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EVE New Citizens Q&A

 
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Why should new players stay?

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Author
William Aiderone
The Carolean Army
#21 - 2016-07-23 14:33:02 UTC
Jonah Gravenstein wrote:
FYI What you consider to be greifing, CCP consider to be normal gameplay for the most part; if you don't like, or can't adapt to, the extremely competitive no holds barred nature of the game then maybe Eve isn't for you.


Ok, so you think it's a good design having new players spawn in HS and get hammered by corps who suicidegank and extort/blackmail them? I guess we just have to agree to disagree on that one.
Tipa Riot
Federal Navy Academy
Gallente Federation
#22 - 2016-07-23 14:42:12 UTC
William Aiderone wrote:

Ok, so you think it's a good design having new players spawn in HS and get hammered by corps who suicidegank and extort/blackmail them?

What are you talking about?

I'm my own NPC alt.

Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2016-07-23 14:46:29 UTC  |  Edited by: Jonah Gravenstein
William Aiderone wrote:
Jonah Gravenstein wrote:
FYI What you consider to be greifing, CCP consider to be normal gameplay for the most part; if you don't like, or can't adapt to, the extremely competitive no holds barred nature of the game then maybe Eve isn't for you.


Ok, so you think it's a good design having new players spawn in HS and get hammered by corps who suicidegank and extort/blackmail them? I guess we just have to agree to disagree on that one.
It's a design in keeping with the nature of the game, that nature being one of a chaotic dystopia.

As such Eve is not a game for everybody, there is no shame in admitting that it isn't the game for you and moving on. What you see as something that detracts from Eve, others including myself, see as something that enhances it; the freedoms available in Eve are what sets it apart from the numerous other games on the market for us.

There are numerous other games that sound like they would be much more appealing to you, kindly play one of those and stop suggesting that Eve should be turned into one of them to suit you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Memphis Baas
#24 - 2016-07-23 14:54:01 UTC  |  Edited by: Memphis Baas
William Aiderone wrote:
Ok, so you think it's a good design having new players spawn in HS and get hammered by corps who suicidegank and extort/blackmail them?



Yes, it's good design, for the type of game that EVE is. Because it exposes the newbie to PVP from the start.

It's better than cuddling the newbie for 6 months in safe PVE activities, then kicking him out into lowsec / null, barred from re-entering high-sec forever. Like other games do with their newbie zones (once you leave you can't go back).

This "griefing" is intended game play. You get killed by spaceships in this game, reasons why don't matter. You get scammed, your stuff gets stolen from you, you get attacked a lot. This is the game.

High-sec is representative of the game, and of the community that you'll find everywhere else in the game. It exposes the newbie to the true game immediately. As such, it's good design.
Wander Prian
Nosferatu Security Foundation
#25 - 2016-07-23 16:08:37 UTC
Firstly:
https://support.eveonline.com/hc/en-us/articles/203209732-Harassment-and-offensive-behavior

https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing

Secondly:

Eve is a PVP-game first. Whenever you undock, you consent to having your ship blown up by other players. The game gives you the freedom to do what you want, but it also gives that same freedom to other players. There's a reason why the first rule of Eve is "Do not fly what you cannot afford to lose"

Thirdly: Ganking has been in the game for a long time. I don't think many gankers strictly target new players because CCP frowns upon that. Most gankers are opportunity-killers. They look for people who open themselves up for an easy kill by the way they fly, by what they fly, by taking their baits. It's no tthe player age that is what they look for.

Some quick tips:
1) Get further away from the main tradehubs. Moving into a quieter corner of the world can let you be in peace as most gankers don't usually move much. They have their hunting-ground and most stick in it.
2) Use your directional scan to see when other ships are warping to you. Put the range to 1 AU and 360 degrees. That way you can see if ganking-ships (usually catalysts or tornado's) are warping to you.
3) Learn from your earlier mistakes. Eve is a complex game and you will keep learning new things and usefull tips that will keep you alive. Losing a ship is often a great (but a painfull) way to learn a lesson.

Wormholer for life.

William Aiderone
The Carolean Army
#26 - 2016-07-23 16:12:43 UTC
Memphis Baas wrote:
William Aiderone wrote:
Ok, so you think it's a good design having new players spawn in HS and get hammered by corps who suicidegank and extort/blackmail them?



Yes, it's good design, for the type of game that EVE is. Because it exposes the newbie to PVP from the start.

It's better than cuddling the newbie for 6 months in safe PVE activities, then kicking him out into lowsec / null, barred from re-entering high-sec forever. Like other games do with their newbie zones (once you leave you can't go back).

