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Managing all your ships.

Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2012-01-13 16:16:57 UTC
For the second to last mission in the Arc, the biggest problem you'll have is breaking the Tank of the completion trigger.

I have to admit, it felt good running the rest of whole thing again in an assault frigate, then popping the bastard with a battleship. Blink

It's not uncommon for people to get help for that mission. It's entirely doable in a Destroyer (Did it solo first time round). It just took a degree of playing with ammo types.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

My Neutral Toon
Doomheim
#22 - 2012-01-13 16:45:42 UTC  |  Edited by: My Neutral Toon
Grakulus Silmaril wrote:
I've only been on a couple of weeks but when I look at the star map I start to wonder how I'm going to keep track of assets. If I head off to a new area for it's missions or its pvp or it's exploration etc, how on earth do I haul all my stuff around the galaxy with me? Do people leave it scattered around the place?

As a simple example, how do I get two ships (or ten?) from one place to another. Do I have to pod-travel back each time to pick up a ship? Most dont seem to fit too well in the ships I have now. Is it simply a case of "we're gonna need a bigger boat" or am I missing a more fundamental game mechanic somewhere?
Cheers



A - Assets window is very helpful

B - You can create a courier contract and someone call haul it for you

C - Train for freighter/Orca to move things in HS, Jump Freighter/Carrier to move things in LS/Null

D - I have assets ALL OVER the place. My main has been playing since 2007, I gave up on trying to move all my stuff a long time ago... I just pack what I can and buy new when I get there. What will happen, is you will start to acquire assets in multiple regions of space, so you are never far from your stuff no matter where you are.

...Can't. Tell. If ...Troll? Or Serious....

Butt Hurt about Harrasment? Read first GM post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread

Grakulus Silmaril
Native Freshfood
Minmatar Republic
#23 - 2012-01-13 17:06:17 UTC
My Neutral Toon wrote:

C - Train for freighter/Orca to move things in HS, Jump Freighter/Carrier to move things in LS/Null

What is it that makes Jump Freighter/Carrier required for LS/Null as opposed to freighter/Orca please?
Lith Ambraelle
Grobian's Institute for Insane Sailors
#24 - 2012-01-13 17:12:57 UTC
JFs (Jump Freighters) and carriers can "jump" between systems by using a cynosural field another ship "lit" in the destination system. It's by far the safest way to travel in unfriendly space, you can skip gate camps and even entire systems. Basically JFs and carriers generate their own personal jump gates. But for HS freighters/Orcas do the job, and do it much cheaper than a JF would be.
Jarnis McPieksu
Aliastra
Gallente Federation
#25 - 2012-01-13 17:35:47 UTC  |  Edited by: Jarnis McPieksu
Lith Ambraelle wrote:
JFs (Jump Freighters) and carriers can "jump" between systems by using a cynosural field another ship "lit" in the destination system. It's by far the safest way to travel in unfriendly space, you can skip gate camps and even entire systems. Basically JFs and carriers generate their own personal jump gates. But for HS freighters/Orcas do the job, and do it much cheaper than a JF would be.


Indeed. Freighter is something like 800-900 million ISK. (can haul something like 700 000 - 950 000 m3 depending on model and skills)

Jump Freighter is in the 6-7 billion ISK range and takes a lot longer to train for. (can haul about 300 000 - 400 000 m3 depending on skills and model)

Orca is about 500 million ISK but can't haul as much bulk cargo (but it has a ship maintenance bay which is fairly big that can carry rigged ships). I believe it can do something like 80 000 m3 of normal cargo + 400 000 m3 ship hangar (unpacked ships only). Suggest you read up carefully on Freighters and Orcas before deciding which to train for and save for.

...all these are long term things to save for a new player. Early on you should probably use a method of just flying your combat ship to where ever you go and if you need to move your stash of goods, eject from that ship, fly back to your stash in a pod, board a simple hauler and bring the rest in it.

If your stash gets excessively large, consider using courier contracts - they are an offer for someone to haul your stuff for you from station A to station B for a price. Note that while the stuff is being hauled, it could get destroyed (or stolen) by the person who takes your contract, so the system has the ability to set a Collateral demand. Say, if you have bunch of stuff that you think is worth 50 million ISK, you set the collateral demand to 70 million ISK and in order for someone to take that job, he has to put up 70 million ISK into escrow. If the goods are delivered as specified, he gets it back. If the goods never arrive, you get the collateral (in this case 70 million) but your stuff is gone. The system works fine and there are people who haul whole freighter loads around high sec for just a few million ISK - even loads that have collateral set to 500 million+.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#26 - 2012-01-13 17:44:22 UTC
I'd recommend always using a shuttle, when bouncing around. Just use a indy to fly a half dozen over, then fly back in one before ferrying stuff.

Only a little slower than a pod, and gives you a little survivability when someone with a thrasher decides to pod you. sure, the shuttle goes pop, but you have to get locked again. Just makes podding you for lols a trifle harder.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Toshiro GreyHawk
#27 - 2012-01-15 11:46:45 UTC

On the subject of moving ships - as mentioned you can try hiring a contractor to move them for you but you can also do it yourself ... it'll just take more time. New players tend to have more time than money. There are however several options for you to choose from as to how you do it.


1) Getting a bigger Industiral: What is it? 38,000m3 for a Iternon V with Expanded Cargo Hold II's and Cargo rigs? That's the largest capacity of the standard industrials and something that is manageable without an extreme amount of training.

That is probably your most reachable goal.

A fully fit Mammoth (as above) gets like 28,000m3 if I recall. They both take the same amount of time to train to Level V but you only have to train the Mimatar Industrial to level IV to get into the Mammoth - whereas - for the Iternon V - you have to train Gallente Industrial to V - to get into it at all. The Gallente have an Indsutrial for each level of the skill - but no one else does. Each faction uses a different scheme. The Amarr only have two Industrials - the big one and the small one - but you can get into either of them with Amarr Industrial I, then just train the skill more to increase their capacity. The Caldari have two Industrials - the Badger (the free one you get from your career agents) and the Badger II (level III req.) which is better. The other factions are better off but I've gotten some useful work done with Caldari Industrials.

Some links on Industrials:

Gallente Industrial + Iteron


Advantages/disadvantages of each race's industrial ships?





2) As to flying your ships yourself one thing you can do is to buy a shuttle blue print. They're really cheap. Then you carry that with you instead of the shuttle when you move a ship with a cargo hold to small to fit the repackaged shuttle into. Mine some Veldspar at your destination - refine it into trit - and you can build a shuttle there to fly you back. Doesn't take a lot.

You can also carry the trit to build the shuttle and the blue print in less space than a repackaged shuttle. So you can bring the trit with you. If you repackage the shuttle - it will give you most of the trit back - and you'll only need to come up with a little more to build another one.

You can also just sell any shuttles you don't want to bring back.

You can of course just buy a shuttle at your destination to fly back in - if there's one available - and then try to sell it when you fly it back to fetch your next ship.


3) You can also sell any ships you don't want to transport. Sell the ships at the place you're leaving and buy new ones at your destination.

4) Right click on the location of your Assets in the Assets tool - and Set Destination to get back.



.
Ettu Brute II
Republic Military School
Minmatar Republic
#28 - 2012-01-15 15:35:28 UTC
If you need to take a ship on a one-way trip and have to buy a shuttle to fly back in (i.e. not enough cargo space to take one with you), you can often make a small profit. Not much, but every little counts when you're new.

Take note of shuttle prices at your start point and then check at the new station to see if there's one you can buy more cheaply and re-sell at a profit at the end of your return journey.

Quickest way for a new pilot to get a decent amount of cargo space is a Bestower with lows stuffed with cargo expanders. Cross-training to Amarr Industrial I, if necessary, is really quick.
Othar en'gilliath
Hosse en'gilliath
#29 - 2012-01-19 17:26:40 UTC
Xercodo wrote:
If they are rigged:

  • Freighter or Jump Freighter with courier contracts
  • Orca for BCs and smaller
  • Fly them and go back in a pod or shuttle
  • Repack and buy new rigs at the destination


If they aren't rigged, then repack them and:

  • Freighter or Jump Freighter
  • Orca
  • Industrials


and then there's carriers for low sec...

I do consolidations form time to time myself, atm I have everything in two stations ^^



yeah xercodo mentioned pretty much everything you could do....i remember when i pulled out of a wormhole i had a crap load of stuff to move back to my main area

i have stuff in 2 stations which would be the 2 regions i chill in
Fidelium Mortis
Minor Major Miners LLC
#30 - 2012-01-19 19:06:15 UTC
I currently base out of 3 primary stations, but have ships littered all over EVE. Thank god for the asset search option.

ICRS - Intergalactic Certified Rocket Surgeon

Grakulus Silmaril
Native Freshfood
Minmatar Republic
#31 - 2012-01-20 13:54:13 UTC
Cheers for the help. I ended up doing a couple of runs back in a pod, and leaving quite a few ships back at the original location. I guess that as I build up the cash leaving those sort of assets won't seem like such a big deal.
Jose Black
Royal Amarr Institute
Amarr Empire
#32 - 2012-01-20 15:58:47 UTC
Steve Ronuken wrote:
I'd recommend always using a shuttle[..]Only a little slower than a pod[..]
This is actually not true. A shuttle does align somewhat slower, but not slow at all. Then again it has double the warp speed, which makes it considerably faster especially in large systems.
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