These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Can I have a rough idea of PI isk/time please?

Author
Lucy Lollipops
State War Academy
Caldari State
#1 - 2016-06-29 06:36:57 UTC
Hello,

I am guessing if buying the 3 months gameplay + 3 months free alt training offer, and I'm thinking about training PI on the 2 alts I have.

Can someone please give me a general idea about the isk/day or isk/week and the active playtime needed for:

a) Hisec planetary interaction

b) Wormhole planetary interaction

A general idea of how much can be gained and how much playtime is needed would be very useful for me, so I can decide if it's worth to buy that offer and train PI on my alts.

Thanks very much :)
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-06-29 06:40:41 UTC  |  Edited by: Mephiztopheleze
I run something along the lines of ~400-500m or more per month per character in a wormhole. active time is ~10m per day to reset ECUs and ~45m once per week for haulage etc.

HiSec extraction: forget it. HiSec Factory Planets: possible if you get a good tax rate.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2016-06-29 08:44:47 UTC
I can give you some preliminary numbers after 2 weeks of PI in nullsec using one char, 5 planets, max command center upgrade. My setup currently makes about 200-300m ISK per week producing P2 from scratch (prices are in constant flux ...). Restarting the extraction every 2 days (extractor cycle time of 1 day 22h) takes about 10min, if I don't miss it. Blink On the weekend I haul the P2 to nearest low/high myself (about an hour) and use courier contracts for final transport to Jita.

I'm my own NPC alt.

Lucy Lollipops
State War Academy
Caldari State
#4 - 2016-06-29 09:58:01 UTC
It sounds quite good and not much time consuming to do PI in the WH, so maybe it's worth to invest some euros for the new offer with 3 months of alt training.

Thanks for the infos, very kind of you to :)
Ideki
Wolf Brothers INC
United Neopian Federation
#5 - 2016-06-29 14:28:08 UTC
There is no magic formula for how much you can make with PI.

It mainly depend on how you will run your setup.

Income is based on 3 things:

- Choosing a product in high demand that requires as few as possible planets and moving very little things between planets to complete production. Remember you pay a tax on everything you export from each planet.

- High sec vs Low/Null/WH sec.
* High sec:
Pro: relatively safe to get to your planets and easy to sell stuff.
Con: You are subject to players taxes when exporting your stuff. And most of them are greedy...
* Low/Null/WH sec:
Pro: Very efficient planets, very low taxes in export
Con: Harder to move your stuff around to sell (need to find a WH exit, avoid gankers,...)

- How often you want to actually take care of PI.
* Daily:
Pro: You maximize your Isks income because resetting daily is better than weekly.
Con: you spend a bit of time everyday resetting your planets extractors, emptying storage that are almost full,... How much time depends on how many planets you have and how you set them up.
* Weekly:
Pro: take care of it once a week then forget about it.
Con: Isks income is slightly reduced because of the way the cycles are working. (shorter cycles = higher output)
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2016-06-29 20:13:01 UTC
Ballpark for me and a friend is 21 million iSK per day per planet.

That's about 3 billion a month.

https://forums.eveonline.com/default.aspx?g=posts&m=5260575#post5260575

It depends on the taxes you are paying, whether you are extracting or just importing and manufacturing.
Shiloh Templeton
Cheyenne HET Co
#7 - 2016-06-30 00:45:25 UTC
There is a lot of setup time to get your PI colonies established -- figuring out what you want to harvest, what planets you have available, setting up the colonies. But after that how much time you have to spend is up to you. There is a trade-off between minimizing effort and maximizing profit that each player has to choose. It may be better to tend towards minimizing effort so you don't burn out.

In high-sec try to keep your planets to a single system or only a couple of jumps (this can be hard because of high tax rate POCO's) because hauling can take a lot of time if you maximize profit.

In WH's it makes the logistics a lot easier if you have a high-sec static.

Command Center 5 makes it possible to extract P2 on a single planet (easy in WH's or doable with careful planet selection in HS) which will greatly reduce hauling.




Thomas Lot
School of Applied Knowledge
Caldari State
#8 - 2016-06-30 13:57:21 UTC
Currently I am running 6 characters with 5 planets on each for a total of 30 planets in Null with 0% Tax on the POCO. 4 characters are running extraction only and 2 are doing production. The maintenance on the setup requires about 1-1.5 hours per day for maximum extraction and resource movement. Periodically I change production setup depending on the market fluctuations of product. This requires a complete re-tool of the planets being extracted. A re-tool requires about 5 hours time. This is, of course, an intensive PI setup and requires more time than the average player is willing to spend. However the total ISK is an estimated 4.5-6 Billion per month (150 - 200 Mil/Day).
Dan Seavey Allier
Seavy Acquisitions
#9 - 2016-07-16 07:28:02 UTC


Here's the skinny on it.

You can make enough isk in null to pay for your accounts if you are running 2 accounts with at least 5 char.

What you will soon realize is that it's work. Burnout is a real thing with P.I. and you will soon either choose to plex your chars
another way, or you will just lose interest in EVE.

I've found that you can use P.I to supplement your income, but most people go insane clicking for 1.5 hours a day.
Do it for fun, profit from that fun, and do other things to keep the game interesting.


Just my 2 cents.


Dan

Honey Never Sleeps. - John Russell

Antheria
VVV Enterprises
#10 - 2016-07-18 03:06:34 UTC
Running multiple PI planets with multiple characters is not for the faint hearted or those with limited time.