This "griefing" is intended game play. You get killed by spaceships in this game, reasons why don't matter. You get scammed, your stuff gets stolen from you, you get attacked a lot. This is the game.

High-sec is representative of the game, and of the community that you'll find everywhere else in the game. It exposes the newbie to the true game immediately. As such, it's good design.


Yea I can agree with your reasoning to some extent. But I never suggested "cuddling the newbie for 6 months in safe PVE activities, then kicking him out into lowsec / null, barred from re-entering high-sec forever.", that would be even worse. I'm just saying that tuning down toxic peoples ability to freely grief new players in HS a bit would be healthy.

I think eve would be alot more fun if toxic players wasn't allowed to grief new players like they can do now. I wouldn't be surprised if ~75% who tries out eve quit during their trial, partly because of this.

And before someone comes guns blazing with their passive agressive bs - I also enjoy the dangers of eve etc, it´s what makes it exciting, without it the game would probably die. But it could've been an awesome game, packed with players and ships everywhere...
Beta Maoye
#27 - 2016-07-23 16:17:10 UTC  |  Edited by: Beta Maoye
Eve is supposed to be a competitive game. Eve players are well known for their aggressiveness. Nevertheless, when I looked back to my history of ship explosions, I found most of them is avoidable. We humans are prone to make mistakes. There are reasons for every killmail. May be it is because of my mission boat being too shiny and getting the attention of gankers. May be I should use Procurer instead of Retriever in a 0.5 asteroid belt. May be I should use interceptor to scout before moving my valuable asset through dangerous systems. The game has provided tools to avoid most of the risks. Sometimes I was careless or didn't care about the consequence. Ship explosion is the price I have to pay. Eve is complicated. Everyone learn something from their mistakes and become less vulnerable and more dangerous in time. That's why the veterans, who stay in playing, are so formidable and, sometimes, unforgiving, because they have gone through the same hurdles you have experienced. The key is to learn from mistake and try not to make the same mistake again. You will become dangerous too.
William Aiderone
The Carolean Army
#28 - 2016-07-23 16:30:40 UTC
I feel the need to clarify... I don't live in HS, I have spent most of my time doing pvp in LS or in WH exploring. I have no issues at all getting humiliated and blown up whilst learning pvp there.

Here you are: https://zkillboard.com/character/96025368/

But come on, there are dedicated corps who go all out salt-farming in HS where all new players slowly try to advance. And idk, earn 1 mil ISK/week. And these corps leeching from that playerbase with extortionfees etc... It's just frustrating that such an awesome game is causing tons of players leave, partly because of this. All of my friends have quit eve early due to bad experiences like this, except for one of them who just plain and simple didn't enjoy the game.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#29 - 2016-07-23 16:43:46 UTC
Best advice I can give a new player: gtfo high sec as soon as you can.

It sets you up with unrealistic expectations of what this game is like and also gating a large percentage of what makes this game fun.

Instead of quitting, maybe look at alternatives to high sec? EVE is widely regarded as a horizontal progression game, there's nothing here to say you HAVE to stay in high security space for x months before you're allowed to explore other areas of the game.

Zirashi
Cyclical Destruction
#30 - 2016-07-23 16:55:02 UTC  |  Edited by: Zirashi
Why should new players stay? Your character was created in December you kept on playing for the next 7 months; you tell me.
Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2016-07-23 16:55:59 UTC
William Aiderone wrote:
I feel the need to clarify... I don't live in HS, I have spent most of my time doing pvp in LS or in WH exploring. I have no issues at all getting humiliated and blown up whilst learning pvp there.
The only major difference between hisec and other areas of space is the cost of aggressing another player; it's as much an area for PvP as losec, nullsec or wormholes; and that is by design.

Quote:
But come on, there are dedicated corps who go all out salt-farming in HS where all new players slowly try to advance. And idk, earn 1 mil ISK/week.
Newbies are exempt from wardecs while they're in an NPC corp, if and when they join a player corp they become affected by them; it is corporate leaderships responsibility to make sure that their newer players are aware of the threat of wardecs and how to deal with them, unfortunately far too many corps are started and headed up by people that have absolutely no business doing so because they are as ignorant of the game as the newbies they recruit; the real "greifers" are corp CEOs that have no idea what they're doing.

Quote:
And these corps leeching from that playerbase with extortionfees etc...
I'd rather see the extortionists running around keeping people honest than what preceded them, which was absolute silence in local because most of the people in system were afk/multiboxers/bots.

