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Every year, there are less users playing, why??

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#201 - 2016-07-22 20:26:58 UTC
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail of they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

Its the same thing over and over again with EVE.

That is why they develop new games.


And fail. Every single time.

It would seem reasonable to stick with what is...or was working. But hey, clearly I'm stupid as I don't head a company where the number of players logging in is on a downward trend and has been for a couple years now.

EVE is working, but its working just a litle? Or to its full potential? Where is the ful potential of EVE? In being a prison simulator?
Geronimo McVain
The Scope
Gallente Federation
#202 - 2016-07-22 20:47:42 UTC
Lex Gabinia wrote:
Geronimo McVain wrote:
First problem is that CCP is loosing player because they can't get a grip on eve. Eve is so complex that you really need to spoon feed new players. I would start with a whole story which puts the new player through a serie of missions that will teach him the basics. The career agents don't do this there is no story that puts it all together and doing something once in such a complex game will just overwhelm new players.


The "story" of EVE is long, complex and amended to every day because it is not a fixed story written by CCP but an evolving story created by players. How do you present this in a tutorial?


Geronimo McVain wrote:
Second is that Eve is a PC game. 75% of the sold games are console games so the basic idea of Dust wasn't bad but you need to get Eve on Consoles which would need a whole new UI something that it really needs on PC too.



So, in your words, EVE should be something else that does not at all resemble EVE? Why not go find that game instead?

First there no story of Eve but there can be a story that teaches new players the basics of eve.

Why is Eve on Consoles not Eve? It's the gameplay that makes Eve not on which device you play it and another interface will will not change it. There are blind players so you are telling me that they don't play the "real" eve because they use a different interface?

The future of any game is in constant change while keeping the core intact. If you want to keep Eve as it is you are condemning it to die. Eve's gameplay is unique, so you either love or hate it, but the UI is old and needs a big update
Vic Jefferson
Stimulus
Rote Kapelle
#203 - 2016-07-22 20:53:17 UTC
Chewytowel Haklar wrote:
Just imagine if EVE went free to play (hybrid with a sub option). You might start off with almost no skill points, have less passive skill point gain or none, but it would provide a huge influx of players into the game. Not only that but every single time a game uses a free to play hybrid model (at least with larger titles I've seen) it boosts income substantially.

The time for free to play is now.

The industrial, explorer, whatever packs could also inject your character with the necessary skills and be worth it finally :)



Free to play is like hard drugs for a game. Sure, the game is madly profitable....for a few months.

Name a game that has had a sustainable FTP model. One of EvE's greatest strength is that it is an enduring, persistent game, which is played over years, rather than the latest whale trap out there on the game market.

Vote Vic Jefferson for CSM X.....XI.....XII?

Teckos Pech
Hogyoku
Goonswarm Federation
#204 - 2016-07-22 20:58:17 UTC
Nana Skalski wrote:
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail of they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

Its the same thing over and over again with EVE.

That is why they develop new games.


And fail. Every single time.

It would seem reasonable to stick with what is...or was working. But hey, clearly I'm stupid as I don't head a company where the number of players logging in is on a downward trend and has been for a couple years now.

EVE is working, but its working just a litle? Or to its full potential? Where is the ful potential of EVE? In being a prison simulator?



Have you seen the trend in the data for players logged in? eve-offline.net.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#205 - 2016-07-22 21:02:00 UTC
Nana Skalski wrote:
Teckos Pech wrote:
In HS you can be shot anywhere anytime by anyone...who is willing to accept the consequences of such an action.

As such nobody is being violated. Your attitude is wrong based on a faulty understanding of this game. You are safe nowhere. You do have varying degrees of risk, with HS tending to carry the lowest level of risk.

The advertising for Eve tells you exactly what you are going to get. When you go to the home page to download the client it says, "Build your Dreams/Wreck their Dreams". Pretty obvious that this is going to be a "harsh" game.

When I first downloaded the client and set up a character, I clicked the undock button and fully expected to be shot right then and there. Guess today's new player is a special snowflake. Roll



Meh, just know I do accept danger and do low sec exploration, maybe you think I am a full time carebear with adversity towards danger. I am willing to accept risk if it comes with reward. That is good PvE with potentially becoming PvP, or not, my choosing.

