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Every year, there are less users playing, why??

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#181 - 2016-07-22 17:58:00 UTC  |  Edited by: Nana Skalski
Tipa Riot wrote:
Nana Skalski wrote:
Toobo wrote:
Just to add a bit of annecdote - I have an out of corp mission baiting toon that has quite nice Marauder kills. But more memorable moment than those shiny kills was when I baited a missioning Golem, and he had heavy neuts on spare highs and a scram fitted and I got totally pwned by the HS mission runner. Marauders are so efficient and uber for HS missions that you can easily fit neuts and scram on them without sacrificing DPS or Tank.

It's just one example. There are so many more you can do to avoid unwanted pvp/gank - either by fitting to fight back or by being aware of what's happening in your system so you can bail before threats arrive. There is really no need to make high sec 'safer' bu any mechanics change. You just need to use the same tools and know how the hunters use.


Tell that to every player who dont want to PvP being in mining corporation, flying one month old toon, in a retriever or something. Always he could be ganked by CODE, but that would change with a ban of activating weapons on ships without war target flag in high sec.

They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace. Trying to force feed someone who dont want it, will make him puke it out on you and leaving.

You can totally and easily avoid being killed in EvE doing almost any activity (except combat PvP of course ... lol), with a minimum of awareness and knowledge. All who whine about being ganked over and over again are just too lazy or stupid to play this game ... sorry, but this is the truth.

Tell waht you want, but PvP is coming for you now even when you dont want it. Its more about consensual/nonconsensual change of direction.

But all those changes even to make high fool and pvp proof would be like CCP admitting to themselves and to every player who is left, that they were wrong all this time, allowing ganking and wardeccing every player corporation in high sec. That it was bad decision. Developers who decided on that would do that? No. And the fear of losing those who play because its dangerously dangerous to leave station, even when its only a small minority.

Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.
Kaivarian Coste
It Came From Thera
#182 - 2016-07-22 17:59:33 UTC
TBH, I think the game itself is better than it was when I first started some years ago. But yeah, mission running needs some major work. I absolutely refuse to do missions. Maybe replace some missions with tasks that give the player some room to find their own solutions e.g. retrieve some gizmo which can be dropped by belt rats, found in hacking sites or bought off the market.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#183 - 2016-07-22 18:19:25 UTC  |  Edited by: Nana Skalski
HTFU or leave, that was the answer for many years for every problem EVE had.

Seems there was never too much those who HTFU. But those who stayed are hardened enough to stand everything but probably not ungankable ships in HS and unwardecable player corporations. Seems somewhat ironic.
Teckos Pech
Hogyoku
Goonswarm Federation
#184 - 2016-07-22 18:28:20 UTC
Kaivarian Coste wrote:
TBH, I think the game itself is better than it was when I first started some years ago. But yeah, mission running needs some major work. I absolutely refuse to do missions. Maybe replace some missions with tasks that give the player some room to find their own solutions e.g. retrieve some gizmo which can be dropped by belt rats, found in hacking sites or bought off the market.


I've always hated missions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#185 - 2016-07-22 18:32:46 UTC  |  Edited by: Chewytowel Haklar
Just imagine if EVE went free to play (hybrid with a sub option). You might start off with almost no skill points, have less passive skill point gain or none, but it would provide a huge influx of players into the game. Not only that but every single time a game uses a free to play hybrid model (at least with larger titles I've seen) it boosts income substantially.

The time for free to play is now.

The industrial, explorer, whatever packs could also inject your character with the necessary skills and be worth it finally :)
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#186 - 2016-07-22 18:56:09 UTC  |  Edited by: Nana Skalski
Maybe we are already behind the specific event horizon and everything new they will try wil only make things worse.
It will not make new players because of game reputation, and it will cause leaving of the old ones because it doesnt fit their HTFU mood. Either way, I wil be here to watch that.


Because of reasons.