Quote:
It's just frustrating that such an awesome game is causing tons of players leave, partly because of this. All of my friends have quit eve early due to bad experiences like this, except for one of them who just plain and simple didn't enjoy the game.
While I see your point, such is the nature of the game, and it's been that way since its inception. Eve was never designed, nor intended, to appeal to the mass market that other MMOs do, it was designed for those of us that find the mainstream fare unappealing and that like their gaming to be a challenge.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Pandora Carrollon
Provi Rapid Response
#32 - 2016-07-23 17:57:17 UTC  |  Edited by: Pandora Carrollon
William,

I wouldn't make the assumptions you are. Not all HiSec is like you describe. I did a lot of research on where to learn to play. With some effort I found some really nice areas. Are they safe? Nope, nowhere is. Learn how to avoid the traps. Nobody griefs me or newbies in our space. Several players in the area actively hunt/trap griefers. You can counter bait them if you have a friend or two to help.

Listen to those telling you to get friends and in a good corp.

The transition from newbro to experienced player is all about your commitment to play, not the game.

Make EVE your game. Don't let it be someone else's.

This game is unlike anything else. You'll be as successful as you put in effort.
Memphis Baas
#33 - 2016-07-23 18:11:30 UTC
William Aiderone wrote:
I'm just saying that tuning down toxic peoples ability to freely grief new players in HS a bit would be healthy. I think eve would be alot more fun if toxic players wasn't allowed to grief new players like they can do now.


I agree with you, but we'll both agree and then think about how that can be implemented, and disagree about the implementation.

"Honor" is the first thing that goes away in war. Think about how they used to fight, standing in line with bright color uniforms and shooting each other in turn, and how fast that went away and changed into trench warfare.

CCP already has a rule about not griefing newbies, but not all new characters are newbies, and people HAVE made "newbie" characters to carry a whole bunch of PLEX or other valuables in newbie frigates or shuttles, or to spy, or to awox, so a blanket immunity isn't possible.

Nor does it make sense to restrict it by time (first day, first week, first month), because, again, skill injectors and alts.

Nor can it be restricted to more than the newbie starter systems, because even those 12 are too many to monitor.

So yea, stopping toxic people is a fine goal, that's just about impossible. Because where do you draw the line that decides what's toxic. "Newbie" who got killed, were they flying an expensive ship? PLEX or other valuables in the cargo? Did they not see the many guides explaining why this is bad? Or the tutorial warnings? Did they not know this is a PVP game? It's advertised as such. What exactly is "toxic", what exactly is "griefing"?

We'll argue forever.
Tina Mori
Maniacal Miners INC
The Legends In The Game
#34 - 2016-07-24 00:56:49 UTC
I notice the OP is not in a Player Corp, but in an NPC Corp

I never have understood why people either stay in their starter NPC Corp, or whichever NPC Corp they end up in if they leave a player Corp

As you are in an NPC Corp, there is often a greater chance you will be attacked, as you have no Corp mates who may defend/revenge you

You need to listen to all advice, most is to your benefit:

Learn by your mistakes, and move on

My Advice is that you should try find a helpful player Corp, who is part of an Alliance, often they are most helpful
Vortexo VonBrenner
Doomheim
#35 - 2016-07-24 05:51:11 UTC
OP, you like losec FW and WH stuff, but you're ragequitting over hisec game mechanics?

Seems strange.

If you like losec FW, play that, adapt to the problems so that they are not problems for you and let ccp worry about things instead.

Don't quit.


Tzuke
State War Academy
Caldari State
#36 - 2016-07-24 06:42:26 UTC
Tina Mori wrote:
I notice the OP is not in a Player Corp, but in an NPC Corp

I never have understood why people either stay in their starter NPC Corp, or whichever NPC Corp they end up in if they leave a player Corp

As you are in an NPC Corp, there is often a greater chance you will be attacked, as you have no Corp mates who may defend/revenge you


Ive played mmos for years and for the latter part guilds/clans whatever you call them do nothing together and people get nothing from being in such organisation. I maybe unfair to corps in Eve as I've never joined one. Maybe my experience of guilds in other mmos where most content is solo friendly. I hang out in the help chat and see the same faces their everyday, if you check out their corps you see them belonging to corps in single figures. Why are they in corps with low numbers, sometimes being the only member?

How many people join a Corp and become just another number there? Judging by the number of corps some people have in their employment history a lot
Wander Prian
Nosferatu Security Foundation
#37 - 2016-07-24 06:57:27 UTC
Tzuke wrote:
Tina Mori wrote:
I notice the OP is not in a Player Corp, but in an NPC Corp

I never have understood why people either stay in their starter NPC Corp, or whichever NPC Corp they end up in if they leave a player Corp

As you are in an NPC Corp, there is often a greater chance you will be attacked, as you have no Corp mates who may defend/revenge you


Ive played mmos for years and for the latter part guilds/clans whatever you call them do nothing together and people get nothing from being in such organisation. I maybe unfair to corps in Eve as I've never joined one. Maybe my experience of guilds in other mmos where most content is solo friendly. I hang out in the help chat and see the same faces their everyday, if you check out their corps you see them belonging to corps in single figures. Why are they in corps with low numbers, sometimes being the only member?

