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DO NOT BELIEVE IT

First post
Author
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#21 - 2016-06-22 13:31:43 UTC
Jack Hayson wrote:
Bad Bobby wrote:

And yet you've already removed functionality.

Which functionality did they remove?

A lot of industry functionality, including the ability to rent out research and industry services to other players.

They also made it so that POS no longer act as a driver for industrial activity to spread out in the game. An odd thing to do, but they did it anyway.
Dirty Forum Alt
Forum Alts Anonymous
#22 - 2016-06-22 13:34:37 UTC  |  Edited by: Dirty Forum Alt
Jack Hayson wrote:
Bad Bobby wrote:

And yet you've already removed functionality.


Which functionality did they remove?

They removed his ability to remotely run jobs with all of his BPOs safely inside a nearby invulnerably NPC station. That is why he is whining (and presumably why he built a citadel)

Plus the industry rebalances that make it more open to everyone without a POS needed.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dartgnan
Black Wormholes of Apocrypha
TOGETHER WE STAND
#23 - 2016-06-22 13:36:59 UTC  |  Edited by: Dartgnan
Dirty Forum Alt wrote:
They removed his ability to remotely run jobs with all of his BPOs safely inside a nearby invulnerably NPC station. That is why he is whining (and presumably why he built a citadel)


Yeah mainly because you can run science jobs in a citadel, right ?

Dirty Forum Alt wrote:

#2 - Uh...no...you don't have to kill any POSes.... You have to take down a few other *undefended* structures... Still doable solo if nobody opposes you, and it doesn't even take all that long with the new mechanics - just the timer game mainly.



lol you become funnier with every post. You are the superhero that can take solo a player outpost... just that you haven't tried yet :) If you were not so bored, the entire eve should fear you !

What did you smoke ?
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2016-06-22 13:41:09 UTC
https://zkillboard.com/system/30000250/ship/35833/

Looks pretty exciting to me. Our Fortizar in P3EN-E gets about 10 kills a day; mostly solo.

http://youtu.be/YVkUvmDQ3HY

Dirty Forum Alt
Forum Alts Anonymous
#25 - 2016-06-22 13:44:55 UTC
Soldarius wrote:
https://zkillboard.com/system/30000250/ship/35833/

Looks pretty exciting to me. Our Fortizar in P3EN-E gets about 10 kills a day; mostly solo.

Impossible. They are 100% defenseless and useless. Ask anybody else here P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#26 - 2016-06-22 13:45:50 UTC  |  Edited by: Dirty Forum Alt
Dartgnan wrote:
lol you become funnier with every post. You are the superhero that can take solo a player outpost... just that you haven't tried yet :) If you were not so bored, the entire eve should fear you !

What did you smoke ?

You don't even need a gun anymore... It isn't even combat...

Are you people literally this clueless about current game mechanics?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dartgnan
Black Wormholes of Apocrypha
TOGETHER WE STAND
#27 - 2016-06-22 13:45:52 UTC  |  Edited by: Dartgnan
Soldarius wrote:
https://zkillboard.com/system/30000250/ship/35833/

Looks pretty exciting to me. Our Fortizar in P3EN-E gets about 10 kills a day; mostly solo.


how many are from ships that attacked it within the vulnerability window ?
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#28 - 2016-06-22 13:46:41 UTC
Dirty Forum Alt wrote:
Jack Hayson wrote:
Bad Bobby wrote:

And yet you've already removed functionality.


Which functionality did they remove?
They removed his ability to remotely run jobs with all of his BPOs safely inside a nearby invulnerably NPC station.
Well... they made it so you have to do that in an NPC station at a much lower cost than before. That was really a buff from my point of view.

Sure, there is risk involved with POS use now, but it's entirely manageable. I see that all as good stuff, I like things getting blown up and things getting risked.

Dirty Forum Alt wrote:
That is why he is whining (and presumably why he built a citadel)

I am not whining, I am merely responding to what I perceive as a disingenuous post by a Dev by pointing out that he's on the wrong side of the argument.

I have not built a citadel, I prefer to use someone elses at the moment.

Dirty Forum Alt wrote:
Plus the industry rebalances that make it more open to everyone without a POS needed.

