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Player Features and Ideas Discussion

 
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Player created relic site.

Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#1 - 2016-07-06 01:07:56 UTC
So, another silly idea, of throwing something out-there till it sticks.

So, I decided to think up something, new - I know I know, I already hear the groans from the community now.


The idea was player stations that have been abandon, left without fuel, and adding a manual abandonment button.

So, fuel and resources, posses need them to run. Well what happens to structures that run out of fuel? Well not much, they sit there till someone comes along and blaps it. But what if after a set amount of time. I say about a month of time without being refueled at all, what if the pos starts to slowly become a relic site. Things left behind are either morphed or destroyed. NPC pirates move in to the abandon site and start to basically take over.

Now what is the benefit of hunting down player relics. Well there can be a number of benefits, Like lets say a few ships were left behind in the hanger and it became a relic, then those ship could in theory be turned into BPCs as the npc pirates themselves start try and reverse engineer them for their own uses. Maybe some of the ships can be converted into pirate versions of the hull, items on them would of course drop off and ectra.

Abandonment button: This concept is simple if a corp wants to simply abandon the pos instead of going through the effort to organizing a group to unanchor and scoop everything up/out. Which basically instead of waiting X amount of time, the pos is instantly classes as abandoned, however it still takes a month for the NPC pirates to move it and all the amazing conversion of things into pirate own posses to happen.

Why do I suggest a month? Well in my opinion if a pos/structure is left without use and power then it basically classed as abandon, and unlikely to be used, however just adding one block of fuel will reset the timer on the abandonment of station.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

elitatwo
Zansha Expansion
#2 - 2016-07-06 03:35:03 UTC
That doesn't sound so silly at all. Would help in highsec if you want to place your own tower there but then keep in mind, all pos's will be replaced my citadels one day.

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Maria Dragoon
Brutor Tribe
Minmatar Republic
#3 - 2016-07-06 21:13:12 UTC  |  Edited by: Maria Dragoon
elitatwo wrote:
That doesn't sound so silly at all. Would help in highsec if you want to place your own tower there but then keep in mind, all pos's will be replaced my citadels one day.



Well the general idea was that this will affect all structures, what comes from the effects will be slightly different from structure to structure though. I just used posses as an example as those are what I'm most familiar with.

Edit: And when it comes to things like citadels, when they start to relic, people's stuff will act as if the citadel was destroyed.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Iain Cariaba
#4 - 2016-07-06 21:44:31 UTC
If you want the offline POS removed from a moon you want, either shoot it yourself or pay someone to shoot it for you.

No matter how poorly you stealth it, this really is what your suggestion is about.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#5 - 2016-07-06 22:30:57 UTC
Iain Cariaba wrote:
If you want the offline POS removed from a moon you want, either shoot it yourself or pay someone to shoot it for you.

No matter how poorly you stealth it, this really is what your suggestion is about.


Actually not even close! You know why? Relics don't destroy themselves! Instead they become even more of a pain in the ass to deal with.

Hmmm.

I mean if you want to make a connection to removing a pos/poco from a moon the only real advantage of a reliced site would it would have no reinforce timer, however it will still have all the HP as well NPCs protecting it. It still wouldn't be a easy thing to remove to tell you the truth. And even then, It would still be easier to wardec the corp to kill the offline pos/poco then it would be to wait an entire month or more for the site to become relic. But hey, thank you for your well received input in showing off how you actually don't read before posting! Have a nice day.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Nevyn Auscent
Broke Sauce
#6 - 2016-07-07 06:45:44 UTC
Maria Dragoon wrote:


Actually not even close! You know why? Relics don't destroy themselves! Instead they become even more of a pain in the ass to deal with.

Hmmm.

I mean if you want to make a connection to removing a pos/poco from a moon the only real advantage of a reliced site would it would have no reinforce timer, however it will still have all the HP as well NPCs protecting it. It still wouldn't be a easy thing to remove to tell you the truth. And even then, It would still be easier to wardec the corp to kill the offline pos/poco then it would be to wait an entire month or more for the site to become relic. But hey, thank you for your well received input in showing off how you actually don't read before posting! Have a nice day.

