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Lack of new content for 0.5 to 1.0 space

First post
Author
Noz'Veratu
Unforeseen Consequences.
Valkyrie Alliance
#161 - 2016-07-08 11:42:28 UTC
OMFG kage 1982

Now i have seen you post several times Kage1982 that you lack of solo content.

Are you aware of what type of game you are playing. if not go google it!!!!!!!!!!!

do you know what MMO stands for ??????? If not go google it!!!!!!!

This game is not intented to play solo.. if you disagree go back to wow!!!!!!

It is like playing Table tennis whit your self. If you disagree leave the game for wow!!!!

Moustache Cuir
Deep Core Mining Inc.
Caldari State
#162 - 2016-07-08 12:07:26 UTC
Sure HS lacks content, but that's because MOST of the content is a form of PVP (even PVE in 0.0 is a cat and mice game), so an area where PVP doesn't occur as often is bound to be boring...

Also, making iskies in HS (unless you're a well-established industrial -not a miner- or a trader) can be much harder... When you make 60m per hour running L4s in HS in your trusty 1.8b golem you can make 200M an hour running anomalies in null with your trusty 2.5b nidhoggur, and much more in "mad max" WH space with dreads (if it's still a thing).

So yeah, the game is MENT to heavily incite you to live in null, not everyone makes a fortune there, but as a whole you have far more fun there than in HS...

To most 0.0 dwellers HS is nothing more than a giant supermarket where they can buy and sell stuff using alts and JFs.

There are tons of alliances with various mindsets, you're bound to find one that fits your needs.
Dracvlad
Taishi Combine
Astral Alliance
#163 - 2016-07-08 12:29:21 UTC  |  Edited by: Dracvlad
I warped into a belt with my two skiffs, and there was three cruisers and a BS and the BS had a bounty of 2.5m which is more than nullsec, this is just great, thanks CCP for that, can we have more please.

I am finding more, so I jkust added Hammerhead II's and took out the Medium Shield Reppers and now I am raking it in.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#164 - 2016-07-08 13:08:23 UTC  |  Edited by: Jonah Gravenstein
Ralph King-Griffin wrote:
baltec1 wrote:


I would add a mission that over agros with the simple aim to destroy mission ships.


I would add a mission that requires a damsel but does not give you one TwistedBlink
To complete it you have to take her from another player Pirate

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#165 - 2016-07-08 13:14:21 UTC
Jonah Gravenstein wrote:
Ralph King-Griffin wrote:
baltec1 wrote:


I would add a mission that over agros with the simple aim to destroy mission ships.


I would add a mission that requires a damsel but does not give you one TwistedBlink
To complete it you have to take her from another player Pirate

Yup ,thats the idea.
Frostys Virpio
State War Academy
Caldari State
#166 - 2016-07-08 13:45:05 UTC
Ralph King-Griffin wrote:
Jonah Gravenstein wrote:
Ralph King-Griffin wrote:
baltec1 wrote:


I would add a mission that over agros with the simple aim to destroy mission ships.


I would add a mission that requires a damsel but does not give you one TwistedBlink
To complete it you have to take her from another player Pirate

Yup ,thats the idea.


In good EVE way, you'd take it from your alt and you know it...
Hevymetal
POT Corp
#167 - 2016-07-08 14:43:49 UTC
New missions would be great. Im ready to leave the Damsel in distress. Sleeper Extravaganza sounds interesting. Cmon CCP give high sec a table scrap or two.
Memphis Baas
#168 - 2016-07-08 14:49:48 UTC  |  Edited by: Memphis Baas
They could make a mission where you get warp disrupted, webified, and jammed all to hell, and then ANOTHER mission is offered to someone else to come rescue you.

Basically, YOU're the damsel.

Although, TBH, we need a more robust way of "sharing" a mission. Like for example when sending out a fleet invite, the agent who originally gave the mission will talk to each player in the fleet and give out rewards for the assist. If they do this, CCP can create missions that escalate with additional waves of NPCs beyond what a single player ship can handle; basically we're forced to ask for help, and the solo PVE turns into fleet PVE on the fly, with the rewards at the end.
Tipa Riot
Federal Navy Academy
Gallente Federation
#169 - 2016-07-08 15:02:03 UTC
First, I'm pretty sure you didn't try everything you can do in highsec ... second, I understand and agree to CCP's focus. For a rather small company and player base it's much more efficient to spend resources on sand for the sandbox than write scripted content which wears of very fast and have to be replaced regularly. The events and scope challenges are a good step towards more variety in scripted stuff with limited effort.

That said, and not considering that EvE is a sandbox game and not a "theme park" ...

I'm my own NPC alt.

Karle Tabot
State War Academy
Caldari State
#170 - 2016-07-08 18:45:45 UTC
Just my opinions of course.

