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What is Eve now then?

Author
Kateiryn Vael
Doomheim
#1 - 2016-07-16 13:06:32 UTC
As a new member of the community, and after spending a good time on these forums reading posts, opinions, gripes, groans etc, I thought i'd ask what IS Eve now compared to what Eve was THEN?

I still feel it is a lawless, dangerous risky place to be, the universe it has created has teeth and the y seem more than happy to clamp on anyone. This I like, I like the fact that whenever I venture out it's likely to end badly unless i'm fully tuned in with my wits about me.

Many posts here seem to be discussing the 'death' or 'Demise' of eve. I see posts about 'paying to win' and the like, and 'Nerfing' but for someone here NOW only just stepping into the universe...what did I miss?

Is it not brutal any more? Will there be less epic battles going on out there where the brave meet the brave?

Is it too easy to make money? and if it is, then what am I doing wrong, because I ain't making a tonne of isk!

This is NOT a post that is trying to start a flame war, I am genuinely interested in knowing about the evolution I missed and what the common understanding is of Eve today.

It definitely still feels unforgiving and anarchic. Sitting in a venture, safely mining away and then suddenly you are so much dust..even in hi sec Shocked

I am enjoying it so far, as an older player it appeals to me more than WOW and it's friends, but it seems I may have missed out on something great if many of the posts here are to be believed.

o7

Moac Tor
Cyber Core
Immediate Destruction
#2 - 2016-07-16 13:13:12 UTC
Eve has been dying since 2003...

That said recently CCP seems to have been shifting the game towards a more casual audience with a lot of features being dumbed down for the masses, slipping in micro-transactions, and changing their business model more towards pay 2 win.
Captain Dingles
Perkone
Caldari State
#3 - 2016-07-16 15:11:59 UTC
Dude there are girls! I've heard em!
Roenok Baalnorn
Baalnorn Heavy Industries
#4 - 2016-07-16 15:25:58 UTC  |  Edited by: Roenok Baalnorn
Quote:
As a new member of the community, and after spending a good time on these forums reading posts, opinions, gripes, groans etc, I thought i'd ask what IS Eve now compared to what Eve was THEN?


Eve has evolved since it was created. What it was and what it is and the difference between the two is not an easy question to answer really and its not a short answer. In general eve is more softcore than it was a decade ago. Its easier to get started. Easier to make isk, and less ruthless. The hardcore crowd has changed into a more casual player base. People either had to adapt or die and so does eve. You cannot sustain memberships on a hardcore crowd when you have to compete with p2w mobile games and people who generally spend less time on proper computers than they did a year ago. This recent post may be relevant to this question.

Quote:
Many posts here seem to be discussing the 'death' or 'Demise' of eve. I see posts about 'paying to win' and the like, and 'Nerfing' but for someone here NOW only just stepping into the universe...what did I miss?
"Eve is dying" is really just trolls, or people who do not understand MMOS and how they work fearmongering and doomsaying.

There are a few ways to look at this: One, The total number of subs which has mostly increased on a year to year basis. Two, the number of active logins over a period of time( weeks months years) at a certain point in the day( Peak EU, Peak US, etc., 2 hours after DT). Three, the number of unique account holders which tells you how many actual people play eve.

The number of subs or other transactions is important for the health of CCP, at least their Eve dev team(s). The more money they bring in the more they can do with the game. CCP is one of the few game companies that actually reinvest a lot of their income back into their product. Most just make throw away games now. Milk it for a few years and toss it. I would say this number is up or stagnant from 8-9 years ago when i started.

The number of logins at a given point is important for the health of the player population. If logins are to low then their is less interaction and players feel like they are playing a grindy solo player game. If they are to high... they cant be to high. I would say the number is about the same as when i started. I remember the day we hit 26k people online peak US evening time everyone was talking about it. I have seen it hit 26k fairly recently during peak.

Unique account holders can also tell you the health of a game. If a lot of multiple accounts are the norm and you lose one holder it has a much bigger affect because they have a bigger slice of the pie. P2W games survive on very few players that spend a lot of money.

Revenue is the ultimate factor in determining if a game survives and how long it will survive. CCP has used a combination of additional revenue techniques with some lean processes to make things more efficient. Lean process would be getting rid of the in game browser as it requires a lot of manpower to keep up to date and out of game browsers work fine. That frees up devs and revenue to be spent on other things.

