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Camera Changes: Docked, Docking, Undocking, Changing Ships in Station

First post First post
Author
marVLs
#81 - 2016-06-16 16:55:50 UTC
Well docking/ship changing camera now looks good (but still not sure if it wont be irritating over time) but undocking camera is bad, first of it should not show your ship from front but maybe zoom to it from behind? Second and most iritating thing is that changing of field of view when you move mouse and that camera shake? This will bring huuuge butthurt ;)
NightmareX
Dreddit
Test Alliance Please Ignore
#82 - 2016-06-16 17:52:40 UTC  |  Edited by: NightmareX
I'm all happy with the camera changes in station and when you undock. But for the love of god, do something with the X and Y axis sensitivity on the camera when you are undocked. It's a pain in the ass to move the camera angle around when you have 'ALT + Mousewheel' (FOV) zoomed in to the maximum and then move the camera around. It's very hard to keep something in focus because the second you move the mouse a tiny bit, the camera jumps like a rocket to somewhere where you will have problems to find the spot you was looking at back.

That makes it so we have to put the FOV back to default and then find the spot again and then FOV zoom in again, because you can't really controll the camera movement much anylonger as it is now moving the camera more uncontrollable somewhere the second you barely moves the mouse.

It's the same when you FOV zoom in on your ship when you are warping around. The more you FOV zoom in on the ship the more the camera movement will be when you uses the mouse to move the camera around.

It would be great if you @ CCP could have made an X & Y axis sensitivity slider for the camera while in space in the option so peoples can adjust that so it's perfect for us users.

EDIT: The 'Inertia' under the Camera settings helps a little on that if you moves it a little more over to 'Smooth'. But this is to make the movements more smoother and not the actual speed on the camera movements. So i still think we need an actual slider to adjust the X and Y axis speed.

EDIT 2: I see now that it was mentioned by a CCP dev that they are looking into this.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Regan Rotineque
The Scope
Gallente Federation
#83 - 2016-06-17 06:13:30 UTC
Thought I would try this again.......

I can live with the docking though i find the ship moving into the bay weird - i try to zoom/unzoom usually on ships but cannot do anything until it stops in the middle.

I can live with the ship changing - same issue as above, but its not the end of the world.

I cannot live with the undock - its simply too disruptive - i see that i can break it by moving, but the whole angle on my ship is wrong and its just ....not fun. Please do not implement this.

Cheers

Regan
Maja Chou
#84 - 2016-06-17 11:09:29 UTC
Nice in station animation/movement and yes it looks great and stuff BUT

i am realy going motion sick if i see those cycling^^
even if i use more as one char or have to dock verry often i cant watch eve anymore!

So PLEASE give us an option to stop that

Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.

Mesacc
New Big Dog Mining
#85 - 2016-06-17 12:24:44 UTC
CCP Claymore wrote:
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.



Any update on this? I find it very discouraging that this is not being worked on already, especially considering there are pages and pages of feedback on this in the 118.5 feedback thread that have gone unanswered. You guys wanna add fluff like docking animations...fine, but please, functionality should come first.
Eli Stan
Center for Advanced Studies
Gallente Federation
#86 - 2016-06-17 15:46:56 UTC
I finally got the opportunity to spend a couple hours on SISI last night, including lots of docking and undocking. Honestly at this point I'd turn it all off if I could. The undocking camera movement isn't too bad and is easily cancelable by clicking, but canceling sometimes puts the camera into an unexpected position. The docking camera movement started making me feel sick after the second or third time. I literally had to look away until it finished, or do something like set a window to block most of the screen.
Crosi Wesdo
War and Order
#87 - 2016-06-17 21:30:30 UTC  |  Edited by: Crosi Wesdo
I personally dont get any kind of sickness from the camera, ive posted my issues many times for ccp to ignore them.

But perhaps for those that do have this problem have an option for 'disable all unnecessary and intrusive polish that while giving someone a job to do is actually making the game less enjoyable to play even if it looks better on youtube and twitch videos' option.

This should return the camera to the exact characteristics of the old camera in terms of pan and zoom while retaining the new ranges for 'look at' and if absolutely necessary from a gameplay perspective, limit the max zoom out to the new cameras 200km. This seems counter-intuitive though, since you have increased the size of the grids substantially but hey who expects consistency in design from CCP when all their teams seem to be developing in a different direction.

Everyone would be happy.

Like they used to be in regards to the camera.

Anything short of this is a tacit admission that CCP does not want people to be happy with the most fundamental aspect of their game.
Maja Chou
#88 - 2016-06-17 22:09:54 UTC
i thought CCP learned from VR Game designing a view movement (or even point of view movement) who is NOT initiated from the player is the worst think you can do^^
(and even from first gate animations)

was few min on sisi and
if i leave from amarr station the background stars and station move counterclockwise
if i go in the station the hangar wall and lights move clockwise
i see both behind/arround my windows or ship in the middle of the screen and cant avoid it exept never dock undock?

sry but in both case i do something who arent change my camera view because that would be extra clicks
like using next system in route with radialmanu or use yellow stargate in overview or just use my hangar to move stuff in or out the ships or set up marktorders or what ever
and all need a focusing on one point on screen to do my work who ist NOT moving but all the backround isnt static and cycles arround and i see it trugh the transparent windows^^
(i have lot of it not transparent because maybee im eyes arent that good i dont know)

sry but this is verry bad or is it an "evil plan" to move us all out of stations into space?

PLEASE give us an option to switch both out
and yes i would even like a hangarview without the videowalls like a fu%&ing orwell TV you cant switch out and a slow ship wobbling who bring blinking light who was behind the ship in my view and distrub my fokusing on other important stuff because there is a light blinking on one edge of the screen who hoo!

Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.

Ivory Harcourt
Space Ants
#89 - 2016-06-19 01:47:31 UTC
Another motion sickness person reporting in.

It is weird, because normally I don't have motion sickness even in games that actually warn about it (mostly VR and so on). Can you please let us to opt out from those animations?

Also, not a health issue more like annoying thing - is there a possibility to turn off those stupid ads in the station/citadel? We are being targeted by aggressive advertisement in real life, we don't really need it in EVE. Or well, at least me, others probably like it, dunno.
Lugh Crow-Slave
#90 - 2016-06-19 11:34:39 UTC
can i turn off please
The Economist
Logically Consistent
#91 - 2016-06-21 17:34:04 UTC
CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.

Please.

With a cherry on top.
Advenat Bedala
Facehoof
#92 - 2016-06-21 23:30:51 UTC
You do same mistake one more time. So I'll cry it loud.

DO NOT ROTATE CAMERA WITHOUT MANUAL COMMAND

You did this mistake in gate animations. You did this mistake in early new camera. When camera rotating without my command I have sort of nausea. I don't think I'm only one having such problems.
Cometopappa
Doomheim
#93 - 2016-06-28 14:33:18 UTC
The Economist wrote:
CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.

Please.

With a cherry on top.


YES! It's driving me crazy! let us turn it off.
Ageanal Olerie
Aliastra
Gallente Federation
#94 - 2016-06-28 18:06:38 UTC

The docking camera is pretty cool.

I also like the camera pan for undocking. However, I also liked the very cool and ever changing views of the stations I would get while undocking prior to the new undocking camera.

So while I may occassionally use the new undocking camera, I would like to be able to change to the old way the undocking camera was (which was presumably based on how you had the camera set prior to docking).

Kaivarian Coste
Whale Patrol
#95 - 2016-06-29 20:27:10 UTC
Wow, so CCP ignored this thread and is now inflicting mass nausea on thousands of innocent players. :/
Circumstantial Evidence
#96 - 2016-07-01 22:26:01 UTC
Cross posting from this link: go to linked post to add Likes

CCP Mimic wrote:
Hi again everyone,

Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

Arsine Elgan
Doomheim
#97 - 2016-07-02 13:07:08 UTC  |  Edited by: Arsine Elgan
CCP Claymore wrote:
Torgeir Hekard wrote:
Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.

All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.


Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.


Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess.

Why is he here? They need to get rid of him before he screws up more crap.

13 years of devs and they would not enable movie trailer footage in game Causality Trailer

Even in that video it wasn't as lame as what was done in the game.

I don't care what you think, if you ever think at all.

Sparinta
Lonestar Distribution Inc.
Waterboard Comedy Tour
#98 - 2016-07-13 12:31:44 UTC
CCP Claymore wrote:
Rath Valent wrote:
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.

Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.

RV



The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do.

And keybindings is also something on my list to raise with the team.

So hold tight for now.


Hi CCP Claymore,

Any news from the team on the issues raised in the post above? Thanks for your response!


Mercer Nen
Summicron Holdings
#99 - 2016-07-13 19:40:30 UTC  |  Edited by: Mercer Nen
CCP Claymore wrote:
Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.


Any timeframe as far as improvements to the beta map? Some good stuff with it, but I still find the old one more useful for figuring out where the hell I am in New Eden. Happy to provide better feedback, but not sure where.

Personally I like the new animations. As far as the current camera, I agree with an earlier post that setting the positioning of the camera tracking is sorely missed. Also, the new camera seems to give less control. There are more choices regarding settings, but its not clear exactly what those settings do and there are some unexpected behaviours which we can't control (i.e. camera centring on your ship unexpectedly).

The UI (buttons) for controlling the camera... I'm imagining that user testing would reveal a lot of confusion for a lot of players. If nothing else why is there no visual indicator that the 3 buttons are all for camera controls? Does the functionality justify 3 buttons when there are in essence 4 different settings. Toggling auto tracking being the 4th. While I understand that you probably don't want to add more distinct visual elements to the UI (this does seem to be happening more and more), a visual clue that the buttons are for the camera would likely be useful to new players.

Overall I would say that the camera UI needs to be clearer.

*One other thing to add: The camera transition from the undocking to warp is awful.
Moriar theChosen
Native Freshfood
Minmatar Republic
#100 - 2016-07-15 23:54:56 UTC
CCP Claymore wrote:
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.


Please! This is the main problem with the new camera.

Even if you do a quick fix where there is only a custom tracking position for the orbit camera with the dynamic settings turned off, that would be a big improvement, and the rest could go from there.