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Player Features and Ideas Discussion

 
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Remap carrier fighter buttons

Author
Funky Junk9
Royal Amarr Institute
Amarr Empire
#1 - 2016-06-11 22:01:43 UTC  |  Edited by: Funky Junk9
With the new changes to carriers and fighter controls i thought it would be interesting if you could actually group similar fighters and remap them onto main interface in a fashion similar to turrets and modules (optional)

Just a thought.
Lugh Crow-Slave
#2 - 2016-06-11 23:15:08 UTC
f1-3 not good enough for you?
darkneko
Come And Get Your Love
#3 - 2016-06-11 23:49:02 UTC
No, being able to remap them would be great. As well as quick buttons for selecting which fighter group you want.
Funky Junk9
Royal Amarr Institute
Amarr Empire
#4 - 2016-06-12 23:55:01 UTC
darkneko wrote:
No, being able to remap them would be great. As well as quick buttons for selecting which fighter group you want.

thank you
Sitting Bull Lakota
Poppins and Company
#5 - 2016-06-18 10:47:40 UTC
darkneko wrote:
No, being able to remap them would be great. As well as quick buttons for selecting which fighter group you want.

My keymap actually gives me 9 keys that activate my fighters' abilities. 3 of those without on/offing my carrier's mods. I don't really need/want dedicated fighter ability keys, because I have them.
What I do want is the hotkeys to select/deselect my fighter groups.
I like that fighters can use the approach, orbit, and keep at range functions. That's nice. Eventually I'll find the loophole in the code that lets me warp them. If you already know it, don't tell me. Half the fun is figuring it out.
darkneko
Come And Get Your Love
#6 - 2016-06-18 11:21:25 UTC
Sitting Bull Lakota wrote:
darkneko wrote:
No, being able to remap them would be great. As well as quick buttons for selecting which fighter group you want.

My keymap actually gives me 9 keys that activate my fighters' abilities. 3 of those without on/offing my carrier's mods. I don't really need/want dedicated fighter ability keys, because I have them.
What I do want is the hotkeys to select/deselect my fighter groups.
I like that fighters can use the approach, orbit, and keep at range functions. That's nice. Eventually I'll find the loophole in the code that lets me warp them. If you already know it, don't tell me. Half the fun is figuring it out.

well warping them isn't a problem its giving them any commands except "return" after that.