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State of Eve: War Dec

Author
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#21 - 2016-07-02 02:15:27 UTC  |  Edited by: Rawmeat Mary
Sustrai Aditua wrote:
OP: (Assuming your query is sincere), the War Dec mechanic is one of many things wildly out of control.
It serves no logical function anymore.

Really. Then how do you remove structures or dunk a specific corp/alliance in Hisec?

Actual Wardec system as it is now didn't change the structure removal part. However it is not really possible to hunt players moving around anymore. so the 'dunking' part kinda died out.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Valkin Mordirc
#22 - 2016-07-02 02:26:55 UTC
I probably haven't made it clear.


But Mercenaries really don't want the watchlist back. We understand why the change was made. Generally we just don't like having to either camp a hub. Or randomly look into the backwater of highsec to try and find a group we paid to shoot at.

If locator agents would only run on online characters that would fix it for me. And highsec wouldn't've changed.

I would also like to stress that not ALL Highsec wardecers want to just shoot the missioning battleship (Although loot piƱata's are wonderful) Or the idiot industrial.

I don't, I prefer a fight. I don't like the way Highsec has become, a year ago, I was getting into huge (By highsec standards) fleet fights, 7 spider-tanked Domi's verse 20 drakes, and living, or the the domi fleet bashing a pos down after coming out unscathed from a 9 V 20.

A year ago, RvB took on the whole Mercenary Community. The mercs were fighting eachother. Small groups like mine where popping up everywere. The 'Carebears' would actually fight back. I've seen Ravens poor out of the Amarr undock like it was a faucet. People would actually fight.

Now, Highsec has stagnated into a mess. It's hollow.
#DeleteTheWeak
Sonya Corvinus
Grant Village
#23 - 2016-07-02 03:22:37 UTC
Valkin Mordirc wrote:
If locator agents would only run on online characters that would fix it for me. And highsec wouldn't've changed.


As I have said, I by and large find HS mercing and ganking fairly boring, but I agree with this 100%. The watchlist was overpowered, but locator agents should absolutely tell you if a character is online/offline.

I would say if should return the same message for offline characters that it does for one currently online but in a WH
Black Pedro
Mine.
#24 - 2016-07-02 09:16:47 UTC  |  Edited by: Black Pedro
Tao Dolcino wrote:
Let's see what happens in real : when someone, some organisation, nation, empire etc... attacks another one, it's not out of boredom.
It's because they have something to gain, and something to lose.
In EVE, some groups follow this logic, for example the gankers who scan a juicy freighter, some pirats living of ransoms and loot, or some sov wars for the control of a solar system.
But when most war dec are only about bullying others out of boredom, then it shows that something is wrong in the mechanisms.
I don't know why, and i don't know how to fix it. But i would keep in mind the compass of a "constructive" motivation to war dec corpos : to win something, not just to harvest newbies tears and bully the weakest. This is not immersive, it's lazy and poor.

Also, the "victims" have their part of responsability too : why flying where you know the bullies are camping ? Why not trying to build your life far from Jita ? The cluster is bigger than these bottlenecks, you know ?

Eve is a video game and one centered on space ship combat. We are suppose to shoot each other and build stuff to shoot each other. It is nothing like real life where peace is almost always better for everyone and thus war is not entered into lightly.

So much of Eve PvP is random and without reason. People roam around looking for fights, any fights, to stave of boredom. Even in the parts of Eve that have been contrived to engineer reasons to fight, like faction warfare, progress in the imaginary 'war' is almost always secondary to the random fights they produce on complexes and gates as people move around.

Highsec isn't any different. There are precious few, perhaps even zero reasons, to fight each other over some greater strategic goal. Resources are in far excess, and for every systems where that might not be true there, there are a 100 other systems in highsec that are near empty. Now that moons aren't valuable, the only thing that people might want to fight over are market hubs and so far that doesn't seem to be happening. The only reason to attack another player is out of boredom or a desire for the fight itself, just like almost everywhere else in Eve.

That is not bullying, lazy or poor. That is Eve. Players need to take the initiative to attack other players or nothing will happen. CCP has done a great job at providing a pretty universe and interesting mechanics to allow us to build and fight our spaceships. They have been much less successful at providing conflict drivers to get us to want to, or have to fight. Hopefully these new structures will change that, but so far, they are far too safe, and provide no unique or desirable bonuses or resources, to make anyone want to attack them. So people just keep building and wondering why they are getting bored of Eve since nothing interesting seems to happen. And then they quit.

Wardeccers who enjoy the fight itself and take the time and effort to create content are one of the few sources of interesting things happening in highsec. The watchlist nerf was a big one, and highsec is much less interesting because of it. The hunters can't find the prey, so they turn to just lying in wait to get any content at all.

So while I disagree with you that something is wrong because not every war has some greater meaning, I do agree with you that CCP really needs to focus on giving us reasons to fight not just in highsec, but everywhere. They can take a hands-off approach and say it is up to the players to generate the content in the sandbox, but if resources come so easily that everyone has everything they want, there is no reason to fight each other. The fights that do happen have no meaning, and no real consequence. Building forever at no real risk to the other players does not an interesting PvP game make, and Eve has been suffering under this give-players-whatever-they-want-to-not-ruin-anyone's-fun for too long and the game is stagnating.

I hope these new structures when fully implemented will provide some of those reasons and pull us out of the tailspin of inertia and stagnation that is taking hold, but on my pessimistic days I fear it is too late and the safety that is smothering New Eden has too strong a grip. CCP needs to shake something up, and soonish to get players to start risking things again and competing with each other and maybe a wardec revamp, complete with desirable objectives in highsec to fight over, could be part of that.
Random Assassin
Doomheim
#25 - 2016-07-02 11:38:48 UTC
Syeed Ameer Ali wrote:
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
read this, pretty much sums up whats happening happened.


People refuse to adapt to changes in the game?

Edit, that was overly sarcastic. watchlists were ridiculously overpowered, but locator agents should tell you if someone is offline to compensate for that change


The reality for a wardec corp is that during your typical target corp's peak hours you can only count on about 10% of their membership being logged in, and maybe half of those being at the keyboard.

So say you are a small, specialized wardec corp that only has one wardec at a time (way back in EVE history this used to be a thing). Your target corp has 50 members. It's prime time so 5 of them are logged in. If locators were changed to tell you if someone is offline then you would still have to give yourself carpal tunnel typing in 50 names to figure out who is on. This is hardly engaging gameplay, even assuming that you would get instant results and not have to wait for the locate to come back. Now say you are a more typical small focused wardec corp which has several concurrent wardecs to ensure enough content for all their members. You would typically be looking at more like 400-500 names that you would have to type to get a picture of the tactical situation. With just locators this is clearly not a feasible playstyle for any but the most severely autistic.

The good news is that a side effect of the general nerfing of both highsec safaris and focused, targeted wardecs is that it has become much easier to plant spies in your target corps, which is the one remaining method of getting quick intel on your war targets. It seems like no highsec corps are even trying to screen recruits anymore. Even so, if you are going to sustain a reasonable number of concurrent wardecs to provide content to a wardec corporation with more than one member, then you will need to have lots of alts out there poking their noses into things at all times and even engaging in undesirable activities like mining to maintain their cover stories. It does not seem reasonable that this playstyle should have to be so alt-dependant. It also doesn't seem reasonable that highsec corps wishing to avoid any losses can easily do so just by not recruiting.

So basically the only avenue left for highsec PvPers who want to enjoy wardecs without an unreasonable time commitment to tedious intel gathering is blanket decs and trade hub camping. The trend has been going this way for years with each successive nerf to this classic EVE playstyle, and the buddy list has been the nail in the coffin.

If we care about wardecs and the positive role they have had over the years in terms of new player retention and providing a fun, engaging playstyle for PvPers in highsec then simply making locators tell you if someone is offline is not going to be adequate. I'm not sure what the answer is, but it would sure be nice if CCP would consider us highsec predators once in awhile when coming up with these changes.

As we watch this timeless highsec activity die I'm beginning to think we should have our own monument in Iceland for all the great playstyles which have been lost to heavy-handed nerfs over the years.


An addition to wardecs - only players involved in the wardec can be added to a Watch List ( like the old watchlist ), giving both parties an opportunity to engage (or avoid).

No wardec, no watchlist effectively.
Sonya Corvinus
Grant Village
#26 - 2016-07-02 21:59:14 UTC  |  Edited by: Sonya Corvinus
Dirty Forum Alt wrote:
Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.


90% of wardeccers/gankers will never leave HS. On another account? Maybe, but definitely not with their wardec character
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#27 - 2016-07-03 03:26:49 UTC
Never leave your NPC corp. Everything else is a waste of time.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Dirty Forum Alt
Forum Alts Anonymous
#28 - 2016-07-03 03:32:09 UTC
Sonya Corvinus wrote:
Dirty Forum Alt wrote:
Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.


90% of wardeccers/gankers will never leave HS. On another account? Maybe, but definitely not with their wardec character

100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character



And your point is....what exactly???

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#29 - 2016-07-03 06:06:59 UTC
Black Pedro wrote:
Tao Dolcino wrote:
Let's see what happens in real : when someone, some organisation, nation, empire etc... attacks another one, it's not out of boredom.
It's because they have something to gain, and something to lose.
In EVE, some groups follow this logic, for example the gankers who scan a juicy freighter, some pirats living of ransoms and loot, or some sov wars for the control of a solar system.
But when most war dec are only about bullying others out of boredom, then it shows that something is wrong in the mechanisms.
I don't know why, and i don't know how to fix it. But i would keep in mind the compass of a "constructive" motivation to war dec corpos : to win something, not just to harvest newbies tears and bully the weakest. This is not immersive, it's lazy and poor.

Also, the "victims" have their part of responsability too : why flying where you know the bullies are camping ? Why not trying to build your life far from Jita ? The cluster is bigger than these bottlenecks, you know ?

Eve is a video game and one centered on space ship combat. We are suppose to shoot each other and build stuff to shoot each other. It is nothing like real life where peace is almost always better for everyone and thus war is not entered into lightly.

So much of Eve PvP is random and without reason. People roam around looking for fights, any fights, to stave of boredom. Even in the parts of Eve that have been contrived to engineer reasons to fight, like faction warfare, progress in the imaginary 'war' is almost always secondary to the random fights they produce on complexes and gates as people move around.

Highsec isn't any different. There are precious few, perhaps even zero reasons, to fight each other over some greater strategic goal. Resources are in far excess, and for every systems where that might not be true there, there are a 100 other systems in highsec that are near empty. Now that moons aren't valuable, the only thing that people might want to fight over are market hubs and so far that doesn't seem to be happening. The only reason to attack another player is out of boredom or a desire for the fight itself, just like almost everywhere else in Eve.

That is not bullying, lazy or poor. That is Eve. Players need to take the initiative to attack other players or nothing will happen. CCP has done a great job at providing a pretty universe and interesting mechanics to allow us to build and fight our spaceships. They have been much less successful at providing conflict drivers to get us to want to, or have to fight. Hopefully these new structures will change that, but so far, they are far too safe, and provide no unique or desirable bonuses or resources, to make anyone want to attack them. So people just keep building and wondering why they are getting bored of Eve since nothing interesting seems to happen. And then they quit.

Wardeccers who enjoy the fight itself and take the time and effort to create content are one of the few sources of interesting things happening in highsec. The watchlist nerf was a big one, and highsec is much less interesting because of it. The hunters can't find the prey, so they turn to just lying in wait to get any content at all.

So while I disagree with you that something is wrong because not every war has some greater meaning, I do agree with you that CCP really needs to focus on giving us reasons to fight not just in highsec, but everywhere. They can take a hands-off approach and say it is up to the players to generate the content in the sandbox, but if resources come so easily that everyone has everything they want, there is no reason to fight each other. The fights that do happen have no meaning, and no real consequence. Building forever at no real risk to the other players does not an interesting PvP game make, and Eve has been suffering under this give-players-whatever-they-want-to-not-ruin-anyone's-fun for too long and the game is stagnating.

I hope these new structures when fully implemented will provide some of those reasons and pull us out of the tailspin of inertia and stagnation that is taking hold, but on my pessimistic days I fear it is too late and the safety that is smothering New Eden has too strong a grip. CCP needs to shake something up, and soonish to get players to start risking things again and competing with each other and maybe a wardec revamp, complete with desirable objectives in highsec to fight over, could be part of that.


Was just thinking the same thing. Maybe the OA could allow for use of something like the watchlist wherever it is set up (maybe with some range like the constellation).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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Dracvlad
Taishi Combine
Astral Alliance
#30 - 2016-07-03 08:27:59 UTC  |  Edited by: Dracvlad
What is interesting is that both sides see the issue here even if they call each other names, well the HTFU players do most of the name calling. We can sit around doing a circle jerk and try to allocate blame and that would be a waste of time, for you its because we want safety, for us its because you want easy targets. Done dusted finished.

So what can CCP and us the players do, well a bit of honesty would be a good start, hmmmmm, ok that is not going to happen either...

We agree that there has to be somethng of value to fight for, but that is only part of the equation, just making that something of value be on the hisec indy corp is not going to fly is it.

As you know I have suggested that we need an OS that gives watchlist functionality in a constellation which will give something that a lowly hisec indy corp can interdict in return, while the new indy structures should have better yield for those that cannot be pulled down within 24 hours.

It is often not the direct major changes that create changes, but something that has a ripple affect and it will not happen overnight. The most important thing to note is that hisec has been over fished and coming back from its current state will be hard. CCP treats hisec like the red haired step child of Eve and it shows...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2016-07-03 17:34:54 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
The most important thing to note is that hisec has been over fished and coming back from its current state will be hard.
I wouldn't describe it as over fished by any stretch of the imagination, it's certainly mechanically safer than it used to be, and the various changes that have been made by CCP in recent years have reduced the number of ways in which people can fish.

I would go so far as to say that hisec is actually suffering from a glut of people who have baggage from other MMOs where everyday acts in Eve are considered to be exploits; in short they can't deal with the freedom that is available to everybody because it's outside of their experience.

Quote:
CCP treats hisec like the red haired step child of Eve and it shows...
To a certain extent, depending on the timeframe used, you're right, unfortunately such is the nature of development cycles.

That said, nullsec players, and more recently lowsec players too, are generally the people that generate mainstream headlines; free advertising via the BBC, Forbes magazine and the like is not going to be sneered at by anybody, so it is generally in CCPs interests to favour those groups when it comes to development time.

Personally I'd like to see CCP iterate on hisec sometime, both in terms of mechanics that allow people to generate conflict and inflict pewpew on others, and in terms of more dynamic PvE that has aspects of PvP and encourages group play, Incursions were a good start, and then they turned into an isk farm.

I'd also like to see them repeatedly make it explicitly clear that nowhere in Eve, including hisec, is safe, in their advertising, on the launcher, on character creation and during the tutorials at the very least.

As a region of space hisec is almost perfectly safe for those that know what they're doing, it's still incredibly safe for those that do not. IMHO that leads to the misconception amongst many of the latter group, the former know better, that hisec is safe enough to be afk in space without any possibility of consequences. When that misconception is proven to be wrong, often explosively, we get the inevitable whine & nerf threads on the forums.

There's only 3 real risks from other players in hisec, wardecs, suicide ganks and suspect baiting

  • most of the wardec corps have been reduced to camping the hubs and chokepoints because at least one of the mechanics they relied on to be effective elsewhere has just been effectively neutered.
  • the suicide gankers have, by necessity, been forced to flock together and industrialise the whole process using Goon tactics, one of the mechanics that they relied on has just been emasculated.
  • suspect baiting, MTU pooping and ninjalooting are the can flipping replacement, give it a couple of years and enough lobbying, from those that think hisec should be safer than it already is, and they'll go the same way as their predecessor.


In terms of the watchlist I believe that CCPs mistake has been to remove the main use of it, perhaps at the behest of a certain group of players and certainly to the detriment of most of us, without thinking about the wider impacts and providing similar functionality elsewhere.

I don't know enough about the upcoming structures to comment on the first part of your post.

In the beginning there was nothing, which exploded.

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Geronimo McVain
The Scope
Gallente Federation
#32 - 2016-07-03 17:40:49 UTC
Black Pedro wrote:

Wardeccers who enjoy the fight itself and take the time and effort to create content are one of the few sources of interesting things happening in highsec. The watchlist nerf was a big one, and highsec is much less interesting because of it. The hunters can't find the prey, so they turn to just lying in wait to get any content at all.

So while I disagree with you that something is wrong because not every war has some greater meaning, I do agree with you that CCP really needs to focus on giving us reasons to fight not just in highsec, but everywhere.

I disagree: The Wardeccers DON'T want a good fight. The OP named some deccing corps. When they want a good fight why not decc each other? If you want a good soccer match you invite a nearby soccer team. If you want to slaughter someone for the laughts you choose the chess club. That's exactly what happening in EVE with wardeccs.

