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Crime & Punishment

 
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Who Killed High-Sec/Casual PvP?

Author
Ima Wreckyou
The Conference Elite
The Conference
#181 - 2016-06-13 13:17:04 UTC
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:
Lucas Kell said this was what happened and I rather trust him, especially as he was in Miniluv.

I literally spit water all over my screen... thx, that seriously made my day. I always thought you come up with this drivel yourself. But to cite Lucas Kell as a source for inside information is just gold, hahahaha.


It was in the thread that baltec1 got very salty over can flipping and not being able to make ISK from ganking a barge. But you still did not answer my question in terms of the timing because there was developer blogs, CSM involvement and a fanfest presentation on this a long time before it got implemented, and as James315 was close to the Goon leadership at that point he would have been informed of the mechanic changes. So it fits rather well.

I backed my post with links, you provided the usual rumors and hearsay. It does not deserve an answer until you link those blogs or fanfest presentations.

And ahahahaha, you think Lucas is a credible source! Thats just hilarious! That AG intel network is of such quality!
Mobadder Thworst
Doomheim
#182 - 2016-06-13 13:38:31 UTC
Rias Bane wrote:
I have a different insight,as I believe that the answer is much more complex than the question, no disrespect intended.

Consider if you will the shift in focus on Nul Sec entities in recent years, the rise of the Super Power blocks that offer relatively safe access to ratting and anomalies that permit passive players to generate considerably more isk in Nul sec in dead end systems than by running Lvl 4 missions in hi sec, there are intel channels and with the blue donut there is quite a reasonable degree of safety, as such a renter in a major power block is safer than your average AFK retriever in hi sec, because the probability of CODE. showing up is pretty much Nil, with minimal awareness you can watch an intel channel and see potential hostiles incoming to your location. All of these things have lead to an increase of activity in Nul sec on the part of "Carebears" as such if you reduce the number in Hi Sec you reduce the statistical probability of them fighting, for example if for ever 100 people dec'd 1 would fight, you would need 100,000 people to generate a response of 1000 which is greater than the player base as it stands (Based on average numbers online).

In effect the economics of Eve has meant that there are less people in Hi sec and that means less people who may choose to fight back.

It is also worth mentioning that the average number of players online at a time is relatively low compared to what it has been in the past and the increase of wormholes means that less people are spread over a larger area, again reducing potential fighters.

Also if you reflect on the timescale you have highlighted, the last 6-9 months, is also the period which encompasses the "World War Bee" phenomenon, which has seen various people join the MBC in a fight against the Imperium/CFC which has again drawn the combat inclined hi sec member to move to join one the entities engaged in hostilities, all be it maybe temporarily but again, the movement of combat inclined people is away from hi sec.

And this is only highlighting a fraction of the sociopolitical influences on the Carebear turned fighter paradigm shift.

I think that also CCP has had a massive influence in regards to game mechanics, more and more ships or modules are being introduced which increase survivability in Hi sec further reducing participation in PvP on the part of the Carebear; for example the Vic Yacht with the cov ops cloak, the leopard which is all but invulnerable in the hands of an alert pilot; at least within hi sec. More cov ops ships being introduced, Astero, Stratios for example, T3 Destroyers with the instawarp flaw. If you look at a majority of the recent changes from the perspective of a Merc it seems to be slanted in favour of the victim and not equality, even something as simple as the tierecide of the warp disruption modules, this removed the 9km Meta scram and increase the CPU usage whilst reducing range in many cases making it harder to fit and less effective when you have fitted it...contrived or not CCP is making EvE an environment that makes it easier to avoid combat should you wish to which is further reducing the number of potential fighters.

The removal of the Watch list in favour of the Buddy list; there is no doubt that doing so has been both a benefit and a hindrance, yes the nasty Merc's can't add you to a list and see when you are online, run locates and come kill you...but by the same token, you can't add them to your list and see when they are online and in what numbers so you can't conceivably consider taking a defense fleet against them as you have no perception of their strength at the time unless you have alts out of corp/alliance but this requires planning for such an eventuality, not something a non combat focused person would likely undertake.

And of course the rise of bigger Merc alliances, the larger one's capable of fielding larger fleets and in some cases with Eye watering amounts of Logi, the Suspect flag for Neutral logi doesn't work, because anybody not in an NPC corp is basically executing their entire corp by engaging the Neutral logi as the aggressors on the kill mail are effectively adding their names to a hit list.

And finally, education, people are learning, they fly more shuttles than noob ships or T1 frigs, the cloaky warp trick, Warp Core Stabs (in some cases at least), use alts in bowheads or third party haulers to move expensive ships, traveling by wormhole, Nano Interceptors which are almost unlockable and can travel in Nul sec through bubbles which has further increased their usage.

But if I was to give a one line answer, those who want to fight have moved elsewhere to do it...there is no fight in Hi Sec because those that are left have no fight in them...that is what I fear is the reality.

Forgive the typos etc please, typing this on a phone was something of a challenge.



The first argument you make is hinting that everyone left high sec... But they didn't. 70% of the population is still here, as always.

Yes, the population is dwindling. I also blame that on the fact that 70% of the population never even sees a gun fire now.

Eve used to feature boredom between panic-driven activities.

Now it is really a boring game.

I blame the mechanics changes and the ripples they created. War cost increases ended my Corp. All the nerfs and buffs around can flipping effectively ended that activity.

The super-MERC alliance is the last feasible way to fight in high sec. Once CCP kills them, the game will literally die of boredom.

Rias Bane
Caldari Provisions
Caldari State
#183 - 2016-06-13 14:07:39 UTC  |  Edited by: Rias Bane
Quote:
The first argument you make is hinting that everyone left high sec... But they didn't. 70% of the population is still here, as always.

Yes, the population is dwindling. I also blame that on the fact that 70% of the population never even sees a gun fire now.

Eve used to feature boredom between panic-driven activities.

Now it is really a boring game.

I blame the mechanics changes and the ripples they created. War cost increases ended my Corp. All the nerfs and buffs around can flipping effectively ended that activity.

The super-MERC alliance is the last feasible way to fight in high sec. Once CCP kills them, the game will literally die of boredom.



I'm not hinting that everyone left; merely that a sizable portion did and if it is 30% that is sufficient to make my point, it is just one of the many factors which are resulting in less fights in Hi Sec.

And I agree that it is a matter of time before CCP close all the doors on Mercs too and they fade in to history
Dracvlad
Taishi Combine
Astral Alliance
#184 - 2016-06-14 18:24:01 UTC
A thought occurred to me about the OP's timescale of 6 to 9 months that he indicated, I think that quite a few engagements occur because the neewer players want to try PvP when a war comes up, I did, but as nearly all of them have been enticed into Pandemic Horde, I think that the lack of new enthused blood in hisec is possibly why it died so much.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Robertina Palazzo
#185 - 2016-06-14 18:51:39 UTC
Pvp went from people having fun to killboard whoring.

No more will you see wars where solo cruisers try to get some good pvp in, you'll see the cheapest/fastest ships enemies can fit built around gang warfare....and if they're solo, they will not bother engaging.

Pvp has become killboard whoring. That is not fun for most pvpers. To me in wars I would lose whatever ship i was flying to fight back, thats pvp, but even now i get more flame than anything because of "my killboard" that reflects nothing but irrelevant epeen that could be rectified with cloaking and sniping in fleet battles in seranen and the like. -.-

Mobadder Thworst
Doomheim
#186 - 2016-06-15 00:39:19 UTC  |  Edited by: Mobadder Thworst
Robertina Palazzo wrote:
Pvp went from people having fun to killboard whoring.

No more will you see wars where solo cruisers try to get some good pvp in, you'll see the cheapest/fastest ships enemies can fit built around gang warfare....and if they're solo, they will not bother engaging.

Pvp has become killboard whoring. That is not fun for most pvpers. To me in wars I would lose whatever ship i was flying to fight back, thats pvp, but even now i get more flame than anything because of "my killboard" that reflects nothing but irrelevant epeen that could be rectified with cloaking and sniping in fleet battles in seranen and the like. -.-



Yes, killboards drive a lot of risk aversion.

However, back in the days of can flipping they were the same they are now.