I promised myself I will be here to the end, no matter what. I will not abandon the ship I flied so long.
Lex Gabinia
Res Repetundae
#187 - 2016-07-22 19:09:29 UTC
Geronimo McVain wrote:
First problem is that CCP is loosing player because they can't get a grip on eve. Eve is so complex that you really need to spoon feed new players. I would start with a whole story which puts the new player through a serie of missions that will teach him the basics. The career agents don't do this there is no story that puts it all together and doing something once in such a complex game will just overwhelm new players.


The "story" of EVE is long, complex and amended to every day because it is not a fixed story written by CCP but an evolving story created by players. How do you present this in a tutorial?


Geronimo McVain wrote:
Second is that Eve is a PC game. 75% of the sold games are console games so the basic idea of Dust wasn't bad but you need to get Eve on Consoles which would need a whole new UI something that it really needs on PC too.



So, in your words, EVE should be something else that does not at all resemble EVE? Why not go find that game instead?
Jonah Gravenstein
Machiavellian Space Bastards
#188 - 2016-07-22 19:26:21 UTC  |  Edited by: Jonah Gravenstein
Nana Skalski wrote:
Tell that to every player who dont want to PvP being in mining corporation, flying one month old toon, in a retriever or something.
Why are they playing a game like Eve, which is explicitly marketed as a PvP game, if they don't want to play a PvP game?

Quote:
Always he could be ganked by CODE, but that would change with a ban of activating weapons on ships without war target flag in high sec.
Hiding in an NPC corp to avoid wardecs is no guarentee of PvP not happening to you. Removing the ability to activate weapons on another player in hisec without a PvP flag will hopefully never happen; if it does it'll affect the game in many ways, none of them good.

Quote:
They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace
That's a PvE activity, it doesn't become PvP unless you're directly competing with another player for the same rock or until the minerals, or goods produced with the minerals, hit the market.

Quote:
Trying to force feed someone who dont want it, will make him puke it out on you and leaving.
There's no force about it, if people fail to realise that PvP can happen to them at any time, for any or no reason then that's their problem, it's not like the advertising suggests that you'll be left in peace to carry out your activities despite it being a PvP game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lex Gabinia
Res Repetundae
#189 - 2016-07-22 19:28:42 UTC
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#190 - 2016-07-22 19:41:05 UTC  |  Edited by: Nana Skalski
Jonah Gravenstein wrote:
Nana Skalski wrote:
Tell that to every player who dont want to PvP being in mining corporation, flying one month old toon, in a retriever or something.
Why are they playing a game like Eve, which is explicitly marketed as a PvP game, if they don't want to play a PvP game?

Quote:
Always he could be ganked by CODE, but that would change with a ban of activating weapons on ships without war target flag in high sec.
Hiding in an NPC corp to avoid wardecs is no guarentee of PvP not happening to you. Removing the ability to activate weapons on another player in hisec without a PvP flag will hopefully never happen; if it does it'll affect the game in many ways, none of them good.

Examples? No more ganks? So cruel to CODE? How they would save the High sec then, when CCP would save everybody.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#191 - 2016-07-22 19:50:04 UTC  |  Edited by: Nana Skalski
Quote:
Quote:
They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace
That's a PvE activity, it doesn't become PvP unless you're directly competing with another player for the same rock or until the minerals, or goods produced with the minerals, hit the market.


Its more about being violated during the act of mining.

Quote:
Quote:
Trying to force feed someone who dont want it, will make him puke it out on you and leaving.
There's no force about it, if people fail to realise that PvP can happen to them at any time, for any or no reason then that's their problem, it's not like the advertising suggests that you'll be left in peace to carry out your activities despite it being a PvP game.

Ha! Here is the problem. Advertising should suggest you will be violated again and again is some cases. Try to advertise that!

