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Link revamp ideas. #2.

Author
Esnaelc Sin'led
Lonesome Capsuleer
#1 - 2016-07-19 17:33:38 UTC  |  Edited by: Esnaelc Sin'led
Since CCP is supposed to release very soon a Link Revamp this summer, i came up with some ideas discussing with my corp mates.

First, it would need a complete Skill and Ship bonus redo.
I went on a deep research about it, but it seemed horribly disturbing when i tried to put it on a picture to share to you, so i'll think more again about it.
One thing for certain : all the concerned SPs (Command Ship skill & Leadership skills) would be erased to 0 and transfered in an unallocated SkillPoint pool ready to be re-allocated somewhere else, or extracted, or re-allocated in the new skills.

Second, all the actual BCs and their race/role bonuses would not be edited at all.
The hulls would become a brand new "class" called "Assault Battlecruiser", with a new Skill in Spaceship Command named "(Heavy ?) Assault Battlecruiser" just like Assault Frigs and HACs. With no leadership skills required to fly them anymore.

The actual "Command Ship" BC class would then have all the following proposed ideas, and hopefully a brand new hull design.

Same goes for the Dessies, a new hull specialised in links would be created, and the actual Command Dessy would become a new class called Assault Destroyer, with the oh-so-funny-boosh-module.

T3C would not be able to be a command ship anymore.

BC & D means available for Battlecruiser version and Dessy version.

Ideas :
- Command Ships would have NO weapon bonuses at all, but huge tank bonuses :BC & D
Zero weapon slots available to avoid the combat exequror/scythe idea. :p
No drone bay, impossible to fit cyno or covert cyno field generator.

- AoE Links and GTAoE DeLinks. (GT = "Ground" Targeted) :BC & D
Why GT ? Because it would penalize "kity fleets" to make DeLink/DeBuff AoEs.

- Only One single Link would be activable per fleet :BC & D
active gameplay, pilot would have to chose which link to activate depending on his fleet situation.
If multiple but different type links are activated -> the first one in time is affected fleet.
If multiple same type of links are activated at the same time -> the highest skilled is taken in count.

This 'feature' is there to avoid excessive advantages in situations like [small gang / skirmish / solo] VS [organised fleet]

- Able to fit a "Sub-Capital Emergency Hull Energizer" :BC only
same mecanics as the Capital version / perfect FC ship.

- Able to fit Mini Burst Projectors :BC only
Same as current Super Burst Projectors but with less range/radius/effectiveness ?

- Can fit the "Oh-****" module :BC only
giving to a targeted fleet ship a immune timer of X second, it would have a huge cycling time (the effect would last less than this cycle time though) to avoid spaming it.

- Only ship capable of doing specific fleet warps :BC & D
. @ different ranges over than 100km to a known point.
. could launch a fleet warp les than 150km to a known point.
. could launch a fleet warp to a certain grid point selected by the new "Q-tool" (just like fighter command). limitations have to exist though.
ShahFluffers
Ice Fire Warriors
#2 - 2016-07-19 18:16:25 UTC
tldr;
- I don't want my link ship to be a primary target... so make it the single most frustrating thing to nuke.
- being a booster should be boring for the player flying it (that way only alt characters fly it).
- I want to make sure that only "heavy" fleets can use warfare links.
Nevyn Auscent
Broke Sauce
#3 - 2016-07-19 19:40:57 UTC
Quick abuse of this ship.
Pipe Bombing. Hull Energizer means you hull tank it and it ignores the smart bombs of it's fellows for the entire time needed to pipe bomb a fleet.

Also you obviously didn't read the entire point behind all command ships getting weapons. Every ship should be an active playstyle, this ship even though it's on grid is still basically relegated to an alt.
Esnaelc Sin'led
Lonesome Capsuleer
#4 - 2016-07-19 19:47:18 UTC  |  Edited by: Esnaelc Sin'led
Nevyn Auscent wrote:
Also you obviously didn't read the entire point behind all command ships getting weapons. Every ship should be an active playstyle, this ship even though it's on grid is still basically relegated to an alt.

And it should not be relagated as such.
That's why, limiting the activation to one single link at a time would demand an active awareness of the fleet situation.
That's why giving them mini burst projectors modules would not only limit the pilot flying this hull to only push a button at a time but also helping his fleet around, neuting the logis there, ecm eWar here, webing anchor out there, etc...
You obvioulsy didn't read all the post i took time to write.