How many people join a Corp and become just another number there? Judging by the number of corps some people have in their employment history a lot


Different people want different things from their corporation. Sometimes it can take a while to find the right one. Personally I've enjoyed being a part of each corporation in that I've been in. We've done things together that none of us could have done alone.

Some people stay in their own tax-evasion corps due to fear of the corporation stealing their ships and other items if they join. Eve is a game about risk and reward. Trusting other people can be a big risk, but so are rewards. Your power as a single capsuleer is limited, but if you put together a corporation of like-minded people, you can make great things happen.

Wormholer for life.

William Aiderone
The Carolean Army
#38 - 2016-07-24 07:16:00 UTC
Vortexo VonBrenner wrote:
OP, you like losec FW and WH stuff, but you're ragequitting over hisec game mechanics?

Seems strange.

If you like losec FW, play that, adapt to the problems so that they are not problems for you and let ccp worry about things instead.

Don't quit.




Yea this thread took an unexpected turn when ppl saw that I lost a domi in HS. Sure, it was the last straw that made me come out here to the forums. But me unsubbing happend way before that, and my problem with HS is that it's not really new player friendly with all those people allowed via different mechanics to grief unsuspecting newbies who doesn't know how the game works yet. All of my friends left EVE early, partly because of this not only, but for some it was a big frustration. It's a shame and I'm confident EVE is loosing a ton of players this way.

Regarding me being in The Scope atm, I left my FW-corp recently just to stop being a FW-target for some time while moving stuff around the systems and doing some lvl4 missions for ISK. Our plan was to join a corp out in Tribute once my friends had gotten their feet wet a bit. But now when all of them quit even before leaving HS-space idk, I'll most likely let the sub run out and join my friends in other games. I just feel it's a shame this game allows veterans to trick new players and gank them etc in HS. But most ppl in here seems fine with it so maby I'm wrong here. After all I've barely played for a year.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#39 - 2016-07-24 07:24:43 UTC  |  Edited by: Tao Dolcino
Tzuke wrote:
Ive played mmos for years and for the latter part guilds/clans whatever you call them do nothing together and people get nothing from being in such organisation. I maybe unfair to corps in Eve as I've never joined one. Maybe my experience of guilds in other mmos where most content is solo friendly. I hang out in the help chat and see the same faces their everyday, if you check out their corps you see them belonging to corps in single figures. Why are they in corps with low numbers, sometimes being the only member?

How many people join a Corp and become just another number there? Judging by the number of corps some people have in their employment history a lot


Find a corp who is :
1) newbros friendly.
2) populated enough, with some experienced players willing to help.
3) active, especially in your time zone.

Why not join us in EVE-University ? You'll get all that and much much more : classes, fleets, events, help, advices, a huge wiki, campuses... you can try all what can be done in EVE (except griefing...) in every kind of environments.
Trust me, your vision of corpos will change quickly :)
Tzuke
State War Academy
Caldari State
#40 - 2016-07-24 08:10:14 UTC
Tao Dolcino wrote:
Tzuke wrote:
Ive played mmos for years and for the latter part guilds/clans whatever you call them do nothing together and people get nothing from being in such organisation. I maybe unfair to corps in Eve as I've never joined one. Maybe my experience of guilds in other mmos where most content is solo friendly. I hang out in the help chat and see the same faces their everyday, if you check out their corps you see them belonging to corps in single figures. Why are they in corps with low numbers, sometimes being the only member?

How many people join a Corp and become just another number there? Judging by the number of corps some people have in their employment history a lot


Find a corp who is :
1) newbros friendly.
2) populated enough, with some experienced players willing to help.
3) active, especially in your time zone.

Why not join us in EVE-University ? You'll get all that and much much more : classes, fleets, events, help, advices, a huge wiki, campuses... you can try all what can be done in EVE (except griefing...) in every kind of environments.
Trust me, your vision of corpos will change quickly :)


I do hang out in EVE-uni's chat more often than not :) Picked up some useful information while there and a few peoples names spring to mind for offering advice. I'm a little nervous to try guilds/corps whatever now from past experiences. Going back to the days of playing Dark ages of camelot and suchlike where your reputation and how you treated other players was just as important as how much a skilled player you were. Now unless your a ardent raider or pvper guilds etc have pretty much become redundant in most mmo's now.

But EVE-uni has crossed my mind more and more often. Listening to people there seem to have similar goals to me heh!
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