Overall Eve tends to weather downturns better than the game market it is part of. That tells you its pretty healthy.
Quote:

Is it not brutal any more? Will there be less epic battles going on out there where the brave meet the brave?
Epic battles are not common, which is why they are epic. And the battles that take place depend on a variety of factors. For example World War Bee happened because a rich player wanted to relieve goonswarm of its space. Goonswarm has been a powerhouse so to speak for a decade? or more. Its circumstances like these that cause epic battles/events. Another epic battle happened in B-r5rb about 2.5 years ago. It was so epic it has its own wikipedia article. There are battles with over 100 total ships losses daily...usually multiple times a day. Several battles a week with more than 200 ship losses and a couple a week with more than 400. Though it really depends on whats going on in null. Null is like Earth. It may be relatively quite for a while and then all hell will break loose and then quite down for awhile. Generally pvp, at least in sov null, is pretty healthy.


Quote:
Is it too easy to make money? and if it is, then what am I doing wrong, because I ain't making a tonne of isk!
then you are doing it wrong. excluding the fact that its usually cheaper to actually work more hours at a real job and buy plexes and sell them, there are many ways to make a ton of isks.

Eve is like the real world. You have your hourly wage jobs, AKA: The grind. Mining and various pve combat are the mainstays of this. These are just like working a 9-5. They provide a steady income of isk/hr, but you are not going to get rich off them. Experience, skills, and better tools can increase you income per hour but its still generally going to not make you rich. You are essentially a wage slave.

The real money comes to those who think outside the box. Who use game mechanics to their advantage but still stay within the scope of what is allowed. These are the people that often make CCP change game mechanics and nerf things. One of the most basic examples of this we will call treasure hunting. You could grind rats all day in missions and make a wage. Or you could hunt for specific high paying modules in sites and possibly make a payday. There are many ways to make a payday but its not steady and you need skills that you dont train. Real life skills, creativeness, the ability to understand game mechanics and people. Things like that.
Linus Gorp
Ministry of Propaganda and Morale
#5 - 2016-07-16 15:26:53 UTC  |  Edited by: Linus Gorp
Moac Tor wrote:
Eve has been dying since 2003...

Wrong. We got the first "EVE is dying" posts popping up in 2004.

Moac Tor wrote:

That said recently CCP seems to have been shifting the game towards a more casual audience with a lot of features being dumbed down for the masses, slipping in micro-transactions, and changing their business model more towards pay 2 win

The EVE that we knew and loved died a few years ago.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#6 - 2016-07-16 16:11:54 UTC
Linus Gorp wrote:
Moac Tor wrote:
Eve has been dying since 2003...

Wrong. We got the first "EVE is dying" posts popping up in 2004.

Moac Tor wrote:

That said recently CCP seems to have been shifting the game towards a more casual audience with a lot of features being dumbed down for the masses, slipping in micro-transactions, and changing their business model more towards pay 2 win

The EVE that we knew and loved died a few years ago.

And this is why no intelligent company takes the GD section of their forums seriously.

I love how in every single game I have played - without exception - the General Discussion section of that game's forums is always the place to find the most negativity about the game.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Kateiryn Vael
Doomheim
#7 - 2016-07-16 16:31:38 UTC
Thanks everyone!

It looks like I have little to be concerned about, the most informative posts seem to be very positive about Eve and it's future. I have sub'd and intend to spend a good time grinding away at the game (without buying my way up) Half the fun, for me, is making it to the big leagues without any external help or handouts.

I was interested to know what all the 'Eve is dead' posts were about, not that it impacts the fun I am having..I actually sold my console and purchased a gaming PC after tasting Eve on my Mac, it really is quite different from anything else, even if it has changed significantly from what it was.

I appreciate the time y'all took to let me know the answers to my burning questions. Big smile



o7
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#8 - 2016-07-16 17:11:11 UTC
These answers make me laugh. Bitterly.
"EVE was hardcore before, now it's for the carebears" etc...
Well, sorry to break your dream, but EVE has always been pay to win. One player paying for multiple accounts, multiboxing, is pay to win. EVE is not less hardcore than before, because it has never been hardcore : EVE is all about real life money.
Yes it's getting worse and worse because CCP want to milk the concept as much as they can.
You'll see players boasting about the way they "solo PvP"... with three accounts, having their own little private fleet...
Or players buying PLEX for ISK, 100M SP characters, SP injectors, and who then come to show off here, explaining us how we are losers, how they win at EVE...
That's the reality of EVE.
Then there are the small ones, the poor ones (in real life), or the ones who take it as a game and don't want to invest hundreds in a game. The ones who pay one sub, nothing more, and have fun with what they have, and don't try to tell others how to play. These are the people i respect in EVE.
Sustrai Aditua
Intandofisa
#9 - 2016-07-16 18:43:16 UTC
Uh...right...noob just curious....to the new player it is what it is. What it was in '07 would be a point of mild curiosity. What it is today would be all that it is...soon to be was to the new is. Of course, you knew that, right?

