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EVE New Citizens Q&A

 
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Been gone awhile

Author
Miss Negotiatrix
Science and Trade Institute
Caldari State
#1 - 2016-06-29 08:53:28 UTC
So, I have been gone awhile, at least not that active... kept some skills going thats about it.

Anyway I have a question about sklill extractors and injectors...I want to make sure something is allowed before I commit to much to this path.

If I did my math correctly, I could start a new character, then once it gets past 500k sp I could train him into something where he has max stats so 2700sp/hr I think and then let him work away at that then every time he passes 1m sp I could then use a extractor to pull out 500k sp then sell that injector...

If my math is correct that should turn a profit... nothing to write home about but it still would be profitable when considering the plex it costs that char to run for a month, the cost of extractors, then figuring how much you would make selling said injectors ... I have profits about 100m per month per character.

Is that correct or am I just crazy here? If I am correct then is this some sort of exploit or something that could get me in trouble?


Thanks.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2016-06-29 08:57:38 UTC
Your maths are correct and quite a few people are using alts to farm SP for extraction and selling.

https://support.eveonline.com/hc/en-us/articles/207605005-Skill-Extractors-and-Skill-Injectors?flash_digest=d135d3fae0e8bdc012bd15ba9040be2c53bae07b

Your starting numbers are a little off though. You need a minimum of 5.5 million sp in order to extract.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Miss Negotiatrix
Science and Trade Institute
Caldari State
#3 - 2016-06-29 09:18:53 UTC  |  Edited by: Miss Negotiatrix
Interesting....


Dont suppose you can configure the launcher with 2 different profiles.... playing accounts and a diff one for farm accounts lol


Oh and 1 more question, can all skills be extracted or are some skills protected?
Memphis Baas
#4 - 2016-06-29 12:07:31 UTC  |  Edited by: Memphis Baas
There are no minimum limits for when you can re-configure your attributes for maximum gain (mem int and train an industry skill, for example). You don't have to wait 500k points.

There is only one limit for inserting implants to achieve the 2700 / hr number: you need +5 implants, and they require Cybernetics V. +3 implants, on the other hand, only require Cybernetics 1. In any case, training Cybernetics to 5 will take a week or so.

You have to have 5.5 million points before you can start extracting 500k. That takes 3-4 months, but if you're willing to invest now to reap the profits faster, you can buy 10 injectors and achieve 5 million SP almost instantly. In any case, this minimum requirement of 5.5 million SP means you have to have 5 million points that will never be extracted, so you might as well put them to good use: 5.5 m SP can make a good trading+transport+PI alt, or a mining+scout+cyno alt, or other useful combinations.

You can extract all skills, but in reverse order of prerequisites. So for example, let's say you can fly the Caracal. The primary skill for it is Caldari Cruiser, and that skill has the following prerequisites:

Caldari Destroyer III
Caldari Frigate III
Spaceship Command II

If you have these prerequisites at 4 or 5, you can extract points from them until they reach level 3 (and 2 respectively), but no more. You have to reduce the dependent skill, Caldari Cruiser, all the way to 0, before you can extract Destroyer, Frigate, and SSCMD past level 3 (2).

The interface will gray out the skills that have dependents, and you can show info to figure out which skills you have to remove first before they can be un-grayed.
Miss Negotiatrix
Science and Trade Institute
Caldari State
#5 - 2016-06-29 23:17:54 UTC
Thank you, I may do this to fund my eve addiction :)
Miss Negotiatrix
Science and Trade Institute
Caldari State
#6 - 2016-06-30 22:36:22 UTC
hmmm so I havent done PI at all really

what are the minimum skills to do it well? in otherwords do you think I can make an alt that can fly a cloaky hauler as Id guess its needed, do PI, and if possible cyno as well?
Miss Negotiatrix
Science and Trade Institute
Caldari State
#7 - 2016-07-02 00:07:09 UTC
So if I set up through say 3 or 4 accounts 8 or 9 skillpoint farms and give them all PI skills

I should make a decent amount of ISK, now comes my next question....


Is there anything stopping me from finding a nice lil small class 1 WH with a bunch of planets to make say... Nanite Paste, then setting up a small citadel there and just using that to store my stuff and ship out the nanites once a month or so?, and having a clone in say jita so I can extract the skilpoints there also once a month

Suppose same could be said for low sec but Im guessing wormholes would be better income, and wh would probably be safer, guessing no one would go through the effort to blow up a citadel for a class 1 wh
ShahFluffers
Ice Fire Warriors
#8 - 2016-07-02 01:04:25 UTC  |  Edited by: ShahFluffers
FYI: Citadels don't defend themselves like POSs do. Someone has to be online and at the "helm" in much the same way they pilot a ship.

So if a small wormhole group comes across your citadel during its vulnerability period... and you are not online... it can be torn down pretty easily.

Even if you do have someone manning the defenses (or you do it yourself) it won't really do you very much good. Citadels provide combat support more than anything else. You will need a small troop of people taking point on the station's defense in their own ships.



On the plus side... citadels don't use fuel unless you fit them out with defenses and such.
Miss Negotiatrix
Science and Trade Institute
Caldari State
#9 - 2016-07-02 03:55:47 UTC
Ah, so citadels being for all corps big and small was a lie

Roenok Baalnorn
Baalnorn Heavy Industries
#10 - 2016-07-02 04:42:04 UTC
Miss Negotiatrix wrote:
Ah, so citadels being for all corps big and small was a lie



Citadels, like everything else in this game, is for those who can defend them.
Memphis Baas
#11 - 2016-07-02 05:01:32 UTC
Actually, citadels were for all corps, and are working exactly as advertised. They were never intended to be an invulnerable ISK faucet with no drawbacks. They fulfill the "point of interest" and "content creator" roles excellently.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#12 - 2016-07-02 05:41:25 UTC
There is one thing i fail to understand : you pay real money to run an alt to then sell its SP for ISK, right ?
Wouldn't it be more simple/effective to buy a PLEX and sell it for ISK ?
Miss Negotiatrix
Science and Trade Institute
Caldari State
#13 - 2016-07-02 09:10:32 UTC
The idea is not to pay real money for the alt either, but to use isk to plex both.


And the way i read about citadels is they were to replace pos's which offer some defense on their own, this was justcmd reading drv blogs at work and the forums like half a year ago or so. That any individual or small corp who wanted one could have one and that they eould offer as good as a defense as a pos as they were replacing them.... if im remembering incorrectly so be it but that was the assumption that i was working on when i posted.

A pos defends itself to some extent.... i thought a citadel would to. I never assumed it would be invulnerable, i did assume a small roving band could be repelled by 1 or 2 people however.