I honestly dont think many players strictly PvE centric still play this game. If they are, they must by annoyed by some aspects of it, but are able to HTFU. Until they dont.
Jonah Gravenstein
Machiavellian Space Bastards
#192 - 2016-07-22 19:55:41 UTC  |  Edited by: Jonah Gravenstein
Nana Skalski wrote:
Ha! Here is the problem. Advertising should suggest you will be violated again and again is some cases. Try to advertise that!
They do, regularly.

For example, the This is Eve trailer features pipe bombing, the Butterfly Effect trailer features a miner being attacked, and the Retribution trailer opens with Vic, who likes to take out miners.

Pretty much every Eve news article that hits the mainstream and gaming press is about somebody getting bent over and screwed without so much as a kiss or some lube.

CCP have never hidden the PvP nature of the game, it's quite well known in the general gaming community too. There are other games that are similar to Eve in many respects including the freedom to just pop a cap in someone for any reason; their forums are full of the same kind of topics we see here, "greifers", "unfair", "no content".

It's not a problem with the games, or the developers, it's a consumer problem; most consumers don't want that kind of game, hence the term niche gaming, the games only appeal to the few.

IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail if they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#193 - 2016-07-22 20:04:19 UTC  |  Edited by: Nana Skalski
Jonah Gravenstein wrote:
Nana Skalski wrote:
Ha! Here is the problem. Advertising should suggest you will be violated again and again is some cases. Try to advertise that!
They do, regularly.

For example, the This is Eve trailer features pipe bombing, the Butterfly Effect trailer features a miner being attacked, and the Retribution trailer features opens with Vic, who likes to take out miners.

Pretty much every Eve news article that hits the mainstream and gaming press is about somebody getting bent over and screwed without so much as a kiss or some lube.

CCP have never hidden the PvP nature of the game, it's quite well known in the general gaming community too. There are other games that are similar to Eve in many respects including the freedom to just pop a cap in someone for any reason; their forums are full of the same kind of topics we see here, "greifers", "unfair", "no content".

It's not a problem with the games, or the developers, it's a consumer problem; most consumers don't want that kind of game, hence the term niche gaming, the games only appeal to the few.

So as I stated, not much these players around, but they come around from time to time, being so curious is a sin?

You basically say what I have been saying and everybody seems to realize more and more, so why the hell these topics emerge about losing players or lack of new players. Just accept you will play solo in HTFU game sooner or later. No fresh meat, only hard and veiny, unsuitable for consumption. Death by hardening up.
Morn Hylund
Center for Advanced Studies
Gallente Federation
#194 - 2016-07-22 20:06:21 UTC
Numbers are declining.

I think if they want to keep Eve alive they need to be aware of their ongoing space genre competition and what is being offered ... such as NoMansSky, Star Citizen, Elite Dangerous, etc. Beg, borrow, or steal some of the ideas and new game play being implemented/introduced in these other space games. That ... or become eventually extinct.

I also think we are on the verge of seeing VR technology explode in the game market, and become a common feature for all new game releases - in the coming years. Eve will need to become VR capable.


Teckos Pech
Hogyoku
Goonswarm Federation
#195 - 2016-07-22 20:11:06 UTC
Nana Skalski wrote:
Quote:
Quote:
They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace
That's a PvE activity, it doesn't become PvP unless you're directly competing with another player for the same rock or until the minerals, or goods produced with the minerals, hit the market.


Its more about being violated during the act of mining.

Quote:
Quote:
Trying to force feed someone who dont want it, will make him puke it out on you and leaving.
There's no force about it, if people fail to realise that PvP can happen to them at any time, for any or no reason then that's their problem, it's not like the advertising suggests that you'll be left in peace to carry out your activities despite it being a PvP game.

Ha! Here is the problem. Advertising should suggest you will be violated again and again is some cases. Try to advertise that!

I honestly dont think many players strictly PvE centric still play this game. If they are, they must by annoyed by some aspects of it, but are able to HTFU. Until they dont.


Violated during the act of mining. Do you know what game you are playing. Once you undock, anywhere, you can be shot. The discussion should end there, IMO, but I doubt you'd be happy with that so let me explain.