Like many aspects of EvE PI lends itself to multiple accounts running complicated setups to create maximum ISK. Don't be sucked in by claims of huge incomes because these numbers are generated by highly skilled & experienced people who are obviously prepared to submit to the grind.

One character alone in null sec or wormholes can make some handy pocket change without huge effort but if you are looking to fund monthly PLEX from PI you need a whole lot of commitment.

As Dan said if you are not prepared to commit to the click-fest PI becomes then you should look elsewhere for fun & profit.
aldhura
Blackjack and Exotic Dancers
Top Tier
#11 - 2016-07-25 01:42:16 UTC
In a wh you can make 20mil per character per day.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#12 - 2016-07-25 13:55:42 UTC
Or jump in an incursion fleet a hour a day and make more isk and have more fun then clicking on planets in space. i did pi for a while and burnt out ended up making more running incursions or running ded sites also more fun
Lucy Lollipops
State War Academy
Caldari State
#13 - 2016-07-27 11:09:56 UTC
Thaks for the many answers,

I struggle to gain decent amount in the wormhole, but I think it's my fault.

If I only extract and make p1 goods it seems they are woth very few

If I extract, make p1 then send them to be converted into p2 it seems I produce very little amounts every day.

And the other thing is that I cannot optimize extraction to production, so storage hubs are sometimes full and sometimes empty.

I didn't find a detailed and clear guide so far, only many yourtube videos and unclear guides..
Savoy Pie
KarmaFleet
Goonswarm Federation
#14 - 2016-08-03 17:33:18 UTC
With CC Upgrade V and Interplanetary Consolidation IV I make rougly ~500mil/month, while spending about 15 minutes every 2 days to adjust extractors in 0.2 sec. I also haul only once every 4 weeks.

The income might be a little lower or higher when influenced by P2 price changes.

Estimated time spent on PI every month: 4-5 hours.

That gives me effective 100-125 mil ISK per hour :)

I agree that over-doing PI can make you very uninterested in the game, that's why I would suggest doing PI as effortless as possible and consider it bonus income.
Lady Ayeipsia
BlueWaffe
#15 - 2016-08-03 18:08:54 UTC
Lucy Lollipops
State War Academy
Caldari State
#16 - 2016-08-03 18:46:11 UTC
Lady Ayeipsia wrote:
http://wiki.eveuniversity.org/Planetary_Interaction

Eve uni has a great page on PI.


Very nice webpage, thanks very much
Lady Ayeipsia
BlueWaffe
#17 - 2016-08-03 19:01:19 UTC
Lucy Lollipops wrote:
Lady Ayeipsia wrote:
http://wiki.eveuniversity.org/Planetary_Interaction

Eve uni has a great page on PI.


Very nice webpage, thanks very much


Don't thank me. Thank Eve University and all the work people out in there. Heck, go take a course or two as you will learn a lot!
aldhura
Blackjack and Exotic Dancers
Top Tier
#18 - 2016-08-03 21:40:25 UTC
Lucy Lollipops wrote:
Thaks for the many answers,

I struggle to gain decent amount in the wormhole, but I think it's my fault.

If I only extract and make p1 goods it seems they are woth very few

If I extract, make p1 then send them to be converted into p2 it seems I produce very little amounts every day.

And the other thing is that I cannot optimize extraction to production, so storage hubs are sometimes full and sometimes empty.

I didn't find a detailed and clear guide so far, only many yourtube videos and unclear guides..


Maybe you should join a corp that can help you out ?
Krysenth
Saints Of Havoc
#19 - 2016-08-04 04:23:45 UTC
It honestly depends on how you go about it. With hard numbers from what I'm currently running, I have:

  • 2 manu-planets
  • 4 P3 facilities a planet
  • 4 P2 facilities supplying each P3 (16 total)
  • 5 planets of various CC levels (got an alt running some too) providing some material sources, but not all


Based on these numbers, per cycle, i've got 8 facilities producing P3 units for a total of 24 units per cycle. That comes to around 576 units a day, 17,280 a month. Because I'm importing all P1 resources, the entirety of the infrastructure is dedicated to chaining P3 production. This also cuts into my profits, so even though my production in a month's time can net me ~2b isk, my net profit is actually much closer to 400m isk. And that's off 2 planets. Net profit off 6 planets (3x in total) would increase to around 1.2b isk a month. With 3 characters, that amount grows to 4b isk a month. Net profit. Gross income amounts to nearly 19.5b/month*** for the math nutters.

Of course, this means 1.6b a month in supply expenses, import taxes, export taxes, and sales taxes from 2 planets. Of course, this means any p1 production I do on the remaining 16 planets is contributing to all profit.

The only major downside is that launch facilities can only hold enough product for roughly 22 hours of production. Storage facilities can offset this, BUT runs into the problem of transfer cooldowns, which can be around 7-8 hours for a full capacity launchpad. That's primarily why I havent turned other planets into manu-planets yet. I'd rather have them dedicated to, currently, offsetting costs.


That being said, I would look at what the more expensive-selling P1 component is, preferably based on buy orders so you dont deal with .01ers, and dedicate the entirety of you skill capacity to manufacturing THAT resource.


***This is assuming you have 3 characters with max planets and at minimum CCU4 (as I currently do, for now). Income and profit will be vastly lower, and will increase respective to skill levels of all characters combined.