What is wrong for me is the ability to grief others. Doent it bother you? How often you are wardeced and being ganked? What do you do all the time? Those who are left dont really bother with it. Those who did left the game. So meh.


No, not your choosing. If PvP is going to happen it is beyond your control, at least entirely. You can try to dissuade people from shooting you. You can be prepared to GTFO if someone looks like they are going to shoot you. But that's it.

Griefing has a definition in this game and it does not include ganking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#206 - 2016-07-22 21:04:01 UTC
Geronimo McVain wrote:


First there no story of Eve but there can be a story that teaches new players the basics of eve.

Why is Eve on Consoles not Eve? It's the gameplay that makes Eve not on which device you play it and another interface will will not change it. There are blind players so you are telling me that they don't play the "real" eve because they use a different interface?

The future of any game is in constant change while keeping the core intact. If you want to keep Eve as it is you are condemning it to die. Eve's gameplay is unique, so you either love or hate it, but the UI is old and needs a big update


As to the story - https://community.eveonline.com/backstory/

EVE is not a console style game, period. It is and always has been, largely, spreadsheets in space. I think that concept is difficult to successfully transfer to the console environment.

The changes being requested and championed ARE changing the core of the game. The game is at CORE a PvP game with no safe areas and with no quarter given. If that is not what one wishes to play then DO NOT play it. I am astounded at how hard this concept seems to be to grasp. If you do not like the basis of the game then play another game.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#207 - 2016-07-22 21:06:25 UTC  |  Edited by: Nana Skalski
Teckos Pech wrote:
Nana Skalski wrote:
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail of they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

Its the same thing over and over again with EVE.

That is why they develop new games.


And fail. Every single time.

It would seem reasonable to stick with what is...or was working. But hey, clearly I'm stupid as I don't head a company where the number of players logging in is on a downward trend and has been for a couple years now.

EVE is working, but its working just a litle? Or to its full potential? Where is the ful potential of EVE? In being a prison simulator?



Have you seen the trend in the data for players logged in? eve-offline.net.

Yes, do you have professional analysis of it? I dont, CCP probably know more than you or me. But they will not share. Only actual changes to the game can show what is their intend on removing the trends.

Lets be honest, we players know little about developing the games. We dont make a living doing them. They do.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#208 - 2016-07-22 21:24:34 UTC  |  Edited by: Nana Skalski
Teckos Pech wrote:
Nana Skalski wrote:
Teckos Pech wrote:
In HS you can be shot anywhere anytime by anyone...who is willing to accept the consequences of such an action.

As such nobody is being violated. Your attitude is wrong based on a faulty understanding of this game. You are safe nowhere. You do have varying degrees of risk, with HS tending to carry the lowest level of risk.

The advertising for Eve tells you exactly what you are going to get. When you go to the home page to download the client it says, "Build your Dreams/Wreck their Dreams". Pretty obvious that this is going to be a "harsh" game.

When I first downloaded the client and set up a character, I clicked the undock button and fully expected to be shot right then and there. Guess today's new player is a special snowflake. Roll



Meh, just know I do accept danger and do low sec exploration, maybe you think I am a full time carebear with adversity towards danger. I am willing to accept risk if it comes with reward. That is good PvE with potentially becoming PvP, or not, my choosing.

What is wrong for me is the ability to grief others. Doent it bother you? How often you are wardeced and being ganked? What do you do all the time? Those who are left dont really bother with it. Those who did left the game. So meh.


No, not your choosing. If PvP is going to happen it is beyond your control, at least entirely. You can try to dissuade people from shooting you. You can be prepared to GTFO if someone looks like they are going to shoot you. But that's it.

Griefing has a definition in this game and it does not include ganking.


Can't you just tell me to go play other game or get out like everyone thru years?
Its not like it would really matter for me, but to keep the tradition.
Teckos Pech
Hogyoku
Goonswarm Federation
#209 - 2016-07-22 21:39:51 UTC  |  Edited by: Teckos Pech
Nana Skalski wrote:


Can't you just tell me to go play other game or get out like everyone thru years?
Its not like it would really matter for me, but to keep the tradition.


