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Camera Changes: Docked, Docking, Undocking, Changing Ships in Station

First post First post
Author
Sparinta
Lonestar Distribution Inc.
#21 - 2016-06-08 20:40:24 UTC
Rath Valent wrote:
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.

Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.

RV




Yes, please, both of the above!
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#22 - 2016-06-08 22:08:52 UTC  |  Edited by: Legion40k
When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD

Great improvements overall though (y)
helana Tsero
Science and Trade Institute
Caldari State
#23 - 2016-06-08 23:23:40 UTC  |  Edited by: helana Tsero
Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.

Seems pointless to have all this great art and not be able to zoom in close to look at it.

This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Nivin Sajjad
Halal Gunnery
#24 - 2016-06-09 04:08:53 UTC
CCP Claymore wrote:
We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.


If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable.
helana Tsero
Science and Trade Institute
Caldari State
#25 - 2016-06-09 08:45:54 UTC
Nivin Sajjad wrote:
CCP Claymore wrote:
We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.


If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable.



Roll

the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.




"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

CCP Claymore
C C P
C C P Alliance
#26 - 2016-06-09 09:33:16 UTC
Amaya Rei wrote:
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?


At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#27 - 2016-06-09 09:39:56 UTC
Rath Valent wrote:
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.

Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.

RV



The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do.

And keybindings is also something on my list to raise with the team.

So hold tight for now.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#28 - 2016-06-09 09:40:58 UTC
Lord Haur wrote:
Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.


Will take a look.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#29 - 2016-06-09 09:41:26 UTC
Legion40k wrote:
When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD

Great improvements overall though (y)


Totally not intentional, going to take a look today.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#30 - 2016-06-09 09:48:48 UTC
helana Tsero wrote:
Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.

Seems pointless to have all this great art and not be able to zoom in close to look at it.

This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)


Potentially, it is not on our plans at the moment.

It would be cool though to zoom in a little closer on the Citadels

Quality Assurance Analyst Team Psycho Sisters

helana Tsero
Science and Trade Institute
Caldari State
#31 - 2016-06-09 10:32:10 UTC
Feedback.

- Docking / undocking animation is very well done and looks good. It is a little jerky when docking. (as you have noted in issues)

- Playing the docking animation when switching ships/pod is not necessary. It just wastes time when you need to switch ships in a hurry and as our Pods are visible/stored in the hanger (as showed in CQ) it is not realistic / lore correct to have the pods enter the hanger from the station corridor.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Arsine Elgan
Doomheim
#32 - 2016-06-09 13:15:50 UTC
So what is with the ship spinning on dock, undock, login when in station?

Did you really do that on purpose? Are you going to make us watch that crap over and over again?

I don't care what you think, if you ever think at all.

Arsine Elgan
Doomheim
#33 - 2016-06-09 13:24:16 UTC  |  Edited by: Arsine Elgan
helana Tsero wrote:


Roll

the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.




And why, why would you do this crap at all?

Docking camera? WTF?

How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere. Fix lighting so we don't get blinded when we do a jump, or pan around in space.

How is opportunities working out for you?

I don't care what you think, if you ever think at all.

CCP Claymore
C C P
C C P Alliance
#34 - 2016-06-09 13:48:20 UTC
Arsine Elgan wrote:
So what is with the ship spinning on dock, undock, login when in station?

Did you really do that on purpose? Are you going to make us watch that crap over and over again?



Yes.

Quality Assurance Analyst Team Psycho Sisters

helana Tsero
Science and Trade Institute
Caldari State
#35 - 2016-06-09 14:00:57 UTC  |  Edited by: helana Tsero
Arsine Elgan wrote:
helana Tsero wrote:


Roll

the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.




And why, why would you do this crap at all?

Docking camera? WTF?

How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere. Fix lighting so we don't get blinded when we do a jump, or pan around in space.

How is opportunities working out for you?


This forum section is to help the Devs test new features.. its not a place to comment on what you think development priorities should be...

Now go away.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Sky Marshal
State War Academy
Caldari State
#36 - 2016-06-09 15:38:46 UTC
Well, the new camera animation are cool, I have to admit but... like the billboard and the new shaders in station, they will be forgotten within few days because they aren't really useful, sorry to say that.

...but still they will need some code maintenance, while at the same time you removed features like the Load Station Environment because of the code maintenance, even if it was a really useful feature.

I don't "get" CCP anymore. Or maybe the contrary, I get it. I just don't want to admit it.
Arsine Elgan
Doomheim
#37 - 2016-06-09 16:23:33 UTC
CCP Claymore wrote:
Arsine Elgan wrote:
So what is with the ship spinning on dock, undock, login when in station?

Did you really do that on purpose? Are you going to make us watch that crap over and over again?



Yes.


It's your game. Kinda like watching a movie trailer everytime you dock and undock.

I'll take the others advise and bio on my way out this time, then I won't have to look at such horrid crap.

So go live.

I don't care what you think, if you ever think at all.

Torgeir Hekard
I MYSELF AND ME
#38 - 2016-06-09 16:24:52 UTC
Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.

All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.
CCP Claymore
C C P
C C P Alliance
#39 - 2016-06-09 16:33:39 UTC
Torgeir Hekard wrote:
Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.

All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.


Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.

Quality Assurance Analyst Team Psycho Sisters

Soldarius
Dreddit
Test Alliance Please Ignore
#40 - 2016-06-09 16:50:15 UTC
Bleyddyn apRhys wrote:
CCP Claymore wrote:
...logging in to space....


I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds.


This happens because the required resource files have changed (happens frequently on the test server), and need to be downloaded again. It should stop happening once the required resources have been downloaded.

http://youtu.be/YVkUvmDQ3HY