These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Every year, there are less users playing, why??

First post
Author
Toobo
Project Fruit House
#81 - 2016-07-20 15:08:55 UTC
While I will not argue against mobile phones usage taking over the share of PC for recreational use, for eve players who are really (still) into the whole thing this actually made EVE more engaging and accessible than ever.

People are using Slack & Reddit from their phone to stay in touch with eve community even when they have no access to PC. Nice/lol Kill mails/screenshots are shared instantly over slack/imgur link.

There are tools (both on android & iphone) to make skill queue plans and even try ship fits on your smart phone. You can check your trade account's wallet transactions & industry jobs, contracts status, etc.

Going beyond the dedicated apps for EVE, it's very easy to use things like google docs to share industry plans and there are accessible online database/resources you can reach wherever you are.

Heck, you can even 'make ISK' by gambling on sites like iwantisk or EVE Bet from your phone (hitting Jackpots while laying on bed with a phone rocks lol)

I spend MUCH less time logged in game now, but I'm more engaged with the game world and community than ever before. Me and corp mates share industry plans & have shared documents to check for materials in stock/in need/in courier, etc. We can track our assets & easily analyse trade activities using tracking tools.

While I'm on a train, or sitting on a bus, or have a few minutes waiting around here and there, I spend great deal of time doing/checking eve related stuff on my phone, and keep up to date with alliance stuff on slack.

So yes, general public may be more inclined towards playing games on smart phones now, but for those who have love for this game have adapted the new technologies & use it to be engaged with the game even more than before.

Cheers Love! The cavalry's here!

perpetua Isimazu
Have I Got Moos For You
#82 - 2016-07-20 16:21:17 UTC
Another reason for the drop off in active logins could be the decision to 'outlaw' the use of isboxer.

Folk could and did run multiple accounts simultaneously, adding to the active login numbers.

Managing multiple characters manually is a lot more difficult than when using aids such as isboxer, so perhaps a lot of those 'extra' accounts are now dormant, had the toons sold off or 'stripped' of skills?
Teckos Pech
Hogyoku
Goonswarm Federation
#83 - 2016-07-20 18:03:37 UTC
Kalpel wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Lack of content....... we've had the same lvl 4 missions since 2003, sure they added lvl 5's, but what solo player ( most mission runners) whats to go to low sec (toilet bowl of eve) in a shiny ship and get nuted in a mission or ganked on the way there? plus skilling in this game takes way way way tooooooooo long

Yea yea they added the serp (grind) event ....... last thing any normal person wants to do is grind!



Yes, it is because solo players are leaving. Roll

No. Just no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#84 - 2016-07-20 18:21:25 UTC  |  Edited by: Nana Skalski
You can see people tried the game in timespan of many years, some stayed, some not, some have had enough of it. Game stayed mainly the same all these years. There was no breakthrough in the way it can be played for new demoghraphics and different kinds of gamers, with lack of avatar gameplay being the main reason why there are less new faces around. RSI grabbed attention and 100 M $, for "crowdsourced AAA game".
Teckos Pech
Hogyoku
Goonswarm Federation
#85 - 2016-07-20 18:52:28 UTC
perpetua Isimazu wrote:
Another reason for the drop off in active logins could be the decision to 'outlaw' the use of isboxer.

Folk could and did run multiple accounts simultaneously, adding to the active login numbers.

Managing multiple characters manually is a lot more difficult than when using aids such as isboxer, so perhaps a lot of those 'extra' accounts are now dormant, had the toons sold off or 'stripped' of skills?


Sure, but not a downward trend. No...there is something else at work, maybe several things. People moving on to other games. The game itself changing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2016-07-20 18:56:54 UTC
Towron Paboo wrote:
I started two month ago...and now I will quit again.
Reason is, that I get killed over and over again in high-sec while mining some minerals and afterwards getting mails that press charges. As long as a game says that it is legal to kill newbies while they try to find out how the game works.
I won't pay for something like that...sandbox or not...there should be an area where I am save, especially as a newbie.
So you won't get new players when most of them make such an anoying experience.
Have fun.


Players like you whined and whined about ganking. CCP changed things...and those who ganked adapted. Now you have specialized groups for ganking and yeah, you get blown up alot.

You got exactly what you asked for, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Thomas Meagher
University of Caille
Gallente Federation
#87 - 2016-07-20 19:02:42 UTC
For me there are 2 types of games (generally speaking, sometimes the lines are blurred.. but remember, this is PERSONAL for ME)

1) Competitive - I play these games to get my competitive juices going! Planetside 2, Counter-Strike: Source, WoW PvP. There is great joy in "outplaying" your opponents, and the skill required to be top level at the games is very very hard to achieve and very little people ever actually achieve that level of dominance.

2) Chill - These are non competitive, low level skill based games. I'm talking FFX, single player Total War campaigns on easy, and a game like Super Mario Galaxy.

The problem with Eve for ME PERSONALLY, is that is doesn't do either of these things very well. The battle system in Eve online is extremely boring, you lock targets and activate appropriate weapons / modules. Not very exciting just doing such a simple task. The cut scenes show space ships RACING through space at high speeds shooting and doing amazing maneuvers... but when you actually get to playing PvP, it's nothing like you imagined it before you played the game. It's a big let down really...

The chill part is what I like more about eve, but even than, the line between chill/boring is very slim. When I first looked at the map, I was awe struck. "Wow, what an AMAZING universe! It's so expansive! I can't wait to travel through the lands." This was me on day 1 playing Eve.

Than I realized 1 into my game session.... Every galaxy is basically the same, and that giant map I was impressed about.... Well, it seemed a lot less impressive when you realize every system is basically the exact same. They didnt even design the world that much, apparently they just let RNG computer design the systems. Cant blame them, cause there are so many systems.... I guess you cant choose how to design every single one...

My point though, Eve online players like to brag about how big their world is, but it really is just recycled like crazy. When you look at a game like The Elder Scrolls: Skyrim, or even Final Fantasy Games. You look at the map, and it isn't expansive as the Eve map, but every location is unique and had time and energy into crafting that piece of the world.

It really has nothing to do with the players... Eve online players like to brag how their players are elite gamers and such... I mean every big games player base is pretty similar with MMOs.

Basically, before I played eve online, everyone who played the game who would post on online forums about the game would go on about how it's the deepest and best game ever...

I would say this game is one of the most over hyped games on the market. That is why so many people try the trial, but keeping people after the trial is the hard part.

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#88 - 2016-07-20 19:07:26 UTC
perpetua Isimazu wrote:
Another reason for the drop off in active logins could be the decision to 'outlaw' the use of isboxer.

Folk could and did run multiple accounts simultaneously, adding to the active login numbers.

Managing multiple characters manually is a lot more difficult than when using aids such as isboxer, so perhaps a lot of those 'extra' accounts are now dormant, had the toons sold off or 'stripped' of skills?

meh, that was over a year ago now. Doubt it is still causing more decreases. The people who quit due to ISbotter being banned are already long gone. Doesn't account for the last month.
Teckos Pech
Hogyoku
Goonswarm Federation
#89 - 2016-07-20 19:16:21 UTC  |  Edited by: Teckos Pech
Tao Dolcino wrote:
Dirty Forum Alt wrote:
or just try something other than mining...


Yes, but it's not a solution : someone has to mine, at the end, so his point is valid.
It's a bit the same than when a new pilot says : earning ISK is difficult with mining, and a vet answers : "don't bother, mate, just buy a PLEX and sell it for ISK". How often i read that kind of sentences from vets. "mining is not worth it, give up".


You do know there is this thing called Dotlan right? You can go there and look at things like security of a system, number of kills and number of asteroid belts. You can find a good place to mine where you are less likely to be attacked.

Also, the days of mining and not paying attention are over. You should set CODE. and other gankers red. Move local to its own dedicated spot on the UI and keep an eye on it.

In fact, you might want to consider moving to NS. CODE. has brought a taste of NS to HS. In NS you have to watch for hostiles. You'll get better ore as well. Yes, you'll have to go out with whatever alliance/corporation you join and defend your space/go on deployments, but hey event that can be fun. In fact, it is more fun than just grinding down rocks, IMO.


