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Player Features and Ideas Discussion

 
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Logi Frigates

Author
Ivon
Aliastra
Gallente Federation
#1 - 2016-06-25 15:36:38 UTC
This group of ships is affected by lack of synergy with other logistics systems, as well as by a weird situation with rigs.

In terms of systems and ship characteristics, they lack in the area of drones and bandwidth. However, there is a whole class of logistics drones in the game. Not even T2 logi frigs get to dabble in these. That part is only a little stranger, as logi drones are a fairly length skill train for a new player.

If they really need to be limited, how about give them 10MBit/s of bandwidth, but a role bonus to logi drones that is somewhat similar to the Worm?


Now on the subject of rigs. First of all, the armor lineup gets a dedicated rig, but the shield lineup does not. Honestly, I don't know what else to say about that.

Secondly, the rep specific rigs have diminishing returns, drawbacks (to speed) and stacking penalties. That would be fine, except that capacitor control rigs do not have diminishing returns, do not have associated drawbacks and do not even have stacking penalties.

I'm a little curious about whomever said, "Hey, let's give ships the ability to fit an extra three capacitor relays without any penalties. That probably won't throw our careful balance calculations out the window."


I'm new here and all, so maybe I've missed something, but on the whole I just can't figure out what you're expecting from players with the current situation.
darkneko
Come And Get Your Love
#2 - 2016-06-25 16:30:03 UTC
so what is the problem exactly and your solution to fix it?
Ivon
Aliastra
Gallente Federation
#3 - 2016-06-25 20:27:39 UTC
darkneko wrote:
so what is the problem exactly and your solution to fix it?


Logi Frigate Drones:

1A)Increase logistic ship bandwidth to 10MBit/s on T2 Logi Frigates.

1B)Role bonus should be 37.5% boost to the effectiveness of small logistics drones.



Logi Frigate Rigs:

2A)Add remote shield rep rigs. Alternately, make normal rep rigs apply to remote reps.

2B)Make remote rep rigs more attractive than CCC rigs for logistics ships for power production or usage. Alternately, add penalties and drawbacks to engineering rigs for a more general solution.

ShahFluffers
Ice Fire Warriors
#4 - 2016-06-25 21:52:00 UTC
I compared the drone capacity and bandwidth of both Tech 1 and Tech 2 Logi Frigates and Cruisers.

The Logi Frigates (both T1 and T2) already have 5m3 drone bay space and 5m/bit of bandwidth.

The Logi Cruisers only see an increase of, at most, 5m/bit bandwidth between T1 and T2 variants. Some of them don't see an increase in drone space or bandwidth at all.


I am struggling to see why you are proposing to give Logi Frigates more drone space/bandwidth. And struggling even more why you want them to rep even better.
Are the Logi frigates underpowered in your eyes?

Please justify why they should be changed... because most of the time I hear people complaining that they can be "too powerful." Especially in Tech 3 Destroyer gangs (which can fit a lot of buffer).



With regards to the rigs... euuhhhh.

There are A LOT of rigs out there that don't have any reason or purpose at certain ship levels. Hell... some of them are quite useless (Capital Sentry Drone Augmentor anyone?).

I disagree with you that the repair rigs are less useful over CCC rigs. Frankly... it sounds like you are trying to make the ship cap stable.
The groups that I have PvPed with use the repair rigs and simply slap on a Cap Booster. Yes, this means that there is a limit to how long you can do RR... but you gain a hell of a lot more utility by fitting a Logi ship with a cap booster versus gimping it to make it cap stable.
Be more creative with the fits. Fitting for endurance is not always the way to go.


And making local tank rigs also apply to Remote Repairs is laughably broken.


I will say this though... there was talk last year about revamping rigs altogether. And that talk did touch upon CCC rigs and adding a penalty to them.
So it is on the DEVs list of "things to do."
Ivon
Aliastra
Gallente Federation
#5 - 2016-06-25 22:05:10 UTC  |  Edited by: Ivon
I am not concerned with whether or not logi frigs are cap stable, only that their native rigs are inferior to generic rigs, if they aren't missing from the game entirely.


Changes to logistics cruisers is a different thread. As a new player, I have no experience with logistics cruisers and consequently possess no valid interest in taking a position on hypothetical changes to them.

I would like to see ships with bonuses to logistics drones. Simply giving them 25Mbit/s bandwidth would step on the toes of other dedicated general purpose drone platforms in that class. An interesting parallel change could be considered for ewar frigates which do generally have middling drone fielding capabilities. Variance in drone bay sizes could create more variance in the number of available flights of drones. A Caldari logi frigate might entirely eschew the drone mechanic, or at least extra flights in lieu of other advantages.