That was a good thing. The fact that they also made it so you could put unlimited volume through a single POS was not a good thing.
Jack Hayson
The Scope
Gallente Federation
#29 - 2016-06-22 13:46:50 UTC  |  Edited by: Jack Hayson
Dirty Forum Alt wrote:

They removed his ability to remotely run jobs with all of his BPOs safely inside a nearby invulnerably NPC station. That is why he is whining (and presumably why he built a citadel)

Plus the industry rebalances that make it more open to everyone without a POS needed.


Ah ok, so it's just some left over salt from the industry revamp and has actually nothing to do with citadels.
Was already starting to wonder if I had missed something in the patch notes... Roll
Nevyn Auscent
Broke Sauce
#30 - 2016-06-22 14:42:43 UTC  |  Edited by: Nevyn Auscent
Soldarius wrote:
https://zkillboard.com/system/30000250/ship/35833/

Looks pretty exciting to me. Our Fortizar in P3EN-E gets about 10 kills a day; mostly solo.

Oh look, a Null Citadel abusing drag bubbles near a gate is getting frigate kills, and a lone cruiser kill...... Obviously Citadels are balanced in all areas of space.
Really? That's the best argument you can come up with when using drag bubbles onto a citadel because CCP didn't think about that abuse of the system that it's a fair representation of how a Citadel can actually defend itself or act as a force multiplier against an attack.....
Especially since we've already said Citadels in Null are in a better state than Citadels elsewhere, because they get better defence modules in Null like AOE weapons such as bomb launchers, a smart bomb type weapon, and the XL gets a doomsday.
Totally applies to Citadels elsewhere.

Thanks for utterly making my point though when you resort to such a weak argument.

Jack Hayson wrote:

Ah ok, so it's just some left over salt from the industry revamp and has actually nothing to do with citadels.
Was already starting to wonder if I had missed something in the patch notes... Roll


Try actually reading the actual players reply to you, not the forum alt who is just trolling and abusing everyone.
Pandora Carrollon
Provi Rapid Response
#31 - 2016-06-22 14:44:22 UTC
You guys are aware that POS's are still viable and operating... as well as Citadels being the first of many planned structures? They aren't going to pull the older stuff until all the newer stuff is operating properly and balanced properly (which is isn't, and they know it.)

You guys also should be aware that the intent is to force players that own these fixtures to actively defend them, right? They also want to generate large conflicts in what would normally be fairly placid areas by having competing structures in those areas.

If you actually pay attention to the DEV posts and read the subtexts of their comments you will learn what they are doing and why fairly easy. Their primary comments are subject to being 'true to intent' at that very moment. One week later it could be completely wrong, but the subtext rarely changes.
Jenn aSide
Soul Machines
The Initiative.
#32 - 2016-06-22 15:03:25 UTC  |  Edited by: Jenn aSide
This thread boils down to the fact that CCP screwed up a long time ago and allowed really powerful, really useful and totally autonomous (defense wise) POSes to exist, especially in high sec. Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less) and that don't totally secure players industrial activities like the old POSes do.

It's yet another example of something I've noticed more than a few times in my EVE life: "when you (CCP) give people stuff that is too good, too easy, too useful, you create a firestorm of spergy angst from some people when you take it away, because they feel entitled to it now, since it was you who gave it to them". It's really no different than what was displayed in this thread where people were complaining about the NPC capitals that now show up in null sec, since they have this nasty habit of killing the too easy .afk ratting boats some people have come to rely on for income.

Eventually, people will adjust to the new reality where things aren't handed to them like it was in the past (yes, POS defense fall into this catagory, automated "Death Star" defenses are BAD for a game like this). But it would really really really be nice if CCP would learn to not hand out over-powered bullcrap that creates feelings of entitlement in the 1st place.
Dartgnan
Black Wormholes of Apocrypha
TOGETHER WE STAND
#33 - 2016-06-22 15:12:11 UTC
Jenn aSide wrote:
Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less)


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)
Dirty Forum Alt
Forum Alts Anonymous
#34 - 2016-06-22 15:18:43 UTC
Dartgnan wrote:
Jenn aSide wrote:
Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less)


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)

If you can't be bothered to pull together a defense fleet with over a week's notice AT A TIME YOU GOT TO SPECIFY - you don't deserve to save your structure.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jenn aSide
Soul Machines
The Initiative.
#35 - 2016-06-22 15:23:20 UTC  |  Edited by: Jenn aSide
Dartgnan wrote:


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)


It's ironic, I post about people feeling like they are entitled to something, and a couple minutes later someone posts proving my point.

