These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

State of Eve: War Dec

Author
ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#1 - 2016-07-01 16:34:17 UTC
just wanted to stop by to get a feel for peoples' feeling towards the war dec mechanic.

I have endured this mechanic from both ends and think it's overdue a complete overhaul.

With corp and alliance dedicated to the profession of a merc I somehow get lost seeing how players war dec corporations/alliances.

Alliances like Public Enemy, Marmite, Forsaken Asylum, P I R A T, Pursuit of Hapiness, Break-A-Wish Foundation, Vendetta Merc just sit spamming the war dec button because they are too lazy to hunt and would rather sit in Perimeter with alt logi's and 10 man fleets ready for that solo mach or megathron to appear.

Whilst I understand the war dec mechanic, at the same time I don't get it due to the behaviour of the alliances listed above. Don't get me wrong I'm not point fingers or anything but I just wanted to try to understand how exactly war deccing makes the game interesting for anyone on both sides of the mechanic.
ShahFluffers
Ice Fire Warriors
#2 - 2016-07-01 17:21:55 UTC
Some people just want to see the world burn. This sort of gameplay is just as legitimate as the people who cry out and say "Shtap!!! Either this mechanic goes away so I can do what I want to do in peace... or I quit!!"

The DEVs have been walking a tightrope between these two groups because they want to keep both.
Sonya Corvinus
Grant Village
#3 - 2016-07-01 17:27:41 UTC
90% of people look for the easiest way to feel elite. Ganking/wardeccing gives people l33t killboards with little effort.

Easy, clean fun.

Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone.
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-07-01 17:57:33 UTC
read this, pretty much sums up whats happening happened.
Yourmoney Mywallet
Doomheim
#5 - 2016-07-01 18:06:31 UTC
ll Kuray ll wrote:
they are too lazy to hunt and would rather sit in Perimeter with alt logi's and 10 man fleets ready for that solo mach or megathron to appear.

Knowing this, why did you choose to fly through Perimeter?
Sonya Corvinus
Grant Village
#6 - 2016-07-01 18:11:19 UTC  |  Edited by: Sonya Corvinus
Ralph King-Griffin wrote:
read this, pretty much sums up whats happening happened.


People refuse to adapt to changes in the game?

Edit, that was overly sarcastic. watchlists were ridiculously overpowered, but locator agents should tell you if someone is offline to compensate for that change
Dirty Forum Alt
Forum Alts Anonymous
#7 - 2016-07-01 18:18:19 UTC  |  Edited by: Dirty Forum Alt
Sonya Corvinus wrote:
Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone.

Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Scotsman Howard
S0utherN Comfort
#8 - 2016-07-01 18:50:41 UTC
ll Kuray ll wrote:
just wanted to stop by to get a feel for peoples' feeling towards the war dec mechanic.

I have endured this mechanic from both ends and think it's overdue a complete overhaul.

With corp and alliance dedicated to the profession of a merc I somehow get lost seeing how players war dec corporations/alliances.

Alliances like Public Enemy, Marmite, Forsaken Asylum, P I R A T, Pursuit of Hapiness, Break-A-Wish Foundation, Vendetta Merc just sit spamming the war dec button because they are too lazy to hunt and would rather sit in Perimeter with alt logi's and 10 man fleets ready for that solo mach or megathron to appear.

Whilst I understand the war dec mechanic, at the same time I don't get it due to the behaviour of the alliances listed above. Don't get me wrong I'm not point fingers or anything but I just wanted to try to understand how exactly war deccing makes the game interesting for anyone on both sides of the mechanic.


This should be fun:

- Character is fairly old. One would expect this means he or she has been around long enough to know this answer without resorting to posting a new topic on the forums. Enough posts have been written about this very thing to answer the questions and the issues.

- Character could have been sold. This is a possibility, so we have to consider the type of player who bought the toon. KB activity indicates the character is primarily a cyno character as of late. Therefore, it is unlikely it was sold to just be a cyno toon. Also, a person buying a toon or even using one as "Just" a cyno toon is more than likely old enough to fall under the first point.