If the total amount of damage repaired by a frigate is of concern, then the numbers from all systems can be tweaked. I am not concerned about fine-tuning, just broad brush strokes. Personally, I'd like to take all of the frigates that have 5Mbit/s bandwidth or 5m3 of drone space and revamp the drone aspect of their roles. The amount of user input involved should be factored into the total benefit of the contribution that single unbonused drone is expected to be making on any type of frigate. I believe frigates are the only platform currently which has this "feature" and so I am limiting my purview to them.
ShahFluffers
Ice Fire Warriors
#6 - 2016-06-25 22:57:18 UTC  |  Edited by: ShahFluffers
Ivon wrote:
Changes to logistics cruisers is a different thread. As a new player, I have no experience with logistics cruisers and consequently possess no valid interest in taking a position on hypothetical changes to them.

Personally, I'd like to take all of the frigates that have 5Mbit/s bandwidth or 5m3 of drone space and revamp the drone aspect of their roles.

The point I was trying to make is that Logi Cruisers see little to no increase in their drone capabilities from Tech 1 to Tech 2.

To expand on that... Cruisers in general have some kind of drone capability while Frigates, outside of some exceptions and vestigial drone bays (that few players utilize), do not.

The reason for this is that drones typically do not synergize well with the high speeds or fast paced reaction times that Frigates are known for.

Ivon wrote:
I would like to see ships with bonuses to logistics drones. Simply giving them 25Mbit/s bandwidth would step on the toes of other dedicated general purpose drone platforms in that class.

Indeed. It would also make such a Frigate a potential combat ship as well (remember, the Tristan and Astero do not have a drone damage bonus).

Ivon wrote:
An interesting parallel change could be considered for ewar frigates which do generally have middling drone fielding capabilities. Variance in drone bay sizes could create more variance in the number of available flights of drones. A Caldari logi frigate might entirely eschew the drone mechanic, or at least extra flights in lieu of other advantages.

Soooo yeah.... you are new here. Let me explain the reality of this game.

If you give someone an advantage without forcing them make a tradeoff, people will take full advantage of it and max it out to its fullest.

This very true for drone capabilities as drones do not draw from any ship resources.

Giving people greater drone capabilities.... it is not a matter of "players can use it if they want." They WILL use it. Because it gives them an advantage (even if it is a 1% advantage).

Ivon wrote:
If the total amount of damage repaired by a frigate is of concern, then the numbers from all systems can be tweaked. I am not concerned about fine-tuning, just broad brush strokes.

Fair enough.

If you really want to have a Logi Frigate that uses drones then the following needs to happen to it:
- it needs to lose however much CPU and Powergrid is necessary so it cannot fit as many normal remote repairs (this is typical of combat Droneboats... they have lower CPU and Powergrid so the ship is on par with other ships of the same class.
- it needs to have 1 less fitting slot compared to its peers (also typical of Droneboats... remember, there need to be tradeoffs to have a semi-autonomous system that does not draw from the ship).
- no "uber" bonus (only Guristas ships have an "uber" bonus... none of the other drone ships have this).

Ivon wrote:
The amount of user input involved should be factored into the total benefit of the contribution that single unbonused drone is expected to be making on any type of frigate. I believe frigates are the only platform currently which has this "feature" and so I am limiting my purview to them.

I think you need to play a little longer, widen your ship experience, and try different tactics before you start asking for sweeping changes.

There is a delicate balance between ship types, classes, and roles that you may not be fully aware of. And more than a few of us in this forum have played this game during a time before the DEVs took ship balancing seriously.
I personally do not want to go back to a time of "fly X ship of you will lose."




Oh... two last things:
- there is no such thing as a "native rig." Rigs are, by their nature, enhancements that can be applied to any ship.
(want to see my Remote Repping fit for a Tech 3 Destroyer?)
- bear in mind that shields and armor are not meant to be "equal" or "have the same rigs/mods." Both tanking types operate under slightly different mechanics and have different advantages and disadvantages that have to be taken into account.
(examples: because shield auto-regen, rep at the beginning of a cycle, have faster repping local tanks, and leave their low slots open for damage mods they get less in the way of buffer, less capacity for utility E-war, and less repping mods/rigs. Armor has greater buffer and resistances... but they pay for this by being slower, doing less damage, not regenerating, not having capless repping mods, etc.)
James Zimmer
Republic University
Minmatar Republic
#7 - 2016-06-25 23:25:51 UTC
I wouldn't mind seeing a 100% logi drone rep amount bonus for logi frigs. It's a small enough amount of repping power (currently only 2.8 DPS/sec for a T2 light armor rep drone) that it wouldn't matter much in a fight, but it would make that single light drone feel a little more purposeful. I generally put an armor rep drone in my Scalpel, so if reps didn't land fast enough, I can slowly repair someone's armor again, particularly in-between fights. It would be nice to get a little bonus to that.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2016-06-26 03:14:38 UTC
Logi drones can be controlled at over 50km just with skills. They'd only be limited by lock range (new sensor boosters anyone) Giving them to logi frigs is quite different to giving them to ships that already operate at that range. They could even remove the drones they have now.

Remote repair rigs provide bigger benefits than ccc rigs in some cases, especially in low skill set-ups. They have their uses.

Personally i think frig logi is in a really good place. They are fun and intense to fly. Pilot skill matters a lot because of their high speed but low range.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs