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Wormholes

 
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WH Static timer when not opened

Author
XerthScan
#1 - 2016-06-27 16:02:21 UTC  |  Edited by: XerthScan
Hello guys, I need a clarification about WH timers when not opened.

My corporation always told me that we are safe for 3 hours when closing our static wormhole (unless a dynamic one opens). We live in a C5 with a C4 static (E175). E175 are known for having a 16 hours lifespan instead of a 24 one.

According to eve blog, a static WH timer (K162 side) has a chance to open every few minutes once less than 15 hours left. So that means that when we collapse our static we are only safe 1 hour right ?
Michael1995
Lazerhawks
L A Z E R H A W K S
#2 - 2016-06-27 16:12:28 UTC
Move to a new home that has a 24 hour lifetime static to stop wondering today!

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Obil Que
Star Explorers
Solis Tenebris
#3 - 2016-06-27 18:32:00 UTC
XerthScan wrote:
Hello guys, I need a clarification about WH timers when not opened.

My corporation always told me that we are safe for 3 hours when closing our static wormhole (unless a dynamic one opens). We live in a C5 with a C4 static (E175). E175 are known for having a 16 hours lifespan instead of a 24 one.

According to eve blog, a static WH timer (K162 side) has a chance to open every few minutes once less than 15 hours left. So that means that when we collapse our static we are only safe 1 hour right ?


1. Wormholes do not instantiate until warped to.
2. Once warped to, a timer starts so that when the hole has 15 hours left on it, it will have a (high) chance to open and create a K162 in the target system. For 16 hour holes this is 1 hour, for 24 hour holes, this is 9 hours from warp to.
3. Once jumped, a K162 is created in the target system.

Point #1 is crucial. You never have to worry about a hole opening automatically if you or anyone else never warps to it.
Hatshepsut IV
Un.Reasonable
#4 - 2016-06-27 18:36:57 UTC  |  Edited by: Hatshepsut IV
Obil Que wrote:

Point #1 is crucial. You never have to worry about a hole opening automatically if you or anyone else never warps to it.



umm pretty sure this is dead wrong...but please, by all means keep thinking your statics are closed.

and yeah https://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/

Public Channel | Un.Welcome

Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2016-06-27 23:24:51 UTC  |  Edited by: Jack Miton
Obil Que wrote:
1. Wormholes do not instantiate until warped to.

Point #1 is crucial. You never have to worry about a hole opening automatically if you or anyone else never warps to it.

I love that people still think this. It's totally correct too btw, ignore the scrub above, WOULDN'T WORRY ABOUT IT MATE!!!

PS: Good work on the maths OP, 16 minus 15 does in fact equal 1. i checked it on my calculator so it's true.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2016-06-28 10:39:49 UTC
The highlights of the post Hats posted:

As of Hyperion, we are planning to have K162 signatures appear as soon as the first player jumps through their wormhole connection

Although K162 signatures will not appear as soon as a player warps to them (as they do currently), they will have a random chance to appear every several minutes once the wormhole connection has less than 15 hours of natural lifetime remaining.
Delegate
Federal Navy Academy
Gallente Federation
#7 - 2016-06-28 11:13:12 UTC  |  Edited by: Delegate
Except you guys didn't read the followup:

https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046

CCP Fozzie wrote:

Under this system, the K162 spawning mechanics would be as follows:

  • K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
  • K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
  • IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.


This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.


https://forums.eveonline.com/default.aspx?g=posts&m=4908256#post4908256

CCP Fozzie wrote:
Axloth Okiah wrote:

This does not address the issue of people isolating themselves by not even warping to their fresh static at all.


If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.


So if no one warps to the static it does not spawn K162 at all - you are isolated. I saw static sigs persist in closed systems for days.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2016-06-28 23:17:44 UTC
As long as you feel safe, i'm happy. So go nuts.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2016-06-29 13:00:50 UTC
Delegate wrote:
Except you guys didn't read the followup:

https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046

CCP Fozzie wrote:

Under this system, the K162 spawning mechanics would be as follows:

  • K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
  • K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
  • IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.


This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.


https://forums.eveonline.com/default.aspx?g=posts&m=4908256#post4908256

CCP Fozzie wrote:
Axloth Okiah wrote:

This does not address the issue of people isolating themselves by not even warping to their fresh static at all.


If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.


So if no one warps to the static it does not spawn K162 at all - you are isolated. I saw static sigs persist in closed systems for days.


Not sure if your version of English is different to mine but everything you just posted has just reiterated what we said:

1. K162 Won't spawn unless you jump through it, warping to it will not create a K162
2. However the K162 will have a chance to appear when the wormhole has less than 15 hours of life
3. I've never seen statics last more than their intended lifetime and have also seen people come into a wormhole through a static that has never been jumped.
Pandora Bokks
Pangalactic Frontline Supply Agency
#10 - 2016-06-29 13:59:09 UTC
Tsukino Stareine wrote:

3. I've never seen statics last more than their intended lifetime and have also seen people come into a wormhole through a static that has never been jumped.


Roll
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#11 - 2016-06-29 19:30:09 UTC  |  Edited by: Duo Roman
Tsukino Stareine wrote:
2. However the K162 will have a chance to appear when the wormhole has less than 15 hours of life

Only if K162 is in an invisible state. For the K162 to be in an invisible state, someone has to warp to the static.
If no one warps to the static, there is no K162.
Delegate
Federal Navy Academy
Gallente Federation
#12 - 2016-06-29 21:59:13 UTC  |  Edited by: Delegate
Tsukino Stareine wrote:
Delegate wrote:
Except you guys didn't read the followup:

https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046

CCP Fozzie wrote:

Under this system, the K162 spawning mechanics would be as follows:

  • K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
  • K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
  • IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.


This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.


[...]


Not sure if your version of English is different to mine but everything you just posted has just reiterated what we said:

1. K162 Won't spawn unless you jump through it, warping to it will not create a K162
2. However the K162 will have a chance to appear when the wormhole has less than 15 hours of life
3. I've never seen statics last more than their intended lifetime and have also seen people come into a wormhole through a static that has never been jumped.


Well, Fozzie went as far as putting the relevant "if" in capitals ("IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours ..."). So yes, your version of english might be somewhat non-standard. Or perhaps your're just peddling misinformation? Either way, let me point you to another usefull post from that follow-up thread:

https://forums.eveonline.com/default.aspx?g=posts&m=4911115#post4911115

CCP Fozzie wrote:
Even with the timer, K162s will never appear unless someone has initiated warp to the other side.
If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion.


Clear enough now?
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2016-06-30 00:06:58 UTC
It's cool man, don't worry about it. Go run some sites.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Adoris Nolen
Sama Guild
#14 - 2016-06-30 18:24:13 UTC
Jack Miton wrote:
It's cool man, don't worry about it. Go run some sites.


Today, there is a bug letting people completely isolate in w-space or get stuck. Statics & rando's aren't respawning.