- OP has posted enough on the forums that he/she should know about the other threads/forum sections were this has been discussed.

As a result, I am deeming this thread as either poor attempt at trolling or an attempt to get informtion without actually doing any searching. However, given the length of the OP, a small amount of effort was put into typing more than 3 sentences, therefore I am leaning toward the former.

As for the topic, Eve is a sandbox. People will do what they enjoy in this sandbox as long as they can. Just because you find it un-fun or unfair does not mean others don't.
Black Pedro
Mine.
#9 - 2016-07-01 19:17:15 UTC  |  Edited by: Black Pedro
ll Kuray ll wrote:
Whilst I understand the war dec mechanic, at the same time I don't get it due to the behaviour of the alliances listed above. Don't get me wrong I'm not point fingers or anything but I just wanted to try to understand how exactly war deccing makes the game interesting for anyone on both sides of the mechanic.
On one hand it gives ones side targets to stalk/hunt/ambush and for the other side, it serves a risk and a challenge to perpetual, risk-free ISK-printing. Eve would be a terrible game, not to mention most of the interesting bits would be irrevocably broken if the PvP was purely consensual.

Given how much of Eve PvP is pure random violence that takes place between two sides by chance while roaming around, I don't see why so many players seem confused by the fact wardecs can be declared for basically no reason at all. They demand meaning, purpose and "win" conditions for highsec wardecs, while they are perfectly fine with some cloaky hunter getting the drop on a ship while in a wormhole, or two random drunken fleets getting into a tussle for no greater reason than they can.

Eve is a PvP sandbox game the prominently features player interactions of the non-consensual variety. Yes, that includes highsec and always has. The very fact that player can 'interact' with you against your will is what makes the game interesting and the fact you have to account for the actions of the other players. Wardecs are one of the only two ways left that that can happen in highsec, and the only way you can contest and attack a player structure there. Wardecs literally enable much of the content that takes place in highsec. Without them, much of your activities would be 100% safe. You really think that would be more 'interesting'?

Wardecs aren't perfect and could use iteration, but they are certainly more interesting than just deleting them as you are implying. The chance of something happening is way more interesting than NPC-enforced boredom.
Syeed Ameer Ali
Drunken Beaver Mining
#10 - 2016-07-01 20:59:48 UTC  |  Edited by: Syeed Ameer Ali
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
read this, pretty much sums up whats happening happened.


People refuse to adapt to changes in the game?

Edit, that was overly sarcastic. watchlists were ridiculously overpowered, but locator agents should tell you if someone is offline to compensate for that change


The reality for a wardec corp is that during your typical target corp's peak hours you can only count on about 10% of their membership being logged in, and maybe half of those being at the keyboard.

So say you are a small, specialized wardec corp that only has one wardec at a time (way back in EVE history this used to be a thing). Your target corp has 50 members. It's prime time so 5 of them are logged in. If locators were changed to tell you if someone is offline then you would still have to give yourself carpal tunnel typing in 50 names to figure out who is on. This is hardly engaging gameplay, even assuming that you would get instant results and not have to wait for the locate to come back. Now say you are a more typical small focused wardec corp which has several concurrent wardecs to ensure enough content for all their members. You would typically be looking at more like 400-500 names that you would have to type to get a picture of the tactical situation. With just locators this is clearly not a feasible playstyle for any but the most severely autistic.

The good news is that a side effect of the general nerfing of both highsec safaris and focused, targeted wardecs is that it has become much easier to plant spies in your target corps, which is the one remaining method of getting quick intel on your war targets. It seems like no highsec corps are even trying to screen recruits anymore. Even so, if you are going to sustain a reasonable number of concurrent wardecs to provide content to a wardec corporation with more than one member, then you will need to have lots of alts out there poking their noses into things at all times and even engaging in undesirable activities like mining to maintain their cover stories. It does not seem reasonable that this playstyle should have to be so alt-dependant. It also doesn't seem reasonable that highsec corps wishing to avoid any losses can easily do so just by not recruiting.