If we get chased by zombies, I'm tripping you.

Roenok Baalnorn
Baalnorn Heavy Industries
#10 - 2016-07-16 19:34:27 UTC
Kateiryn Vael wrote:
Thanks everyone!

It looks like I have little to be concerned about, the most informative posts seem to be very positive about Eve and it's future. I have sub'd and intend to spend a good time grinding away at the game (without buying my way up) Half the fun, for me, is making it to the big leagues without any external help or handouts.

I was interested to know what all the 'Eve is dead' posts were about, not that it impacts the fun I am having..I actually sold my console and purchased a gaming PC after tasting Eve on my Mac, it really is quite different from anything else, even if it has changed significantly from what it was.

I appreciate the time y'all took to let me know the answers to my burning questions. Big smile



o7
If your concerned about investing money and time in a game that might be dying, dont. CCP has committed to "Eve Forever" and continues to invest heavily into Eve. They recently just bought new servers for, i think, the second time since Eve went live. Eve will almost definitely be in here in 5 years and probably in 10 years.

The question is, really, will it be an Eve you enjoy playing? No one knows.
Kateiryn Vael
Doomheim
#11 - 2016-07-17 09:34:38 UTC
Sustrai Aditua wrote:
Uh...right...noob just curious....to the new player it is what it is. What it was in '07 would be a point of mild curiosity. What it is today would be all that it is...soon to be was to the new is. Of course, you knew that, right?



A little to obscure for consumption. Shocked
Emily Florence Nightingale
Viziam
Amarr Empire
#12 - 2016-07-17 09:56:58 UTC
Roenok Baalnorn wrote:
Quote:
As a new member of the community, and after spending a good time on these forums reading posts, opinions, gripes, groans etc, I thought i'd ask what IS Eve now compared to what Eve was THEN?


Eve has evolved since it was created. What it was and what it is and the difference between the two is not an easy question to answer really and its not a short answer. In general eve is more softcore than it was a decade ago. Its easier to get started. Easier to make isk, and less ruthless. The hardcore crowd has changed into a more casual player base. People either had to adapt or die and so does eve. You cannot sustain memberships on a hardcore crowd when you have to compete with p2w mobile games and people who generally spend less time on proper computers than they did a year ago. This recent post may be relevant to this question.

Quote:
Many posts here seem to be discussing the 'death' or 'Demise' of eve. I see posts about 'paying to win' and the like, and 'Nerfing' but for someone here NOW only just stepping into the universe...what did I miss?
"Eve is dying" is really just trolls, or people who do not understand MMOS and how they work fearmongering and doomsaying.

There are a few ways to look at this: One, The total number of subs which has mostly increased on a year to year basis. Two, the number of active logins over a period of time( weeks months years) at a certain point in the day( Peak EU, Peak US, etc., 2 hours after DT). Three, the number of unique account holders which tells you how many actual people play eve.

The number of subs or other transactions is important for the health of CCP, at least their Eve dev team(s). The more money they bring in the more they can do with the game. CCP is one of the few game companies that actually reinvest a lot of their income back into their product. Most just make throw away games now. Milk it for a few years and toss it. I would say this number is up or stagnant from 8-9 years ago when i started.

The number of logins at a given point is important for the health of the player population. If logins are to low then their is less interaction and players feel like they are playing a grindy solo player game. If they are to high... they cant be to high. I would say the number is about the same as when i started. I remember the day we hit 26k people online peak US evening time everyone was talking about it. I have seen it hit 26k fairly recently during peak.

Unique account holders can also tell you the health of a game. If a lot of multiple accounts are the norm and you lose one holder it has a much bigger affect because they have a bigger slice of the pie. P2W games survive on very few players that spend a lot of money.

Revenue is the ultimate factor in determining if a game survives and how long it will survive. CCP has used a combination of additional revenue techniques with some lean processes to make things more efficient. Lean process would be getting rid of the in game browser as it requires a lot of manpower to keep up to date and out of game browsers work fine. That frees up devs and revenue to be spent on other things.