Well if everyone has been telling you what the game is like...why to you stubbornly and obtusely insist on trying to play it as a completely different game? You don't play chess as if it were checkers. You don't play Eve as if it were one of dozes of other games where PvP was essentially consensual. Hell it is right there in the name...

Eve or more accurately, EvE as in Everyone vs. Everyone.

Edit: BTW, that first one is a serious question. You know what this game is like. You have read the forums. Yet you keep insisting on wanting to make the game something than it was. Why did you even start playing? Serious question...I want to understand the though process here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#210 - 2016-07-22 22:11:51 UTC  |  Edited by: Nana Skalski
Teckos Pech wrote:
Nana Skalski wrote:


Can't you just tell me to go play other game or get out like everyone thru years?
Its not like it would really matter for me, but to keep the tradition.


Well if everyone has been telling you what the game is like...why to you stubbornly and obtusely insist on trying to play it as a completely different game? You don't play chess as if it were checkers. You don't play Eve as if it were one of dozes of other games where PvP was essentially consensual. Hell it is right there in the name...

Eve or more accurately, EvE as in Everyone vs. Everyone.

Edit: BTW, that first one is a serious question. You know what this game is like. You have read the forums. Yet you keep insisting on wanting to make the game something than it was. Why did you even start playing? Serious question...I want to understand the though process here.


The sum of things I like is greater than those I dont like.
And its not chess, its not checkers. Its a spaceship game. I played Elite for the same reason.

I am one of those players who like to watch the spaceship they own and a space around it for the sight alone.

If I would be interested in strictly PvP game, I would play only shooters, I do have more successes in them than in EVE PvP.
Jonah Gravenstein
Machiavellian Space Bastards
#211 - 2016-07-22 22:41:42 UTC
Nana Skalski wrote:
If I would be interested in strictly PvP game, I would play only shooters, I do have more successes in them than in EVE PvP.
Eve is a strictly PvP game, even the PvE is there to enable PvP when you get down to it.

That being the case, I hear there's plenty of good shooters out there.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#212 - 2016-07-22 22:51:14 UTC
You see strictly PvP game, I see spaceships and space and other people. Not all of them want to shoot me. Thank you.
Torbrun Shazih
Reavers Cartel
#213 - 2016-07-22 23:03:41 UTC
Eve or more accurately, EvE as in Everyone vs. Everyone.

Whilst in your mind Everyone vs Everyone might evoke your interpretation of what the game is meant to be, it doesn't specify that EvE is and should be simply shooting each other in spaceships.

Whilst it seems that PVP combat fans cling on to that notion like a protective talisman and seem insistently content to browbeat others with a different outlook, Everyone vs Everyone can just as easily apply to non-combative gameplay and competition in other areas such as industry, trade, resource harvesting, exploration and all the other professions which CCP's own marketing for the game suggests are viable gameplay options.

Mining for example might very well be amongst the most boring and derided tasks available in the game, but in my experience, the conversations and easy camaraderie in the mining fleet channels I've been party to have more than compensated, and are certainly more enjoyable than having fleet commanders leading you through countless gates derelict systems and yelping incoherently when their hunter-killer master plans fall flat.
Teckos Pech
Hogyoku
Goonswarm Federation
#214 - 2016-07-22 23:05:15 UTC
Nana Skalski wrote:

Yes, do you have professional analysis of it? I dont, CCP probably know more than you or me. But they will not share. Only actual changes to the game can show what is their intend on removing the trends.

Lets be honest, we players know little about developing the games. We dont make a living doing them. They do.


Well if that trend continues....not for much longer will they be making a living. I was hoping it would at least level off if not start going up again. It did level off and start rising slightly at the start of the war in the north. People started logging in for the fights. But that can only work for so long it appears as the downward trend is back with a vengance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#215 - 2016-07-22 23:06:25 UTC
Nana Skalski wrote:
You see strictly PvP game, I see spaceships and space and other people. Not all of them want to shoot me. Thank you.


Working as intended. Just because player X does not want to shoot your does not mean player Y won't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#216 - 2016-07-22 23:09:18 UTC
Nana Skalski wrote:
You see strictly PvP game, I see spaceships and space and other people. Not all of them want to shoot me. Thank you.
PvP goes far deeper than just shooting people in the face Roll, there's very very little that you can do ingame that doesn't involve it.

For example anything that involves the market is PvP; pretty much every activity in the game, including the PvE, involves the market at some point.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#217 - 2016-07-22 23:17:06 UTC  |  Edited by: Teckos Pech
Torbrun Shazih wrote:
Eve or more accurately, EvE as in Everyone vs. Everyone.

Whilst in your mind Everyone vs Everyone might evoke your interpretation of what the game is meant to be, it doesn't specify that EvE is and should be simply shooting each other in spaceships.

Whilst it seems that PVP combat fans cling on to that notion like a protective talisman and seem insistently content to browbeat others with a different outlook, Everyone vs Everyone can just as easily apply to non-combative gameplay and competition in other areas such as industry, trade, resource harvesting, exploration and all the other professions which CCP's own marketing for the game suggests are viable gameplay options.

Mining for example might very well be amongst the most boring and derided tasks available in the game, but in my experience, the conversations and easy camaraderie in the mining fleet channels I've been party to have more than compensated, and are certainly more enjoyable than having fleet commanders leading you through countless gates derelict systems and yelping incoherently when their hunter-killer master plans fall flat.


Eve is a game about spontaneous order. So yeah, people might not start shooting everything in sight. That's fine. That you can't see past your own little corner and appreciate the examples of spontaneous order is a shame.

Let me add, that when some players decide not to shoot each other and do something else...something outside of the game mechanics such as building a coalition, or something like OTEC, or even CODE. That is something that makes Eve unique among games.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#218 - 2016-07-22 23:19:03 UTC  |  Edited by: Jonah Gravenstein
Torbrun Shazih wrote:
Eve or more accurately, EvE as in Everyone vs. Everyone.

Whilst in your mind Everyone vs Everyone might evoke your interpretation of what the game is meant to be, it doesn't specify that EvE is and should be simply shooting each other in spaceships.

Whilst it seems that PVP combat fans cling on to that notion like a protective talisman and seem insistently content to browbeat others with a different outlook, Everyone vs Everyone can just as easily apply to non-combative gameplay and competition in other areas such as industry, trade, resource harvesting, exploration and all the other professions which CCP's own marketing for the game suggests are viable gameplay options.
There's nothing wrong with non combative and cooperative game play, but the people doing it need to realise that others are free to try and stop them from doing so.

Eve is described as a sandbox, and it is; everybody can play in the way that they want to, what isn't guaranteed is that they'll be successful, because other players might want to play in a way that disrupts them.

Quote:
Mining for example might very well be amongst the most boring and derided tasks available in the game, but in my experience, the conversations and easy camaraderie in the mining fleet channels I've been party to have more than compensated, and are certainly more enjoyable than having fleet commanders leading you through countless gates derelict systems and yelping incoherently when their hunter-killer master plans fall flat.
Agreed mining is indeed mind numbingly boring as a way of gathering resources, I should know I've done enough of it Ugh As you say, what makes it worthwhile is the people you do it with.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#219 - 2016-07-22 23:24:57 UTC
Jonah Gravenstein wrote:
Torbrun Shazih wrote:


[quote]Mining for example might very well be amongst the most boring and derided tasks available in the game, but in my experience, the conversations and easy camaraderie in the mining fleet channels I've been party to have more than compensated, and are certainly more enjoyable than having fleet commanders leading you through countless gates derelict systems and yelping incoherently when their hunter-killer master plans fall flat.
Agreed mining is indeed mind numbingly boring as a way of gathering resources, I should know I've done enough of it Ugh As you say, what makes it worthwhile is the people you do it with.


And again...Eve, a terrible game where the players make it interesting and fun. I don't even begrudge the people who pushed us out of our space up in the North. I had lots of fun fights...and some boring ones. But again, in turn those people sitting in our old systems in Branch...they'll be pushed out too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#220 - 2016-07-22 23:41:14 UTC
Teckos Pech wrote:
And again...Eve, a terrible game where the players make it interesting and fun.
So was D&D, but it was huge fun nonetheless.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack