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Current Sovereignty System

Author
Serra Yeva
Harvest Corporation
#1 - 2016-06-17 17:42:59 UTC
Does anyone else feel that "activity defense multipliers" and "vulnerability windows" seem a bit inorganic and unrealistic in terms of tactically taking and holding a strategic position?

For a moment, forget the entire history of sov mechanics in EVE, and pretend that somebody just introduced you to our current system. Would you say it seems to fit naturally within the game? Or does it seem more like an arbitrary construct?

All throughout real world history, taking and holding territory was dependent upon the ability and determination of the attacker, vs the defender, at any given, or any chosen moment for conflict.

When I observe the current game mechanics, it feels a bit contrived.
Bumblefck
Kerensky Initiatives
#2 - 2016-06-17 17:49:15 UTC
I am the king of my moustachioed castle, and I assure you madam that there is nothing contrived about that!



~ Bumble X

Perfection is a dish best served like wasabi .

Bumble's Space Log

Amnika MonSulu
Imperial Shipment
Amarr Empire
#3 - 2016-06-17 17:54:08 UTC
Bumblefck wrote:
I am the king of my moustachioed castle, and I assure you madam that there is nothing contrived about that!



~ Bumble X


and a fine one that is as well. Cool

as for the topic. They had to devise a mechanic that favored home-field advantage while building content and a cost to defend/attack. Is it just like RL? no. But it works.
Elenahina
Federal Navy Academy
Gallente Federation
#4 - 2016-06-17 18:48:19 UTC
Amnika MonSulu wrote:
Bumblefck wrote:
I am the king of my moustachioed castle, and I assure you madam that there is nothing contrived about that!



~ Bumble X


and a fine one that is as well. Cool

as for the topic. They had to devise a mechanic that favored home-field advantage while building content and a cost to defend/attack. Is it just like RL? no. But it works.


It works a damned sight better than the two systems we had before that, that's for sure. It's not perfect, but it works, and it helps break the idea that in order to hold space you need more guys than the next group of bros.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Eli Stan
Center for Advanced Studies
Gallente Federation
#5 - 2016-06-17 20:19:50 UTC
I think a great thing for the nullsec sovereignty system would be to eliminate TCUs from the game. The players should determine who owns a system, not some entry in the game database. Wormholes, lowsec and NPC nullsec work this way. This would give more dynamic battles between empires as borders fluctuate based on who has a more secure position, and two empires can set up in the same system - perhaps by uneasy truce, or perhaps from two warring entities setting up competing defenses. Eliminate the need to have formal SOV before upgrading a system's ISK-making ability.
Pandora Carrollon
Provi Rapid Response
#6 - 2016-06-17 20:31:41 UTC
Sov is just a game mechanic, not reality. A greater game reality would have the gates themselves be made and controlled by players, attackable and such. While such a 'reality' would be achieveable it would create a very unfair and unbalanced universe. It would polarize the issues that Empire Space and Non-Empire space have right now, which are bad enough as it is (at least to me).

Yes, Sov is very clunky and inelegant. CCP should sit down with the Council and a couple of groups of players to hammer out a better system, but the one that's in place works... just not all that smoothly.
Revis Owen
Krigmakt Elite
Safety.
#7 - 2016-06-17 21:08:42 UTC  |  Edited by: Revis Owen
OP, highsec sov is the ideal you refer to. James 315 owns highsec by means of Catalysts, Void S, and an army of agents employing those weapons. Plus, we have the best TCU in game: the Code. We're making Eve great again!

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#8 - 2016-06-18 07:15:49 UTC
Pandora Carrollon wrote:
CCP should sit down with the Council and a couple of groups of players to hammer out a better system


That would be good in theory, but i know what will happen : they will only sit and discuss with players from null sec, enforcing a system which will further prevent high sec and low sec people to create their own independant community in null. True, the sov map looks better than one year ago, but it's still all about big alliances renting and blackmailing. Wspace is a better sovereignty model imho.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#9 - 2016-06-18 08:27:59 UTC
Christ on a cracker


Fizzlesov is the biggest F-up yet to the sov system.
Capture the flag is a WoW game and has no place in EvE.

Every alt I own has a red safety, this has brought my friends much laughter.

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#10 - 2016-06-18 13:46:38 UTC
Wasn't the thinking here that the little guys will now be able to hold Sov and defend it much better? From what I can see the blob still wins.
Keebler Wizard
Skew The Suits
#11 - 2016-06-18 13:55:20 UTC
Jagd Wilde wrote:
Christ on a cracker


Fizzlesov is the biggest F-up yet to the sov system.
Capture the flag is a WoW game and has no place in EvE.



Says the guy who's alliance that treats supers as an i-win button.
Robert Caldera
Caldera Trading and Investment
#12 - 2016-06-18 14:41:20 UTC
no.
vulnerability windows is a piece of dog sh.t some sick CCP brain invented and does feel all but naturally and intuitively.

attack on sov should be possible at all times, not just few hours of defenders prime time.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#13 - 2016-06-18 15:08:33 UTC
Keebler Wizard wrote:
Jagd Wilde wrote:
Christ on a cracker


Fizzlesov is the biggest F-up yet to the sov system.
Capture the flag is a WoW game and has no place in EvE.



Says the guy who's alliance that treats supers as an i-win button.



says the NPC alt with no sov

Every alt I own has a red safety, this has brought my friends much laughter.

Samantha Udan
Rubicon Mining and Manufacturing
#14 - 2016-06-18 15:35:55 UTC
Jagd Wilde wrote:
Christ on a cracker


Fizzlesov is the biggest F-up yet to the sov system.
Capture the flag is a WoW game and has no place in EvE.




Couldn't agree more with you. But I doubt they will admit that it was the wrong thing to do and go back to the old system.
Scarlett LaBlanc
University of Caille
Gallente Federation
#15 - 2016-06-18 15:43:10 UTC
Samantha Udan wrote:
Jagd Wilde wrote:
Christ on a cracker


Fizzlesov is the biggest F-up yet to the sov system.
Capture the flag is a WoW game and has no place in EvE.




Couldn't agree more with you. But I doubt they will admit that it was the wrong thing to do and go back to the old system.


The old system sucked! I'm not defending the new one, but saying "oops, our bad", and moving back to that mess is not a solution. CCP and the CSM need to take a year or two and hammer out something that really works. Until then, we deal with it. Same as we always have.
Sustrai Aditua
Intandofisa
#16 - 2016-06-18 19:07:02 UTC
My outside-looking-in take on the evolution of Sovereignty is; they've tried to make it a game within a game. At first, you found a place, set up a large edifice, then if someone didn't like you there, they'd come shoot your edifice, (which apparently took a very long time with a lot of huge guns and wasn't any fun!)

SO, they tried to turn it into a capture the flag game within a game. Set up some sort of more vulnerable central edifice with a lot of attendant extras to complicate matters. This didn't really take hold since everybody was playing EVE, not Capture The Flag.

THEN, somebody got the idea they'd hire one of us. Naturally, they picked someone who's highly vocal (without regard to the fact those kind of people rarely have any remarkable skills or abilities) and let THIS person design a game-within-a-game for us. We started out with entosis links, and wound up with HUGE stationary ships.

Nobody really knows what the idea behind the game is anymore. So, if you don't, you're not the Lone Ranger. What is funny is, this isn't the only game management has lost control of and is brassing it out trying to look like they're still driving, and the thing isn't mid-flight having departed the cliff edge a couple of years ago. The list pretty much includes the MMO menu.

Fire the only devs in the world who understand how games work and are created. Hire computer science majors who're glad to have any job at all in the field. Make the corporate mentality weenies happy. Watch the black ink rise (a bit) and the game take a nose dive. We've yet to see if the industry will survive this brilliant set of decisions.

Think of it as a giant experiment to keep you paying money (not develop a game) as its goal. Will it work?
Time will certainly tell.

If we get chased by zombies, I'm tripping you.