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- Proposal of Ship Scanning as Hostile Act Resolution -

Author
Jenn aSide
Worthless Carebears
The Initiative.
#21 - 2016-07-26 17:06:00 UTC
Verlyn wrote:
What in the ****..

WHO ARE YOU PEOPLE ?? WHERE DO YOU COME FROM ???


Hisec.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#22 - 2016-07-26 17:09:16 UTC  |  Edited by: Jarod Garamonde
zus wrote:
Proposal of Ship Scanning as Hostile Act in any solar system, pass the Resolution

Cargo Scanners / Ship Scanners use as Hostile Act.


What's a "hostile act"?

(note: the above was posted by someone who doesn't know anything about Empire space, anymore)

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Lady Ayeipsia
BlueWaffe
#23 - 2016-07-26 17:10:08 UTC
Sobaan Tali wrote:
I can see validity on both sides of the issue; on the one hand, cargo scanners are non-hostile modules and their use by themselves denote no aggression, however their use is often an act that very exclusively proceeds intents that are hostile and aggressive.

Would adding an indicator, visual via the EWAR icons and maybe an audible one if needed, to let people know they've been scanned suffice as a compromise? Even a suspect timer seems a bit much, but as an extreme, would make better sense than further escalation in the aggression mechanics for simply scanning someone's cargo. At that point, you might as well argue that simply locking on to someone not in fleet and while non-logi or support boat denotes hostile intent or that using combat scan probes to scan down someone else is a hostile action because "why else would someone do that if they didn't have hostile intents in mind?" Both would be not only ridiculous to claim and arguments that would get you no where fast.


What about passive targeters? Usually, the two modules are used in conjunction so you do not know you have even been locked, much less scanned.
Lady Ayeipsia
BlueWaffe
#24 - 2016-07-26 17:11:30 UTC
Caco De'mon wrote:
Carrying weapons on ones ship should be considered as an act of hostility. We must make New Eden 100% safe from all violence and threatening acts. The color red is also too aggressive and also should be banned. Also the letter "x".


I am strongly opposed to banning Red!
Caco De'mon
The Conference Elite
The Conference
#25 - 2016-07-26 17:15:13 UTC
Lady Ayeipsia wrote:
Caco De'mon wrote:
Carrying weapons on ones ship should be considered as an act of hostility. We must make New Eden 100% safe from all violence and threatening acts. The color red is also too aggressive and also should be banned. Also the letter "x".


I am strongly opposed to banning Red!


Well anything darker than Maroon should go. The rusts are ok as are the pinks but we must think of the space children. I mean, when they are not freaking out over being scanned, can't rest their little innocent eyes on non threatening colors too?

Oh and the purples are also out....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Drago Shouna
Doomheim
#26 - 2016-07-26 17:15:42 UTC
One of the overriding themes of threads like this is a complete lack of punishment.

Losing a cheap ass ship in a gank and then having a 15 min tea break is hardly a punishment.

Scanning a ship without the other players knowledge should be more difficult than it presently is.

Personally I'd double the timers at a minimum and make them unable to dock in an NPC station for the duration after becoming suspect.

It could be argued that even that isn't enough of a deterrent or punishment.

But one thing is crystal clear, just looking at the sheer number of threads like this should put up a big warning flag that part of the game is wrong. But CCP just seem to ignore them and quote a post from a while ago then lock them.

This isn't the game that was released 12 years ago, it's far different beast now and CCP need to realise something....times change, gamers appetites change. We are now a whole new generation on and they need to change with the times. Sticking to the same old mantra has led us to where we are now, a declining player base because the vast majority are being ignored in favour of a minority who never want change, but lack of change leads to stagnation.


CCP needs to move on and change, the route they are on only leads to oblivion.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Verlyn
Black Rabbits
Black Rabbit.
#27 - 2016-07-26 17:17:05 UTC  |  Edited by: Verlyn
Hell, at this rate,

I PROPOSE

CONSENSUAL TARGETING MODE !!

As in, "You cant target me if I dont want you to"...

Along the lines of " You cant buddylist me if I dont want you to" ...

Lets keep this going CCP, really, keep listening to the QQing little ****s and and Eve will for sure go places.

Quote:
One of the overriding themes of threads like this is a complete lack of punishment.

Losing a cheap ass ship in a gank and then having a 15 min tea break is hardly a punishment.

Scanning a ship without the other players knowledge should be more difficult than it presently is.

Personally I'd double the timers at a minimum and make them unable to dock in an NPC station for the duration after becoming suspect.

It could be argued that even that isn't enough of a deterrent or punishment.

But one thing is crystal clear, just looking at the sheer number of threads like this should put up a big warning flag that part of the game is wrong. But CCP just seem to ignore them and quote a post from a while ago then lock them.

This isn't the game that was released 12 years ago, it's far different beast now and CCP need to realise something....times change, gamers appetites change. We are now a whole new generation on and they need to change with the times. Sticking to the same old mantra has led us to where we are now, a declining player base because the vast majority are being ignored in favour of a minority who never want change, but lack of change leads to stagnation.


CCP needs to move on and change, the route they are on only leads to oblivion.


The only REAL punishment you could give a ganker is YOU fitting your ship correctly to deter the gank, and not ******* afking at gates.

Gankers hate a running prize full of loot, they hate even more losing it and realizing their target had somewhat of a brain...

