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Camera Changes: Docked, Docking, Undocking, Changing Ships in Station

First post First post
Author
Drelnar
Brave Newbies Inc.
Brave Collective
#61 - 2016-06-10 15:04:40 UTC
CCP Claymore wrote:
Hey folks,

Camera animations
We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
  • Clicking the mouse anywhere in space should cancel the animation and return control to you
  • Right-click should open the context menu so insta-undocks etc should all function without issue
  • Your zoom level should be retained when undocking and the animation has finished or been cancelled




Let us know what you think,
CCP Claymore on behalf of Psycho Sisters


Besisdes the known issue i all these:

a) when undocking right clicking give the context menu for the station meaning insta undocks are not avaible.
you have to manually zoom out to be able to right click somewhre not on the station to be able to insta undock.
b) when undocked the camera does not return to the position it had when you dock, it stays zoomed in way too much.

c) and this annoys me the most, when you change ships when docked the screen becomes black for a second to start the animation. This just looks awful when swichting between ships alot.

The animation should be changed from:

remove current ship from view, turn camera to where the new ship is coming so you tun camera towards the ship thats being rolled in.
dont just blacken the screen to start the animation its sloppy.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#62 - 2016-06-10 15:14:32 UTC
Removed a troll post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ammzi
Dreddit
Test Alliance Please Ignore
#63 - 2016-06-10 18:36:22 UTC
CCP Claymore wrote:
Daemun Khanid wrote:
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.


These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.


I get that. And thank god the UI disappearing during black fade is a bug.
But it's extremely disorienting and when you jump into a ship you might need to repair it or insure it or other stuff and you can actually do this on the ship model itself. But if it's moving about I can't do that.

Daemun Khanid
Corbeau de sang
#64 - 2016-06-10 20:47:17 UTC
CCP Claymore wrote:
Daemun Khanid wrote:
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.


These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.


Thank you, thats great to hear. You have my permission to continue. Blink jk ofc but in seriousness I appreciate the effort that continues to go into the game after so many years and look forward to previewing these.

Daemun of Khanid

Regan Rotineque
The Scope
Gallente Federation
#65 - 2016-06-10 22:06:01 UTC  |  Edited by: Regan Rotineque
Was at first excited when i saw something on reddit saying there was new animations for docking / un-docking

Thought it might be your ship entering the station/citadel kinda thing.

Tried it....discovered it was not Sad

Although I am not 100% diametrically opposed to this, i really do not see what we are fixing I found the current iteration of these to be a bit disruptive. Some of it seemed to stutter (jerky) I tried with small, med and freighter sized ships, in stations and in citadels.

The undock seemed worse than the docking process - stuttered more and if you are needing an insta warp it felt like it was preventing me from getting away quickly - which if your cargo is full leaving Jita IV undock you want to gtfo as fast as possible. Also it felt like the camera was not working correctly.

Overall I would say we should keep what we have. This is not really making anything faster, nor is it making it better. The current fade and reappear is working fine, there is no loading bar to cover up. The change for the gate animations was to cover something that was tangible, had a loading bar. This is covering that moment of ship outside to inside but i would suggest that its not necessary. This is reminding me of gong......something someone thought up was cool....but nobody who plays the game would ever in 1000 years want to hear. The practical application vs the "hey I have a cool idea".

As I said I am not diametrically opposed to the idea of something.....but im not sold on this.


One other thing.....when warping i noted that things felt funny....like I was looking through the bottom of a glass. Has there been a change to the visuals? Its almost fisheye like and quite distracting. Even just looking around felt weird like I was looking through a lens of some sort. Is this something that can be disabled ?

Cheers

~Regan~

edit: One last thing you may want to sticky this thread ....I am sure there will be more feedback :)
Arlyn Nightblade
24th Imperial Crusade
Amarr Empire
#66 - 2016-06-10 22:34:07 UTC
CCP Claymore wrote:
Daemun Khanid wrote:
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.


These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.