Overall Eve tends to weather downturns better than the game market it is part of. That tells you its pretty healthy.
Quote:

Is it not brutal any more? Will there be less epic battles going on out there where the brave meet the brave?
Epic battles are not common, which is why they are epic. And the battles that take place depend on a variety of factors. For example World War Bee happened because a rich player wanted to relieve goonswarm of its space. Goonswarm has been a powerhouse so to speak for a decade? or more. Its circumstances like these that cause epic battles/events. Another epic battle happened in B-r5rb about 2.5 years ago. It was so epic it has its own wikipedia article. There are battles with over 100 total ships losses daily...usually multiple times a day. Several battles a week with more than 200 ship losses and a couple a week with more than 400. Though it really depends on whats going on in null. Null is like Earth. It may be relatively quite for a while and then all hell will break loose and then quite down for awhile. Generally pvp, at least in sov null, is pretty healthy.


Quote:
Is it too easy to make money? and if it is, then what am I doing wrong, because I ain't making a tonne of isk!
then you are doing it wrong. excluding the fact that its usually cheaper to actually work more hours at a real job and buy plexes and sell them, there are many ways to make a ton of isks.

Eve is like the real world. You have your hourly wage jobs, AKA: The grind. Mining and various pve combat are the mainstays of this. These are just like working a 9-5. They provide a steady income of isk/hr, but you are not going to get rich off them. Experience, skills, and better tools can increase you income per hour but its still generally going to not make you rich. You are essentially a wage slave.

The real money comes to those who think outside the box. Who use game mechanics to their advantage but still stay within the scope of what is allowed. These are the people that often make CCP change game mechanics and nerf things. One of the most basic examples of this we will call treasure hunting. You could grind rats all day in missions and make a wage. Or you could hunt for specific high paying modules in sites and possibly make a payday. There are many ways to make a payday but its not steady and you need skills that you dont train. Real life skills, creativeness, the ability to understand game mechanics and people. Things like that.


I was gonna reply to the OP,

But now i don't have to, this reply about sums it up...

Kateiryn Vael
Doomheim
#13 - 2016-07-17 10:00:18 UTC
Big smile


o7
Inxentas Ultramar
Ultramar Independent Contracting
#14 - 2016-07-17 11:51:14 UTC
The "dumbing down" of game mechanics has hardly changed my experience or behaviour in the game itself. Eve has always been a knowledge-based game and sometimes some obscure mechanic gets removed or altered. People made a huge fuss about not having to press ALT when probing anymore, but those things only affect succes chances slightly: you are still going to be able to prove down someone that doesn't know the tells of getting dropped on. In that sense, Eve is still pretty brutal. There are just a few more tells nowadays.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#15 - 2016-07-17 12:11:22 UTC
Captain Dingles wrote:
Dude there are girls! I've heard em!

Right before they extracted the salty tears from you or just right after?
If you came after some rough love, you will find it in New Eden for sure.
Dracvlad
Taishi Combine
Astral Alliance
#16 - 2016-07-17 12:15:34 UTC
Actually the game has a lot going for it, and you have the right attitude for it, just treat the game as everyone wants to kill you to get a green killboard, or everyone wants to scam you for your ISK etc. and you will be fine, it is a great game to test yourself against in terms of a challenge, but once you get to work out the game and how to make yourself difficult to kill it becomes damn easy.

There are issues, certainly hunting has been made easier, the HTFU groups are always moaning about nerfs to their easy play style and hence from them you get most of the Eve is dying rubbish. People who are stupid carebears have left for other games, yeah, but it still has a core of players who play because they invested so much time into it, like me.

Some of us will get fed up and drop out for a while, but we come back, then after a bit do something else, to be honest I have gone totally passive income and spend most of my time chatting and am still having fun, every so often I decide to shoot a ganker, great stuff....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Roenok Baalnorn
Baalnorn Heavy Industries
#17 - 2016-07-17 13:38:28 UTC
Dracvlad wrote:
Actually the game has a lot going for it, and you have the right attitude for it, just treat the game as everyone wants to kill you to get a green killboard, or everyone wants to scam you for your ISK etc. and you will be fine, it is a great game to test yourself against in terms of a challenge, but once you get to work out the game and how to make yourself difficult to kill it becomes damn easy.