This game is truly a great one, but it falls short of its potential. There seems to be a bias in favor of long term veterans, large corporations/alliances, pvp and praise of ccp. There seems to have been a bias against new players, solo players, pve players and criticism. In the last couple of years it has seemed ccp has made a noticeable effort to attract and retain new players.

There are a lot of good things to say about the game, and getting earned pats on the back is not only deserved, but good for the game and those making it possible. But for this game to benefit from critical feedback, I think productive criticism needs to be more encouraged. I think in the real world you learn more from your critics than from "yes men".

So risking my post being deleted, or worse, I will post what I feel is sincere and substantive criticism:

1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.

2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.

3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.

4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.

5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.

This is not intended to irritate anyone.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#171 - 2016-07-08 18:58:32 UTC
Karle Tabot wrote:

1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.

2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.

3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.

4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.

5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.


I'm trying to listen but you're just not saying anything.

1. Simplify WHAT?
2. ...so... what exactly are you talking about here?
3. Buff small gang HOW?
4. don't know what you're trying to say here either.
5. I have seen proof of CCP listening to critisism.
Karle Tabot
State War Academy
Caldari State
#172 - 2016-07-08 19:22:17 UTC  |  Edited by: Karle Tabot
Brokk Witgenstein wrote:
Karle Tabot wrote:



I'm trying to listen but you're just not saying anything.

1. Simplify WHAT?
2. ...so... what exactly are you talking about here?
3. Buff small gang HOW?
4. don't know what you're trying to say here either.
5. I have seen proof of CCP listening to critisism.


1. We get changes in the game very often. The changes that add more complexity, such as team members in industry, are imo bad in that this game is already as complex as it ever needs to be. I think more focus should be on reducing complexity where possible.

2. Examples that ccp has already done this include reduced clone cost for being killed, and doing away with inadvertent skill point loss. I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec. As to precisely how, that is the job of the developers. I think they are pretty creative when they focus on what they see as needs for the game. If they can come up with gameplay that encourages small corps and solo players to not only venture into, but reside in, low and null sec, that imo would be good for the game.

3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. Open up the game more for solo players? Certainly do something about small corps being war decced out of existance. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.

4. I am really surprised at this. Just last year ccp cut back on the number of matches it made available for live viewing.

5. Too often it seems excuses are found to lock entire threads for one poster's "disfavored criticism". I am not saying no criticism is allowed. But I am saying ccp seems to have a very low threshold for criticism. If someone does not agree with the criticism, I expect they are less likely to see action against that post as censorship.
Caine Douglas
Perkone
Caldari State
#173 - 2016-07-08 19:27:53 UTC  |  Edited by: Caine Douglas
More content I'd like to see:

More 0.0 space.: add more stars to conquer!

Open up Jove Space for sov control.

Open up low sec for sov control.

Let players be hired guns for empires so that we can change the map.

Security in high sec is a pipe dream: so let us go to war against CONCORD and be able to win! Twisted

But... That's just IMO.

"Incoming fire has the right of way."

"The only unfair fight is the one you lose"

-The Combat Gospel according to Murphy

Maekchu
Doomheim
#174 - 2016-07-08 19:35:27 UTC
Karle Tabot wrote:

I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec.

Why should I get special treatment because I choose to limit myself by playing this game solo/small group?

We are all given the same opportunities. It can't be CCPs job to give me handicap because I choose to set up limits for myself. Playing solo or in small groups is a CHOICE made by the player. If you do not enjoy the rewards reaped by that choice, then you should probably not play solo.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#175 - 2016-07-08 19:59:17 UTC
Karle Tabot wrote:

3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. Open up the game more for solo players? Certainly do something about small corps being war decced out of existance. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.


Remaining wholly on topic in a highsec thread: wardecs of course! It allows your small gang to hunt the other guys without being a target for the whole of EvE!

Thinking outside of highsec, most small gangs do great in lowsec and NPC null. The latter is sometimes used as a temporary staging for the larger alliances, though usually you can get good fights between small gangs there. Provided you don't blue everyone and his uncle.

For solo, think lowsec, go hunt in sovspace, camp a bubble, check out FW ... it's all there, really. As a solo player you can even wardec a small corp and, because you're "only one guy" nobody will drop corp because of you. Fun ensues!

What I don't realistically see happening, is this "scaled increase in benefits". The big group will stomp on your small group -- that's how it is. The art in being the small duder is rocking 'n rolling your merry way through it all, wagging your taillights as you speed unto the sunset and pick off stragglers as you go.

If you dig that whole "me vs the universe" feeling ... well, it's all the more rewarding when the odds are stacked against you isn't it?
Karle Tabot
State War Academy
Caldari State
#176 - 2016-07-08 20:15:36 UTC
Some good points Brokk Witgenstein. I think drawing more people into this game is good for everyone that enjoys it. While it is an MMO, surely there is ample room to encourage solo play without threading on anyone who wants MMO all day every day. Is there anyone who thinks low and null sec are too populated? Is it good for the game for the isk and power to be so concentrated in the hands of so few?

