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EVE New Citizens Q&A

 
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Why should new players stay?

First post
Author
Black Pedro
Mine.
#41 - 2016-07-24 08:47:48 UTC
William Aiderone wrote:

Yea this thread took an unexpected turn when ppl saw that I lost a domi in HS. Sure, it was the last straw that made me come out here to the forums. But me unsubbing happend way before that, and my problem with HS is that it's not really new player friendly with all those people allowed via different mechanics to grief unsuspecting newbies who doesn't know how the game works yet. All of my friends left EVE early, partly because of this not only, but for some it was a big frustration. It's a shame and I'm confident EVE is loosing a ton of players this way.


I am confused what you are whining about. You are not a new player. Are you saying that highsec should be safe for you too? You are a veteran with a fair share of game experience. You were not "griefed" by anyone. You were out-played by another veteran player in a PvP game.

Highsec cannot be safe for exactly this reason - veteran players, that is to say all players, would just stay in this invulnerable space grinding resources immune from the other players. Eve would no longer be an open-world, single universe PvP sandbox game and would just be a (rather poor) consensual PvP spaceship fighting game. There would be no risk, no scarcity, and no meaning to any of the actions we take, nor would we have such an interesting and vibrant player-driven economy.

Highsec was never intended to only be a new player incubator, and if it was, you should have been prevented from running missions there as a veteran. A newbie zone sort of exists in the rookie systems but the rest of highsec is just a safer space that supports small group and solo game play but is explicitly not meant to be safe. Anyone can gank or wardec or suspect bait anyone else without restriction in keeping with the open-world sandbox game that Eve is.

As was said CCP has said that players who lose a ship to other players during their first weeks in the game are more likely to stay with the game. The statistics say that new players literally love being exploded, or at least it engages them more with the game despite your baseless assertions that this drives players away. This makes perfect sense as the realization that New Eden is a dark, chaotic universe where the unexpected can happen is a much better presentation of Eve Online to a new player than weeks of solo mining or repetitive missions where nothing really happens. I am as equally sure as you seem to be that more potential Eve players have been bored out of the game by nothing interesting happening during their first month in the game, than have left because someone blew them up non-consensually. Besides, given that so much of Eve game play involves getting blown up non-consensually, it's perfectly normal that some players will quit when they figure this out and that type of game play is not what they are looking for.

Highsec, and Eve in general has never safer and more accessible for new players. If that is still not safe enough for you, then you have a choice to make of whether to stay or not. But don't play the "save the new player" card when you are not a new player, especially in this forum. How to integrate new players into the game is an important topic, but not really for this subforum which is for actual new player questions, not the rants of veterans sore over a PvP loss.
William Aiderone
The Carolean Army
#42 - 2016-07-24 09:05:27 UTC  |  Edited by: William Aiderone
Black Pedro wrote:
William Aiderone wrote:

Yea this thread took an unexpected turn when ppl saw that I lost a domi in HS. Sure, it was the last straw that made me come out here to the forums. But me unsubbing happend way before that, and my problem with HS is that it's not really new player friendly with all those people allowed via different mechanics to grief unsuspecting newbies who doesn't know how the game works yet. All of my friends left EVE early, partly because of this not only, but for some it was a big frustration. It's a shame and I'm confident EVE is loosing a ton of players this way.


I am confused what you are whining about. You are not a new player. Are you saying that highsec should be safe for you too? You are a veteran with a fair share of game experience. You were not "griefed" by anyone. You were out-played by another veteran player in a PvP game.

Highsec cannot be safe for exactly this reason - veteran players, that is to say all players, would just stay in this invulnerable space grinding resources immune from the other players. Eve would no longer be an open-world, single universe PvP sandbox game and would just be a (rather poor) consensual PvP spaceship fighting game. There would be no risk, no scarcity, and no meaning to any of the actions we take, nor would we have such an interesting and vibrant player-driven economy.