So basically the only avenue left for highsec PvPers who want to enjoy wardecs without an unreasonable time commitment to tedious intel gathering is blanket decs and trade hub camping. The trend has been going this way for years with each successive nerf to this classic EVE playstyle, and the buddy list has been the nail in the coffin.

If we care about wardecs and the positive role they have had over the years in terms of new player retention and providing a fun, engaging playstyle for PvPers in highsec then simply making locators tell you if someone is offline is not going to be adequate. I'm not sure what the answer is, but it would sure be nice if CCP would consider us highsec predators once in awhile when coming up with these changes.

As we watch this timeless highsec activity die I'm beginning to think we should have our own monument in Iceland for all the great playstyles which have been lost to heavy-handed nerfs over the years.
Sonya Corvinus
Grant Village
#11 - 2016-07-01 21:41:38 UTC
Syeed Ameer Ali wrote:
The reality for a wardec corp is that during your typical target corp's peak hours you can only count on about 10% of their membership being logged in, and maybe half of those being at the keyboard.

So say you are a small, specialized wardec corp that only has one wardec at a time (way back in EVE history this used to be a thing). Your target corp has 50 members. It's prime time so 5 of them are logged in. If locators were changed to tell you if someone is offline then you would still have to give yourself carpal tunnel typing in 50 names to figure out who is on. This is hardly engaging gameplay, even assuming that you would get instant results and not have to wait for the locate to come back. Now say you are a more typical small focused wardec corp which has several concurrent wardecs to ensure enough content for all their members. You would typically be looking at more like 400-500 names that you would have to type to get a picture of the tactical situation. With just locators this is clearly not a feasible playstyle for any but the most severely autistic.

The good news is that a side effect of the general nerfing of both highsec safaris and focused, targeted wardecs is that it has become much easier to plant spies in your target corps, which is the one remaining method of getting quick intel on your war targets. It seems like no highsec corps are even trying to screen recruits anymore. Even so, if you are going to sustain a reasonable number of concurrent wardecs to provide content to a wardec corporation with more than one member, then you will need to have lots of alts out there poking their noses into things at all times and even engaging in undesirable activities like mining to maintain their cover stories. It does not seem reasonable that this playstyle should have to be so alt-dependant. It also doesn't seem reasonable that highsec corps wishing to avoid any losses can easily do so just by not recruiting.

So basically the only avenue left for highsec PvPers who want to enjoy wardecs without an unreasonable time commitment to tedious intel gathering is blanket decs and trade hub camping. The trend has been going this way for years with each successive nerf to this classic EVE playstyle, and the buddy list has been the nail in the coffin.

If we care about wardecs and the positive role they have had over the years in terms of new player retention and providing a fun, engaging playstyle for PvPers in highsec then simply making locators tell you if someone is offline is not going to be adequate. I'm not sure what the answer is, but it would sure be nice if CCP would consider us highsec predators once in awhile when coming up with these changes.

As we watch this timeless highsec activity die I'm beginning to think we should have our own monument in Iceland for all the great playstyles which have been lost to heavy-handed nerfs over the years.


I understand 100%, but if you are choosing to be a high sec wardeccing corp, you're choosing to PvP in what is supposed to be the safest area of EVE. If you want to fight targets who you basically know won't fight back, and where third parties can't attack you due to CONCORD protection, you take the consequences that come with it. What consequences? Harder to find your specific targets, or having to do more intel gathering to find out where they are.

HS wardeccers want to be bounty hunters. Bounty hunting is 90% intel, 10% fighting/chasing, not the other way around. If people want quick easy fights with little intel gathering, don't hang around HS, get out into dangerous parts of space. Everything is working as intended.