There's no point turning off grid links if you're not making this mecanic a whole new role with interesting gameplay.
That's my point of view, those are my ideas.

Nevyn Auscent wrote:
Quick abuse of this ship.
Pipe Bombing. Hull Energizer means you hull tank it and it ignores the smart bombs of it's fellows for the entire time needed to pipe bomb a fleet.

Yeah, so what ? You end up having a whole fleet destroyed by that pipe bomb and a single command ship left who used the emergency hull ? WOOT. o//
Even a full fleet of those : you would end up having a full fleet with no guns, no missile launchers, no drones, no cyno fitted ? WOOT#2 \\o.
elitatwo
Zansha Expansion
#5 - 2016-07-19 20:37:10 UTC
Esnaelc Sin'led wrote:
...First, it would need a complete Skill and Ship nerf....


No worries, I fixed that for you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Esnaelc Sin'led
Lonesome Capsuleer
#6 - 2016-07-20 12:14:04 UTC
elitatwo wrote:
Esnaelc Sin'led wrote:
...First, it would need a complete Skill and Ship nerf....


No worries, I fixed that for you.


Thanks, that's kind of you.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-07-20 19:31:40 UTC
So would this be a new class of ships entirely, or would you want every pvp command ship pilot in the game to hate you?
Esnaelc Sin'led
Lonesome Capsuleer
#8 - 2016-07-20 20:33:59 UTC  |  Edited by: Esnaelc Sin'led
Danika Princip wrote:
So would this be a new class of ships entirely, or would you want every pvp command ship pilot in the game to hate you?

When i worked on the idea i thought about separating Command Dessies into 2 new classes.
Just like Carriers have been.

One would stay "Command Battlecruiser", with all the proposed roles/specificities/skills in leader ship asked to be able to fly it.
The other would become an Assault Battlecruiser with less skill asked to be able to pilot them overall, but a new skill named "Assault BC" just like "Assault Frigate" or "HAC". All actual factions and roles bonuses wouldn't be touched at all.
Just like the skill "Battlecruiser" created 4 different faction specialised skills, the actual Command Ship skill would create 2 new skills (assault BC & cmd BC (not 'ship')) and set at the actual players level.
Free SPs yay \o/.

But one of the actual 2 hulls version of each faction T2 BC (that would then become Assault BC) have to disapear and become the Command BC Hull.
Or, CCP could create a brand new 3rd hull, with new designs, but i guess that's already to much to ask.

First post edited.
Cade Windstalker
#9 - 2016-07-20 23:06:13 UTC
Congrats, you've managed to write a thorough and detailed post which I oppose and dislike every single piece.

Lets see, brief highlights. The skills and ship classes rework/changes are completely unnecessary and overly disruptive. There's literally no reason to do this. At all. Unless your goal is just to **** of players.

Special callout to how unrealistic it is to expect completely new hull models on T2 ships. The art pipeline is overloaded right now with Citadels, reworks for existing hulls, and other already in progress projects. Also no other T2 ship gets a completely unique hull.

There's no reason to make T3 Cruisers unable to boost, the changes there are probably the only part of T3Cs that's actually balanced right now.

Taking guns off of Command Ships is exactly as pointless as the hulls rework and if you remove the latter the former is now unnecessary.

Juggling links is equally pointless and boring gameplay. With only one link bonus at a time then it'll end up like the T3D role switching, where one link just goes on auto repeat the vast majority of the time. Also this completely doesn't work with existing links, which are designed with the assumption that all three will be present at the same time.

Quote:
This 'feature' is there to avoid excessive advantages in situations like [small gang / skirmish / solo] VS [organised fleet]


This is uniquely terrible, because numbers is already advantage enough. If you didn't bring a Command Ship and you get whelped because a smaller force did then you deserve the kicking you got. If you meant it the other way around then... wat, just no, that is not how any of this works, you're hurting the small group more than the large one.

The rest is completely negated if Command Ships can do things other than links, like use guns.

Mini-burst-projectors in particular are completely useless in High Sec, because AOE, and take away from Capitals in a big way anywhere else.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2016-07-20 23:13:37 UTC
Esnaelc Sin'led wrote:
Danika Princip wrote:
So would this be a new class of ships entirely, or would you want every pvp command ship pilot in the game to hate you?