Highsec was never intended to only be a new player incubator, and if it was, you should have been prevented from running missions there as a veteran. A newbie zone sort of exists in the rookie systems but the rest of highsec is just a safer space that supports small group and solo game play but is explicitly not meant to be safe. Anyone can gank or wardec or suspect bait anyone else without restriction in keeping with the open-world sandbox game that Eve is.

As was said CCP has said that players who lose a ship to other players during their first weeks in the game are more likely to stay with the game. The statistics say that new players literally love being exploded, or at least it engages them more with the game despite your baseless assertions that this drives players away. This makes perfect sense as the realization that New Eden is a dark, chaotic universe where the unexpected can happen is a much better presentation of Eve Online to a new player than weeks of solo mining or repetitive missions where nothing really happens. I am as equally sure as you seem to be that more potential Eve players have been bored out of the game by nothing interesting happening during their first month in the game, than have left because someone blew them up non-consensually. Besides, given that so much of Eve game play involves getting blown up non-consensually, it's perfectly normal that some players will quit when they figure this out and that type of game play is not what they are looking for.

Highsec, and Eve in general has never safer and more accessible for new players. If that is still not safe enough for you, then you have a choice to make of whether to stay or not. But don't play the "save the new player" card when you are not a new player, especially in this forum. How to integrate new players into the game is an important topic, but not really for this subforum which is for actual new player questions, not the rants of veterans sore over a PvP loss.


I can understand that you are confused because it seems you havn't read what I've been typing in this thread...

EDIT: Well, here's a tldr version for you; I think it sucks having tons of new player quitting eve early in part due to corps griefing newbies in HS. For the fifth time, this is not about my last ship I lost, it's about all my friends trying out EVE and leaving in frustration over this.
Lucy Lollipops
State War Academy
Caldari State
#43 - 2016-07-24 09:28:56 UTC  |  Edited by: Lucy Lollipops
OP seems to be a PvPer and surely much much better than me and better than many others.

I think he's pointing out things correctly.

To be able to loot what others killed during missions to annoy/bait others is something a decent videogame should not allow, in particular a videogame with so complicated mechanics like Eve.

In my opinion it comes out by how the game is programmed, there are no separate dungeons like many other games.

Simply things like a big warning (telling you that if you attack them they can kill you even if they are thieves) sign coming out when someone else loots mission wrecks would be intelligent, but I'm losing hope about developers intelligence.

Same for stupid Wardec mechanics.

Eve as it is now will always struggle to have new players joining.

The doubt is if at the same time will keep the old/tired/bored players...


Edit:

Another consideration about game developers, for what I've read so far:

- They love and encourage multi- accounting = More paid subscriptions

- They love and encourage wars and in particular the result of X Isk ships destroyed = More paid plexes

Their attitude is similar to the Italian attitude ( and I'm italian ) about tourists.

Milk them the most that you can everytime you can.

Play to milk them, don't listen to what they prefer to make them stay, milk them the most.

If they complain tell them it's a sandbox, even if you are deciding the rules, every single rules of the game, more players to be milked will arrive soon or later...

the only problem is when later more of them don't arrive...
Black Pedro
Mine.
#44 - 2016-07-24 10:32:21 UTC  |  Edited by: Black Pedro
William Aiderone wrote:
I can understand that you are confused because it seems you havn't read what I've been typing in this thread...

EDIT: Well, here's a tldr version for you; I think it sucks having tons of new player quitting eve early in part due to corps griefing newbies in HS. For the fifth time, this is not about my last ship I lost, it's about all my friends trying out EVE and leaving in frustration over this.
I understand perfectly. How is this topic a New Citizen question or answer? It is just you pontificating on aspects of the game design you don't seem to understand or don't like.

Take it to another sub-forum. I suggest General Discussion or perhaps F&I if you actually have a constructive suggestion and don't just want to whine self-indulgently about how Eve isn't the game you or your friends want it to be.
William Aiderone
The Carolean Army
#45 - 2016-07-24 11:01:57 UTC
Black Pedro wrote:
William Aiderone wrote:
I can understand that you are confused because it seems you havn't read what I've been typing in this thread...

EDIT: Well, here's a tldr version for you; I think it sucks having tons of new player quitting eve early in part due to corps griefing newbies in HS. For the fifth time, this is not about my last ship I lost, it's about all my friends trying out EVE and leaving in frustration over this.
I understand perfectly. How is this topic a New Citizen question or answer? It is just you pontificating on aspects of the game design you don't seem to understand or don't like.

Take it to another sub-forum. I suggest General Discussion or perhaps F&I if you actually have a constructive suggestion and don't just want to whine self-indulgently about how Eve isn't the game you or your friends want it to be.


I'm sorry, have I offended you in any way? If you are one of those guys spending all your time ganking/griefing newbros in HS I'm sorry but don't take my criticism of the gamemechanics personal. I'm just pointing out that there are issues thats causing new players to leave the game early.

I just think it would be great if new players decided to stay instead and increase the playerbase? Out of all of us six friends trying this game out, all decided to quit, partly because of mechanics like these. And I will probably not stay around in eve without them. I find it a bit sad because otherwise the game is awesome...
Black Pedro
Mine.
#46 - 2016-07-24 11:50:27 UTC
William Aiderone wrote:
I just think it would be great if new players decided to stay instead and increase the playerbase? Out of all of us six friends trying this game out, all decided to quit, partly because of mechanics like these. And I will probably not stay around in eve without them. I find it a bit sad because otherwise the game is awesome...
We all want new bros to stay around but what you are complaining about is the game. New players are not "griefed" by being attacked in highsec, at least not more than everyone else.

You are not a new player. You were baited and killed in highsec against your will as is intended game play. The veteran players that almost daily lose multi-billion ISK freighters did not consent to have their transport ships exploded and their goods taken, and this is also intended game play. The CODE. alliance explodes around 1T ISK of other player's stuff each month, most of those veteran players mining or hauling in highsec, as does The Marmite Collective, P I R A T, and others by way of wardecs. "Griefing" as you call it is normal, expected and intended game play and goes on everywhere in this game and is something everyone has to deal with.

If you and your friends can't accept the possibility of losing stuff against your will than Eve is not the game for you. None of us like losing but it can happen to all of us, and the challenge of preventing and/or mitigating the risk of loss is a major part of the game. I fully understand that learning the game takes some time and new players will make mistakes as they learn the game, but early losses in cheap, easily replaceable ships are wonderful lessons on how not to get killed in the future.

Bubble-wrapping new players so they never lose anything until, say one day they get baited in a mission and lose a battleship, is setting them up for failure, forum tears and rage-quitting. Some gamers, maybe most gamers, will never accept a game where they can permanently lose their stuff against their will to another player and it is best they learn this reality of Eve early before they waste too much time and money on the game.

In any case, your complaints have no place in a forum for new players to ask questions about game mechanics. I will report this thread and we can carry on this discussion if and when this thread is moved somewhere more appropriate.
Bumblefck
Kerensky Initiatives
#47 - 2016-07-24 12:26:23 UTC
William Aiderone wrote:


I'm sorry, have I offended you in any way?



You have offended others for exploiting a forum dedicated to answering a very specific set of questions - those from genuinely new players - for your own ranting ends. If you'd posted this in GD, then fine, it would join the million other threads of this ilk, but this forum is sacred - no trolling or otherwise here.

Perfection is a dish best served like wasabi .

Bumble's Space Log

William Aiderone
The Carolean Army
#48 - 2016-07-24 12:46:17 UTC
Black Pedro wrote:
William Aiderone wrote:
I just think it would be great if new players decided to stay instead and increase the playerbase? Out of all of us six friends trying this game out, all decided to quit, partly because of mechanics like these. And I will probably not stay around in eve without them. I find it a bit sad because otherwise the game is awesome...
We all want new bros to stay around but what you are complaining about is the game. New players are not "griefed" by being attacked in highsec, at least not more than everyone else.

