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Distribution System Issues - 2016/06/29

First post First post
Author
Niraia
Starcakes
#101 - 2016-06-29 17:10:01 UTC
http://www.niraia.com/img/lolmining.jpg

Let me know when the open beta is over? I'm really enjoying mining in my pretty mining barge but 10 minutes is enough :)

Emygyer
The Scope
Gallente Federation
#102 - 2016-06-29 18:28:26 UTC  |  Edited by: Emygyer
.
DrysonBennington
Aliastra
Gallente Federation
#103 - 2016-06-29 18:40:19 UTC
CCP hold true to its name again...nearly twenty years of Can't Code Properly
AquamarineElder
OLD RUSSIA
#104 - 2016-06-29 18:44:44 UTC
didnt counted missions - Sever Their Supplies, Terrorize the angels, Keep Up the Pressure
Justin Cody
War Firm
#105 - 2016-06-29 21:39:12 UTC
CCP Falcon wrote:
We are currently aware of an issue with the distribution system that populates New Eden with deadspace sites and wormholes.

Our programmers are currently looking at the issue, and we hope to have it resolved soon.

At this stage, there are issues with distribution of all sites and wormholes in EVE, and we're currently looking into why this has happened after today's deployment.

This thread will be updated with more information as soon as we have further details.

Apologies for any issues or confusion this is causing Smile

- F

UPDATE - 14:04 UTC - SERVER REBOOT AT 14:30 UTC!
UPDATE - 14:35 UTC - SERVER REBOOT COMPLETE - TQ IS BACK ONLINE AND ACCEPTING CONNECTIONS!
UPDATE - 15:30 UTC - WE'RE CURRENTLY INVESTIGATING REPORTS OF A NUMBER OF ISSUES!


Maybe TQ noticed the lack of vision for W-space and revolted?
Immortal Eclipse
Noble Guardians
#106 - 2016-06-29 23:48:43 UTC
These sites are bugging me out, I live in a wormhole!
Doc Fury
Furious Enterprises
#107 - 2016-06-29 23:52:42 UTC
Look everyone!

A thread from the rare and elusive CCP "Community Manager". This rare bird can usually only be found lurking in the dense backwoods areas of Reddit.


Things must be dire indeed.





There's a million angry citizens looking down their tubes..at me.

Moraguth
Ranger Corp
Vae. Victis.
#108 - 2016-06-30 00:01:43 UTC
Site/kill counters are still broken. Booooo!

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Sustrai Aditua
Intandofisa
#109 - 2016-06-30 02:32:36 UTC
TY sir. Respect! o7

If we get chased by zombies, I'm tripping you.

Hamul Jinn
Stay Frosty.
A Band Apart.
#110 - 2016-06-30 10:01:24 UTC
FYI Shipyard and Research Facility sites seem to add to the count once completed. Others are not...so far

o/
Monroe Kersten
Casual Wanderers Syndicate
#111 - 2016-06-30 15:17:06 UTC
Hello,

Despite the deployment of the patch, some sites are counted (a serpentis sortie worked well), others not (angel cartel assembly point).
Is the issue still investigated, or should I submit a ticket?

Thanks o/
Chuck Sanussi
BOVRIL bOREers Mining CO-OP
Goonswarm Federation
#112 - 2016-07-01 13:14:26 UTC
I am still experiencing the issue - cannot warp to scanned signatures (i.e. wormholes) resulting in being stuck in a WH.
Jenn aSide
Shinigami Miners
Already Replaced.
#113 - 2016-07-01 15:14:34 UTC
I think there is a general point missing in all the current discussions about the last patch. Meaning no offense to them, but the point is that CCP is just not good at providing PVE content. Many times in the past and like now CCP has introduced PVE content and that content (or all the hoops they had to go through to shove that content into a game not designed to be friendly to pve content) broke something else and required a whole lot or reworking.

Half the time, when CCP introduces new PVE, it breaks something fundamental about the game. Like how the AI changes a few years back turned into a whole lot of backtracking and fixing complexes, missions and anomalies and making compromises. How drifter incursions had to be constantly taken offline, the old faction warfare bug that allowed a few people to make actual trillions worth of isk, the old lvl 5 bug that let those missions appear in high sec, on and on and on I could go.

When CCP sticks to things it does well, like creating and modifying new ships and modules and providing tools for people to use to make content for ourselves in a sandbox gameplay fashion, these issues don't come up nearly as much. As an example, the most useful thing I've gotten in the last few years of PVEing isn't new AI or better sites, it was a module not even particularity intended for PVE, the Micro-Jump Drive.

And lets not even start to talk about how much time and real life money has been wasted on CCP trying to provide PVE content. After all these years of CCP stuffing the game with more 'content', most of us who PVE as a main activity in EVE are running missions, dungeons/complexes and anomalies that are 10-13 years old instead of the nifty new stuff like Incursions, Drifters, Burners, Epic Arcs and these Events.

That so many of us in the PVEing community would prefer to save a Damsel we've saved 10,000 times already or attack a pirate Rallypoint/Hub/Haven we've cleared 5,000 times before rather than deal with this new stuff should tell everyone something.
Steve Atreides
Phoenix Interstellar Enterprises
#114 - 2016-07-14 20:03:40 UTC
great, soo all my side quests are different versions of hunting Angel Guards, which are rare and the rewards dont stack so I have to complete each one seperately for each toon. What a joke CCP, more weighting for friends of the devs eh?

Still seeing many discrepancies and effectively I am now having to grind the research sites. After making around 300 jumps so far have seen 10 angel guards contributing to 1 toons 20 guard target, then there is the 10 Guard target. Then for me I have two 5 guard targets and a 10 guard target. No implants although I have collected 179 circuits with each site averaging 2-3 each .......