Quote:
Then who will mine the ore we all need ?
Mining and missions are the two main ways to start making ISK in EVE, and new players are always told that these activities are not "noble", (but ganking noob miners is noble Roll)
All what you vets have to propose to the new players is : pay to win. Buy PLEX with real money, sell it, so you don't have to work hard for your ISK.
Then where is the sense of accomplishment ?
Why mining the hard way is carebear, and pay to win gankers are hardcore ? Isn't there something hypocrite in all that ?
I understand very well why new miners leave EVE.


If you feel a sense of acomplishment mining out an astroid....well you have a low bar, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#90 - 2016-07-20 19:39:19 UTC  |  Edited by: Tao Dolcino
Teckos Pech wrote:
Tao Dolcino wrote:
Dirty Forum Alt wrote:
or just try something other than mining...


Yes, but it's not a solution : someone has to mine, at the end, so his point is valid.
It's a bit the same than when a new pilot says : earning ISK is difficult with mining, and a vet answers : "don't bother, mate, just buy a PLEX and sell it for ISK". How often i read that kind of sentences from vets. "mining is not worth it, give up".


You do know there is this thing called Dotlan right? You can go there and look at things like security of a system, number of kills and number of asteroid belts. You can find a good place to mine where you are less likely to be attacked.

Also, the days of mining and not paying attention are over. You should set CODE. and other gankers red. Move local to its own dedicated spot on the UI and keep an eye on it.

In fact, you might want to consider moving to NS. CODE. has brought a taste of NS to HS. In NS you have to watch for hostiles. You'll get better ore as well. Yes, you'll have to go out with whatever alliance/corporation you join and defend your space/go on deployments, but hey event that can be fun. In fact, it is more fun than just grinding down rocks, IMO.


Quote:
Then who will mine the ore we all need ?
Mining and missions are the two main ways to start making ISK in EVE, and new players are always told that these activities are not "noble", (but ganking noob miners is noble Roll)
All what you vets have to propose to the new players is : pay to win. Buy PLEX with real money, sell it, so you don't have to work hard for your ISK.
Then where is the sense of accomplishment ?
Why mining the hard way is carebear, and pay to win gankers are hardcore ? Isn't there something hypocrite in all that ?
I understand very well why new miners leave EVE.


If you feel a sense of acomplishment mining out an astroid....well you have a low bar, IMO.


I'm not a miner, nor an industrial, and i don't live in high sec. That doesn't prevent me to understand their point of view though.
Maybe the number of subscriptions are sinking because the vet who post in this forum are so arrogant and despising toward the new players, the players who play in high sec, and in general the players who don't play like them.
When you will have cleaned EVE from all the players who don't deserve to play it, i will be curious to watch how many people log in every days in your "pure" EVE only for the true men.
Pandora Carrollon
Provi Rapid Response
#91 - 2016-07-20 19:44:54 UTC
Thomas Meagher wrote:
...
The problem with Eve for ME PERSONALLY, is that is doesn't do either of these things very well. The battle system in Eve online is extremely boring, you lock targets and activate appropriate weapons / modules. Not very exciting just doing such a simple task. The cut scenes show space ships RACING through space at high speeds shooting and doing amazing maneuvers... but when you actually get to playing PvP, it's nothing like you imagined it before you played the game. It's a big let down really...


I might be able to help you here Thomas.

The drawback you are talking about is really an interface one. People are actually very lazy pilots in EVE.

They set Orbit or Keep at Range and it's somewhat boring. Me, I'm a long range shooter so I need to be stable to hit small targets at long distances so my general speed in space is 0 m/s. Super boring when flying is your thing. However, that's little different than I am in WoW. A hunter that sends their pet and shoots from a single spot (when convenient) against a target. So, my style really doesn't vary and boring to a real pilot/mover.

I'd suggest you actually pilot your ship. I've been doing this more and more, manually flying my ship in relation to targets. My latest thing is to 'gather' all my targets together by zipping around and getting them roughly in a 10km bubble then flying to keep them at an optimal medium range for my T2 Rails. I'm not setting Orbit or Keep at Range, I'm actually using the arrow keys to fly the ship... and it works. It's more work than just Orbit or KaR, but it's more fun, challenging and I take out my targets faster without all the target changing and Orbit/KaR commands.

Try it, see if it helps you have a bit more fun.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#92 - 2016-07-20 20:04:12 UTC  |  Edited by: Nana Skalski
Pandora Carrollon wrote:
Thomas Meagher wrote:
...
The problem with Eve for ME PERSONALLY, is that is doesn't do either of these things very well. The battle system in Eve online is extremely boring, you lock targets and activate appropriate weapons / modules. Not very exciting just doing such a simple task. The cut scenes show space ships RACING through space at high speeds shooting and doing amazing maneuvers... but when you actually get to playing PvP, it's nothing like you imagined it before you played the game. It's a big let down really...


I might be able to help you here Thomas.

The drawback you are talking about is really an interface one. People are actually very lazy pilots in EVE.

They set Orbit or Keep at Range and it's somewhat boring. Me, I'm a long range shooter so I need to be stable to hit small targets at long distances so my general speed in space is 0 m/s. Super boring when flying is your thing. However, that's little different than I am in WoW. A hunter that sends their pet and shoots from a single spot (when convenient) against a target. So, my style really doesn't vary and boring to a real pilot/mover.

I'd suggest you actually pilot your ship. I've been doing this more and more, manually flying my ship in relation to targets. My latest thing is to 'gather' all my targets together by zipping around and getting them roughly in a 10km bubble then flying to keep them at an optimal medium range for my T2 Rails. I'm not setting Orbit or Keep at Range, I'm actually using the arrow keys to fly the ship... and it works. It's more work than just Orbit or KaR, but it's more fun, challenging and I take out my targets faster without all the target changing and Orbit/KaR commands.

Try it, see if it helps you have a bit more fun.

Maybe its matter of preferences, but I always liked to treat my shield tanked capstable missile shooting battleships like a stationary battlestations really, and I never thought about doing missions any other way, it was the most efficient way for me back when I have done missions. And I had time to watch Dr Who series simultanously. Lol

High sec is still fairly chill, low sec is action. Its more about pace of things and dangers than the combat itself.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#93 - 2016-07-20 20:09:48 UTC
Nana Skalski wrote:
Pandora Carrollon wrote:
Thomas Meagher wrote:
...
The problem with Eve for ME PERSONALLY, is that is doesn't do either of these things very well. The battle system in Eve online is extremely boring, you lock targets and activate appropriate weapons / modules. Not very exciting just doing such a simple task. The cut scenes show space ships RACING through space at high speeds shooting and doing amazing maneuvers... but when you actually get to playing PvP, it's nothing like you imagined it before you played the game. It's a big let down really...


I might be able to help you here Thomas.

The drawback you are talking about is really an interface one. People are actually very lazy pilots in EVE.

They set Orbit or Keep at Range and it's somewhat boring. Me, I'm a long range shooter so I need to be stable to hit small targets at long distances so my general speed in space is 0 m/s. Super boring when flying is your thing. However, that's little different than I am in WoW. A hunter that sends their pet and shoots from a single spot (when convenient) against a target. So, my style really doesn't vary and boring to a real pilot/mover.

I'd suggest you actually pilot your ship. I've been doing this more and more, manually flying my ship in relation to targets. My latest thing is to 'gather' all my targets together by zipping around and getting them roughly in a 10km bubble then flying to keep them at an optimal medium range for my T2 Rails. I'm not setting Orbit or Keep at Range, I'm actually using the arrow keys to fly the ship... and it works. It's more work than just Orbit or KaR, but it's more fun, challenging and I take out my targets faster without all the target changing and Orbit/KaR commands.

Try it, see if it helps you have a bit more fun.

Maybe its matter of preferences, but I always liked to treat my shield tanked capstable battleships like a stationary battlestations really, and I never thought about doing missions any other way, it was the most efficient way back when I have done missions. And I had time to watch Dr Who series simultanously. Lol

High sec is still fairly chill, low sec is action. Its more about pace of things and dangers than the combat itself.