You are not a new player. You were baited and killed in highsec against your will as is intended game play. The veteran players that almost daily lose multi-billion ISK freighters did not consent to have their transport ships exploded and their goods taken, and this is also intended game play. The CODE. alliance explodes around 1T ISK of other player's stuff each month, most of those veteran players mining or hauling in highsec, as does The Marmite Collective, P I R A T, and others by way of wardecs. "Griefing" as you call it is normal, expected and intended game play and goes on everywhere in this game and is something everyone has to deal with.

If you and your friends can't accept the possibility of losing stuff against your will than Eve is not the game for you. None of us like losing but it can happen to all of us, and the challenge of preventing and/or mitigating the risk of loss is a major part of the game. I fully understand that learning the game takes some time and new players will make mistakes as they learn the game, but early losses in cheap, easily replaceable ships are wonderful lessons on how not to get killed in the future.

Bubble-wrapping new players so they never lose anything until, say one day they get baited in a mission and lose a battleship, is setting them up for failure, forum tears and rage-quitting. Some gamers, maybe most gamers, will never accept a game where they can permanently lose their stuff against their will to another player and it is best they learn this reality of Eve early before they waste too much time and money on the game.

In any case, your complaints have no place in a forum for new players to ask questions about game mechanics. I will report this thread and we can carry on this discussion if and when this thread is moved somewhere more appropriate.


What the... ? Are you delusional or something? No I'm not a completely new player? Or I guess where do you draw the line? My main is barely 8 months although I feel I have barely scratched the surface of EVE. And why do you keep talking about one of my ships I lost in eve? The whole reason I even tried out this game was because of the pvp.

What I'm talking about here is why all my friends stopped playing eve when barely 1-2 months old. Obviously something set you off, I'm sure it was not the fact that there might be a more suitable subforum for this thread. I said sorry, don't take my criticism of bad mechanics personal. Taking a look at you on zkillboard I know why you are upset, it's because of the topic of solving issues why new players leave due to harassing/ganking etc in HS, which seem to be your only form of enjoying the game. If you think I'm wrong, why not explain how you reason instead and why the game is perfectly fine as it is? There could've been a good discussion you know but great job derailing that. Anyways, this doesn't really matter. I don't see any of my friends ever trying out eve again so I personally have nothing to gain from improving the gameexperience for newbies. Did not expect some individuals go full ragemode on this topic though. Perhaps it's best if this thread gets deleted asap, the topic seems incredibly senstive to say the least and since I'm also leaving I don't really have an interest in discussing this any further. Besides there is no point in even trying to have a meaningful discussion in here anyway.
Jinn McKellin
Ascendance
Goonswarm Federation
#49 - 2016-07-24 13:40:28 UTC
William Aiderone wrote:
Black Pedro wrote:
William Aiderone wrote:
I just think it would be great if new players decided to stay instead and increase the playerbase? Out of all of us six friends trying this game out, all decided to quit, partly because of mechanics like these. And I will probably not stay around in eve without them. I find it a bit sad because otherwise the game is awesome...
We all want new bros to stay around but what you are complaining about is the game. New players are not "griefed" by being attacked in highsec, at least not more than everyone else.

You are not a new player. You were baited and killed in highsec against your will as is intended game play. The veteran players that almost daily lose multi-billion ISK freighters did not consent to have their transport ships exploded and their goods taken, and this is also intended game play. The CODE. alliance explodes around 1T ISK of other player's stuff each month, most of those veteran players mining or hauling in highsec, as does The Marmite Collective, P I R A T, and others by way of wardecs. "Griefing" as you call it is normal, expected and intended game play and goes on everywhere in this game and is something everyone has to deal with.

If you and your friends can't accept the possibility of losing stuff against your will than Eve is not the game for you. None of us like losing but it can happen to all of us, and the challenge of preventing and/or mitigating the risk of loss is a major part of the game. I fully understand that learning the game takes some time and new players will make mistakes as they learn the game, but early losses in cheap, easily replaceable ships are wonderful lessons on how not to get killed in the future.

Bubble-wrapping new players so they never lose anything until, say one day they get baited in a mission and lose a battleship, is setting them up for failure, forum tears and rage-quitting. Some gamers, maybe most gamers, will never accept a game where they can permanently lose their stuff against their will to another player and it is best they learn this reality of Eve early before they waste too much time and money on the game.

In any case, your complaints have no place in a forum for new players to ask questions about game mechanics. I will report this thread and we can carry on this discussion if and when this thread is moved somewhere more appropriate.


What the... ? Are you delusional or something? No I'm not a completely new player? Or I guess where do you draw the line? My main is barely 8 months although I feel I have barely scratched the surface of EVE. And why do you keep talking about one of my ships I lost in eve? The whole reason I even tried out this game was because of the pvp.

What I'm talking about here is why all my friends stopped playing eve when barely 1-2 months old. Obviously something set you off, I'm sure it was not the fact that there might be a more suitable subforum for this thread. I said sorry, don't take my criticism of bad mechanics personal. Taking a look at you on zkillboard I know why you are upset, it's because of the topic of solving issues why new players leave due to harassing/ganking etc in HS, which seem to be your only form of enjoying the game. If you think I'm wrong, why not explain how you reason instead and why the game is perfectly fine as it is? There could've been a good discussion you know but great job derailing that. Anyways, this doesn't really matter. I don't see any of my friends ever trying out eve again so I personally have nothing to gain from improving the gameexperience for newbies. Did not expect some individuals go full ragemode on this topic though. Perhaps it's best if this thread gets deleted asap, the topic seems incredibly senstive to say the least and since I'm also leaving I don't really have an interest in discussing this any further. Besides there is no point in even trying to have a meaningful discussion in here anyway.



If they quit...then this was not the game for them.....it's not the game for a lot of people

As for you leaving............good riddance.....as you obviously do not belong here either.
Tzuke
State War Academy
Caldari State
#50 - 2016-07-24 14:22:44 UTC  |  Edited by: Tzuke
Lucy Lollipops wrote:
OP seems to be a PvPer and surely much much better than me and better than many others.

I think he's pointing out things correctly.

To be able to loot what others killed during missions to annoy/bait others is something a decent videogame should not allow, in particular a videogame with so complicated mechanics like Eve.

In my opinion it comes out by how the game is programmed, there are no separate dungeons like many other games.

Simply things like a big warning (telling you that if you attack them they can kill you even if they are thieves) sign coming out when someone else loots mission wrecks would be intelligent, but I'm losing hope about developers intelligence.

Same for stupid Wardec mechanics.

Eve as it is now will always struggle to have new players joining.

The doubt is if at the same time will keep the old/tired/bored players...


Edit:

Another consideration about game developers, for what I've read so far:

- They love and encourage multi- accounting = More paid subscriptions

- They love and encourage wars and in particular the result of X Isk ships destroyed = More paid plexes

Their attitude is similar to the Italian attitude ( and I'm italian ) about tourists.

Milk them the most that you can everytime you can.

Play to milk them, don't listen to what they prefer to make them stay, milk them the most.

If they complain tell them it's a sandbox, even if you are deciding the rules, every single rules of the game, more players to be milked will arrive soon or later...

the only problem is when later more of them don't arrive...