Your playing style fits deccs, which is okay. Mission running and mining even more doesn't. You can't put a ship for hours stationary in space if you are decced but this is more or less exactly the definition of mining. So you are forcing your playstyle on someone else. Does he has the same ability to force mining on you? No. So this is one sided.
Second: Why should you fight when the oods are bad? Even if the other corps comes to fight you will dock up if they have the upper hand and the decc goes on. So this is one sided too.
There is no real solution for decced mining corps then either to pay or to disband. They can't fight back even if they try because the Deccers use the HS mechanics of docking up.

Deccs are used to rob and blackmail other other corps without get hits in the sec status. There is no reason to keep non consensual Wardeccs ingame. All the robbing and blackmailing can be done without a decc but you take hits to your secutity level.
If wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time.
Black Pedro
Mine.
#33 - 2016-07-03 19:23:15 UTC
Geronimo McVain wrote:
I disagree: The Wardeccers DON'T want a good fight. The OP named some deccing corps. When they want a good fight why not decc each other?
If they don't want to fight, why do they declare so many wardecs?

Geronimo McVain wrote:

Deccs are used to rob and blackmail other other corps without get hits in the sec status. There is no reason to keep non consensual Wardeccs ingame. All the robbing and blackmailing can be done without a decc but you take hits to your secutity level.
If wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time.
This is all intended and legal game play. Corporations are suppose to defend themselves from direct attacks, extortion attempts and 'robbing' wardecs. Why should that be patched out of the game? Because you don't like them?

Corporations are the competitive unit of Eve. They are suppose to defend themselves from all-comers, not just who they want to fight. That's the type of game play that happens in a PvP sandbox game. Are you sure you are playing the right game for your soft sensibilities?
Dracvlad
Taishi Combine
Astral Alliance
#34 - 2016-07-03 19:34:00 UTC  |  Edited by: Dracvlad
What is left in hisec, all the fresh young faces have decamped to Pandemic Horde or other similar entities bypassing hisec completely, so all you have left are the indy and logistic toons of 0.0 players and people who just cannot be bothered to fight because there is no point. Its those people who have been over fished and many left the game, CCP Fozzie talked about the noticeable loss of players from hisec.

I see quite a lot of suspect baiting going on, I also see kill rights used the same way, I never liked can flipping and the gotcha it provided on easy to kill ships. Though I did not drop can mine, it was stupid to do that in hisec imo. In all its fine, I cannot see CCP changing this.

Ganking is fine, the balance of mining ships is about right in terms of tanks and yields, plenty of people fit for yield and use less tanky ships and get blown up. The bumping stupidity looks like it will have a much needed mechanic change against what is awful gameplay. Before freighters ran around relatively safely and the game did not collapse, personally I find the freighter ganking fun to oppose, but I realised that as a ship class it was just not suitable for a player like me who likes to be hard to kill to use one, so I no longer use them. Looking at it once the bumping is sorted, it will be at a good level. Don't forget that those people moving Fortizers need to defend them, leaving them in a freighter with no escort to deal with the very professional gankers is madness. Ganking is getting close to what I think is a good balance and CCP will not remove ganking..

However one player made an important point, some player slike him and me have decided taht freighters are just not usable in hisec as the risk is too great and we have stopped using them, that attitude will deprive gankers of content, will you blame the game mechanics or over fishing. It would be a bit wrong to blame CCP and the mechanics for that.

The safety changes was much needed, many players had no faith in the mechanics having gone suspect at times for no discernible reasons, now I can compete in repping a freighter and I have no fears about being caught out by a gotcha, this has made people more willing to try things in hisec.

War decs, this needs a change, first of all due to the lack of prey almost all the mercs were doing blanket war decs and hunting the pipes and hubs. The removal of watch list in effect changes very little, it just removed the few that were still hunting and killing, and in affect they can still do it, it just takes more effort and more focus and perhaps more pay for their work.

Generating conflict if one sided does nothing, if all you do is force miners to fight a battle or war they will never win, they won't bother and if you make it so they have no choice they will leave the game.