Except for the ability to manipulate the BPC thing by deliberately leaving a bunch of your own blueprints behind, etc.
Add onto this the fact that POS are being phased out already and will be gone in a couple of years tops, and Citadels/etc don't need fuel to run half their items, and drop loot making it worth players clearing them out if they believe it's inactive unlike POS towers,
And you end up with an idea not worth Dev time.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#7 - 2016-07-07 07:25:02 UTC
Nevyn Auscent wrote:
Maria Dragoon wrote:


Actually not even close! You know why? Relics don't destroy themselves! Instead they become even more of a pain in the ass to deal with.

Hmmm.

I mean if you want to make a connection to removing a pos/poco from a moon the only real advantage of a reliced site would it would have no reinforce timer, however it will still have all the HP as well NPCs protecting it. It still wouldn't be a easy thing to remove to tell you the truth. And even then, It would still be easier to wardec the corp to kill the offline pos/poco then it would be to wait an entire month or more for the site to become relic. But hey, thank you for your well received input in showing off how you actually don't read before posting! Have a nice day.

Except for the ability to manipulate the BPC thing by deliberately leaving a bunch of your own blueprints behind, etc.
Add onto this the fact that POS are being phased out already and will be gone in a couple of years tops, and Citadels/etc don't need fuel to run half their items, and drop loot making it worth players clearing them out if they believe it's inactive unlike POS towers,
And you end up with an idea not worth Dev time.



Don't POSes just mean "Player own structure...." Hmmm *Rubs chin* Isn't citadels player own, and a structure?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Donnachadh
United Allegiance of Undesirables
#8 - 2016-07-07 16:23:55 UTC
No to your idea. Despite your arguments to the contrary this is simply another in a long line of I want CCP to remove this offline POS because I am to lazy to do it myself ideas.

How do you know that POS is truely offline because no one is around to use it. I know for fact that many small high sec corps have a POS up however they cannot afford to fuel it on a constant basis so they sit offline for long periods of time.

At some point players spent time and ISK to buy and set up that tower and if it was set up long ago they even had to spend time to grind that standing for their corp to allow them to set it up and as such they should stay in place until they are removed by whoever placed them their or removed by force.

The only value to a high sec moon was the requirement to have one to anchor a POS to it. There always has been and there still are many moons in high sec that do not have a POS at them so there is no justification for this idea based on that alone.

Citadels do not require a moon to be anchored in space thus removing the moons entirely from the equation so there is one more reason why your idea is a bad one.

And the biggest reason I am against this idea is it represents a lot of dev time wasted for very little real change to the game.
How long would it take for your idea to remove all of the offline POS In the game? Combine this with CCP's stated intention to ultimately remove the current POS from the game and your idea represents a colossal waste of dev time for what amounts to solving a problem that in reality is not a problem at all.
Roenok Baalnorn
Baalnorn Heavy Industries
#9 - 2016-07-07 18:34:22 UTC
Quote:
How do you know that POS is truely offline because no one is around to use it. I know for fact that many small high sec corps have a POS up however they cannot afford to fuel it on a constant basis so they sit offline for long periods of time.
If you cannot afford something you shouldnt own it.

Quote:
At some point players spent time and ISK to buy and set up that tower and if it was set up long ago they even had to spend time to grind that standing for their corp to allow them to set it up and as such they should stay in place until they are removed by whoever placed them their or removed by force.

The only value to a high sec moon was the requirement to have one to anchor a POS to it. There always has been and there still are many moons in high sec that do not have a POS at them so there is no justification for this idea based on that alone.

Citadels do not require a moon to be anchored in space thus removing the moons entirely from the equation so there is one more reason why your idea is a bad one.

And the biggest reason I am against this idea is it represents a lot of dev time wasted for very little real change to the game.
How long would it take for your idea to remove all of the offline POS In the game? Combine this with CCP's stated intention to ultimately remove the current POS from the game and your idea represents a colossal waste of dev time for what amounts to solving a problem that in reality is not a problem at all.

Also you completely missed the OPs intentions.


OP: I support you idea on its general principle. It would of course need some refinement.