Low sec is more chaotic than most of null sec.
Crinnfika
Doomheim
#94 - 2016-07-20 20:17:57 UTC
Dirty Forum Alt wrote:
Crinnfika wrote:
The biggest problem is...

Perhaps the *biggest* problem is that so many EVE players are so eager to tell CCP what the "biggest" problem is - and 1000 players will provide 1000 *different* problems - all 100% sure that theirs is the "biggest" one.....



yes and?


My statement is still true. Eve has pretty much non-existence marketing and is largely unknown outside of it's own playerbase. Without new blood the game will invariably die over time. This is how the world works.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#95 - 2016-07-20 20:25:45 UTC
Crinnfika wrote:
Dirty Forum Alt wrote:
Crinnfika wrote:
The biggest problem is...

Perhaps the *biggest* problem is that so many EVE players are so eager to tell CCP what the "biggest" problem is - and 1000 players will provide 1000 *different* problems - all 100% sure that theirs is the "biggest" one.....



yes and?


My statement is still true. Eve has pretty much non-existence marketing and is largely unknown outside of it's own playerbase. Without new blood the game will invariably die over time. This is how the world works.

I see adds in my browser all the time.
Crinnfika
Doomheim
#96 - 2016-07-20 20:32:10 UTC  |  Edited by: Crinnfika
Brigadine Ferathine wrote:

I see adds in my browser all the time.


You see google ads. You get those Eve google adds because google sees "eve ccp and space things" in your browsing history.


Go get a clean IP that hasn't accessed lots of Eve websites and see how many of those adds you get.
hint: you won't get any


Granted this is more of a issue with google ads than ccp, as google ads tends to only give you ads to game you already play or played in the past.
Dirty Forum Alt
Forum Alts Anonymous
#97 - 2016-07-20 20:46:54 UTC
Crinnfika wrote:
Dirty Forum Alt wrote:
Crinnfika wrote:
The biggest problem is...

Perhaps the *biggest* problem is that so many EVE players are so eager to tell CCP what the "biggest" problem is - and 1000 players will provide 1000 *different* problems - all 100% sure that theirs is the "biggest" one.....



yes and?


My statement is still true. Eve has pretty much non-existence marketing and is largely unknown outside of it's own playerbase. Without new blood the game will invariably die over time. This is how the world works.

EVE has a lot of problems. I'm not disagreeing that is one of them...but I don't think it is "The Biggest Problem" in all of EVE...

I thought I was pretty clear about that...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jonah Gravenstein
Machiavellian Space Bastards
#98 - 2016-07-20 20:49:32 UTC  |  Edited by: Jonah Gravenstein
Crinnfika wrote:
Dirty Forum Alt wrote:
Crinnfika wrote:
The biggest problem is...

Perhaps the *biggest* problem is that so many EVE players are so eager to tell CCP what the "biggest" problem is - and 1000 players will provide 1000 *different* problems - all 100% sure that theirs is the "biggest" one.....



yes and?


My statement is still true. Eve has pretty much non-existence marketing and is largely unknown outside of it's own playerbase. Without new blood the game will invariably die over time. This is how the world works.
Incorrect, Eve does have marketing but CCP choose to let us do most of it for them.

Eve is actually fairly well known to most of the gaming demographic, it regularly appears in the gaming press and is one of the few games that produces stories that makes the mainstream news outlets too.

What it does have is a reputation problem, but that comes from the nature of the game itself, games such as Day-Z, Rust etc have the same reputation problem due to their similar nature; TL,DR many people just can't handle losing their stuff in a full loot open PvP game.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Roenok Baalnorn
Baalnorn Heavy Industries
#99 - 2016-07-20 21:04:12 UTC
Quote:
WoW PvP. There is great joy in "outplaying" your opponents, and the skill required to be top level at the games is very very hard to achieve and very little people ever actually achieve that level of dominance.