My objective is to use the watch list removal to crate a conflict driver that merc entities will have to use and which can be attacked by the people they war decc'ed, so for example if they war dec me, they will find that two or three of their OS's will be toast, that gives people some way to fight back, having a chance of a victory as against no chance at all will change things, at least I hope so... The watch list needed to go, it was free intel at its worst, with an OS it will not be free. I have noticed taht there is more use of caps since the watch list went which is a very good thing...

I don't know where you get this idea that a large amount of people think that they are safe AFK'ing in hisec, that was never my attitude since I started playing and no one I talk to in AG thinks that way either, we come across the odd person oblivious to the risk blindy AFK'ing and once we saved a DST and repped him up and escorted him on his autopiloting way to Amarr from Jita, it was me who did the final escort to Amarr and repped up his structure. We found it a huge laugh... Do you honestly think we want to lose such fun.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2016-07-03 19:49:14 UTC  |  Edited by: Teckos Pech
Geronimo McVain wrote:


Your playing style fits deccs, which is okay. Mission running and mining even more doesn't. You can't put a ship for hours stationary in space if you are decced but this is more or less exactly the definition of mining. So you are forcing your playstyle on someone else. Does he has the same ability to force mining on you? No. So this is one sided.


Yes, working as intended. This is a game about emergence. Emergence is where with simple rules people (or even more broadly smaller entities) interacting accordingly gives rise to much more complicated entities and patterns. It is what makes this game amazing to me. That we don't know what we are going to get and that nobody is really in charge. Not even CCP, they give us the rules and can change them, but they can't tell players what to do given those rules. And the day CCP decides to do that...that is the day CCP might as well file bankruptcy and everyone working there should send out resumes.

Quote:
Second: Why should you fight when the oods are bad? Even if the other corps comes to fight you will dock up if they have the upper hand and the decc goes on. So this is one sided too.


Why do they have the upper hand? No, serious question here.

Quote:
There is no real solution for decced mining corps then either to pay or to disband. They can't fight back even if they try because the Deccers use the HS mechanics of docking up.


If you get the guys who declared war to dock up...you win that engagement. Yes, I know that is the frustrating thing about HS war decs. Force them do dock up often enough/regularly they'll move on. That is how it works, you can either deny them content by docking up, or forcing them to dock up. Either way the way to winning a war is via ship spinning.

Quote:
Deccs are used to rob and blackmail other other corps without get hits in the sec status. There is no reason to keep non consensual Wardeccs ingame. All the robbing and blackmailing can be done without a decc but you take hits to your secutity level.


There is every reason and that is it is one of the rules by which people can opt to interact with each other. For example, if I'm doing lots of industrial stuff in a small out of the way system and you show up and start using it too...I might be pissed and not like you moving in on "my turf" so I go hire some guys to come make your life miserable till you move on. Perfectly legitimate and makes for an interesting game.

Quote:
If wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time.


Would you go for that if the window in which you could destroy this structure was set by the war deccing corp plus or minus a couple of hours? That is you could only attack it during their prime time--i.e. when they are most likely to be online? How about there are two structures one for you and one for them and one for you...and if they destroy yours you have to pay them a sum of ISK for a period of time...like a tax on everything you do that earns you ISK and similarly for them if you destroy theirs?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#36 - 2016-07-03 20:18:24 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
I don't know where you get this idea that a large amount of people think that they are safe AFK'ing in hisec
Constant whine threads provide anecdotal evidence, and as someone who both mines and hauls I see an awful lot of people doing it while afk; dropping out of warp at 15km is a giveaway, as is the miner in the belt who hasn't touched a roid in 40 minutes; hell people afk mine and haul while under a wardec, because hisec is "safe".

Quote:
that was never my attitude since I started playing and no one I talk to in AG thinks that way either,
I never suggested it was, I may not like the stance that you and AG take on many things but I do give you some credit.

Quote:
we come across the odd person oblivious to the risk blindy AFK'ing and once we saved a DST and repped him up and escorted him on his autopiloting way to Amarr from Jita, it was me who did the final escort to Amarr and repped up his structure. We found it a huge laugh... Do you honestly think we want to lose such fun.
The people that you do save don't give enough of a shite to even make an attempt to save themselves, why bother? All you're doing is delaying an explosion and possible rage quit thread.

