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Player Features and Ideas Discussion

 
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Citadels : System Taxation Broker

Author
Anthar Thebess
#1 - 2016-07-13 12:39:53 UTC
Idea is to create a module that can be mounted on a citadel that will put a permanent tax on all activities in the system.
Depending on size of the citadel tax can scale and have NPC broker fee for operation reduced.

Citadel by sizes :
M : up to 5% tax, 10% broker fee
L : up to 10% tax, 5% broker fee
XL : up to 15% tax, 1% broker fee

To balance this a bit:
- only one module of this type can be active in the system.
- only once per week you can get isk stored in the module.
- when mounted and active, citadel is permanently vulnerable, but all reinforce timers came out in earlier defined timers
- activation of the module cost a lot of fuel blocks, but it use only 1 block per hour after this
- when citadel is reinforced, all tax is reduced to 0.1%
- if citadel is killed, all isk stored in the module is transferred to all people on the kill mail, based on the damage they did.

If you ask yourself why we need this, look at the alliance level tax, including mining and LP generation.
But not only alliance, if you can anchor citadel in enemy territory, and keep it there, all this tax will go to you allowing people to create big reason to have a fight.

If we go one more step, and replace tax with the flat (and smaller) bonus for payouts - then quite fast in every big null ratting system there will be citadel asking itself to be killed.


Donnachadh
United Allegiance of Undesirables
#2 - 2016-07-13 13:50:31 UTC
Anthar Thebess wrote:
Idea is to create a module that can be mounted on a citadel that will put a permanent tax on all activities in the system.
Depending on size of the citadel tax can scale and have NPC broker fee for operation reduced.

Citadel by sizes :
M : up to 5% tax, 10% broker fee
L : up to 10% tax, 5% broker fee
XL : up to 15% tax, 1% broker fee

To balance this a bit:
- only one module of this type can be active in the system.
- only once per week you can get isk stored in the module.
- when mounted and active, citadel is permanently vulnerable, but all reinforce timers came out in earlier defined timers
- activation of the module cost a lot of fuel blocks, but it use only 1 block per hour after this
- when citadel is reinforced, all tax is reduced to 0.1%
- if citadel is killed, all isk stored in the module is transferred to all people on the kill mail, based on the damage they did.

If you ask yourself why we need this, look at the alliance level tax, including mining and LP generation.
But not only alliance, if you can anchor citadel in enemy territory, and keep it there, all this tax will go to you allowing people to create big reason to have a fight.

If we go one more step, and replace tax with the flat (and smaller) bonus for payouts - then quite fast in every big null ratting system there will be citadel asking itself to be killed.



-1 because high sec and the fact that citadels can be deployed there and the owner of the citadel does not and cannot own the system so they have no right to the ISK from these fees.
-1 because low sec has the same issues as high sec with this idea.
-1 because the corps and alliances have enough ways to tax the efforts of their members as it is they do not need yet another.
Anthar Thebess
#3 - 2016-07-14 09:00:06 UTC
Not all citadel modules can be used in higsec.
Sometimes is not about taxing your members, but also others Roll

I will go to your system, anchor a citadel, if you don't kill it you will pay me 5% of isk generated there - if i manage to keep it alive and not reinforced for a week.
Nevyn Auscent
Broke Sauce
#4 - 2016-07-14 10:32:41 UTC
Or in null you could just drop an ESS and stop them accessing it.
Since that's pretty much the same effect this citadel would have since you need to defend it 24/7 anyway.
Donnachadh
United Allegiance of Undesirables
#5 - 2016-07-14 14:03:06 UTC
Anthar Thebess wrote:
Not all citadel modules can be used in higsec.
Sometimes is not about taxing your members, but also others Roll

I will go to your system, anchor a citadel, if you don't kill it you will pay me 5% of isk generated there - if i manage to keep it alive and not reinforced for a week.

I am aware that not ALL citadel modules can be used in high sec. However you did not place any restrictions on where they could be used in your OP, since you did not state any restrictions it is obvious that you intend them to be used everywhere.

The low population densities in low mean that there is very little to be gained from this module. But in the spirit of anything is better than nothing perhaps they would find a use in low. And after thinking about it that might not be a bad thing so you can have them in low sec.

Nul sec, yah fat chance your going to sneak a citadel with one of these into your enemies territories, and even if you did how long would it last a few hours, maybe a few days. Even if they ignored it the low population densities in nul would limit the income it generates so I wonder if anyone would bother. In the end the majority of the ISK this module would generate would come from your own corp / alliance mates. So the comments on there are enough ways to tax corp members are indeed valid. But just like the low sec option after thinking about it if you want this in nul that would be OK.

Worm holes are going to be essentially the same as null sec, not likely the citadel would last long in a worm hole you do not live in. But like nul even if it did the low population density would mean little in the way of ISK generated. Again like low and nul if you want them there that would be OK.

So we get back to high sec.
The answer is still no.
No because there are to many small groups that would have no chance of taking down a citadel especially with the warning given to the owners because war dec.
No because you do not have a right to the ISK simply because citadel sitting in the system.

Now if you want to change your idea so that ALL of the characters in the system gain some form of benefit simply because your citadel is there then we may have something we can work with. The POCO use this basic concept, they provide a required service for PI and you pay a fee(taxes) for that service, however the POCO does not affect anyone that does not need it's services. Your idea affects every character in the system and gives NOTHING in return and that is not acceptable.