Thanks.
Jenn aSide
Soul Machines
The Initiative.
#36 - 2016-06-22 15:27:54 UTC  |  Edited by: Jenn aSide
Dirty Forum Alt wrote:
Dartgnan wrote:
Jenn aSide wrote:
Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less)


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)

If you can't be bothered to pull together a defense fleet with over a week's notice AT A TIME YOU GOT TO SPECIFY - you don't deserve to save your structure.


Dirty damn alt, expecting people in high sec (the part of space with the most characters in it) to actually get to know other human beings for the purposes of mutual defense of multi-billion isk structures... WTF is wrong with you sir and/or madam? Don't you know that CCP is obligated to do all the hard work of playing a video game for them (especially since that's what they have been doing thus far with POSes that take care of themselves while they slept) rather than expecting them to *gasp* actually figure things out?

Off the the re-education camp with you!
bardghost Isu
Hogyoku
Goonswarm Federation
#37 - 2016-06-22 15:44:38 UTC
Jenn aSide wrote:
Dirty Forum Alt wrote:
Dartgnan wrote:
Jenn aSide wrote:
Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less)


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)

If you can't be bothered to pull together a defense fleet with over a week's notice AT A TIME YOU GOT TO SPECIFY - you don't deserve to save your structure.


Dirty damn alt, expecting people in high sec (the part of space with the most characters in it) to actually get to know other human beings for the purposes of mutual defense of multi-billion isk structures... WTF is wrong with you sir and/or madam? Don't you know that CCP is obligated to do all the hard work of playing a video game for them (especially since that's what they have been doing thus far with POSes that take care of themselves while they slept) rather than expecting them to *gasp* actually figure things out?

Off the the re-education camp with you!



Oh, I'm sorry that High-sec isn't for you to play in.

I preferred it up there. Constant war-decs were crap but heh, We were always able to pull together about 20 guys who all had different play-styles and time-zones to defend against 40 T3 cruisers that belong to people that have nothing better to do than spend 50+ mil on a war-dec and then sit in a trade hub everyday picking off the odd person.. Not every fricking person plays this game for the PvP aspect, I'll accept its part of it and I do join in if needed, However not everyone wants to play that way.

Hey because something isn't null-sec and isn't PvP must mean that a bunch of no-life idiots must be the ones doing it.. That seems to be the attitude of a lot of people now and its really beginning to **** me off. I've even heard people questioning if CCP take the same stance because all the attention goes to 0.0. and theres never really concern for any of the rest of the playerbase.
Dirty Forum Alt
Forum Alts Anonymous
#38 - 2016-06-22 15:53:32 UTC
bardghost Isu wrote:
I preferred it up there. Constant war-decs were crap but heh, We were always able to pull together about 20 guys who all had different play-styles and time-zones to defend against 40 T3 cruisers that belong to people that have nothing better to do than spend 50+ mil on a war-dec and then sit in a trade hub everyday picking off the odd person.. Not every fricking person plays this game for the PvP aspect, I'll accept its part of it and I do join in if needed, However not everyone wants to play that way.

Hey because something isn't null-sec and isn't PvP must mean that a bunch of no-life idiots must be the ones doing it.. That seems to be the attitude of a lot of people now and its really beginning to **** me off. I've even heard people questioning if CCP take the same stance because all the attention goes to 0.0. and theres never really concern for any of the rest of the playerbase.

So stop flying to the trade hub for a week - how is that a threat to your Citadel?

Also what purpose does your Citadel even serve if you have 20 people who go do their own thing and never use it?


This whiny and overly defensive attitude, coupled with frankly disturbing amounts of rage/anger directed towards people who barely even acknowledge your existence at all.... This is why everyone treats you like a no-life idiot.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jenn aSide
Soul Machines
The Initiative.
#39 - 2016-06-22 15:58:38 UTC
bardghost Isu wrote:
Jenn aSide wrote:
Dirty Forum Alt wrote:
Dartgnan wrote:
Jenn aSide wrote:
Now they are fixing that by (slowly) replacing them with structures that you have to actively defend (with real people no less)


Because most of the playerbase has nothing else to do in life but stay and babysit bitships and bitstructures :)

If you can't be bothered to pull together a defense fleet with over a week's notice AT A TIME YOU GOT TO SPECIFY - you don't deserve to save your structure.