Having played WoW to see what all the hype was about a few years ago, I can tell you the pvp system in WoW is lol. You have special pvp only gear. That gives players that wear it a huge advantage. If you win battlegrounds is pretty much based on if your side has the better gear or the other side. There is no balance at all to the gear as you level or from one set to the next at the same level. And open world pvp is just as terrible. The skill system is almost completely linear and the only thing to do is to grind raids and battlegrounds for better gear all day.

Quote:
The chill part is what I like more about eve, but even than, the line between chill/boring is very slim. When I first looked at the map, I was awe struck. "Wow, what an AMAZING universe! It's so expansive! I can't wait to travel through the lands." This was me on day 1 playing Eve.
Despite you controlling a single ship, eve is more of a strategy combat game than a shoot up style. Eve is also a sandbox. It is was you make of it. There is no set gameplay or purpose like most games. Your not the hero on some predetermined path. Your just a guy and his ship and the rest is up to you.

Many people who are use to scripted games where you follow a story line cant get there head around eve. What do you do in this game? Where do i go? Whatever you want. I dont understand? Some direction? What am i suppose to be doing? Whatever you want to do. I just dont understand how to play this game or what im suppose to be doing!!!!

Some people cannot wrap their head around an open sandbox concept and creating their own content. They are use to doing the reactions rather than the actions. They are use to someone telling them you need to go here, find that item, kill that npc, etc. I love sandbox RTS games and thus eve really resonated with me.

Quote:
I would say this game is one of the most over hyped games on the market. That is why so many people try the trial, but keeping people after the trial is the hard part.


Eve is a game you have to give a decent chance too. Honestly 14 days isnt enough of a trial. My friend from another game who started playing it about 6 months before i did kept prodding me into sticking with it those first couple of months. "Dude, you will love it im telling you. Just stick with it a couple of months until you get some decent training under your belt and it will get a lot better. " I stuck with it and as i could do more and things became easier and i knew the basics of the game, i loved it just like he said. That was almost a decade ago.

If this game is so boring, so over hyped why are their so many players that stick around for years? Ive never found another game MMO or otherwise that i played for more than a couple of years.. except eve. And their are a lot of players that been playing a lot longer than me that still play today. I mean if we started in our 20s, we would be pushing 40s now. Thats a long time to play a single game.

All games have a high amount of newbies that dont stick with the game. Because people are looking for something they like. For example i mentioned wow earlier. I player wow for maybe 14 months and i got bored of it. I started in cataclysm and was done with the introduction of kung fu pandas. I do like medieval style games, so i tried what many called a wow clone "Rift" I thought rift was a lot better game than WoW and played it on and off about 2 years. My problem with Rift was the social aspect didnt resonate with me. It just seemed really solo most of the time.

Eve has a steep learning curve and starts out hard and gets easier as you go. In eve you have to entertain yourself using tools provided for you in the game. Thats a lot more difficult in the beginning because you have a very limited selection of tools available to you and no game knowledge. But once you play awhile there is all kinds of things to do. You just have to someone that can create their own content rather than follow a scripted path.
Rainey Dhey
Doomheim
#100 - 2016-07-20 22:32:20 UTC
The problems I see with Eve is that its very top heavy. It took me several years of coming and going before I finally even understood what Eve was and was about. Since then, I've seen a lot of things happen.

From a new players perspective, I can easily see someone diving into EVE, learning a few things, joining a corp only for the corp to get wardecced as part of the blanket deccing many of the big corps do, then losing a ship, being told to dock up and not play for a week by their CEO and saing "**** this game".

Or maybe you are in PVP corp, but you get decced by a big merc corp, again, blanket deccing everyone and then being told by your CEO to dock up for a week because you cant compete with this big merc corp. "**** this game".

You'll say "Hire another corp and fight them, or band together and fight them off." umm, all of the big merc corps are allied to eachother because they are all too sissified to actually take on anyone that will challenge them as its easier to blop smaller corps and act powerful and big.

It's top heavy. CCP is always trying to push people into low/null sec when a lot of players simply dont want o go there.
They wont change the blanket deccing going on which would give more newb friendly corps a chance to thrive and ultimately is committing a slow and painful suicide over time.

Its seems CCP is more about fueling the loss of ships to keep the economy in check at the expense of losing players to frustration or lack of play.