Thank you CCP for listening to some of these concerns, the ability to disable the animation completely would be very much appreciated by those players who do not want to "click" or have to move the camera every single time on undock to cancel the animation...
Arsine Elgan
Doomheim
#67 - 2016-06-11 02:59:08 UTC  |  Edited by: Arsine Elgan
CCP Claymore wrote:
Daemun Khanid wrote:
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.


These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.


Yea, but that's a lie.

This is amusing, the only thing I see here is put your garbage in if you need to, just make sure you add an option to turn it off. The same with your reddit alt troll post, btw, why did you delete your comments? But you seem to have these delusions of grandeur and it's quite laughable.

It will be amusing to see the rage thread if you force this on everyone. Now that's entertainment.

I don't care what you think, if you ever think at all.

Monstah Khaos
ElevenBravo
#68 - 2016-06-11 17:44:01 UTC
Honestly I hate the docking/undocking animations, Especially when you switch ships in station. It is an extra I don't really think adds anything to the game. If most are like me, I do things fast in station when doing a swap and the time to animation just makes things appear to be 2 steps behind me.

Crosi Wesdo
War and Order
#69 - 2016-06-11 19:22:45 UTC  |  Edited by: Crosi Wesdo
I have nothing against the new animations really, and there are actual quality of life improvements that are essential to bringing the performance of the new camera up to where the old camera left off. I will say that the transitions can be a little choppy and the black transition is jarring.

More important camera issues are;

Still no way to make panning on the vertical axis the same speed as horizontal axis. This means you require twice as much input to look up and down as left and right. Interestingly, when you right click to free-pan, the vertical and horizontal axis has the same speed.

Zoom increments are too large when zoomed past being able to see your ship. The result of this is it can be hard to find a zoom that is comfortable and adjusting zoom results in such a large shift that it can be disorientating.

Interestingly again, the both button zoom is smooth wiith no obvious increments at all, which is nice, but its max zoom is so low that its entirely useless for the creation of undock bookmarks since the zoom was essential to seeing the docking bay on stations clearly from great distance.

Maximum camera pan out is about 200km, as opposed to 1000km of the old camera. This limits the situational awareness specially with these new grid sizes and carriers ability to engage at 4000+km. This also means that on the mouse wheel, there are very few increments between not being able to see your ship and max zoom out. This means that critical zone useful for kiting is so sensitive to control in comparison to the old camera that its basically awkward. Especially on a ratchet-less scroll wheel mouse, where zooming from just the edge of being able to see your ship, to max zoom out is just a tiny movement on the wheel.
Alstevar Eastern
Caldari State
#70 - 2016-06-12 15:36:15 UTC  |  Edited by: Alstevar Eastern
Why no post about these changes first on "Upcoming Feature and Change Feedback Center" or did i miss it ?

Camera animations Changing ship.

I dislike to see the camera moving on that way for so less.

Proposal :

  • The camera rotate (same tranquility rotation) to a fix position during the ship change for hiding the appear/disappearance to nowhere. The changed ship go up and disappear out of view and the new fly to the center. Something more transitional for the fitting window can be interesting.

Camera animations logging in to space.

The current version isn't bad for a sporadic use if you can deactivate it.

Proposal :

  • Reduce the undock time and add an animation showing the ship going to the loggin in to space point without really appearing in space until done.

Your effective personal standings need to be higher to see the player's signature.

Aaron Eyrou
Cannon Ball In The Pool
#71 - 2016-06-12 21:34:40 UTC
CCP Claymore wrote:
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.


This is the only reason I stuck with the old camera. You took it away from me now I only have three choices.
1st My ship covering my target/ destination
2nd My ship disappearing off the screen
3rd My ship staying on the screen but so small I can barely see it

None of these options works for me. I use to watch my ship and target but now I just click in the overview and wait for the chore to be done. It's not worth watching the ships on the screen anymore. It's very unpleasant to watch. As of right now I just mess with market orders or PI and then log off. I'm really thinking about quitting. If I'm not enjoying what I see on my screen why should I stick around?

I've been playing off and on since 2010, this is the 1st time that I've wanted to quit for good!
Aaron Eyrou
Cannon Ball In The Pool
#72 - 2016-06-12 21:55:11 UTC
Sky Marshal wrote:
Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.


I like to open people/places before I undock. Right click -> warp to 0 is faster this way. No chance of me clicking something I don't want. I'm usually in warp at the 1st second. Decreases the chance of being bumped at Jita.
Torgeir Hekard
I MYSELF AND ME
#73 - 2016-06-13 14:50:39 UTC
God please kill the new camera with fire and damn the people who made it to -15 eyesight.

I either get maximum zoom after each undock or maximum fisheye after each gate jump.

It's like every session change includes a random FOV change.
Crosi Wesdo
War and Order
#74 - 2016-06-13 20:50:32 UTC  |  Edited by: Crosi Wesdo
Torgeir Hekard wrote:
God please kill the new camera with fire and damn the people who made it to -15 eyesight.

I either get maximum zoom after each undock or maximum fisheye after each gate jump.

It's like every session change includes a random FOV change.



This tbh. Just undocked a freighter from jita.

First thing, im looking down the nose of my Ark. Then when i try to control the camera it is unresponsive for the first second while it zooms away from my ship even though thats not what i told it to do.Then i get to control my camera finally. What a privilege.

Then warp to sobaseki so i can jump to my target system, soon as i jump gate i end up with god awful fish eye cam. No settings in the menu have changed.

Jump to my target system, still have max fish eye lens. - Have to toggle the 'acid trip FOV' in options to get it back to normal.

Most interestingly, my freighter pilot is in a rookie corp, but now i cannot seem to dock in my gallente FW station. I get the dialogue box that you would expect to recieve if you were caldari FW trying to dock in a gallente station.

My fighter alt has zero corp history and has been in rookie corp since he was created.


So i guess this is due for release next week?

Stop trying to add intrusive polish to the camera, which seems to be forcing you to add intrusive fixes to fix the problems introduced by your polish. I know this is a test server, but its in a truly awful state on the test server right now and the changes seem to be adding more polish problems instead of fixing the issues with the camera on TQ
Te High
Na Labutenah Nah
#75 - 2016-06-13 22:37:32 UTC
my eyes broken. is it possible to turn this off?
FoxFire Ayderan
#76 - 2016-06-14 19:34:16 UTC

This sounds great. Love when you improve the immersiveness of Eve.

Though I'm not sure I understand how this works. Will we see our ships coming into and leaving the hanger?

Or is this just a camera effect?

I'm hoping for the former, but the latter is still better than nothing.

Keep up the great work and thanks for not listening to the gripers and nay-sayers.

Utremi Fasolasi
La Dolce Vita
#77 - 2016-06-15 00:57:37 UTC
The login/docking animation is kind of neat but makes me instantly seasick.
elitatwo
Zansha Expansion
#78 - 2016-06-15 11:40:52 UTC
Looks cool when your ship is slowly moved to your hangar and then turns of the engines when you dock or change your ship.

I have one issue though, 2 nights ago I undocked a Phoenix and wanted to warp to a buddy but had to cancel warp and wait and then warped again but the camera got stuck and you could no longer switch between any of the views or spin the camera.

I had to dock and relog to fix it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Myrddin Calyx
Doomheim
#79 - 2016-06-16 04:45:39 UTC
CCP Claymore wrote:
Albert Madullier wrote:
still no 21:9 FOV? why was it removed in the march release?

it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?


I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.

Not sure I understand what you mean by:
"it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"


vert- decreases the vertical FOV to fit the expanded horizontal width

hor+ just expands the horizontal FOV

this is pretty basic camera stuff
Grookshank
Center for Advanced Studies
Gallente Federation
#80 - 2016-06-16 13:59:35 UTC
If you don't give us the option to disable it completely in the options menu, can you please at least add a way to cancel it in station after docking and switching ships by a leftclick on screen like it works when undocked?