There are issues, certainly hunting has been made easier, the HTFU groups are always moaning about nerfs to their easy play style and hence from them you get most of the Eve is dying rubbish. People who are stupid carebears have left for other games, yeah, but it still has a core of players who play because they invested so much time into it, like me.

Some of us will get fed up and drop out for a while, but we come back, then after a bit do something else, to be honest I have gone totally passive income and spend most of my time chatting and am still having fun, every so often I decide to shoot a ganker, great stuff....



This brings up a good point. Excluding the feedback forum on actual changes to the game, there are 3 types of people that make up a majority of post on the forum. These people only represent a small portion of eve's player base.

The first are the regulars. This group includes trolls, but most in the group are people who are fairly knowledgeable about the game and like to talk about the game and helping others. You can usually spot most of these players by the number of likes they have. If they have hundreds or more likes they are pretty regular posters. The other part of this group is trolls. They normally have almost no likes are and are usually members of an npc corp. There are exceptions to these of course. You will see the regulars argue points and debate opinions and answers. This isnt usually so much because one of them is wrong( though sometimes they can be flat out wrong), but because eve is not a linear game with set path or way to do something. Many roads in eve lead to the same place. Some are more efficient at getting there and some are more fun or more suited to a certain persons playstyle.

The second group, are the newbies and people that generally are seeking knowledge on new experiences in eve. Most of these players are new players or returning players. Sometimes you will get active current players asking questions on something new they want to try or encountered.

The third group are the complainers. These are people who come here to complain about changes, or the state of the game. They usually only ever come to the forums to complain about something. Otherwise you will not ever hear from them.

A majority of players will never post on forums in any game. Most are either happy with the state of the game and keep playing it or they are unhappy decide not to play anymore and move on to something else.

CCP moderates the forums. But it is a loose moderation. They take constructive criticism and allow players to debate and argue to a point. If you know how to properly word your posts you can say pretty much anything on the forums with few exceptions. Devs and GMs also will read and post on the forums. Some people dont think they do it enough and should spend more time on the forums. I think their posting is well balanced. They let us know they are here and read threads but not so much that they arent accomplishing anything in terms of working on the game.

Recently, you will see people complain about p2w features in eve. In reality, the sub model is not super popular right now. Instant gratification and self entitlement are what many newer gamers are about. They dont want to pay $15 a month for a game. They want it to be free. However they will pay stupid amounts of money that greatly exceed $15 a month if you give them 5000 chests to open , most with a mostly worthless item in it and a good item every few hundred chest.

CCP has relaxed its stance some and started using some p2w methods to increase revenue( remember the sub market and the pc game market have both been shrinking). Its necessary to keep the game in a healthy state. Most games will not change their model to adapt to the market and die.

Many think that this is CCP being a greedy developer. CCP is probably the least greedy game developer ive ever played a game from. CCP is doing what is necessary to maintain a healthy game and weather a market while still providing players the ability to have full access to all the features of the game for $15 a month or even free.

Lastly, People take breaks from eve. Ive taken several over 8 years some are only a month long and some are a few months. A good number of players will return to eve at some point. Eve is typically more quiet during the summer because everyone is out doing stuff instead of sitting inside on a pc. In the fall this picks up and alliances will actually have winter campaigns and plan campaigns based on this trend of their member activity.
Sustrai Aditua
Intandofisa
#18 - 2016-07-17 20:28:27 UTC
Kateiryn Vael wrote:
Sustrai Aditua wrote:
Uh...right...noob just curious....to the new player it is what it is. What it was in '07 would be a point of mild curiosity. What it is today would be all that it is...soon to be was to the new is. Of course, you knew that, right?

A little to obscure for consumption. Shocked
Uh...riiiiiiiiiiight Blink

If we get chased by zombies, I'm tripping you.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#19 - 2016-07-17 20:50:08 UTC
58% of the bugs have been turned into features since the early days.
Still 42% to go but they gotta find 'em first to do that ;-)
Judaa K'Marr
Shadow Legions.
SONS of BANE
#20 - 2016-07-17 22:31:54 UTC  |  Edited by: Judaa K'Marr
It has changed.

Some are for the better. There used to be lots of hidden flags, hidden timers, bugs, kinks, exploits and undocumented stuff. You would have to find some kind person to mentor you through it or have no hope. Most everyone agrees this is a good thing.

Other ways are obvious changes down to cater to the tears. Buffs to barges and freighters. Nerfs to ECM. Frigate based sov system. Basically anything that changes after a flood of tears, or causes tears after the change, you can bet it's been dumbed down.
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