These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Rattlesnake: Venom Edition

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2016-05-23 13:14:15 UTC  |  Edited by: Donnachadh
Funny you should state that you were looking for a good Rattle torp fit when you posted this.
Arthur Aihaken wrote:
If anyone ever comes up with an awesome torpedo Golem fit I'd be all over that...


I should look at bonuses instead of trying to remember, forgot the per level on the Golem, thank you for the reminder.

Arthur Aihaken wrote:
Quote:
Damage application can be an issue for those to lazy to switch to the Precision missiles for the smaller ships. Once you do that application problem tends to go away. Can't do much about the cycle time CCP seems to feel that the cruise need to be slow to fire so we have to deal with that.

Agreed on both points. If missile launchers had a 5-second ammunition swap or reload...

Why is it that people always miss the most obvious answer to a question / problem.
Reloads are required during missions there is no way to get around that so the first time you run out and need the Precision you simply switch at reload time. Just remember to switch before the launchers run out or you have 2 reloads back to back.

Rounding numbers off to nearest whole the Rattle with T2 and all skills 5 pilot has a 10 second reload with an 11 second cycle time. Given these numbers if you can save just 1 volley per ship it only takes 9 volleys to make back the time lost for the reload and on the 10th one your are into saving time overall. Considering that fury or faction missiles will take at least 1 extra volley per small sized ship to kill there is more than enough time to be gained to justify the reload when needed for most missions and based on a full clear.

Again rounding to the nearest whole number the Golem with a 8 second cycle and a 10 second reload there is even less reason not to switch as needed.
Arthur Aihaken
CODE.d
#22 - 2016-05-23 16:54:02 UTC
Donnachadh wrote:
Funny you should state that you were looking for a good Rattle torp fit when you posted this.

Sorry, I must've got this confused with another thread. The problem with Rage torpedoes (aside from damage application) is that they are ridiculoulsy slow. It's not even so much the range as it is the velocity, because unless you're shooting at point-blank range you're going to be counting volleys. You can switch to Javelins but there really isn't much of a difference over Fury cruise, which leaves you with Faction torpedoes as the only real viable option. But then you have the huge difference in cost...

Quote:
Why is it that people always miss the most obvious answer to a question / problem. Reloads are required during missions there is no way to get around that so the first time you run out and need the Precision you simply switch at reload time. Just remember to switch before the launchers run out or you have 2 reloads back to back.

Yes, you could turn reloads off and that would make it easier.

Quote:
Rounding numbers off to nearest whole the Rattle with T2 and all skills 5 pilot has a 10 second reload with an 11 second cycle time. Given these numbers if you can save just 1 volley per ship it only takes 9 volleys to make back the time lost for the reload and on the 10th one your are into saving time overall. Considering that fury or faction missiles will take at least 1 extra volley per small sized ship to kill there is more than enough time to be gained to justify the reload when needed for most missions and based on a full clear.

Again rounding to the nearest whole number the Golem with a 8 second cycle and a 10 second reload there is even less reason not to switch as needed.

I'm just inherently lazy.

I am currently away, traveling through time and will be returning last week.

Signal11th
#23 - 2016-06-13 10:09:26 UTC  |  Edited by: Signal11th
Humm seems quite low on DPS to be honest , I'm using one with cruise and sentries and it does around 1700dps and shield boosts 1200 every 4 seconds with a decent tank as well (rat dependant)

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2016-06-13 14:26:57 UTC
Code trying to get people to fit the way they want them so ganking them is easier :D
Arthur Aihaken
CODE.d
#25 - 2016-06-27 23:36:27 UTC
Signal11th wrote:
Humm seems quite low on DPS to be honest , I'm using one with cruise and sentries and it does around 1700dps and shield boosts 1200 every 4 seconds with a decent tank as well (rat dependant)

There's a huge difference between raw (paper) and applied DPS. For average mission-running the Rattlesnake is really no better or worse than a lot of the alternatives out there.

I am currently away, traveling through time and will be returning last week.

Sian Neue
Phoenix Connection
Lack of Judgement.
#26 - 2016-06-28 12:50:00 UTC
I am using a rattle on Level IV Gurista Missions, I cannot remember the exact fit from memory (I am at work atm) but it is cruise missile fit, MJD, I know it has a tracking mod in the mids and one in the lows (both cheapish faction ones), some BCS in the lows with drone damage amps, a shield booster too.

I carry whatever drones deal out the damage that Gurista are weak against. When I land I tend to drop sentries and kill frigs/destroyers/cruisers then if I am any distance from a gate start to slow boat towards it.

I find it works quite well, drone and cruise damage on the BS kill em off fairly fast and as I tend to fight at 50-75km range tracking seems to be OK, I just find the lack of prop mod to be a pain, but it tanks the missions really easier.

Ill post the fit when I get home as I would be really interested in ways of improving the mission finish time without having to resort to expensive faction missiles.


Previous page12