Dirty damn alt, expecting people in high sec (the part of space with the most characters in it) to actually get to know other human beings for the purposes of mutual defense of multi-billion isk structures... WTF is wrong with you sir and/or madam? Don't you know that CCP is obligated to do all the hard work of playing a video game for them (especially since that's what they have been doing thus far with POSes that take care of themselves while they slept) rather than expecting them to *gasp* actually figure things out?

Off the the re-education camp with you!



Oh, I'm sorry that High-sec isn't for you to play in.

I preferred it up there. Constant war-decs were crap but heh, We were always able to pull together about 20 guys who all had different play-styles and time-zones to defend against 40 T3 cruisers that belong to people that have nothing better to do than spend 50+ mil on a war-dec and then sit in a trade hub everyday picking off the odd person.. Not every fricking person plays this game for the PvP aspect, I'll accept its part of it and I do join in if needed, However not everyone wants to play that way.

Hey because something isn't null-sec and isn't PvP must mean that a bunch of no-life idiots must be the ones doing it.. That seems to be the attitude of a lot of people now and its really beginning to **** me off. I've even heard people questioning if CCP take the same stance because all the attention goes to 0.0. and theres never really concern for any of the rest of the playerbase.


Why does this "you must want to PVP me" nonsense always come up?

Let me set you straight, it you aren't a Guristas Pirate or a member of the Angel Cartel, (or a real player screwing around nin my ratting system), I don't want to shoot you. I don't care what group you join, where or how you play.

Simply saying that getting mad (about the fact that an MMO MIGHT require some cooperation between actual people to keep multi-billion) is pretty damn dumb, but par for the course when it comes to high sec people.
bardghost Isu
Hogyoku
Goonswarm Federation
#40 - 2016-06-22 16:09:29 UTC  |  Edited by: bardghost Isu
Jenn aSide wrote:
bardghost Isu wrote:


Oh, I'm sorry that High-sec isn't for you to play in.

I preferred it up there. Constant war-decs were crap but heh, We were always able to pull together about 20 guys who all had different play-styles and time-zones to defend against 40 T3 cruisers that belong to people that have nothing better to do than spend 50+ mil on a war-dec and then sit in a trade hub everyday picking off the odd person.. Not every fricking person plays this game for the PvP aspect, I'll accept its part of it and I do join in if needed, However not everyone wants to play that way.

Hey because something isn't null-sec and isn't PvP must mean that a bunch of no-life idiots must be the ones doing it.. That seems to be the attitude of a lot of people now and its really beginning to **** me off. I've even heard people questioning if CCP take the same stance because all the attention goes to 0.0. and theres never really concern for any of the rest of the playerbase.


Why does this "you must want to PVP me" nonsense always come up?

Let me set you straight, it you aren't a Guristas Pirate or a member of the Angel Cartel, (or a real player screwing around nin my ratting system), I don't want to shoot you. I don't care what group you join, where or how you play.

Simply saying that getting mad (about the fact that an MMO MIGHT require some cooperation between actual people to keep multi-billion) is pretty damn dumb, but par for the course when it comes to high sec people.


I think I probably went a little off topic a minute ago. And I wasn't neccesarily saying that you want me to PvP, But there are groups out there with the attitude that the game is for PvP players only and anyone else are "Fags,Idiots, Etc...

I know a lot of People in High-sec that co-operate its not as rare as you think, However the issue that someone is trying to raise is that Citadels against capital fleets can hold there ground in null, Anything above the astrahus can hold its ground in high-sec.

But the astrahus is not what CCP had claimed it was going to be. And when you are in a battle there is no point having it there, It doesn't force multiply, If anything it drags you into a locked in fight for something that melts to even a small fleet, It doesn't even have 3/4 of the functionality it was origionally going to have *, They are quite honestly pointless for anyone to have unless you just need to refine ore and store some ships, Oh wait a POS can do that for 1/3rd the cost and Doesn't get you excited for upcoming features that get pulled.



(* BEFORE Anyone says that stuff is coming, I have seen plenty of modules that have just been scrapped from citadels altogether, What happened to manufacturing in one ? Theres not even the button for it anymore, For me so much of what made them something I wanted has been lost..)