In HS you can be shot anywhere anytime by anyone...who is willing to accept the consequences of such an action.

As such nobody is being violated. Your attitude is wrong based on a faulty understanding of this game. You are safe nowhere. You do have varying degrees of risk, with HS tending to carry the lowest level of risk.

The advertising for Eve tells you exactly what you are going to get. When you go to the home page to download the client it says, "Build your Dreams/Wreck their Dreams". Pretty obvious that this is going to be a "harsh" game.

When I first downloaded the client and set up a character, I clicked the undock button and fully expected to be shot right then and there. Guess today's new player is a special snowflake. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#196 - 2016-07-22 20:11:13 UTC  |  Edited by: Jonah Gravenstein
Nana Skalski wrote:
You basically say what I have been saying and everybody seems to realize more and more, so why the hell we these topics emerge about losing players or lack of new players. Just accept you will play solo in HTFU game sooner or later. No fresh meat, only hard and veiny, unsuitable for consumption.
Curiosity is fine, the problem arises when the curious find Eve, find that it's not to their liking and lobby CCP to change the very nature of the game to suit them.

I've been PvEing my way around Eve for 7 years, the PvE is banal; outwitting, outrunning, and out-thinking other players who would like to stop me from doing it is where the fun is.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#197 - 2016-07-22 20:14:39 UTC
Jonah Gravenstein wrote:
Nana Skalski wrote:
You basically say what I have been saying and everybody seems to realize more and more, so why the hell we these topics emerge about losing players or lack of new players. Just accept you will play solo in HTFU game sooner or later. No fresh meat, only hard and veiny, unsuitable for consumption.
Curiosity is fine, the problem arises when the curious find Eve, find that it's not to their liking and lobby CCP to change the very nature of the game to suit them.

I've been PvEing my way around Eve for 7 years, the PvE is banal; outwitting, outrunning, and out thinking other players who would like to stop me from doing it is where the fun is.



In other words, Eve is a terrible game...it is the players that make it good. And what those players tend to do is "violating" other players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#198 - 2016-07-22 20:16:04 UTC
Quote:
IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail of they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

Its the same thing over and over again with EVE.

That is why they develop new games.
Teckos Pech
Hogyoku
Goonswarm Federation
#199 - 2016-07-22 20:21:54 UTC
Nana Skalski wrote:
Quote:
IMHO CCP is under pressure from investors to push into the more mainstream market in order to garner more profit, if this is the case then I think CCP are doomed to fail of they try to do it with Eve; it's not polished enough, not simple enough, the PvE is dire and the game has a hard earned reputation that they'll find hard to shake off.

Its the same thing over and over again with EVE.

That is why they develop new games.


And fail. Every single time.

It would seem reasonable to stick with what is...or was working. But hey, clearly I'm stupid as I don't head a company where the number of players logging in is on a downward trend and has been for a couple years now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#200 - 2016-07-22 20:24:46 UTC
Teckos Pech wrote:
In HS you can be shot anywhere anytime by anyone...who is willing to accept the consequences of such an action.

As such nobody is being violated. Your attitude is wrong based on a faulty understanding of this game. You are safe nowhere. You do have varying degrees of risk, with HS tending to carry the lowest level of risk.

The advertising for Eve tells you exactly what you are going to get. When you go to the home page to download the client it says, "Build your Dreams/Wreck their Dreams". Pretty obvious that this is going to be a "harsh" game.

When I first downloaded the client and set up a character, I clicked the undock button and fully expected to be shot right then and there. Guess today's new player is a special snowflake. Roll



Meh, just know I do accept danger and do low sec exploration, maybe you think I am a full time carebear with adversity towards danger. I am willing to accept risk if it comes with reward. That is good PvE with potentially becoming PvP, or not, my choosing.

What is wrong for me is the ability to grief others. Doent it bother you? How often you are wardeced and being ganked? What do you do all the time? Those who are left dont really bother with it. Those who did left the game. So meh.