When i worked on the idea i thought about separating Command Dessies into 2 new classes.
Just like Carriers have been.

One would stay "Command Battlecruiser", with all the proposed roles/specificities/skills in leader ship asked to be able to fly it.
The other would become an Assault Battlecruiser with less skill asked to be able to pilot them overall, but a new skill named "Assault BC" just like "Assault Frigate" or "HAC". All actual factions and roles bonuses wouldn't be touched at all.
Just like the skill "Battlecruiser" created 4 different faction specialised skills, the actual Command Ship skill would create 2 new skills (assault BC & cmd BC (not 'ship')) and set at the actual players level.
Free SPs yay \o/.

But one of the actual 2 hulls version of each faction T2 BC (that would then become Assault BC) have to disapear and become the Command BC Hull.
Or, CCP could create a brand new 3rd hull, with new designs, but i guess that's already to much to ask.

First post edited.



So yes, you do in fact want every PVP command ship and command destroyer pilot in the game to hunt you down. I'm sorry, but there is no way that should ever happen.

And there's even less reason for link boats to become some kind of ultra tanky bait cyno nonsense ship. Why is taking out the other guy's links a BAD thing?
ShahFluffers
Ice Fire Warriors
#11 - 2016-07-21 00:15:13 UTC
Quote:
Why is taking out the other guy's links a BAD thing?

Because some people have to have centralized control over their fleet and/or don't trust anyone else to do the job and/or don't want to "ruin" the fleet comp by having to make sacrifices.

There are people out there who see decentralization as a bad thing and are loathe to accept that it may be better in some situations.
Esnaelc Sin'led
Lonesome Capsuleer
#12 - 2016-07-21 05:54:41 UTC  |  Edited by: Esnaelc Sin'led
I wonder sometimes if people are actually reading the answers someone made to them in their entirety, or they are just walking through this forum to criticize the other players just for the sake of criticizing and dump their frustration.

@ Cade Windstalker
I'm aware of the hull design 'issue', but if no T2 hulls in game never came out of nowhere, it doesn't mean it cannot for the first time. And you could make a T1 version of a specialised Command BC.

The whole class separation idea comes from the fact that erasing offgrid links without a deep revamp of the whole mecanic is stupid. CCP NEEDs to make an interesting gameplay for links to be ongrid and actually be played by a player enoying this role, just like he would enjoy playing Logistic or eWar ship.
Due to the insane tank bonuses and capacities my ideas give, it was necessary to avoid any "exploitation" of those bonuses by forbidding any guns / cyno / drones. But in order for the player to have fun without shooting at people (just like can be Logistic or eWar ships) we have to give this hull an interesting gameplay : there comes the 1 single link activable, the fleet warps, the mini burst projectors, etc...

T3C Links have no reasons to exist anymore with the on grid links :
to heavy for a kiting fleet / cruiser fleet --> people will rather use Dessies.
to frail for a T3C fleet / BS fleet --> people will rather use BCs.

Man you have to think out of the box, it's a freaking REVAMP. Things can change and i don't see any unfaisability about running one link at a time. I would love to have this gameplay, that's a pure subjective thought. It forces the player to be aware of the situation of the fleet : here some resists, there better have some speed, etc...

As of the small grp vs larger grp, your point expresses the narrowed point of view you got about that thing. I've flown with lots a groups that are playing this game only to have the challenge to engage larger group. And those guys can do it only thanks to offgrid links. If for any consequences they can't bring a Link Ship, wether it's because of its absence of agility/speed (BC) or the lack a link fitted capacity (Dessy), they won't be able to do as before cause 90% of the time an organised larger fleet has links.

@ Denika Princip
I suggest you to read (once again, or may be more than once actually) my answer.
Thanks.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2016-07-21 06:13:43 UTC
And I wonder sometimes why people always demand fundamental changes to the game without actually thinking about the consequences of them. They get really salty when no-one else actually agrees with them.
Esnaelc Sin'led
Lonesome Capsuleer
#14 - 2016-07-21 06:16:52 UTC  |  Edited by: Esnaelc Sin'led
Danika Princip wrote:
And I wonder sometimes why people always demand fundamental changes to the game without actually thinking about the consequences of them. They get really salty when no-one else actually agrees with them.