It's funny what EVE has become. NSers want null to be 100% safe to PvE in for max isk gain with no risk, and HSers want HS to provide rich, easy targets for max kills with no risk.
Khergit Deserters
Crom's Angels
#12 - 2016-07-01 22:50:29 UTC
Looking for a corp that spam-allies with wardecced corps, so it can asplode lazy, unsuspecting wardeccing corps.
Valkin Mordirc
#13 - 2016-07-01 23:27:55 UTC  |  Edited by: Valkin Mordirc
Little backstory: I've been in both large mass dec Alliances which have ran anywhere between 50 to 300 active wars, and small Wardeccing corps, which at max has had only 10 active at one point. I've been using the War Dec mechanic for a while, around 3 years, and I generally have a pretty good idea on where it sits and how it sat when I was involved in the past.

I honestly prefer the 10 decs, Locate and poke them in there home system. Not a sit and watch and pounce on the unlucky who happen to wonder into a killing field.




Quote:
I understand 100%, but if you are choosing to be a high sec wardeccing corp, you're choosing to PvP in what is supposed to be the safest area of EVE. If you want to fight targets who you basically know won't fight back, and where third parties can't attack you due to CONCORD protection, you take the consequences that come with it. What consequences? Harder to find your specific targets, or having to do more intel gathering to find out where they are.


Highsec being Safe or not has nothing to do with the way Wardecs work on average terms. Once a Wardec is activated on a corp, you should be aware that you are less safe. The game literally tells you that. Both are parties, one forcibly are put into a higher state of risk. The reason NPC corps are around, is to insure that you do not want to decced, you have that option.

So with that stated, It really doesn't matter how many Jonny Nobodies are in local when you catch a Mission Runner who decided he wants to try and run a quick SOE mission, but not pay any attention to what's going on. Jonny Nobody isn't going to help the Mission Runner, nor a they going to hinder the Attacker, Normally, at any point during the altercation. So Saying that one side should be hampered by a neutral and fair background is biased.

And yes, Targets are harder to find, but the main issue with the Watchlist changes, is that the implication and issue within 100 percent, was that Cap pilots were incredibly vulnerable. In PL logged in all of the then Triage Archon pilots and Goonswarm noticed, they would know that PL has an active standing fleet ready. Or if Goonswarn didn't have any active bridgers online PL would know they could happily drop away on Goons without any fear of a counter drop. (sorta)

That was why the Watchlist was changed. The Backwash to Highsec and W-space was crossfire.



Quote:
HS wardeccers want to be bounty hunters. Bounty hunting is 90% intel, 10% fighting/chasing, not the other way around. If people want quick easy fights with little intel gathering, don't hang around HS, get out into dangerous parts of space. Everything is working as intended.


The Watchlist, was the only tool available for an Attacker to actively find his targets. The only tool. The time it takes to implement a spy and so forth, takes to much time for an average player. You have to be dedicated, and have a job that accommodates a regular work schedule honestly to do something like that.

Now, with the tool gone, intel is by far harder almost impossible to come across. You either convospam, or you watch high traffic area's, pipes, Mission hubs, Trade Hubs, and try to catch them there. And to be honestly that part of a wardec is by far the most annoying and unfulfilling.


Quote:
It's funny what EVE has become. NSers want null to be 100% safe to PvE in for max isk gain with no risk, and HSers want HS to provide rich, easy targets for max kills with no risk.


Not really, you just group two groups of people into two separate categories. That's not how the world works. There are people in Highsec who would very much love for it to be completely and utterly safe. There are people who want it to be like you said, Risk free for them to blow up everyone.

Same goes for Null. Group people up like that Solves nothing at all and it an utterly ******** way to think and serves no purpose to driving a debate to a positive outcome.
#DeleteTheWeak
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#14 - 2016-07-01 23:47:02 UTC  |  Edited by: Tao Dolcino
Let's see what happens in real : when someone, some organisation, nation, empire etc... attacks another one, it's not out of boredom.
It's because they have something to gain, and something to lose.
In EVE, some groups follow this logic, for example the gankers who scan a juicy freighter, some pirats living of ransoms and loot, or some sov wars for the control of a solar system.
But when most war dec are only about bullying others out of boredom, then it shows that something is wrong in the mechanisms.
I don't know why, and i don't know how to fix it. But i would keep in mind the compass of a "constructive" motivation to war dec corpos : to win something, not just to harvest newbies tears and bully the weakest. This is not immersive, it's lazy and poor.