The developers are creative and gifted, and there are a great many very smart and savvy players in this game. I just wanted to stir up some interest in the areas I mentioned. Maybe someone a lot smarter than me will come up with some creative ideas.
Vortexo VonBrenner
Doomheim
#177 - 2016-07-09 12:04:25 UTC  |  Edited by: Vortexo VonBrenner
...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so.

Really... Roll...it's not a difficult concept.
Roenok Baalnorn
Baalnorn Heavy Industries
#178 - 2016-07-09 13:50:50 UTC
Karle Tabot wrote:
Post #170 and #172


What some people fail to understand about CCP is that they dont want their game to be "like" other mmos. In fact they pretty much go for the opposite of the standard MMO. What some people fail to understand about "vets" is that they dont want to play a game that is like other mmos.

Eve is first and foremost an "open world" pvp game. The entire game is centered on a open world pvp core. PVE in this game is just a necessary evil. Without PVE, the only viable option for pvp is a "battlegrounds" format which quickly gets boring. Pve is designed to create both the items we need and situations in which people can take out stuff.

The game is actually designed to get you out of high sec. But many people seem to think this is WoW in space and want to spend their entire life in high sec with their security blanket. High sec is loosely set up as a newbie area. Everything about high sec makes it newbie friendly( as far as eve goes). Everything you can do in high sec scales in pay into low sec. Low sec pays better than high sec in every aspect of PVE. You are still offered a little bit of protection ( even though sentry guns are a major fail and can be easily tanked) and better rewards. Null sec is the best paying area of the game that in theory is also the most dangerous. But null is often safer than high sec. Everything you can do in high and low, you get paid more to do in null.

CCP focuses on null/sov players because THAT is eve. If eve had an end game that would be it. That is what ccp wants to create content for, those that fully experience the game and play it the way it was designed to be played with very few rules from the devs.

The complexity of eve allows players to control the game. We are given a toolbox and told to build our empires and destroy/take others. That is the heart of eve. If you take away the complexity you hurt that ability. And honestly if you dumbed this game down i know loads of players that would unsub in droves. They tried to make it more "WoW" like once and it was the first and only time in their history they lost subs instead of gained. Its unlikely they will make that mistake again.


Eve is designed to play with others. Those who embrace this and play with a lot of others reap the most out of eve. When i first came to eve from another open world pvp MMO, i was amazed and stunned at how hard it was to solo pvp. It was something i was quite proficient and deadly at in my other game. In eve it seemed like everyone had friends with them or a few seconds away. I was annoyed by the fact no one fought 1V1.

But i learned eve is not designed to be played that way and if you play it that way, you severely limit yourself. Eve is designed to be played as a group, so ships are balanced for group play not solo play. The smaller the group, the more roles a single ship has to take and that greatly limits its ability to be effective, putting you at an even bigger disadvantage. If you were to make solo and small gang combat more doable in eve, then the strengths of those ships are greatly multiplied by large gangs and fleets making them nearly unstoppable. So you cant really balance the game for both the solo and small gang player and keep the large fleet aspect of it. Setting the game up for viable solo and small gang pvp and removing the large gang/fleet aspect( using game mechanics) would require rewriting a large portion of the game mechanics and rebalancing the entire game. Not that anyone actually wants this.


Anything that makes eve more "softcore" is going to be met with a lot of resistance by players who spend a lot of money on this game. So in short its never going to happen.
Dracvlad
Taishi Combine
Astral Alliance
#179 - 2016-07-09 14:12:32 UTC  |  Edited by: Dracvlad
Vortexo VonBrenner wrote:
...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so.

Really... Roll...it's not a difficult concept.


What I am wondering about however is what exactly is a non legit PLEX?

EDIT: Obviously Vortexo VonBrenner is perPLEXed by my question, does anyone else have any ideas on what would be a non-legit PLEX, because without it I really don't get what point he was trying to make and was just going to define that as a worthless rant...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vortexo VonBrenner
Doomheim
#180 - 2016-07-09 18:08:10 UTC
Dracvlad wrote:
Vortexo VonBrenner wrote:
...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so.

Really... Roll...it's not a difficult concept.


What I am wondering about however is what exactly is a non legit PLEX?

EDIT: Obviously Vortexo VonBrenner is perPLEXed by my question, does anyone else have any ideas on what would be a non-legit PLEX, because without it I really don't get what point he was trying to make and was just going to define that as a worthless rant...



Well..."non-legit"...Have you heard of RMT?...there ya go.

"perPLEXED", eh? ok... You really wanted to use that gem after you thought it up dintcha? Glad to provide an opportunity for you.