No one is salty there, but you obviously did not read my answer at all if you keep talking about cyno baits.....

People tend to express their un-satisfaction about something more than their satisfaction, so i won't be upset if no one comes here and says : woot great ideas.

I'm not here to be thrown potatoes at, nore to be adulated.
I'm here to share a vision and to discuss about it, with respect.

The first of those respects would be to read the answers entirely.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2016-07-21 06:38:24 UTC
So you're not an ultra tanky bait cyno nonsense ship, just an ultra tanky nonsense bait ship.

At the cost of completely changing the character of fleet combat, the removal of multiple popular pvp hulls, spawning another fifty threadnaughts like the last time CCP tried to remove fleet warps, but this time adding in the pissed off PVP CS pilots as well as literally everyone who's ever FCed, just because you don't like it when people shoot your links?
Esnaelc Sin'led
Lonesome Capsuleer
#16 - 2016-07-21 06:46:26 UTC
Changing the character of fleet combat ?
Can you explain what you mean ? I didn't get that.

Do i need to ask you to read again my answer ? Or i may have not express myself properly ?
Who talks about removing the existing pvp hull ?
Nevyn Auscent
Broke Sauce
#17 - 2016-07-21 10:34:37 UTC
Esnaelc Sin'led wrote:
Changing the character of fleet combat ?
Can you explain what you mean ? I didn't get that.

Do i need to ask you to read again my answer ? Or i may have not express myself properly ?
Who talks about removing the existing pvp hull ?

You did, stripping links off it even if it still exists causes a significant change, especially to a small gang who integrate the DPS from the CS into their combat tactics.
Also you might want to you know, actually read up on what CCP are intending to change the mechanics to rather than spamming a bad idea, that was bad the first time someone posted it ages ago, and is still bad now.
Esnaelc Sin'led
Lonesome Capsuleer
#18 - 2016-07-21 10:59:49 UTC  |  Edited by: Esnaelc Sin'led
Nevyn Auscent wrote:
You did, stripping links off it even if it still exists causes a significant change, especially to a small gang who integrate the DPS from the CS into their combat tactics.
Also you might want to you know, actually read up on what CCP are intending to change the mechanics to rather than spamming a bad idea, that was bad the first time someone posted it ages ago, and is still bad now.

Wtf are you talking about ?
Show me a Sleipnir doctrine, Abso, or whichever Command Ship used as a DPS platform in a Fleet Doctrine with links on each of them ?
There's none.
Why would the ship waste a high slot or two to put a warfare link module as long as OffGrid Links are still a thing ?
Giving the actual Command Ship a unique role as a DPS platform and stripping all their Link capacity won't change any current meta since those stripped role would go to a dedicated 3rd T2 ship as described.

I did say that one of the existing hulls should disappear, yeah, but i was talking about the hull_design, not the ship.
After all, Assault Frigs have 2 different version with specific bonuses and roles of the same hull.
Punisher --> Vengeance / Retribution. So why not Assault BCs ?

What CCP has given to us about what they are planning on Links Revamp is only a AoE idea, with, maybe, a debuff role.
That's all i'm aware of, if you know anything more, please share.

As of how you're qualifying my ideas, bad is being your point of view, not mine. I will share my ideas bad or not, if i want to, because this forum is made for this.
Once again, disrespectfull responses are not my cup of tea, so please, just go away, i think we've all understood that you don't like these ideas, it's time for you to move on, or try to be constructive when posting here. Thanks.
Nevyn Auscent
Broke Sauce
#19 - 2016-07-21 20:32:26 UTC
Esnaelc Sin'led wrote:

Wtf are you talking about ?
Show me a Sleipnir doctrine, Abso, or whichever Command Ship used as a DPS platform in a Fleet Doctrine with links on each of them ?
There's none.
Why would the ship waste a high slot or two to put a warfare link module as long as OffGrid Links are still a thing ?
Giving the actual Command Ship a unique role as a DPS platform and stripping all their Link capacity won't change any current meta since those stripped role would go to a dedicated 3rd T2 ship as described.

As of how you're qualifying my ideas, bad is being your point of view, not mine. I will share my ideas bad or not, if i want to, because this forum is made for this.
Once again, disrespectfull responses are not my cup of tea, so please, just go away, i think we've all understood that you don't like these ideas, it's time for you to move on, or try to be constructive when posting here. Thanks.