The difference is that back then fights were largely consentual. That is to say you would try to look weak in order to excite that "opportunist" spirit in a mission runner or carebear. I had a "Mighty Mouse" title on battleclinic back then because I'd killed so many cruisers with a t1 frigate. That was how we played.

As for wars, it was the same gig. We would show up with whatever would inspire the other team to undock.

The problem now is that a small beatable force can't afford to be blowing 50 mil per war... You have to pool your assets now because it is so damn expensive. All of the casual fighting mechanics are gone.

Thus, 200 skilled pvp'ers team up with some sugar daddy who guarantees 15 wars a week. Sugar daddy makes everyone promise not to fly poors, always be on comms, and such in order to guarantee his money goes far.

Now they're too damn hard to fight so they need even more wars just so they can shoot some slop targets. Luckily, there are 200 of them so they can blanket Declare war on loads of people if they all pitch in.

4 years later, nobody wants to fight aggressors.

This post retribution war system (and crime system) sucks.
Glengrant
Sebiestor Tribe
Minmatar Republic
#187 - 2016-06-17 13:19:50 UTC
2009 called - it wants its topic back.
2008, 2007 and 2010 made similar demands.
Oh the phone is ringing again ...

Threads like this pop up again and again and again.

There's the threads about gankers finding no ganks and the other threads about noobs asking for 100% security in high-sec.


Dirty Forum Alt
Forum Alts Anonymous
#188 - 2016-06-20 16:11:45 UTC
Robertina Palazzo wrote:
even now i get more flame than anything because of "my killboard"

To be fair, you do have an impressive 90/90 rating on zkill... 90% cuddly, 90% gangs... It does not inspire awe or terror, more of an "awww, look at the cute fuzzy harmless thing". Just saying Straight


Mobadder Thworst wrote:
Yes, killboards drive a lot of risk aversion.

However, back in the days of can flipping they were the same they are now.

The difference is that back then fights were largely consentual. That is to say you would try to look weak in order to excite that "opportunist" spirit in a mission runner or carebear. I had a "Mighty Mouse" title on battleclinic back then because I'd killed so many cruisers with a t1 frigate. That was how we played.

As for wars, it was the same gig. We would show up with whatever would inspire the other team to undock.

I miss those days....a lot.
Mobadder Thworst wrote:
The problem now is that a small beatable force can't afford to be blowing 50 mil per war... You have to pool your assets now because it is so damn expensive. All of the casual fighting mechanics are gone.

Thus, 200 skilled pvp'ers team up with some sugar daddy who guarantees 15 wars a week. Sugar daddy makes everyone promise not to fly poors, always be on comms, and such in order to guarantee his money goes far.

Now they're too damn hard to fight so they need even more wars just so they can shoot some slop targets. Luckily, there are 200 of them so they can blanket Declare war on loads of people if they all pitch in.

4 years later, nobody wants to fight aggressors.

This post retribution war system (and crime system) sucks.

I agree the system sucks...but I admit I don't really understand the seeming isk shortage among PvPers...

Isk is ridiculously easy to make. Admittedly since I'm not opposed to carebearing it up with some PvE from time to time I've become fairly space-rich over the years here - but even in just pure PvP my wars almost always pay for themselves...generally several times over.

In the old days when war was cheap, I got by looting the battlefields after the smoke cleared - and even when I lost the battle I generally came out even or ahead in isk.

Although things have changed - war costs more and people fight less....economically war has never been better. People who won't fight willingly still derp around like the brainless idiots they are in faction fit battleships or expensively loaded haulers...and people who want to avoid a fight go around throwing out generous surrender payments or unanchoring juicy control towers for me to steal. Even if I wasn't already space-rich, I make a lot more isk now in war than I ever used to. Less fun, but more isk. So that just seems like a flimsy excuse for disbanding the old small groups that encouraged combat and banding together into giant blobs.




Incidentally, since it keeps coming up, it is no mystery how the giant hub-camping alliances came into being:

Carebears are idiots. Often rich idiots. The vast majority of them truly do not seem to have fully functioning brains. The majority of them have always made themselves juicy, no risk targets to be farmed by those who seek isk. Farming them is PROFITABLE.

And ultimately even as we have seen the decline/utter loss of carebears with some fighting spirit who flew PvP ships in war-times (generally quite cheap on the whole, not worth much for someone seeking isk gains nor killboard stats)...EVE has seen a vast increase in the population of utter morons who make themselves valuable targets to be farmed. And CCP keeps throwing isk at them so they can become even more profitable targets without any real effort.


From there, is it any wonder that with the new trends towards simply dropping corp/logging out and assorted other war-dodging tactics that suicide ganking has seen a massive rise? Suicide ganking is currently one of the most *profitable* occupations in EVE. And you don't even have to scout seriously to find targets - they all go down the same couple of well-known pipelines, generally on autopilot.

They may be unwilling to fight back anymore, but they are literally *begging* to die repeatedly.



None of this, of course, is relevant to this topic. But those are my thoughts since the topic does keep getting derailed in that direction. I have no sympathy for those who are being farmed for kills. They have brought it on themselves.

I just miss the *other* carebears - who hopped into cheap, non-kb padding ships and put up a fight.

C'est La Vie

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Gimme Sake
State War Academy
Caldari State
#189 - 2016-06-20 21:40:57 UTC
And here is a suggestive imagine of the enemy:risk averse carebears!

"Never not blob!" ~ Plato

Xolve
State War Academy
Caldari State
#190 - 2016-06-20 21:42:54 UTC
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?


Whenever you're ready. Twisted
Saeger1737
Habitual Euthanasia
Pandemic Legion
#191 - 2016-06-20 21:47:04 UTC
Xolve wrote:
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?


Whenever you're ready. Twisted

ThunderDome Rules, 2 Drunks Enter 1 Drunk leaves!!!!

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Xolve
State War Academy
Caldari State
#192 - 2016-06-20 21:55:18 UTC
Saeger1737 wrote:
Xolve wrote:
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?


Whenever you're ready. Twisted

ThunderDome Rules, 2 Drunks Enter 1 Drunk leaves!!!!


I'm much more a fan of- 3 drunks enter, 1 drunk lights a cyno and 90 other drunks come party too (the other 2 drunks die, horribly).
Saeger1737
Habitual Euthanasia
Pandemic Legion
#193 - 2016-06-20 22:18:43 UTC
Xolve wrote:
Saeger1737 wrote:
Xolve wrote:
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?


Whenever you're ready. Twisted

ThunderDome Rules, 2 Drunks Enter 1 Drunk leaves!!!!


I'm much more a fan of- 3 drunks enter, 1 drunk lights a cyno and 90 other drunks come party too (the other 2 drunks die, horribly).

2 drunk fleets enter 1 drunk fleet leaves??

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Xolve
State War Academy
Caldari State
#194 - 2016-06-20 22:20:56 UTC
Saeger1737 wrote:
Xolve wrote:
Saeger1737 wrote:
Xolve wrote:
Lan Wang wrote:
cant we just settle all this over a great honor brawl in pvp vargurs in rancer drunk and on comms?


Whenever you're ready. Twisted

ThunderDome Rules, 2 Drunks Enter 1 Drunk leaves!!!!


I'm much more a fan of- 3 drunks enter, 1 drunk lights a cyno and 90 other drunks come party too (the other 2 drunks die, horribly).

2 drunk fleets enter 1 drunk fleet leaves??


Well, 2 drunk fleets enter, a slightly less drunk fleet cynos in and kills those 2 fleets.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#195 - 2016-06-20 22:39:37 UTC
Xolve wrote:
Saeger1737 wrote:
Xolve wrote:
Saeger1737 wrote:

ThunderDome Rules, 2 Drunks Enter 1 Drunk leaves!!!!


I'm much more a fan of- 3 drunks enter, 1 drunk lights a cyno and 90 other drunks come party too (the other 2 drunks die, horribly).

2 drunk fleets enter 1 drunk fleet leaves??


Well, 2 drunk fleets enter, a slightly less drunk fleet cynos in and kills those 2 fleets.

2 drunk fleets enter 1 drops a cyno inhibitor, 1 fleet leaves

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Xolve
State War Academy
Caldari State
#196 - 2016-06-20 23:54:33 UTC
Saeger1737 wrote:
2 drunk fleets enter 1 drops a cyno inhibitor, 1 fleet leaves


Cyno in subcaps/tackle at a planet, kill inhibitor, cyno in caps.

I think we're known for being good at this.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#197 - 2016-06-21 00:28:20 UTC
Xolve wrote:
Saeger1737 wrote:
2 drunk fleets enter 1 drops a cyno inhibitor, 1 fleet leaves


Cyno in subcaps/tackle at a planet, kill inhibitor, cyno in caps.

I think we're known for being good at this.

Highsec fight then...

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Mobadder Thworst
Doomheim
#198 - 2016-06-21 00:51:05 UTC
Dirty Forum Alt wrote:
Robertina Palazzo wrote:
even now i get more flame than anything because of "my killboard"

To be fair, you do have an impressive 90/90 rating on zkill... 90% cuddly, 90% gangs... It does not inspire awe or terror, more of an "awww, look at the cute fuzzy harmless thing". Just saying Straight


Mobadder Thworst wrote:
Yes, killboards drive a lot of risk aversion.

However, back in the days of can flipping they were the same they are now.

The difference is that back then fights were largely consentual. That is to say you would try to look weak in order to excite that "opportunist" spirit in a mission runner or carebear. I had a "Mighty Mouse" title on battleclinic back then because I'd killed so many cruisers with a t1 frigate. That was how we played.

As for wars, it was the same gig. We would show up with whatever would inspire the other team to undock.

I miss those days....a lot.
Mobadder Thworst wrote:
The problem now is that a small beatable force can't afford to be blowing 50 mil per war... You have to pool your assets now because it is so damn expensive. All of the casual fighting mechanics are gone.

Thus, 200 skilled pvp'ers team up with some sugar daddy who guarantees 15 wars a week. Sugar daddy makes everyone promise not to fly poors, always be on comms, and such in order to guarantee his money goes far.

Now they're too damn hard to fight so they need even more wars just so they can shoot some slop targets. Luckily, there are 200 of them so they can blanket Declare war on loads of people if they all pitch in.

4 years later, nobody wants to fight aggressors.

This post retribution war system (and crime system) sucks.

I agree the system sucks...but I admit I don't really understand the seeming isk shortage among PvPers...

Isk is ridiculously easy to make. Admittedly since I'm not opposed to carebearing it up with some PvE from time to time I've become fairly space-rich over the years here - but even in just pure PvP my wars almost always pay for themselves...generally several times over.

In the old days when war was cheap, I got by looting the battlefields after the smoke cleared - and even when I lost the battle I generally came out even or ahead in isk.

Although things have changed - war costs more and people fight less....economically war has never been better. People who won't fight willingly still derp around like the brainless idiots they are in faction fit battleships or expensively loaded haulers...and people who want to avoid a fight go around throwing out generous surrender payments or unanchoring juicy control towers for me to steal. Even if I wasn't already space-rich, I make a lot more isk now in war than I ever used to. Less fun, but more isk. So that just seems like a flimsy excuse for disbanding the old small groups that encouraged combat and banding together into giant blobs.




Incidentally, since it keeps coming up, it is no mystery how the giant hub-camping alliances came into being:

Carebears are idiots. Often rich idiots. The vast majority of them truly do not seem to have fully functioning brains. The majority of them have always made themselves juicy, no risk targets to be farmed by those who seek isk. Farming them is PROFITABLE.

And ultimately even as we have seen the decline/utter loss of carebears with some fighting spirit who flew PvP ships in war-times (generally quite cheap on the whole, not worth much for someone seeking isk gains nor killboard stats)...EVE has seen a vast increase in the population of utter morons who make themselves valuable targets to be farmed. And CCP keeps throwing isk at them so they can become even more profitable targets without any real effort.


From there, is it any wonder that with the new trends towards simply dropping corp/logging out and assorted other war-dodging tactics that suicide ganking has seen a massive rise? Suicide ganking is currently one of the most *profitable* occupations in EVE. And you don't even have to scout seriously to find targets - they all go down the same couple of well-known pipelines, generally on autopilot.

They may be unwilling to fight back anymore, but they are literally *begging* to die repeatedly.



None of this, of course, is relevant to this topic. But those are my thoughts since the topic does keep getting derailed in that direction. I have no sympathy for those who are being farmed for kills. They have brought it on themselves.

I just miss the *other* carebears - who hopped into cheap, non-kb padding ships and put up a fight.

C'est La Vie


The rate of payout for ransoms was never that great for me. Your experience has been different than mine.

However, I think there is an inverse relationship between the quality of fights and the rate of ransoms. I suspect that showing up to fight an enemy fleet with a couple t1 ships was more likely to start a fight while being less likely to result in a ransom payout.

Most of my corps were 3-5 people and we targeted 20-50 person target corps, usually 3 at a time.

I was accused more than once of running "welfare wars". It wasn't about isk and, as an '09 pilot in not ashamed to admit my main can't fly a retriever.

I only had isk when someone left it in a triangle shaped box for me.

At 50 mil a pop, little corps that did what I did couldnt stay in business. 50 mil is a lot of isk to someone who plays how I played.

I loved playing like that...
Dirty Forum Alt
Forum Alts Anonymous
#199 - 2016-06-21 13:12:22 UTC
Mobadder Thworst wrote:
The rate of payout for ransoms was never that great for me. Your experience has been different than mine.

However, I think there is an inverse relationship between the quality of fights and the rate of ransoms. I suspect that showing up to fight an enemy fleet with a couple t1 ships was more likely to start a fight while being less likely to result in a ransom payout.

Most of my corps were 3-5 people and we targeted 20-50 person target corps, usually 3 at a time.

I was accused more than once of running "welfare wars". It wasn't about isk and, as an '09 pilot in not ashamed to admit my main can't fly a retriever.

I only had isk when someone left it in a triangle shaped box for me.

At 50 mil a pop, little corps that did what I did couldnt stay in business. 50 mil is a lot of isk to someone who plays how I played.

I loved playing like that...

TBH I wasn't even including ransoms - I never ask for them, and I (almost) never accept them even when they beg (I did accept one, once, because of unique circumstances - and I honoured it). Sadly for those who did collect ransoms, the people who fear and avoid PvP are generally pretty skeptical about ransoms due to all the people who take the ransom and kill them anyway - though people do still get them from time to time I'm told. As I say, that was never my thing.

I admit there were some lean times in there, and I suppose I was lucky to have my pre-existing space riches to fall back on - but these days the climate has changed, and although I do miss the fun I used to have, I've adapted well to the economic side of modern EVE warfare. Once I am sadly convinced that they are unwilling to provide me with a sporting fight, I'm not above farming the idiots in corps I've wardecced without a fight. Nor am I above stealing assets such as POS towers...and although I don't generally *ask* for a surrender offer, I am not unwilling to accept one if I'm not going to get any PvP from them anyway - it funds my future wars without dipping into my stockpiled space riches P

As for flying a retriever...I can fly one, but only because I had to train the skiff to PvP in for a while P I was PvPing in odd ships like mining barges *before* they got buffed to ****ing ridiculousness, trying to lure people into fights. My PvE generally consists of mission/site blitzing and playing the market tbh.

I would say on average maybe 25% of wars give me any return at all - but when I get anything it is generally at least enough for the war, often several wars. And of course even the very occasional faction fit battleship generally pays for 10-20 wars. Throw in a surrender offer in ~5% of wars that pays for another 5-10 wars, plus the occasional POS control tower that is worth anywhere from 2 to 15 wars, and as I say I make a tidy profit just off of warfare - I haven't had to PvE in a while, though I do keep my finger in the market and run the occasional mission/site just for old times sake sometimes.



As I say, I had more fun and I enjoyed war (and the game in general) more back when I got more fights and didn't make as much money...but *economically* and in terms that other people generally seem to measure by I'm still quite successful in the game, so I guess I can't complain too much. Just a bittervet indulging in some nostalgia and wondering what other people thought had caused the changes lately.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Serendipity Lost
Repo Industries
#200 - 2016-06-21 16:41:51 UTC
Mo killed High-Sec/Casual PvP. He didn't advocate his position strongly enough.





Seriously Mo (don't make me beg) come fly with us for a while.