If you actually do it with 8 Carriers, 2 supers, 2 dreads, and a JF, then you will instantly realize you need to do 1 of 2 things in your eve life.

1. Find a space place you like, and never move again.

2. Get rid of all your capital assets before you move again.

3 days to move 2 regions is not only insane, but it lacks anything other than a necessity to literally play Eve 24/7.

Sorry CCP, but I already invest enough time and money into your sandbox.

Jump Fatigue has literally made invasions, peaceful redeployments.

If your enemy can un-anchor literally every citadel and POS before you get there, what is the point of a war game that only mirrors a UN Deployment?

No shots fired, bad guys run off and set up elsewhere.

Only thing that comes of this is the ability to save lots of Isk and literally own 0 capitals.

Fatigue needs to be fixed.

Either increase the jump range back to 15 LY and keep the fatigue, or lose the fatigue and keep it at 5. One or the other, but the current game play sucks. Period.

Thanks CCP!

Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2016-07-26 18:28:58 UTC
Tori Valette wrote:
Moving along to a new home across New Eden is pure ebola.

If you actually do it with 8 Carriers, 2 supers, 2 dreads, and a JF, then you will instantly realize you need to do 1 of 2 things in your eve life.

1. Find a space place you like, and never move again.

2. Get rid of all your capital assets before you move again.

3 days to move 2 regions is not only insane, but it lacks anything other than a necessity to literally play Eve 24/7.

Sorry CCP, but I already invest enough time and money into your sandbox.

Jump Fatigue has literally made invasions, peaceful redeployments.

If your enemy can un-anchor literally every citadel and POS before you get there, what is the point of a war game that only mirrors a UN Deployment?

No shots fired, bad guys run off and set up elsewhere.

Only thing that comes of this is the ability to save lots of Isk and literally own 0 capitals.

Fatigue needs to be fixed.

Either increase the jump range back to 15 LY and keep the fatigue, or lose the fatigue and keep it at 5. One or the other, but the current game play sucks. Period.

Thanks CCP!



Actually either of those two things would make it useless at preventing the very thing it was designed to stop - ridiculous levels of power projection in short amounts of time.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lady Ayeipsia
BlueWaffe
#3 - 2016-07-26 18:29:55 UTC
Oh boo hoo... Moving is hard! Now imaging having to do all that in Hi Sec where there are no jumps at all and you have to use gates the whole way..... In a bowhead or charon.... Through multiple systems that are over 150 AU in length. Been there, done that, you have no idea how easy it us when you can jump, even if you have to feel with fatigue.

By the way... That same jump fatigue you complain about is also why every single enemy capital ship didn't come running and harass you every strong the way. They wanted to be able to get home without encountering huge jump fatigue penalties.
kiser horgan
Caldari Provisions
Caldari State
#4 - 2016-07-26 18:31:17 UTC
Eve basically has become ''Logistical Nightmare Online''
Doc Fury
Furious Enterprises
#5 - 2016-07-26 18:34:18 UTC
Doc's tiny violin.. let him play it for you.






There's a million angry citizens looking down their tubes..at me.

Locko DeLuniverso
Who is M. Rajoy
#6 - 2016-07-26 18:36:54 UTC
Completly true. The jump fatigue could be ok for some sub-cap ships to not abuse the bridge thing, but is a non-sense in the way wars are done.
Cien Banchiere
Extrinsic Arcadia Distribution
#7 - 2016-07-26 18:42:56 UTC
Shoulda kept your space? Just came from a deployment several regions away. Had fun. Would/will do again.
Swoop McFly
The Scope
Gallente Federation
#8 - 2016-07-26 18:49:53 UTC
Maybe if you would have fought for your space, you wouldn't have to move so much crap now?
Just a thought... Roll
Vincent Athena
Photosynth
#9 - 2016-07-26 18:50:16 UTC
Find people to fight that are closer to you.

Know a Frozen fan? Check this out

Frozen fanfiction

Cade Windstalker
#10 - 2016-07-26 19:02:41 UTC
Maybe lose more of your stuff fighting to defend your space before moving next time? Certainly makes moving easier! Lol

Seriously though, I can appreciate the issues with moving, but the issues with rare long distance moves like this get trumped by the lack of fun that was "oh, we're in the hemisphere of the game with that one group with tons of supers (pick one). Lets see how long it takes for us to get dropped by them when we go roaming!" The ridiculousness that was old capital force projection was just bad for the game.

I literally once saw PL drop Supers to kill a single Tengu on a grid with dozens of other ships on it (all cheaper) just because they were bored and it was shiny... that was funny like once, not the tenth time.
Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2016-07-26 19:10:49 UTC  |  Edited by: Jenn aSide
Cade Windstalker wrote:
Maybe lose more of your stuff fighting to defend your space before moving next time? Certainly makes moving easier! Lol

Seriously though, I can appreciate the issues with moving, but the issues with rare long distance moves like this get trumped by the lack of fun that was "oh, we're in the hemisphere of the game with that one group with tons of supers (pick one). Lets see how long it takes for us to get dropped by them when we go roaming!" The ridiculousness that was old capital force projection was just bad for the game.

I literally once saw PL drop Supers to kill a single Tengu on a grid with dozens of other ships on it (all cheaper) just because they were bored and it was shiny... that was funny like once, not the tenth time.


Sure, teleporting across the map was bad, but the current jump fatigue regime is worse. ll it did really was create a kind of lcoal supremacy that no one (even if they have a super fleet) can come and fight against).