Also, the "victims" have their part of responsability too : why flying where you know the bullies are camping ? Why not trying to build your life far from Jita ? The cluster is bigger than these bottlenecks, you know ?
ChinDownEyesUp Arkaral
We Did A Thing
Probably Up to No Good
#15 - 2016-07-01 23:49:03 UTC
the last way to do wardecs without hub camping was effectively removed because of a nullsec problem.

nothing says more about the state of highsec wardecs than that.

we weren't even given a second thought.
Pandora Carrollon
Provi Rapid Response
#16 - 2016-07-01 23:59:07 UTC
I agree that the system needs an overhaul, but not in a vacuum. War Dec touches on so many other areas of the game, most of which have been pointed out in this thread, that you can't do it without taking a holistic approach to how the various play styles actually work with each other.

This makes it a HUGE project, not some simple Band-Aid fix to be slapped on. That almost always gets CCP into trouble.

People are somewhat used to the War Dec monstrosity as it is, I say leave it this way, start with a couple of clean white boards and start mapping out what you have, and cross map it to where you want to go. It's classic organizational tactics, but it's what needs to be done to fix and rebalance all the play styles.

If they are targeting any play styles for removal, then they need to let us know months in advance so that you can start investigating a new one that you find interesting before the old one gets wiped out.

So, if done right, yes it can be done. If done wrong, it can completely muck everyone's game up. Thus I strongly suggest they not do it without massive participation of the players.
Sonya Corvinus
Grant Village
#17 - 2016-07-02 00:51:57 UTC  |  Edited by: Sonya Corvinus
Valkin Mordirc wrote:
snip, for the sake of space


Just gave my opinion, IMO the only part of EVE thats still true to the game is LS and WHs. You can find targets w/o a watchlist, you just need scouts and decent tracking (as it should be).

Watchlists didn't let people hunt, they let people kill without the need to track. Even still, once a wardec is active you ARE less safe. That doesn't mean a deccer should be able to effortlessly track you to any system you are in any time, any day. It should take effort and scouting on their part. That's the hunting part of being a bounty hunter.

I agree caps were a decent part of why watchlists were changed, but as a WH resident for a long time now I say good for that change! We became too complacent, and relied too much on watchlists to make knowing when it is safe in our home systems. EVE is supposed to be hard, and dangerous.

A mechanic that (combined with locator agents) can pinpoint exactly where/when specific people are is exactly opposite what EVE is intended to be. HS wardeccing just happens to be the worst example of that. All kills for no risk. What should we do? Recruit more scouts. Pay newbies for intel. Work to find targets, as it should be.
Sustrai Aditua
Intandofisa
#18 - 2016-07-02 01:19:28 UTC
Quickest way to get a list of folks doing a particular thing is to post a question they might interpret as changing that particular thing, then they come out of the woodwork like midnight roaches in a tenement kitchen.

Thanks for the objective observations. It was an informative read. Cool

OP: (Assuming your query is sincere), the War Dec mechanic is one of many things wildly out of control.
It serves no logical function anymore. Kinda like the corporate management panel. . . roles LOL!! roles!

If we get chased by zombies, I'm tripping you.

Valkin Mordirc
#19 - 2016-07-02 01:52:51 UTC  |  Edited by: Valkin Mordirc
Quote:
Just gave my opinion, IMO the only part of EVE thats still true to the game is LS and WHs. You can find targets w/o a watchlist, you just need scouts and decent tracking (as it should be).


You are obviously allowed an opinion, however your opinion that is from on outsiders perspective. It would like Trump telling the UK that leaving the EU is a good idea. Sure he has somewhat of an idea, but he's not there to feel the choices that happen. Your allowed to have it.