I agree with the points you've raised. Unfortunately players who would like a friendlier environment to play in are a minority. The pvpers in Eve are fiercely protective of the mechanics ingame and frown upon anything that can interfere with it. No one will ever change the course of gameplay in Eve but saying that numbers seem to have dropped off rapidly in the 3 months I've played. Whether that's due to the summer idk

Be interesting to see what happens when titles such as No mans sky and Star citizen are released

To the original poster if you still enjoy the game (and it sounds like you do) carry on playing. You have experience of pvp which I don't. Your probably more angry by coming here and getting negative feedback than losing the ship. I've only lost one ship in hisec, it did hurt at the time as I do seem to make isk rather slowly. I'm guessing your a more skilled player with a greater bank balance and knowledge with how to recoup your losses.

The griefing ingame carries over to the forums...great eh?
Bumblefck
Kerensky Initiatives
#51 - 2016-07-24 14:31:03 UTC
Tzuke wrote:

Be interesting to see what happens when titles such as No mans sky and Star citizen are released



I suppose that those who don't gel with EVE will gladly up-sticks and leave

Perfection is a dish best served like wasabi .

Bumble's Space Log

Black Pedro
Mine.
#52 - 2016-07-24 14:44:47 UTC
William Aiderone wrote:
Perhaps it's best if this thread gets deleted asap, the topic seems incredibly senstive to say the least and since I'm also leaving I don't really have an interest in discussing this any further.
You can click the flag at the top of any of your posts and ask an ISD volunteer to lock or move your thread. If you created it, they will do their best to respect your wishes.

Best of luck finding a game that suits your wants and needs better. o7
Vortexo VonBrenner
Doomheim
#53 - 2016-07-24 15:34:55 UTC
William Aiderone wrote:
Besides there is no point in even trying to have a meaningful discussion in here anyway.

Isn't it...interesting how some people seem to consider only the things they want to hear as being meaningful? I'm sure that is not the case in this instance...



Tzuke wrote:

Be interesting to see what happens when titles such as No mans sky and Star citizen are released

Big smile star citizen? star citizen? LOL
Iria Ahrens
Space Perverts and Forum Pirates
#54 - 2016-07-24 15:53:37 UTC
William Aiderone wrote:


EDIT: Well, here's a tldr version for you; I think it sucks having tons of new player quitting eve early in part due to corps griefing newbies in HS. For the fifth time, this is not about my last ship I lost, it's about all my friends trying out EVE and leaving in frustration over this.


Unfortunately, that is just how it is. EVE is a niche game that is meant to represent a frontier where the only real law is the one you create yourself. This will make the game appeal to those people that enjoy being the source of their own safety, or violating the safety of others, or surviving the whole dangerous situation through their own initative.

There is a reason why even when when the government said, "Free land out west" relatively few people took up on it, and most died or returned empty handed during the big land rush. The truth is, most people enjoy reading about hardship when it is someone else going through it, but when they start having a hard time, they don't think, "Oh, it's like I'm the main character in a story, HOW COOL!" Instead they just think about how their lot sucks.

That's why we say this might not be the game for them, or maybe for you. We aren't being condescending we are just saying that you are making a fundamental misunderstanding about what EVE is.

Basically, EVE is a game for problem solvers. If you have a problem in EVE, such as HS ganking or whatever. Do you want someone else to solve your problem, do you get annoyed and want to quit, or do you get excited and want to figure out your own way to overcome that problem? That last player is the one that EVE is made for. Devs don't solve problems, they create them.

There just isn't any other game that gives the same sense of risk and reward as EVE. And the NPE could be improved a bit, and it is in the process of being improved again. But part of what you are asking is actually to take away what makes EVE special to those that enjoy it.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Cara Forelli
State War Academy
Caldari State
#55 - 2016-07-24 16:00:01 UTC
EVE is sink or swim.

If it wasn't...what would be the point in playing? Missions?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tzuke
State War Academy
Caldari State
#56 - 2016-07-24 16:16:21 UTC
Cara Forelli wrote:
EVE is sink or swim.

If it wasn't...what would be the point in playing? Missions?


So theres just 2 objectives...pvp and missions?
Ralph King-Griffin
New Eden Tech Support
#57 - 2016-07-24 16:34:03 UTC
Tzuke wrote:
Cara Forelli wrote:
EVE is sink or swim.