I experienced that on Jun 28 (on month ago) when PL dropped a Nyx on my Navy Vexor..... So Jump Fatigue didn't solve any PL boredom issues.

they don't need to kill Jump Fatigue, but they do need to loosen it up a bit, I got 5 days of fatigue just moving to a new home no long ago, it's ridiculous.
Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#12 - 2016-07-26 19:25:09 UTC
kiser horgan wrote:
Eve basically has become ''Logistical Nightmare Online''



Now that is humorous. Glad to see Goons still have a sense of humorBig smile

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

aldhura
Blackjack and Exotic Dancers
Top Tier
#13 - 2016-07-26 19:34:54 UTC
I bet your ganking alt ganks poor HS transporters in HS like Lady Ayeipsia ??? Twisted I can guarantee more isk is lost to HS ganks than that of the "poor" isk farmers in null having to move cause the couldn't undock to fight.
Judaa K'Marr
Shadow Legions.
SONS of BANE
#14 - 2016-07-26 19:46:27 UTC
Lady Ayeipsia wrote:
By the way... That same jump fatigue you complain about is also why every single enemy capital ship didn't come running and harass you every strong the way. They wanted to be able to get home without encountering huge jump fatigue penalties.


It was the citadel tethering that protected them. If the CFC super fleet was trapped everyone is coming to kill it, fatigue or no fatigue.
Cade Windstalker
#15 - 2016-07-26 21:07:30 UTC
Jenn aSide wrote:
Cade Windstalker wrote:
Maybe lose more of your stuff fighting to defend your space before moving next time? Certainly makes moving easier! Lol

Seriously though, I can appreciate the issues with moving, but the issues with rare long distance moves like this get trumped by the lack of fun that was "oh, we're in the hemisphere of the game with that one group with tons of supers (pick one). Lets see how long it takes for us to get dropped by them when we go roaming!" The ridiculousness that was old capital force projection was just bad for the game.

I literally once saw PL drop Supers to kill a single Tengu on a grid with dozens of other ships on it (all cheaper) just because they were bored and it was shiny... that was funny like once, not the tenth time.


Sure, teleporting across the map was bad, but the current jump fatigue regime is worse. ll it did really was create a kind of lcoal supremacy that no one (even if they have a super fleet) can come and fight against).

I experienced that on Jun 28 (on month ago) when PL dropped a Nyx on my Navy Vexor..... So Jump Fatigue didn't solve any PL boredom issues.

they don't need to kill Jump Fatigue, but they do need to loosen it up a bit, I got 5 days of fatigue just moving to a new home no long ago, it's ridiculous.


Not sure I agree here.

Sure you still have bored supers, but their area of impact is much smaller, and it's perfectly possible that if you'd been bait that Nyx might have gotten dropped by a bunch of Dreads and a HIC and gone down in a ball of fire, as so many other Supers have in recent months.

It's also very possible to move large cap and Super fleets around if you actually want to engage someone with their own large Capital or Super assets. MBC certainly did it when they kicked goons out of the north, they just turned out to not have to in retrospect. It also means you have to actually commit your Caps and Supers if you want to reach out and touch someone, because you can't just have them halfway across the universe in half an hour with a few well placed Cyno alts.

IMO, while the current situation is a bit frustrating for Capital and Supers pilots the previous one was more frustrating overall for *everyone*. If Supers and Caps in general were demonstrably not being used because of this then I'd agree, but they very definitely are.

In fact post-Jump Fatigue there was a distinct up-tick in kills *and losses* for all combat capitals that's sustained pretty well over the last two years. I'll see about throwing together a graph based on the Z-kill stats when I get home because I was actually a bit surprised at how much and how distinctly things changed before and after the Nov 4th 2014 change.
Sonya Corvinus
Grant Village
#16 - 2016-07-26 21:23:33 UTC
Working exactly as intended. Capital ships are supposed to be relatively rare, not easy to move, and require a full fleet to fly with. Now we use them to gatecamp frigates. If you want to fight someone across the map, use a subcap, or accept that you're trying to move one of the biggest, slowest ships in game a ridiculous length.

Living outside of HS is supposed to mean you need to think about where you live and be willing to defend what you own. Moving means you either didn't think it through well enough, or couldn't defend it. You want to move? Sell your ships, go out in a blaze of glory losing them, or accept it might take a while to travel. That's a good thing.
Linus Gorp
Ministry of Propaganda and Morale
#17 - 2016-07-26 21:26:45 UTC
Should have undocked to defend your space.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Chronos Thiesant
Deep Sky Enterprises
#18 - 2016-07-26 21:32:31 UTC
Fatigue is a brilliant idea in principle but the current scaling method is totally ridiculous. It builds up to crazy amounts far too quickly.
ugh zug
Aliastra
Gallente Federation
#19 - 2016-07-26 21:54:13 UTC  |  Edited by: ugh zug
Moving assets around in EVE is a *****. That's why I don't move stuff; I just let it sit there and buy new stuff at my new location.

if there is one thing i hate in eve more than anything else, that be managing assets. whether it be by gate travel or cynos moving **** takes way too much time. CCP will not change this because 1 hauling contracts are real 2 cargo ships need a role 3 providing opportunities for pvpers.


edit jump fatigue was a good idea, so was the jump range nerf.... however both together was overkill. the intention was to limit power projection of big alliances, not to totally wipe out the desire to use capitals, and one or the other would have been fine.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

KnowUsByTheDead
Sunlight...Through The Blight.
#20 - 2016-07-26 21:57:56 UTC
The OP has all of the makings of a good space country music song.

Roll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

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