Quote:

Watchlists didn't let people hunt, they let people kill without the need to track. Even still, once a wardec is active you ARE less safe. That doesn't mean a deccer should be able to effortlessly track you to any system you are in any time, any day. It should take effort and scouting on their part. That's the hunting part of being a bounty hunter.


Yes. Yes they do, Watchlist allowed Hunters like, myself and many others to see who where online, which then told us we could run locates on. Locate agents will tell you where a target is regardless if they are offline or not. And at the time of the watchlist it was fairly balanced. You had to wait 5 minutes after the locate was ran, which only gives you a starting point.

Then you either ran another locate, or sniffed around the system with a scout.


Scouts. Are still in plentiful use today as they were before the change. The only difference is that we are blindly looking in different area's highsec, hoping to find some random bonker who happens to wonder into us, then hope that he's not an interceptor or a ship that can out warp a lock timer.

At least I do. I'm not an idiot who klunks around in a triple seboed Svip and prays that nothing that is actually set to fight is there.

We also bring tackle. But Tackle is just as bored as DPS is when they are just randomly poking around systems hoping to run across somebody.

Quote:
I agree caps were a decent part of why watchlists were changed, but as a WH resident for a long time now I say good for that change! We became too complacent, and relied too much on watchlists to make knowing when it is safe in our home systems. EVE is supposed to be hard, and dangerous.


No, the watchlist was change for Capital Pilots. Highsec, like normal, was ignored in favor of that area of space.

Quote:
A mechanic that (combined with locator agents) can pinpoint exactly where/when specific people are is exactly opposite what EVE is intended to be. HS wardeccing just happens to be the worst example of that. All kills for no risk. What should we do? Recruit more scouts. Pay newbies for intel. Work to find targets, as it should be.



Like I said about, the intel on where the target is, is not instant. It's 5 minutes old. You know how far you can skedaddle in five whole minutes? It's not that strong of the tool.

And the defenders can make use of it to.

And since we still want to generalize. I suppose your like all of Lowsec? Either in Stabbed Merlin or a Smart Bombing T3 yah?

EDIT: Mah bad. You said Wormhole. So you sit in a pos all day? And only shoot other POS'es is a cuddly group?
#DeleteTheWeak
Sonya Corvinus
Grant Village
#20 - 2016-07-02 02:06:46 UTC
Valkin Mordirc wrote:
snip


Yes, I do like all of lowsec. I've been that proteus and been that merlin. It's dangerous, you don't get to let CONCORD protect you from third parties. You hunt people, but if they get away, you find a new target. You don't get to have free, 100% safe intel (albeit 5 minutes delayed) on one specific player at any time. That's simply overpowered.

Watchlists simply took the legwork out of scouting when hunting. Why should you be able to easily find one particular, specific pilot out of 30k who are online by simply clicking the 'locator agent' button when your watchlist flashes? That's overpowered. That requires no effort.

And yes, at the moment I do like all of LS. I enjoy WHs more, but LS will do in a pinch. HS and NSs are more and more catering to people who don't want risk in the game, which is going the wrong direction to what the game should be, IMO. EVE needs to get harder and more dangerous, for hunters and the hunted alike.

Or maybe I'm just turning into a bittervet more and more each day...


Look, I absolutely understand why HS wardeccers dislike the watchlist changes. If I were one, I would hate it too. I personally can't stand HS at all. I find wardeccing, ganking, etc simply boring given 95% of the time you only fight targets who can't and/or won't fight back. There's nothing wrong with that playstyle at all, but it's not something I find engaging in the least. I regularly downship to get into a decent, honest fight instead of rolling over whoever I encounter. My way of playing isn't better or worse than anyone elses, but it's what I like. Because of that, anything that encourages people to leave HS and engage targets who will put up a fight is a good thing in my book.

And again, I can only say what I like about this game. CCP needs to take all opinions into account, and if I'm in the minority and most people want watchlists back (for example), I won't complain and will accept that's what the playerbase wants most for the game.
123Next pageLast page