If it wasn't...what would be the point in playing? Missions?


So theres just 2 objectives...pvp and missions?

no, hers an illustration to help.

there is no stated objective,

the idea here is you make your own and persue it either with the aid of or despite the efforts of the rest of us.
if you cant do that and just want to sit and level your raven in peace then this realy isn't the game for you.

we are the content here, we dont consume or create it, we are it.
if you can wrap your head around that then you get to see this place for the truly unique place it is ,
and you may then begin to understand why we react so vehemently and consistently appose any suggestion or notion that even slightly infringes on player freedom.

if you cant you will inevitably be just another blow-in saying eve is doing it wrong
and should be more like [insert whatever game you realy want to play] before getting borde/outraged when your preconceived notions are shattered.

Cara Forelli
State War Academy
Caldari State
#58 - 2016-07-24 16:52:39 UTC  |  Edited by: Cara Forelli
Having actually read the whole thread...
William Aiderone wrote:
Regarding me being in The Scope atm, I left my FW-corp recently just to stop being a FW-target for some time while moving stuff around the systems and doing some lvl4 missions for ISK. Our plan was to join a corp out in Tribute once my friends had gotten their feet wet a bit. But now when all of them quit even before leaving HS-space idk, I'll most likely let the sub run out and join my friends in other games. I just feel it's a shame this game allows veterans to trick new players and gank them etc in HS. But most ppl in here seems fine with it so maby I'm wrong here. After all I've barely played for a year.

A similar thing happened to me when I started. I started playing the game with a RL friend and we made our own little corp. He got too busy to play and ended up quitting. I stuck around doing nothing in our corp for a while hoping he'd come back before I burned out and quit for a few weeks.

When I realized he was done I started looking for another player corp to join and that's when EVE really began for me. From your history I see you never joined an actual player corp so I assume you played mostly solo and with your friends. That's understandable, but it almost never works out because EVE isn't kind to groups of inexperienced players. It may feel like veterans are griefing you, but really they're just looking for any sort of content. They will happily fight each other when the opportunity arises. The reason you feel targeted is just because you are an easy target. Inexperience forces that on any new player.

The best way to stop being an easy target is to join an experienced group with players that will help you learn and protect you from making big tactical errors while you get your feet wet. This is much easier to do as a single player than with a group of friends. I have introduced several RL friends to EVE and of those that stuck around I don't actually play with any of them. We simply have different interests in game.

Of course as a new (or isolated) player you won't have the prior experience to realize that an assault frigate can take on a battleship (not to harp on this but just using it as an example). It's just not something you've run into before. If you were in my corp, or the corp of nearly anyone on this forum, we would have immediately recognized the threat you faced and could either warn you or help you neutralize it. It's something that could have easily been avoided. Knowledge is power here. New players succeed when they seek out those that have it and learn from them.

So no...the game doesn't need to change to accommodate new players. The mechanics are carefully balanced so that those with experience can still enjoy interesting content after years of playing. You just have to realize that as a new player, you're at the bottom of the food chain. Find the friends and find the knowledge that you need to scramble your way up the ladder. Even after years of playing there's always a bigger fish somewhere. If you can't eat it, at least figure out how to avoid it for the time being, until you're ready to conquer the galaxy.

The ones that can't accomplish this either weren't cut out for EVE (which is fine - it's definitely not for everyone) or just weren't exposed to the more interesting content the game has to offer. Unfortunately the second group is pretty large, but that's why the regulars in this subforum are here answering questions and offering advice. You'll constantly see us tell new players to join a corp/alliance/some kind of group, because we know from our own experience that this is the best way to expose you to enough of the game that you can see the bigger picture and get hooked.

TLDR: Joining a player group will completely change your (or your friends') new player experience.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#59 - 2016-07-24 19:40:07 UTC
Quote:

Forum rules

3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.



Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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