Although if you find it fun, keep at it, fun is after all the primary purpose of entertainment.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#37 - 2016-07-03 21:23:21 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Dracvlad wrote:
I don't know where you get this idea that a large amount of people think that they are safe AFK'ing in hisec
Constant whine threads provide anecdotal evidence, and as someone who both mines and hauls I see an awful lot of people doing it while afk; dropping out of warp at 15km is a giveaway, as is the miner in the belt who hasn't touched a roid in 40 minutes; hell people afk mine and haul while under a wardec, because hisec is "safe".

Quote:
that was never my attitude since I started playing and no one I talk to in AG thinks that way either,
I never suggested it was, I may not like the stance that you and AG take on many things but I will give you some credit.

Quote:
we come across the odd person oblivious to the risk blindy AFK'ing and once we saved a DST and repped him up and escorted him on his autopiloting way to Amarr from Jita, it was me who did the final escort to Amarr and repped up his structure. We found it a huge laugh... Do you honestly think we want to lose such fun.
The people that you do save don't give enough of a shite to even make an attempt to save themselves, why bother? All you're doing is delaying an explosion and possible rage quit thread. If you find it fun though, keep at it, fun is after all the primary purpose of entertainment.


I am on the forums a lot and I don't see whine threads like that much at all now, in fact I cannot remember the last one, I see people sounding off about ganking at times in other people threads but its nothing much. To be blunt most of the players that were soft touches have left the game. As for people going AFK, you can get called away and it is not always possible to dock up or get safe, my son fell down the stairs a couple of months back, I had to leave my ships in space and go pick him up and sort him out. I was mining at the time, was sat in space for 30+ minutes. And I will at times auto-pilot but only in out of the way systems with a couple of jumps and in something with a nice passive tank, otherwise I dock up if called away, its called taking a risk, we all do it. On the other hand I know a lot of people who have left one of their characters AFK on null sec or lowsec gates, people do silly things.

AG players are just having fun resisting gankers, personally I don't understand all the hate, some o fthe gankers are quite good fun and there are others that are nasty, I talk to about 3 and find them a good laugh. I get the impression they want to turn me to the dark side, lol...

That Occutator was hilarious, I should have left him with some structure damage to be honest, but we did give him a mail telling him he was in structure and it was not a good idea to do what he did. It was content for us, yeah we got that AP plonker to Amarr safe and fully repped, we had a good laugh about it in chat.

EDIT: Apologies for going off topic with this post.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#38 - 2016-07-03 23:52:19 UTC
Dirty Forum Alt wrote:
100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character

And your point is....what exactly???


This thread is about wardecs, not super pilots. Stay on topic. My point is you can avoid wardecs by PvE-ing in LS/null/WHs, I've done it for years. HS wardeccers will almost never follow.

That's not a dig against them, they have no interest in anything but HS. Avoid their playstyle and you an avoid the wardec.
Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2016-07-04 03:15:41 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
we come across the odd person oblivious to the risk blindy AFK'ing and once we saved a DST and repped him up and escorted him on his autopiloting way to Amarr from Jita, it was me who did the final escort to Amarr and repped up his structure. We found it a huge laugh... Do you honestly think we want to lose such fun.


The people that you do save don't give enough of a shite to even make an attempt to save themselves, why bother? All you're doing is delaying an explosion and possible rage quit thread.

Although if you find it fun, keep at it, fun is after all the primary purpose of entertainment.


I'll make the case more starkly, if some white knights come along and see some guy who was clearly AFK autopiloting getting ganked an rep him up and save him...they are rewarding him for being imprudent by lowering the costs of being imprudent. That person will have learned nothing and will go and engage in imprudent behavior again and again until it does bite him on the ass and nobody is there to save his pooh-pooh.

Do it if you want, but I don't find rewarding people for being imprudent to be a good thing generally speaking. Another word for imprudent is reckless....letting people off the hook for being reckless is just going to get you more recklessness.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#40 - 2016-07-04 03:18:26 UTC
Sonya Corvinus wrote:
Dirty Forum Alt wrote:
100% of Titan pilots will never roam solo in FW plexes. On another account? Maybe, but definitely not with their Titan character

And your point is....what exactly???


This thread is about wardecs, not super pilots. Stay on topic. My point is you can avoid wardecs by PvE-ing in LS/null/WHs, I've done it for years. HS wardeccers will almost never follow.

That's not a dig against them, they have no interest in anything but HS. Avoid their playstyle and you an avoid the wardec.

focused wardecs were gutted for mewling super pilots, that is the topic.