Where did I say anything about a fleet doctrine? I specifically spoke about small gangs. And why would they 'waste' a slot or two..... That's simple and shows how non existent your gameplay in this area is. Roaming. Roaming gangs are not going to have all the bounces needed to keep an OffGrid link safe from a prober, and with the new CS they can fit 2-3 links and still contribute a reasonable portion of DPS to their gang. Sure not everyone does it, but some do. So yes your change would change the current meta. & no there will not be posted doctrines of the fits because they are individual to the gangs.

Also off grid links are going, CCP have announced their plans for how new links will work (though they are still working on the code base to make it actually happen without melting the servers hence no formal announcement because the code base may end up not supporting it)

And yes, this forum is made for presenting ideas, but you are expected to have done a modicum of research. Your idea is one that comes up every 2-3 months, and if you had bothered searching you could have read all the for & against arguments and actually shown an understanding of link use outside the 250 man blob preplanned battles that you are basing all your claims off.
Esnaelc Sin'led
Lonesome Capsuleer
#20 - 2016-07-21 21:46:51 UTC  |  Edited by: Esnaelc Sin'led
Nevyn Auscent wrote:
Where did I say anything about a fleet doctrine? I specifically spoke about small gangs. And why would they 'waste' a slot or two..... That's simple and shows how non existent your gameplay in this area is. Roaming. Roaming gangs are not going to have all the bounces needed to keep an OffGrid link safe from a prober, and with the new CS they can fit 2-3 links and still contribute a reasonable portion of DPS to their gang. Sure not everyone does it, but some do. So yes your change would change the current meta. & no there will not be posted doctrines of the fits because they are individual to the gangs.


Ok so, among all the diversity Eve Online offers as of gameplays, you pick one among them : Small gang, and among all those small gang you pick one : "sure not everyone does it, but some do".
And talk about "meta".

In your example you have a Small Gang let's say of 10 people, among them 1 is contributing by providing Links & DPS to the fleet. With the changes CCP think about, it's perfect.
With my changes proposal, it's less "perfect" as you say, cause among those 10 people, one of them is not dealing DPS anymore, BUT, is contributing to the fleet by all the other means "i" am giving him. Debuffs, bursts, specific fleet warps, etc, etc.

Whatever revamp is chosen by CCP, it WILL affect at some point "one meta" or several. Small gangs being one.
And among those gameplay we call "small gangs" it exist several types : in specific areas, specific sizes, etc..
So yeah, you will always pick something that an idea disrupts, that's what happens when you CHANGE things, eventually.

Nevyn Auscent wrote:
Also off grid links are going, CCP have announced their plans for how new links will work (though they are still working on the code base to make it actually happen without melting the servers hence no formal announcement because the code base may end up not supporting it)


So you have no more infos than i have, thanks.

Nevyn Auscent wrote:
And yes, this forum is made for presenting ideas, but you are expected to have done a modicum of research. Your idea is one that comes up every 2-3 months, and if you had bothered searching you could have read all the for & against arguments and actually shown an understanding of link use outside the 250 man blob preplanned battles that you are basing all your claims off.


My claims are based on various types of gameplays.
I live in Low Sec where i found myself being in various types of situations, Micro, Small gangs, fleet of 25/30, fleets of 200+ man, Cap battle, BS battle, T3C, etc...
I've flown in LS, WH, NS, not HS though.
I'm not telling i know eveything of this game, but i think i do know enough to have ideas about the matter.

So basicly, you're telling that my ideas are ****, because i was not experienced enough to care about your "sure not everyone does it, but some do" in a particular tpye of small gang among all the other types of small gang.?

I'm ok with that.

My basic idea is to create a brand new Class in Eve Online, just like you would say that Logistic is a class, eWar is another, Anti-Support another, that would be dedicated in "Buffing" his fleet and giving tactical advantages with different tools in his disposal.

CCP has the chance to create something interesting by adding a brand new gameplay to his game as Command Dessy and boosh module added, T3dessies added, Logi frigs added, ...
Would be such a waste to simply change Offgrid links by an AoE and be done with it.
Such a waste.

But I forgot how reticent this forum's readers are to changes.
Should post it on reddit.