So ponder on that instead of asking CCP to shove down dumb changes down everybody's throat, as "you special new people" especially saw them.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#28 - 2016-07-26 17:28:17 UTC  |  Edited by: Nana Skalski
Lex Gabinia
Res Repetundae
#29 - 2016-07-26 17:32:51 UTC
Drago Shouna wrote:
CCP needs to move on and change, the route they are on only leads to oblivion.


So...EVE is dying?

Also, why does the game have to change instead of the players? Perhaps you should learn to be more open to different kinds of games. I play different games for different experiences.

EVE provides the visceral risk of loss and destruction at any moment and requires thought and time to succeed. Other games can be enjoyed casually and with easier success.

I and others have said for a long time that if you don't like EVE then don't play. Maybe that is a bit extreme. Instead, maybe we should say that if you don't find everything you want in EVE then find other games that can give you what you think is missing from EVE and try to enjoy EVE for what it does give you.

Shallanna Yassavi
qwertz corp
#30 - 2016-07-26 17:36:03 UTC
About the only positive thing this would do is make those cargo scanners we salvage from missions by the dozen more valuable.

A signature :o

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#31 - 2016-07-26 17:40:01 UTC
Shallanna Yassavi wrote:
About the only positive thing this would do is make those cargo scanners we salvage from missions by the dozen more valuable.

More stuff destroyed? Healthy for economy? Passed? Twisted
Drago Shouna
Doomheim
#32 - 2016-07-26 17:51:06 UTC  |  Edited by: Drago Shouna
Lex Gabinia wrote:
Drago Shouna wrote:
CCP needs to move on and change, the route they are on only leads to oblivion.


So...EVE is dying?

Also, why does the game have to change instead of the players? Perhaps you should learn to be more open to different kinds of games. I play different games for different experiences.

EVE provides the visceral risk of loss and destruction at any moment and requires thought and time to succeed. Other games can be enjoyed casually and with easier success.

I and others have said for a long time that if you don't like EVE then don't play. Maybe that is a bit extreme. Instead, maybe we should say that if you don't find everything you want in EVE then find other games that can give you what you think is missing from EVE and try to enjoy EVE for what it does give you.



Where have I ever said I don't like eve? I love this game and I play exactly as I want to play so np.

But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.

As for other games, yes I play others from time to time, but this is my main one.

As for EvE is dying, no I don't think so, but it's definitely on a downturn atm.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Sobaan Tali
Caldari Quick Reaction Force
#33 - 2016-07-26 17:51:31 UTC
Lady Ayeipsia wrote:
Sobaan Tali wrote:
I can see validity on both sides of the issue; on the one hand, cargo scanners are non-hostile modules and their use by themselves denote no aggression, however their use is often an act that very exclusively proceeds intents that are hostile and aggressive.

Would adding an indicator, visual via the EWAR icons and maybe an audible one if needed, to let people know they've been scanned suffice as a compromise? Even a suspect timer seems a bit much, but as an extreme, would make better sense than further escalation in the aggression mechanics for simply scanning someone's cargo. At that point, you might as well argue that simply locking on to someone not in fleet and while non-logi or support boat denotes hostile intent or that using combat scan probes to scan down someone else is a hostile action because "why else would someone do that if they didn't have hostile intents in mind?" Both would be not only ridiculous to claim and arguments that would get you no where fast.


What about passive targeters? Usually, the two modules are used in conjunction so you do not know you have even been locked, much less scanned.


Good point, though the main difference would be in knowing who scanned you, though that would understandably have little importance in this case. Yet more of a reason to simply scrap this idea all together. It's a grey area, but too much so to make a case to change things. As a person more likely to be a victim of a gank rather than a perpetrator of one, I still feel this is asking a little much and is a bit over the top.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Specia1 K
State Protectorate
Caldari State
#34 - 2016-07-26 18:11:17 UTC
No
-1

Champion of the Knights of the General Discussion

Thunderdome

Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2016-07-26 18:15:05 UTC
Doc Fury wrote:
Wat™
















Wat™ is brought to you by Jim Era.





Clearly an attempt to nerf ganking and thus reward stupidity.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2016-07-26 18:17:15 UTC
Pandora Carrollon wrote:
Dark Lord Trump wrote:
Explain why? Cargo scanning is completely harmless to the target ship.


Until you see that ship is carrying some precious cargo and then it's an expanding ball of particles.


Solution: don't be stupid.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#37 - 2016-07-26 18:17:59 UTC
Drago Shouna wrote:

But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.



In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like?
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2016-07-26 18:19:27 UTC
zus wrote:
Dark Lord Trump wrote:
Explain why? Cargo scanning is completely harmless to the target ship.



What is the motive in their use Question


To see if you are carrying something valuable--i.e. are you worth ganking.

Now, before you say, "SEEEEEE!!! NERF IT!!!!"

Think about this...the developers put this there on purpose knowing full well how it would be used.

This is literally a feature, not a bug.

Your solution is to not be stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Elenahina
Federal Navy Academy
Gallente Federation
#39 - 2016-07-26 18:21:54 UTC
Thinly veiled anti-ganking thread, posted as a thread describing a proposed change to the game in the wrong effing forum section for change ideas.

You're a special kind of stupid, aren't ya?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#40 - 2016-07-26 18:23:06 UTC
Teckos Pech wrote:


Your solution is to not be stupid.


You're asking pigs to not get muddy.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno