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Nerf Networked Sensor Arrays

Author
Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#1 - 2016-05-31 12:05:53 UTC  |  Edited by: Dai Kyoko
I know most people are raging over the new Carrier Buffs however I think the real issue are the networked Sensor arrays. They basically turned Carriers into subcap slaughters which I am fine with however they should not be able to near insta lock from 100+km away while simultaneously pointing and blapping

My Proposal:

Networked Sensor Arrays should be scripted with a penalty applied

With 900% scan res Lock range should be severely reduced: 70-80km?

Without script Scan res 400% but capable of locking from current ranges.

Shadowwalker Idea: Increasing Duration timer on Networked Sensor Arrays (5mins)

I know the counter to this is more Sensor boosters however that is perfectly fine as it forces pilots to further gimp their fits

Thoughts?
SHADOWWALKER shadows
Covert Intent
G H O S T S
#2 - 2016-05-31 12:09:59 UTC
Seems ideal, however I would add that the cycle time of a NSA needs to be increased so you are commited as a dread is via siege, being commited for 1 solid minute does not add much risk when piloting your carrier.
Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#3 - 2016-05-31 12:12:28 UTC
SHADOWWALKER shadows wrote:
Seems ideal, however I would add that the cycle time of a NSA needs to be increased so you are commited as a dread is via siege, being commited for 1 solid minute does not add much risk when piloting your carrier.


Ah yeah that is a great Idea. However the capacitor requirements might need changing maybe ill add it
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#4 - 2016-05-31 12:17:32 UTC
maybe the sensor array should produce a beacon like a cyno, that'd be fun Pirate

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#5 - 2016-05-31 12:37:07 UTC
Lan Wang wrote:
maybe the sensor array should produce a beacon like a cyno, that'd be fun Pirate



LOL that would be pretty funny
Anthar Thebess
#6 - 2016-05-31 14:29:15 UTC
Carrier is grid control ship, giving mandatory module a lock range penalty is simply bad.
You need NSA to lock other drones and fighters.
Shalashaska Adam
Snakes and Lasers
#7 - 2016-05-31 14:53:36 UTC  |  Edited by: Shalashaska Adam
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.
elitatwo
Zansha Expansion
#8 - 2016-05-31 21:14:53 UTC
No, nope, nope!

First, the NSA is watching over all of mankind and fighting terrorism all over the world, where they don't even have jurisdiction. Hence the name National Security Agency or NSA for short.

If you want to talk about the Network Sensor Array, WRITE IT DOWN.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sexy Cakes
Have A Seat
#9 - 2016-06-01 15:46:50 UTC
SHADOWWALKER shadows wrote:
Seems ideal, however I would add that the cycle time of a NSA needs to be increased so you are commited as a dread is via siege, being commited for 1 solid minute does not add much risk when piloting your carrier.


Excellent idea.

Not today spaghetti.

Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#10 - 2016-06-01 16:40:30 UTC
Shalashaska Adam wrote:
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.



lol the DPS is absolutely fine. The Locking Range and Distance capable for the DPS is the issue.

Networked Sensor Array is the reason for this. Forcing carriers to use their Fighters at a closer range is much more viable

Galaxy Raid
Doomheim
#11 - 2016-06-01 20:06:38 UTC
Anthar Thebess wrote:
Carrier is grid control ship, giving mandatory module a lock range penalty is simply bad.
You need NSA to lock other drones and fighters.

Then why not only have it apply to drones and fighters?
Jessie McPewpew
U2EZ
#12 - 2016-06-01 22:56:18 UTC
Dai Kyoko wrote:
Shalashaska Adam wrote:
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.



lol the DPS is absolutely fine. The Locking Range and Distance capable for the DPS is the issue.

Networked Sensor Array is the reason for this. Forcing carriers to use their Fighters at a closer range is much more viable

That's what carriers/fighters are all about; the ability to apply damage over long distances. The carrier is in a decent place atm, imo.
Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#13 - 2016-06-01 23:18:58 UTC
Jessie McPewpew wrote:
Dai Kyoko wrote:
Shalashaska Adam wrote:
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.



lol the DPS is absolutely fine. The Locking Range and Distance capable for the DPS is the issue.

Networked Sensor Array is the reason for this. Forcing carriers to use their Fighters at a closer range is much more viable

That's what carriers/fighters are all about; the ability to apply damage over long distances. The carrier is in a decent place atm, imo.


I agree however locking frigates near instantly and killing them just as fast while being 100+ away from the gate is not a good game mechanic. At this rate what is to stop 10 carriers from camping a gate as the gate camp meta would just simpl shift to insta locking carriers that can point and blap 100 away
Serendipity Lost
Repo Industries
#14 - 2016-06-02 03:46:08 UTC
Dai Kyoko wrote:
Jessie McPewpew wrote:
Dai Kyoko wrote:
Shalashaska Adam wrote:
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.



lol the DPS is absolutely fine. The Locking Range and Distance capable for the DPS is the issue.

Networked Sensor Array is the reason for this. Forcing carriers to use their Fighters at a closer range is much more viable

That's what carriers/fighters are all about; the ability to apply damage over long distances. The carrier is in a decent place atm, imo.


I agree however locking frigates near instantly and killing them just as fast while being 100+ away from the gate is not a good game mechanic. At this rate what is to stop 10 carriers from camping a gate as the gate camp meta would just simpl shift to insta locking carriers that can point and blap 100 away



I think it already has changed to this - am I missing something in real time?
Jessie McPewpew
U2EZ
#15 - 2016-06-04 17:11:39 UTC  |  Edited by: Jessie McPewpew
Dai Kyoko wrote:
Jessie McPewpew wrote:
Dai Kyoko wrote:
Shalashaska Adam wrote:
The NSA needs to stay as it is, for the above reasons.

What should change, is the fighter attacks.

The primary attack should apply its damage like the secondary attack does, and the secondary attack application changed to that of the primary attack. You should have a rapid fire auto repeat main attack with a low alpha, and the burst dps limited alpha attack should be used against larger ships in the BC-BS range, not used to alpha frigs and cruisers.

Makes no sense that the limited use high alpha attack, has twice the application on frigates as the repeating blaster.



lol the DPS is absolutely fine. The Locking Range and Distance capable for the DPS is the issue.

Networked Sensor Array is the reason for this. Forcing carriers to use their Fighters at a closer range is much more viable

That's what carriers/fighters are all about; the ability to apply damage over long distances. The carrier is in a decent place atm, imo.


I agree however locking frigates near instantly and killing them just as fast while being 100+ away from the gate is not a good game mechanic. At this rate what is to stop 10 carriers from camping a gate as the gate camp meta would just simpl shift to insta locking carriers that can point and blap 100 away

Even with today's jumping handicapp, that will be like asking to get jumped. I'm not saying it won't happen but they probably won't be able to keep it up for extended periods of time.

One ECM ship is enough to render even a super unusable.
//beta.eve-kill.net/kill/54417188/
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2016-06-05 04:37:45 UTC
one terrible pilot in a super that does not understand how to recall fighters does not make NSA balanced.
Jessie McPewpew
U2EZ
#17 - 2016-06-06 22:12:32 UTC
Tsukino Stareine wrote:
one terrible pilot in a super that does not understand how to recall fighters does not make NSA balanced.

If OPs claims are true then there won't be that many bombers on multiple carrier kill mails. They would simply explode if the carrier looked at them funny, but ,alas, there are many carriers being killed on a daily basis, even with bombers, so OPs claims are just hot air.
Ormarr Kai
Pator Tech School
#18 - 2016-06-11 01:59:31 UTC
Stop all this nerf nonsense... Carriers work as intended now, if you don't like it adapt or drop dreads.
Dai Kyoko
Battle-Axe
Diplomatic Incidents.
#19 - 2016-06-11 22:11:22 UTC
success they reduced the scan res
Robert Caldera
Caldera Trading and Investment
#20 - 2016-06-13 09:57:43 UTC
maybe there should be no such thing as networked sensor array?!
I wonder why CCP thought that carrier needs to fast lock small things..
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